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Final Fantasy XIV: Heavensward |OT| Raiders of the Void Ark

WolvenOne

Member
While this would be nice, all it really means is after a failed DPS check, it's simply a "okay what DPS was everyone at?" being asked.

I picture this more of a personal improvement tool, rather than a Raid tool. For raids, party-wide parsers would be better, but I don't really think it's all that appropriate to seriously parse people in random casual content without their knowledge. The difference being that in raids, you're trying to improve as a group, where as if you're just plugging or DFing at most you can only really improve as an individual player.
 

diablos991

Can’t stump the diablos
You already have DPS parsers bro.

I am just against making them a proper part of the game and giving them into the hands of the entire community.

It's ok if people who need them download and use them.
It is not ok if people who have no fucking clue use an ingame tool they don't understand the significance of to try and further some wrong notions about who is "good or bad"

Sure I can have a parser.
The problem is I can never admit to having or using a parser and I sure as hell can't mention which DPS need to improve or offer pointers to said DPS or else I can be banned.

If they loosened the policy and let us point out the problems and offer solutions thenI wouldn't be having this conversation.
 

iammeiam

Member
I got a Neverreap DF yesterday with two bards. No parser needed when the clock timer goes past 40 minutes.





Two bards in DF should not be allowed.

This is ridiculous and makes you look really badly informed.

But, hey, perfect example of why the FFXIV community is probably not capable of putting DPS numbers in context.
 

Sorian

Banned
That's great.
But how about the other players?
They probably do care.
They want to not wipe.
They want to finish the grindfest for gear in a reasonable time.

But as a player, you don't want to know your performance relatives to others?
You don't want to know how you can improve your playstyle?
Even if you aren't part of the bleeding edge crowd, this is always that human nature to stride for improvement.
Is there ever a reason not to? Is there a reason to do anything half-way? Is there a reason not to learn and master your class?
No.
And with a meter, you can acknowledge the fact that you have done well for your skill level.

Advanced Combat Tracker.
It is the tool for the individual.
Also group runs.
Don't let YoshiP know.

It's don't ask, don't tell policy. I mean, I think Yoship is a big man baby about parsers but the option is there and easy to use. It's a non-issue that can be dropped.
 

Lanrutcon

Member
Apparently all it takes to bring out the asshole in some people is some imaginary numbers in a video game.

The community would just get worse with DPS meters. Let's not give the douches more power.
 

Ken

Member
Sure I can have a parser.
The problem is I can never admit to having or using a parser and I sure as hell can't mention which DPS need to improve or offer pointers to said DPS or else I can be banned.

If they loosened the policy and let us point out the problems and offer solutions thenI wouldn't be having this conversation.

I've offered pointers to BLMs spamming Blizzard for DPS or Dragoons not Heavy Thrusting and not gotten banned.

It's not too hard to observe if someone's rotation is off.
 

MogCakes

Member
Your own parser makes no sense unless Yoshida releases minimum dps numbers for every fight. You have to know what the group's average dps is, not just your own. You knowing you're doing great doesn't help you identify why you wiped.
You would at least know that you aren't the problem. As with anything, a community can use tools for good or bad. Having a personal parser that no one can see but you and you never have to admit to using (or know about using) and that you can lie about if some schmo is pressing you and won't stop being a dick (in which case, report), benefits the user more than griefers.

I also primarily play on my PS4 and would like the convenience of measuring my deeps on it.
 
This is ridiculous and makes you look really badly informed.

But, hey, perfect example of why the FFXIV community is probably not capable of putting DPS numbers in context.

This was a tongue in cheek post but I'm not sure what I'm badly informed about. With only two dps slots in a party, getting double brd compared to double real dps obviously isn't ideal. whysoserious.gif
 

fedexpeon

Banned
It's don't ask, don't tell policy. I mean, I think Yoship is a big man baby about parsers but the option is there and easy to use. It's a non-issue that can be dropped.

