I understand the economics of MMOs, but they need to start being smarter with their content. Refresh old content for existing player base.
i.e. Make a level 60 8-man version of CT-ST-WoD. You can normalize all of them to be a similar difficulty (maybe slightly higher with each), give the mobs adjusted stats for 8-man level 60 so there's a bit of a gear check difficulty and then make the 3-way intersection sections into 2-way intersection sections where the PT splits up into 2.
So there's a decent amount of work involved with balancing and play testing, as well as re-designing some of the levels. But all the artistic work and asset work is all done, so it would be significantly less development work then a new raid, but provides a new experience (8-manning content that was for 24-man, adjusted difficulty to level 60s, etc)
Again, doesn't need to be hardcore. Just needs to be a decent difficulty like an EX Primal so everyone can enjoy.
Then once you make that content, you should make it so you can only run it a couple times a week. Why do we gotta gear up so quick? Repeat this process for other content, so every week you have a varied schedule of things and aren't running the same content over and over. (this is what bothers me most about this game, need to have rewards spread out among content more evenly so you're not re-running the same thing).
I agree. This isn't FFXI people. Accept this and move on. If you think FFXI was such a superior game then go do that and stop shitting on those of us having a fantastic time with FFXIV.
Why do you take this as me shitting on FFXIV? I'm talking about what I currently don't like about the game (but I love a lot about the game as well) and I'm using another game as an example that did this one thing right. It would be like having a conversation on Call of Duty and talking about how Medal of Honour had a feature you liked that you wish was in CoD. (I've never played either so not sure if that's the case but you get my point)