I will agree with the sentiment of this page where someone said that if it ends up all being goblins then it would be a waste of Alexander but, at least, these first two raids (2.0 and 2.2) will be heavily goblin and it's not wise to expect otherwise unless you like fostering disappointment.
I expect some goblinry from 2.2 just based on loose ends of 2.0, but if it doesn't take an "oh shit" turn by the time he's fully upright, then they dun goofed.
Whoever tried to summon Alexander 3 years ago wasn't a goblin. That'll be the crux of the "oh shit" twist, imo.
Edit: Jesus, I missed the last few pages. Let FFXI die in piece, it's a relic from a lost age.
Problem is with Bahamut he's been positioned as this amazing thing since before the game was even released so there simply is no way for Alexander to compare and all the hyping and advertising for Heavensward has been on Dragoons/Dragons not Alexander.I think he meant Bahamut but yeah basically this.
Basically my point was that Bahamut's story in FFXIV is for all current intents and purposes, over. Alexander is his replacement so it'd be cool if he was at least positioned in a similar way. With how Alexander has been increasingly portrayed, if someone with nefarious intent were to control Alexander he could probably pull off a Calamity of his own.
Depending on the game, Alexander/Bahamut/Eden/Zodiark are the most dangerous/powerful summons, so unless they come up with more new ones their pool of all-powerful celestial beings grows smaller.
Though if they got real desperate there's always Neo Bahamut and Bahamut ZERO...
Problem is with Bahamut he's been positioned as this amazing thing since before the game was even released so there simply is no way for Alexander to compare and all the hyping and advertising for Heavensward has been on Dragoons/Dragons not Alexander.
I would like for Alexander's story to be deeper but if its just gobbies having their rave party within a primal so be it.
2 EX primal fights that are currently harder than the normal end game raid.
Problem is with Bahamut he's been positioned as this amazing thing since before the game was even released so there simply is no way for Alexander to compare and all the hyping and advertising for Heavensward has been on Dragoons/Dragons not Alexander.
I would like for Alexander's story to be deeper but if its just gobbies having their rave party within a primal so be it.
Now that I've gotten to do all four turns for myself, I see that a lot of moans and groans were hyperbole. This served the purpose it was meant to serve in that it was easy enough for most to see the story and all 4 of the fights have obvious room for extra mechanics that will be present for savage and will tune the fight better.
As for the design and aesthetic, they delivered exactly what they said they would deliver. This is not coil, it should not be compared to coil. This was meant to be a departure to a different style and theme and I think they nailed the theme well. I will agree with the sentiment of this page where someone said that if it ends up all being goblins then it would be a waste of Alexander but, at least, these first two raids (2.0 and 2.2) will be heavily goblin and it's not wise to expect otherwise unless you like fostering disappointment.
All of the raids this game has had were side stories. Binding coil, Crystal Tower, and now Alexander. The only reason people hold on to the binding coil as this big thing is because it was wrapping up a story from 1.0 but it is still just a side story. ARR moved on from that 1.0 story, it was over and done with when ARR launched but they wanted to take the time to wrap up a loose end.
Now, I know the next comment is "b-b-but, the calamity happened right at the end of 1.x! and then we started 2.0 right after!" except no. We started 2.0 five years later. Solving the mystery of what caused everything was a good story but it was still just a side story, the world had moved on and had/has bigger things to deal with.
This isn't an end game raid. That drops in 2 weeks.
Are you really going to enjoy farming the same turns for multiple weeks in both normal and savage with bosses that look the same for loot though? Do you want to farm each turn 8 times with your static per week (so 32 Alex floors in all) so that everyone can get their token? And then progress through those bosses-but-harder in Savage so after all that you can (potentially, depends on the loot system/lockout) again farm those same bosses another 32 times per week to get the new gear?
I dunno, Bahamut was supposed to be that fucking invencible beast until (Coil spoilers)he ended up being almost Allagans bitch.