I know it is there.
But it should be public and be supported by FF14...instead of people reporting someone for breaking the TOS because they got kick for being bad.

Built-in game support would be even better so you don't have to worry about people not having a meter.
Again, the ability to announce the metric without fear is the main issue, not because there is something already there.
 

Thoraxes

Member
I've offered pointers to BLMs spamming Blizzard for DPS or Dragoons not Heavy Thrusting and not gotten banned.

It's not too hard to observe if someone's rotation is off.

I always have a hard time finding tanks that can hold threat to allow me to do my AoE rotation as BLM :(
 

Sorian

Banned
I personally like this policy

The only thing that annoys me about it is I hate that I have to act coy if I'm ever doing semi-serious content with strangers. I was doing Alex 1, the first morning it came out and when we realized that splitting dps would be the best bet, someone split the dps into two groups that I could tell were going to kill the things extremely unevenly so I had to say "oh yeah, I actually get this weird feeling that so-and-so and whatshisface should be together on this add instead and me and that guy will be on the other add."
 

WolvenOne

Member
Just to clarify, putting a self parse option into the game, would mainly just be to give people the option to know what their own numbers are without having to set up ACT. (Which isn't even available on PS4.) Right now most players don't use parsers at all, and have no idea what their numbers are, which makes improving their own DPS a sort of blind affair.

It would not be a replacement for the sort of party-wide parse you see in ACT. It'd merely be a more limited tool for casual players.

Edit: And I do not believe in using parses as an excuse to kick people from casual content. I accept slow DPS as a worthwhile potential trade-off for getting into the dungeon without fuss. Besides, it's pretty rare for me to spend more than a half hour in a dungeon, even in poor DF parties.
 

diablos991

Can’t stump the diablos
I know it is there.
But it should be public and be supported by FF14...instead of people reporting someone for breaking the TOS because they got kick for being bad.

Built-in game support would be even better so you don't have to worry about people not having a meter.
Again, the ability to announce the metric without fear is the main issue, not because there is something already there.

I agree more with this. When using a parser it is not safe for me to kick the person that is the problem without me lying about the reason. It sucks to have to reinforce the bad in people.
 

Arkeband

Banned
One solution to help people 'git gud' without involving add-ons:

Considering they need to fill out guildhests something fierce, since they already check guildhests per-class to grant one-time class-specific bonuses, they should really add DPS check guildhests at 50 and 60 that represent rotations at those levels. And to clear it within a certain timeframe, you'd have to do your rotations properly for like ~1.5 minutes, with a little bit of leniency. They could also figure out something for tanks to retain aggro for a certain amount of time or time their cooldowns wisely, or healers to keep certain NPC's alive or *gasp* even learn to stance-dance. They could tune it extremely tightly while still allowing breathing room so they're clearable within a margin of error.

At least this would provide the means for people who are legitimately clueless to practice and figure out their class at end-game.

I just want more guildhests. They're meant to teach you the game, but there are still so many players who are comfortable half the effectiveness they could be at with minimal effort, just improvements to their playstyle.
 
One solution to help people 'git gud' without involving add-ons:

Considering they need to fill out guildhests something fierce, since they have class-specific bonuses, they should really add DPS check guildhests at 50 and 60 that represent rotations at those levels. And to clear it within a certain timeframe, you'd have to do your rotations properly for like ~1.5 minutes, with a little bit of leniency.

At least this would provide the means for people who are legitimately clueless to practice and figure out their class at end-game.

I just want more guildhests. They're meant to teach you the game, but there are still so many players who are comfortable half the effectiveness they could be at with minimal effort, just improvements to their playstyle.

WoW essentially has this with the proving grounds. It purposely puts all max level players in a gauntlet of pve to test tank/healing/dps. And the gold challenges can be brutal for someone who doesn't know how to play the game. Completing them is required to access harder content.

