Oh you mean make it easier. Personally I think it's fine the way it is and the fact that you can't just pick it up and master it straight away makes it even more interesting. Also the cooldown for Enochian isn't that long so if you do screw up it's not long before you can give it another go. It's a dramatic step up in complexity so I can see why people are struggling but it's only been out for like three weeks and people are calling for nerfs before even putting in the time to try and get to grips with it.
At the risk of sounding rude, perhaps you think its fine the way it is because you dont fully understand how it works. The cooldown for Enochian is a) a full minute and b) dropping Enochian is a massive DPS loss, you'll be doing significantly reduced damage before you can "give it another go". Depending on the mechanics of the fight you could be suffering that DPS loss for literally minutes.
I also disagree that its a dramatic step up in complexity, the basic rotation and the principles behind it are simple and has already been number crunched to within an inch of its life. The difficulty is because the timing on the rotation is so tight that any movement, unexpected events or issues beyond the players control (a bit of latency) can ruin it. Its not a question of complexity, the "challenge" is one of execution.
All of which fails to account for the fact that the challenges of implementing the rotation (especially in the games current end game meta) have no commensurate reward. Its largely arbitrarily difficult for the sake of it. People have had plenty of time to get to grips with it, its not as if its a radical new system, I mean it isnt even a priority system, its still a more or less set rotation. If Alexander has lots of tank and spanks then people pushing end game content will be happy. But even then I imagine they'll make some quality of life changes, oh, sorry, I meant, even then they'll probably "nerf it".