So maybe it's the other way with Alex. He ends up fucking shit badly. (Although honestly I like gobs in a rave party lol).
I just pray that Alex isn't another Allagan device (didn't play the raid yet so I dunno anything about him). Tired of "everything was Allagan".
And those bigger things are... gobbies? Don't get me wrong, the cutscenes were funny the first time through but the story there isn't even comparable to Coil's. It's also not like Savage is going to change the story (otherwise what's the point of separating them?) so we're going to have to wait like 6 months for 3.2's continuation of the gobbie sideshow raid? I'm not super on-board with that.
*FFXIV v. WotLK*
What part of Binding Coil and Alexander are both side stories did you not read? The bigger things are in the main story line. A side story is just that, a side story.
Do you anticipate there being a cinematic near the end of the MSQ or in Alexander?
I don't expect one if the story is goblins and kitty cats but Alexander cinematics are the Final Fantasy money shot.
I'll just address the weird leaps in logic here first. You aren't running each floor 8 times with your static per week. Because 2 tokens drop and there is a small RNG basis to it, you will actually run each turn about 6 times a week on average. This is also only for about a month because most people probably won't finish off their set once esoterics drop though maybe, you'll farm a 5th week to finish everything off if you care about vanity or if alex savage just drops upgrade items to take these ilvl 190 items to a higher level.
I don't know why you think we'd be running any alex savage turns more than once a week. That's the real raid, you get one kill per week and that's it, whatever dropped is what you get. Also, lol at thinking people will be farming alex savage week 1. Sure, the world first clears will, us plebs will be lucky if we get turn 1 and 2 down during the first week.
So to answer your question, yeah I don't think I'll get so bored that it'll hurt during the one month that I have to grind baby mode alex for a few hours each week. And once savage drops, I won't be bored because I'll be trying to progress.
What part of Binding Coil and Alexander are both side stories did you not read? The bigger things are in the main story line. A side story is just that, a side story.
Edit: Also, people waited 6 months for the super interesting tale of wonder twin number 2 crying about about her loser grandpa between 2.0 and 2.2.
You had Molten Core, Black Wing Lair, AQ 20 and 40, Onixya Lair and NAX, and the thing WoW did that FFXIV seems to have trouble with or doesn't want to do is to keep the older raids relevant. People were running these raids up and until the first xpac and even after it because their was gear incentive for it.
They've also never said either way what the exact lockout rules with be for Alex Savage, all we know is that there will be tokens which doesn't give me any confidence. If it does use the lockout system which I admit is the more likely, there's still the point that the progression aspect will be progressing through the same bosses but with harder mechanics. No variety between the two raids in terms of boss and enemy design or anything.
As a guy who genuinely really likes Alexander the summon from the Final Fantasy series, I'm down with finding out more about the primal Alexander.
Gobbies are awesome, and you should be ashamed of yourself if you think otherwise.
First Coil's story was fucking pathetic. Everyone is only remembering T12 and T13 where shit actually happened that was interesting. The coolest thing in first coil was fighting Twintania on Bahamut's hand. That was pretty awesome. There's no such spectacle currently in Alexander babby mode. That's not exactly a bad thing. The babby mode experience is pretty much just a prelude to what's going to be coming afterwards. The story and characters are way more intriguing so far in Alexander than I think they were after First Coil. But hey, it's not everyone's thing and that's fine.
Modern WoW takes a very different approach, though.
Modern WoW only really has one relevant raid tier at a time. There's little reason to go back and do older raids once a new patch hits, unless it's a quick clear for achievements or alt quest progress or something. But there's little to no gear incentive, and most players won't re-run previous raids.
Vanilla WoW had a linear progression through the expansion and no "catch-up" mechanisms. So MC was still relevant at the end of Vanilla because people were still stuck there and hadn't progressed through any of the other content. But if you were in a guild making progress through AQ or Naxx, there was little incentive to go back to MC (except maybe for Legendaries, which is no longer an incentive in modern WoW).