FF14 could definitely benefit with a similar system before you get into raids or trials.
 

scy

Member
This was a tongue in cheek post but I'm not sure what I'm badly informed about. With only two dps slots in a party, getting double brd compared to double real dps obviously isn't ideal. whysoserious.gif

Considering fight durations are short, BRD/MCH DPS is really high on things that live for ~2m. Especially things that are only really available for quick burst moments anyway due to jumps or mechanics.

It's dungeons. Your primary concern is getting people who know what they're doing (and are appropriately geared). Optimal comps come much later to that.
 

Lanrutcon

Member
One solution to help people 'git gud' without involving add-ons:

Considering they need to fill out guildhests something fierce, since they have class-specific bonuses, they should really add DPS check guildhests at 50 and 60 that represent rotations at those levels. And to clear it within a certain timeframe, you'd have to do your rotations properly for like ~1.5 minutes, with a little bit of leniency.

At least this would provide the means for people who are legitimately clueless to practice and figure out their class at end-game.

I just want more guildhests. They're meant to teach you the game, but there are still so many players who are comfortable half the effectiveness they could be at with minimal effort, just improvements to their playstyle.

See, this kind of post is awesome. The man is offering a pretty good idea. The medium of guildhests is already there, so add in some raid training and a few practice checks.

Maybe even take it one step further: add a roulette that allows more experienced players to mentor a player during a fight.
 

diablos991

Can’t stump the diablos
WoW essentially has this with the proving grounds. It purposely puts all max level players in a gauntlet of pve to test tank/healing/dps. And the gold challenges can be brutal for someone who doesn't know how to play the game. Completing them is required to access harder content.

FF14 could definitely benefit with a similar system before you get into raids or trials.

Damn that sounds like a dream come true. I would give up all the parsing in the world for the extreme content to be gated behind something like that.
 

Sorian

Banned
Considering fight durations are short, BRD/MCH DPS is really high on things that live for ~2m. Especially things that are only really available for quick burst moments anyway due to jumps or mechanics.

It's dungeons. Your primary concern is getting people who know what they're doing (and are appropriately geared). Optimal comps come much later to that.

"LF group for Neverreap. Group comp must be WAR/DRG/SMN/AST. WAR must know how to DPS and not be a tanking scrub that sits there just taking hits. AST must have the heart of the cards. If run takes longer than 24 minutes and 36 seconds, we will be vote abandoning."
 

Ken

Member
One solution to help people 'git gud' without involving add-ons:

Considering they need to fill out guildhests something fierce, since they have class-specific bonuses, they should really add DPS check guildhests at 50 and 60 that represent rotations at those levels. And to clear it within a certain timeframe, you'd have to do your rotations properly for like ~1.5 minutes, with a little bit of leniency.

I think this runs into the wall of developers not wanting to promote a single "proper" way to play classes.
 
This was a tongue in cheek post but I'm not sure what I'm badly informed about. With only two dps slots in a party, getting double brd compared to double real dps obviously isn't ideal. whysoserious.gif

Because bard are actually pretty good DPS when played properly, and especially on a dungeon like Neverreap that is so melee/blm unfriendly. I played with a bard the other day on DF with my monk, and the bard was keeping up/beating me on damage. Now it could be because I'm a terrible monk, but there's very rarely anyone outdpsing me in dungeons, and when they are they have hive weapons. For numbers, he and I were doing ~800DPS on bosses, but the fights are way more annoying as a monk(dropping GL3 during totem, sometimes during fog phase, avoiding tornadoes sucks etc). Still, that's perfectly fine DPS for EXDR, and way more than "better" classes do most of the time anyway.
 

Lanrutcon

Member
"LF group for Neverreap. Group comp must be WAR/DRG/SMN/AST. WAR must know how to DPS and not be a tanking scrub that sits there just taking hits. AST must have the heart of the cards. If run takes longer than 24 minutes and 36 seconds, we will be vote abandoning."

You've played Guild Wars 2, I presume.

Cause that is exactly how most exploration dungeon groups are broadcast.
 

fedexpeon

Banned
Apparently all it takes to bring out the asshole in some people is some imaginary numbers in a video game.

