Some people are taking it a bit too far, was just in a party where the leader kicked every dps that wasn't SMN or DRG.
How times have changed....
Some people are taking it a bit too far, was just in a party where the leader kicked every dps that wasn't SMN or DRG.
You make literally zero sense to me.
Once you get past Swift / Final Liberation with no one dead you're fine. So once you get past that 30%, then it's easy street.
Been noticing a lot more Monk's in DF. Anyone know what's that all about?
Ninja is fun but Mudra lag from europe is annoying as hell(especially when the animation fires but the skill doesn't, that's the best)
Yeah I was thinking about trying Ninja, but I have similar concerns about it. I'm in an all UK static, yet for some reason we decided on Excalibur (?!) at ARR launch because reasons.
Yeah I was thinking about trying Ninja, but I have similar concerns about it. I'm in an all UK static, yet for some reason we decided on Excalibur (?!) at ARR launch because reasons.
I need more metallic silver dyes and metallic gold dyes for my new gathering and crafting gear sets. /o.o\
EU and NA servers are in the same place so it doesnt make a difference (for the moment)
Server doesn't matter, they're all in canada, EU included. It's not unplayable and I was doing pretty good with Ninja back when it was released and I went on a few weeks playing it, but you're losing a bit of DPS to the latency issues, and it's really bad if you don't notice when a mudra didn't fire properly, which is rough cause they do fire kinda quick. That said I don't think it was that much, maybe 10-20DPS over a fight or whatever, which was with doing 500 or whatever(pre poetics gear), so eh. I just got annoyed at the whole thing and didn't play ninja since.
Yeah that's true, I just meant from the perspective that, it's more likely that a current "EU" server will be one of those transferred to an EU data center when they're eventually released. So you wouldn't necessarily have to have been met with the situation where you're leaving friends behind when the time comes.
If they're not spirit bound I think I have a bunch of both
My old source of metallic dyes! I will message you late tonight or sometime tomorrow. I shall get my gathering set all silvery and hopefully I can reach 650 gathering and 650 perception this weekend.
EDIT: Who wants to work out a deal for a Thavnairian Bustier or another similar item? I have some silks sitting in my inventory. :>
My journey in XIV is coming along. Now lvl 12 Arcanist and had lil leveling for Culinarist and Fisherman (something like lvl 10).
I kinda have no idea if I should just max the Arcanist asap or just juggle between the classes. Also I have no idea where I should dump all the bonus attributes. I'm planning to main a healer (scholar) so thus far I just spend it all on Mind but I got no idea if I'd need to boost the max MP stat too.
Wasted 300 seals because the belt doesn't upgrade with the armor token. Sigh.
Wasted 300 seals because the belt doesn't upgrade with the armor token. Sigh.
Wasted 300 seals because the belt doesn't upgrade with the armor token. Sigh.
I thought the belt was classified as armor too. Thankfully, the purchased item wasn't wasted since I still had accessories to upgrade. If I didn't...Wasted 300 seals because the belt doesn't upgrade with the armor token. Sigh.
Been noticing a lot more Monk's in DF. Anyone know what's that all about?
Quick question about Astro.
When you draw a card and want to use it do you have to target person you want or is it an AOE that applies to the everyone.
Quick question about Astro.
When you draw a card and want to use it do you have to target person you want or is it an AOE that applies to the everyone.
It's targeted. When it's modified by Royal Road to be an AOE, it applies the effect around the target (like Protect)
You have to target the person you want to use it on, if you use Royal Road on certain cards it can make the next card you use AoE.
Finally got to level 56, so many moogles...
So do you get law tomes for LLDR at max level?
If so it explains the sudden rise in speedrunning through everything. Cutters cry went from kill everything to kill the first room and run to the sands, run to the sand, a few bosses and run with the whole instance to the boss room.
Makes a dps wait a lot less worth it. I actually liked getting 3-4k xp for every weak mob that just melts like butter.
Yeah but you can't deny they need to change some things, like as of now thundercloud has no place at all in the rotation 90% of the times
If you Sharpcast a Fire I you get a Fire III which is way better like in every situation, ne?If you sharpcast a Thunder I then you get a free Thundercloud. Sharpcast is up quite often. I really hope they don't change anything.
If you Sharpcast a Fire I you get a Fire III which is way better like in every situation, ne?
If you sharpcast a Thunder I then you get a free Thundercloud. Sharpcast is up quite often. I really hope they don't change anything.
Well I thought about this and my reasoning was that Firestarter already has a very good chance to go off so it could potentially be a waste forcing a proc for something that has a good chance of happening regardless. Thunder 1 is also cheaper mana-wise and has the chance to create additional Thunderclouds. I think the damage is pretty much the same between a Firestarter and Thundercloud from what I saw. Also Thunder doesn't interfere with astral/Umbral. I'm still playing around with stuff so I dunno...
If you're using Sharpcast for that then in most situations you're using Sharpcast wrong, the optimal rotations have no meaningful room for Thunder apart from in the odd edge case, largely dependent on server ticks.
The key elements of the new rotation are maximising Enochian uptime and trying to squeeze in as many Fire IV's as you can, wasting time casting Thunder and even using Thundercloud proc's is generally a dps loss and worse is wasting your precious Enochian and/or AF uptime. Firestarter has a 40% chance, which given how tight the new rotation is cant really be described as a "very good" chance, you need Firestarter to be up so you can use FIII to refresh AF to insure you're pumping out those FIV's
In general the new playstyle for BLM's doesnt have the same intrinsic issues that, say, BRD (may have) has. As such a few QOL changes would be sufficient to make the effort match the reward while maintaining the current playstyle.
Well then what do you reckon the right use of Sharpcast is? I don't know anything about these optimal rotations I'm just playing around with it myself and seeing what's good.
Yeah obviously you don't want to be sitting around casting Thunder when you could be cast Fire IV but Thunder 1 is really fast to cast and you can weave it in without jeopardising your astral fire or your Fire IV, which is admittedly a bit tricky. I think the pay-off of a free Thundercloud for the price of a Thunder I is pretty good. 40% chance for Firestarter means there is a 40% chance that you wasted that Sharpcast. That doesn't seem worth it to me.
I don't really know what QOL changes means. What would that be?
It's been my impression that MNK is in a weird place right now. I hear more complaints about NIN and BLM getting complex, and BRD and MCH being underwhelming. SMN and DRG have become the new bandwagon so MNK is like this semi-bandwagon class right now.
What's so funny is that this game continues the trend of FFXI dps flavor of the month theme (I'm sure all MMOs do) that takes what the playerbase considered the worst jobs and pump them up to near God like, if only for a time.
QOL changes = Quality of Life changes, SE could tweak the way BLM currently functions to retain the playstyle but make it a bit less punishing on upkeep, some examples floated in the thread and elsewhere are to extend the length of AF and/or UI by a second or two, have F4 apply AF (probably over-powered), have it so that if you have the buffs available when you cast a spell that even if they drop off the spell completes, its immensely punishing to lose a F4 or B4 mid-cast as a) it ruins your rotation, b) it wasted that time and c) makes catching back up difficult (and I suppose d) makes it a bit better for players from the EU/with a poor connection).