What part of Binding Coil and Alexander are both side stories did you not read? The bigger things are in the main story line. A side story is just that, a side story.
Edit: Also, people waited 6 months for the super interesting tale of wonder twin number 2 crying about about her loser grandpa between 2.0 and 2.2.
Someone here was asking about this game and 21:9 aspect ration monitors. This is how it looks.
Someone here was asking about this game and 21:9 aspect ration monitors. This is how it looks.
I'm not sure how this works, but I'm about to subscribe and I think I can still enter a recruitment code, so if anyone is interested let me know.
First one to reply wins, I guess.
I win? PM me.
+1. It's clear that Yoshi-P and the scenario writers wanted to move on from 1.0. Even Midgardsormr's role has dramatically changed from his 1.0 version, not to mention the scions.are all but gone sans Y'shtola, cat woman of the forever
I hope they develop Alisae more because right now her brother overshadows her in every way.
I hope they develop Alisae more because right now her brother overshadows her in every way.
"Babby" mode huh? Could you be any more condescending?As a guy who genuinely really likes Alexander the summon from the Final Fantasy series, I'm down with finding out more about the primal Alexander.
Gobbies are awesome, and you should be ashamed of yourself if you think otherwise.
First Coil's story was fucking pathetic. Everyone is only remembering T12 and T13 where shit actually happened that was interesting. The coolest thing in first coil was fighting Twintania on Bahamut's hand. That was pretty awesome. There's no such spectacle currently in Alexander babby mode. That's not exactly a bad thing. The babby mode experience is pretty much just a prelude to what's going to be coming afterwards. The story and characters are way more intriguing so far in Alexander than I think they were after First Coil. But hey, it's not everyone's thing and that's fine.
Except that she's a billion times better than her doofy failure of a wannabe giraffe brother.
Is she really impaired, though?
I'm just going to hope everyone comes back physically impaired like Y'shtola, will add some interest to their character and how they deal with it. I'm already expecting Y'shtola to die sometime before 4.0
"Babby" mode huh? Could you be any more condescending?
Does anyone know when the AF2 gear and weapon are going to be out? T_T
Well, if you've finished Heavensward, Bahamut's real story is revealed. Much more tragic.
I don't see Alex bringing on another Umbral Era so...
It is baby mode though. People had more difficulty with WoD on day 1 than they did with this. Don't worry, neither myself or Galen are saying it to be malicious.
Same day as savage alex, 2 weeks from yesterday.
Edit: For the gear, the relic weapon is 3.1.
I can't believe anyone is actively opposed to more variety in endgame. Like, I get that not everyone wants to do everything or cares about everything, but the FFXIV endgame has always and continues to boil down to the casual grind fest, EX Primals, and the lockout raid. In Heavensward, we have... Casual grind fest (now with 8-man edition!) as the Alex loot system is structured specifically to encourage grind, EX Primals, and the lockout raid. Content fatigue was a huge issue with each of the prior raid tiers (well, SCoB and FCoB at least, I wasn't around before then), and if they don't add more options it'll be a problem again in a few months.
Wanting more, varied things to do doesn't mean people are shitting all over the game or the people enjoying it. It means seeing unrealized potential in the game and expressing a desire to have more to do with it.
Edit: I do think it's a bit early to believe you have to farm every gear piece from Alex Normal. If Savage drops upgrade items only, yeah you're boned, but if it drops actual gear that doesn't need the normal base you may only want some Alex Normal pieces and Esoterics in other slots.
I assume the gear will not be tied to the raid, right? T_T It'll be acquired through some means like tomes or quests?
Personally I see the same thing happening with this expansion pack. Yes it will help that you can enter Savage more than once till you get your drop but it still won't change that Savage is going to be the only thing worth doing due to how ilvl works.