The community would just get worse with DPS meters. Let's not give the douches more power.

No, the community would get better with a DPS/metric meter.
It is never about giving douches more power, it is a tool to assist a player in getting better with their class.
If it is a standard, everyone will average out to be well...average.
The community won't have to suffer through a bunch of players with 400-500 dps that half-ass their way through and expecting you to carry them and wasting everyone time.

In the end, the meter sets a base-line so you can feel good about your self-improvement and progress throughout your adventure.
It also helps other to acknowledge you as a good player and an asset to their group.
It is a great tool overall.
 

Sorian

Banned
I think this runs into the wall of developers not wanting to promote a single "proper" way to play classes.

That's true, I mean, if you're a WHM, healing is OK I guess but why waste MP on that when you have those Stone spells with the really cool effects? I hear all the tanks have some self heals so they should be fine,

You've played Guild Wars 2, I presume.

Cause that is exactly how most exploration dungeon groups are broadcast.

Actually no, I never played GW2 past the first month or two that it came out and even then, I never got a character to max. I find that hilarious in a sad way because I was just trying to parody a stupid community.
 

scy

Member
"LF group for Neverreap. Group comp must be WAR/DRG/SMN/AST. WAR must know how to DPS and not be a tanking scrub that sits there just taking hits. AST must have the heart of the cards. If run takes longer than 24 minutes and 36 seconds, we will be vote abandoning."

24m36s? That's already shit. 18m or bust.

I really think people just don't understand how little optimal DPS matters in dungeons. Even the worst Vault run I went through recently was just barely over 30m and that was with AFKs during it. The fastest was around 21m and was 2x Melee. It's really just down to tank pacing for the majority of the clear.
 

Ken

Member
Very quickly, randomly picked video of a dps proving ground:

https://www.youtube.com/watch?v=g-j0QMQVB3I

It's not only a dps check for higher difficulties, but cooldowns, kiting, silences, etc. FF14 lacks a ton of kiting though.

Does it have a wife aggro check? diablos991 needs that.

If the developers didn't want that then why would they put such high dps checks into the extreme content?

Maybe because Extreme primals are optional content?
 

TDLink

Member
I've never played FF14 before but I'm interested in trying it now. So question:

I notice there's a 14 day free trial, and also a normal (not trial) 30 days for free upon purchasing the game. Do these stack?

What I mean is, can I play the 14 day trial, then buy the game and get the 30 free days on top of the 14 day trial I already did, before having to pay for a sub?

Or is the character you use in the trial not transferable to the full version or something to prevent this?

Also what are the restrictions on the free trial other than a max of level 20?
 

Sorian

Banned
I've never played FF14 before but I'm interested in trying it now. So question:

I notice there's a 14 day free trial, and also a normal (not trial) 30 days for free upon purchasing the game. Do these stack?

What I mean is, can I play the 14 day trial, then buy the game and get the 30 free days on top of the 14 day trial I already did, before having to pay for a sub?

Or is the character you use in the trial not transferable to the full version or something to prevent this?

They stack but if you buy early, the 14 day trial automatically ends and the 30 days begins. It sounds like you need a referral code though! PM me.

For your edit: I think it's just the level 20 cap.
 

diablos991

Can’t stump the diablos
I've never played FF14 before but I'm interested in trying it now. So question:

I notice there's a 14 day free trial, and also a normal (not trial) 30 days for free upon purchasing the game. Do these stack?

What I mean is, can I play the 14 day trial, then buy the game and get the 30 free days on top of the 14 day trial I already did, before having to pay for a sub?

Or is the character you use in the trial not transferable to the full version or something to prevent this?

Also what are the restrictions on the free trial other than a max of level 20?

I believe you need the full game to progress past level 20.
Try out the trial and get to the max lvl it lets you. By then you will know if you feel like buying the full version.
 

Wagram

Member
I don't like to criticize others about their dps, but man it's hard to hold back when you're doing a simple alex and the 2nd dps on the list is doing 400 less. That screams not understanding the rotation.
 

Arkeband

Banned
I think this runs into the wall of developers not wanting to promote a single "proper" way to play classes.

...are you implying there are different ways to play classes?

Because I'd agree with you if you're splitting hairs between the playstyles of "correctly" and "not correctly". Or maybe I've been missing out on the talent trees and wide array of itemization we're given to allow ourselves different playstyles...
 

Lanrutcon

Member
No, the community would get better with a DPS/metric meter.
It is never about giving douches more power, it is a tool to assist a player in getting better with their class.
If it is a standard, everyone will average out to be well...average.
The community won't have to suffer through a bunch of players with 400-500 dps that half-ass their way through and expecting you to carry them and wasting everyone time.

In the end, the meter sets a base-line so you can feel good about your self-improvement and progress throughout your adventure.
It also helps other to acknowledge you as a good player and an asset to their group.
It is a great tool overall.

Look, I'm not taking a guess here. If you've played other MMOs you would know that what you're asking for is not realistic. It's a pipe dream. The overwhelming majority of people who will use those DPS meters will use them incorrectly or for douchebaggery. I'm not arguing that the numbers can't be used to improve people's play. I'm arguing that they won't be because of elitist, arrogant fucktards who seriously believe that pulling higher numbers makes them some kind of upper class in the game.

If there's one thing you can always count on, it's online assholes.
 

diablos991

Can’t stump the diablos
Look, I'm not taking a guess here. If you've played other MMOs you would know that what you're asking for is not realistic. It's a pipe dream. The overwhelming majority of people who will use those DPS meters will use them incorrectly or for douchebaggery. I'm not arguing that the numbers can't be used to improve people's play. I'm arguing that they won't be because of elitist, arrogant fucktards who seriously believe that pulling higher numbers makes them some kind of upper class in the game.

If there's one thing you can always count on, it's online assholes.

Well since the best gear is gated behind the most difficult content, there is an upper class for those pulling higher numbers.
 

Ken

Member
...are you implying there are different ways to play classes?

Because I'd agree with you if you're splitting hairs between the playstyles of "correctly" and "not correctly". Or maybe I've been missing out on the talent trees and wide array of itemization we're given to allow ourselves different playstyles...

I'm referring to the whole "our internal Professional MCHs have no issues with the job so you guys need to get good" brouhaha a week back, where they don't really give any clues how their players play MCH versus regular players. And then the trickle of early MCH rotation parses ranging from 800 to 1k+ show some variability in early rotation building that I think SE probably doesn't want to influence.

I feel like there's a little too much variability to account for in a baseline DPS check guildhest anyways? At most you can tell a dragoon to always HT before combos. Beyond that, it'd take a bit to explain DPS loss from dot clipping, which combo to opt for when, how to best use BotD, when to burst, etc., and then knowing how low or high to set the average.
 

Alucrid

Banned
...are you implying there are different ways to play classes?

Because I'd agree with you if you're splitting hairs between the playstyles of "correctly" and "not correctly". Or maybe I've been missing out on the talent trees and wide array of itemization we're given to allow ourselves different playstyles...

Mind based dragoon is a legit build
 

TDLink

Member
They stack but if you buy early, the 14 day trial automatically ends and the 30 days begins. It sounds like you need a referral code though! PM me.

For your edit: I think it's just the level 20 cap.

I believe you need the full game to progress past level 20.
Try out the trial and get to the max lvl it lets you. By then you will know if you feel like buying the full version.

Alright thanks for the info.

Regarding the referral code, not sure what that is but I sent you a PM.
 

WolvenOne

Member
I don't like to criticize others about their dps, but man it's hard to hold back when you're doing a simple alex and the 2nd dps on the list is doing 400 less. That screams not understanding the rotation.

Yeeeeeah, I've been there. I mean I've seen the enrage in A1. Had to spend more time in my DPS stance for the party to clear it that time, "barely." Still, considering how rude some people are in this game, I still think Self Parse is a better compromise until you hit the high end content.

I also imagine that, if they added this How-To videos would probably start including parse numbers in them. "If you are melee it is recommended you maintain X damage, if you are ranged than X damage." Or not, hard to say what people will do sometimes.
 

scy

Member
If the developers didn't want that then why would they put such high dps checks into the extreme content?

Like ... what, exactly? Bismarck is the current goto example for the EX Primals and it's doable with 5, maybe 4, really good people much less 8 total people (or 8 really good people in i130). Low 3000s (~3400 to be generous) is the target goal. With the current "please be this tall to ride" requirements PFs like to set for the fight, everyone there can be at ~60% effectiveness and you'd still clear with time to spare.
 
Because bard are actually pretty good DPS when played properly, and especially on a dungeon like Neverreap that is so melee/blm unfriendly. I played with a bard the other day on DF with my monk, and the bard was keeping up/beating me on damage. Now it could be because I'm a terrible monk, but there's very rarely anyone outdpsing me in dungeons, and when they are they have hive weapons. For numbers, he and I were doing ~800DPS on bosses, but the fights are way more annoying as a monk(dropping GL3 during totem, sometimes during fog phase, avoiding tornadoes sucks etc). Still, that's perfectly fine DPS for EXDR, and way more than "better" classes do most of the time anyway.

I'd rather not go further into this topic because it's obvious this community isn't really used to these kind of conversations. I'll give a short analogy. In WoW, hunters are usually bad. When you get hunters in your group, you groan. FF14 has its own version of this, and because the party size is smaller, it can make you groan more, especially because the average dungeon length is longer in this game.

Yes, any good player can make a class shine and dungeons don't have big requirements. But when certain factors align, especially with certain classes, the torture is much more apparent. If I got pro brds when I get double brd, I'd never complain. But that's usually not the case, and factoring in that it's not a pure dps class amplifies this. The clock speaks for itself.
 

diablos991

Can’t stump the diablos
Like ... what, exactly? Bismarck is the current goto example for the EX Primals and it's doable with 5, maybe 4, really good people much less 8 total people (or 8 really good people in i130). Low 3000s (~3400 to be generous) is the target goal. With the current "please be this tall to ride" requirements PFs like to set for the fight, everyone there can be at ~60% effectiveness and you'd still clear with time to spare.

That would explain why my 3 i170+ PF groups for Bismark EX failed the DPS checks every time. I might have to level up my DRG again just so I have some sort of control over the outcome. It is painful when me, as the tank, surpasses a DPS character of comparable iLVL.
 

Alucrid

Banned
I'd rather not go further into this topic because it's obvious this community isn't really used to these kind of conversations. I'll give a short analogy. In WoW, hunters are usually bad. When you get hunters in your group, you groan. FF14 has its own version of this, and because the party size is smaller, it can make you groan more, especially because the average dungeon length is longer in this game.

Yes, any good player can make a class shine and dungeons don't have big requirements. But when certain factors align, especially with certain classes, the torture is much more apparent. If I got pro brds when I get double brd, I'd never complain. But that's usually not the case, and factoring in that it's not a pure dps class amplifies this. The clock speaks for itself.

so your problem isn't with hunters or bards. it's with bad players.
 

scy

Member
I'd rather not go further into this topic because it's obvious this community isn't really used to these kind of conversations.

I mean, saying dumb things is pretty much this thread's wheelhouse.

Bad players are bad players. Popular classes attract bad players. This is pretty much a known thing even here, hence lolDRG. I'll be damned if I don't expect most DRKs to not have Provoke or know what a cooldown is. But, end of the day, dungeon runs aren't tuned high enough for pretty much any of these to matter.

Put another way, 40 minutes plus in a dungeon is not entirely the fault of the DPS unless they're causing wipes for whatever reason. I had an EXDR where I was second on DPS as SCH every fight and one DPS died on the last boss and it was still under 40 minutes then (and most of it was the ~11m long boss fight).
 
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