I mean, saying dumb things is pretty much this thread's wheelhouse.
so your problem isn't with hunters or bards. it's with bad players.
I mean, saying dumb things is pretty much this thread's wheelhouse.
we've come full circle.
We come full circle in this thread every month and a half. This thread is basically a groundhog's day scenario.
You know how when new OTs are made, the wall of shame is usually posted at the start and it shows everyones post number from the last thread? We should have one of those but the system should somehow flag dumb things said and only organize by that number.
If you invent a system that automatically flags dumb things people say YOU WOULD MAKE A FREAKING FORTUNE.
Think of the applications.
If I got pro brds when I get double brd, I'd never complain. But that's usually not the case, and factoring in that it's not a pure dps class amplifies this. The clock speaks for itself.
I'd rather not go further into this topic because it's obvious this community isn't really used to these kind of conversations. I'll give a short analogy. In WoW, hunters are usually bad. When you get hunters in your group, you groan. FF14 has its own version of this, and because the party size is smaller, it can make you groan more, especially because the average dungeon length is longer in this game.
Yes, any good player can make a class shine and dungeons don't have big requirements. But when certain factors align, especially with certain classes, the torture is much more apparent. If I got pro brds when I get double brd, I'd never complain. But that's usually not the case, and factoring in that it's not a pure dps class amplifies this. The clock speaks for itself.
Well for this thread, we should be pretty close to set if we flag all posts that mention fracture, poison pots, DPS/parse/meters, and lalafells.
Abysmal performance isn't bard exclusive. Bard was actually traditionally the easiest class to put out "Meh, okay" numbers on--a potato bard would probably outperform a potato BLM. Not sure if this holds after expansion or not, but the damage ceiling being low was fairly balanced out by the damage floor being higher. The clock is a measure of the overall impact of the party, not just the DPS. Scy mentioned a lot of dungeon speed being on the tank, and this is completely true. Competent pulls that match the party comp make a huge difference. You pull differently for 2x melee than for double bard or bard/BLM or double SMN. If the healer is up for DPSing, taking that into account matters. The pattern and flow of the pulls is huge and directly impacts the clock.
"LOL bard" is frustrating because it's intellectually lazy. 2x bard isn't an issue. 2x bad players is, regardless of class. You can ramble all you want about other MMOs, in the here and now and how FFXIV actually works, bard AOE and bard burst are actually decently solid and double bard isn't exactly a problem in dungeons.
I might have to level up my DRG again just so I have some sort of control over the outcome. It is painful when me, as the tank, surpasses a DPS character of comparable iLVL.
You know how when new OTs are made, the wall of shame is usually posted at the start and it shows everyones post number from the last thread? We should have one of those but the system should somehow flag dumb things said and only organize by that number.
Right, and I said that, but bard having the type of class it is in this game means I'd rather take two bad monks than two bad bards. There. I said it. Come at me, brd!
Getting 2 bad bards isn't much different than getting 2 bad dragoons though. Dragoons have/had the same stygma as bards, and are still largely played by terrible players, and it's not uncommon for me to see dragoons at 60 in upgraded law gear doing under 500DPS, which wasn't even considered good back in the lvl 50 cap. In the end, it's not really a class thing and very much a bad players issues.
And I don't know if there's really more bad bards than other classes now that they changed the mechanics so much, a lot of them just quit the class, especially since the bads are the most prone to reading reddit, seeing "bards are garbage" and rolling the new fotm(aka dragoons). I don't get bards much anymore and most of them I'd say are fairly decent, with a few completely trash, but not much more than other classes. If anything, Mechanics might be the class, since it's as/more complicated than the new bards, has a fairly high skill ceiling, has lower raw damage output in general and a lot of people switched to it because it's new and shiny.
Abysmal performance isn't bard exclusive. Bard was actually traditionally the easiest class to put out "Meh, okay" numbers on--a potato bard would probably outperform a potato BLM. Not sure if this holds after expansion or not, but the damage ceiling being low was fairly balanced out by the damage floor being higher. The clock is a measure of the overall impact of the party, not just the DPS. Scy mentioned a lot of dungeon speed being on the tank, and this is completely true. Competent pulls that match the party comp make a huge difference. You pull differently for 2x melee than for double bard or bard/BLM or double SMN. If the healer is up for DPSing, taking that into account matters. The pattern and flow of the pulls is huge and directly impacts the clock.
"LOL bard" is frustrating because it's intellectually lazy. 2x bard isn't an issue. 2x bad players is, regardless of class. You can ramble all you want about other MMOs, in the here and now and how FFXIV actually works, bard AOE and bard burst are actually decently solid and double bard isn't exactly a problem in dungeons.
The hilarious part is that the Bard damage floor is higher than Monk; the issue with BRD/MCH was their ceiling, really.
when did this bard = bad, dragoon = good switch happen?
when did this bard = bad, dragoon = good switch happen?
can I be on top of both
Right, I agree with all of that and said so throughout multiple posts. Half of my original post was "lol bard-esque" which I guess is the part you took issue with. I wouldn't say intellectually lazy, just a flaw in the party design for me. Having only two slots really makes these kinds of small things a bigger deal. With just one more player you can genuinely mask the others' performance. I'm not trying to do 14 vs WoW, obviously I'm playing 14 over WoW, just that it's the easiest point of comparison.
When they buffed Piercing Talon to do 500000 potency from any position from any instance, across data centers.
Sometimes, when I run DF dungeons, I like to tone my DPS down so I fit in with the rest of the group.
i just go as a smn
wtf is piercing talon
SMN is also top DPS now, next to DRG. You've been away way too long.
well there goes the monk reign of terror
were monks were top dps?
i don't know
Throwing Knife.
Bad players exist because the game does a pretty poor job of explaining how to play each class, really. A lot of single player FF fans and more casual players do play this game and so they won't be the ones researching rotations and the like. SE should really consider that going forward.
well there goes the monk reign of terror
were monks were top dps?
i don't know
Seriously, is there a con in giving tank a high dps buff?
Monks are top spammers. Change stance spam, Meditation spam, they have it all.
Fights will be tuned around the fact that tanks should be putting out high dps which means that in dungeon settings now you have 3 people doing shit numbers instead of 2 ad in 8 mans, you have 6 people doing shit instead of 4.
Sometimes I wonder how much thought you put into your posts before going to town.
No, fights will be tuned to be the same as of right now.
So these bad players can still be bad, but the tank dps will bring the group overall damage to average number.
There is no point in tuning fight for this tank buff if you want to increase success rate %.
If you tune for the tank dps then of course the rate will be the same or even lower since now you have 6 people to hands hold.
Spoilers they only care to increase the success rate of fights once it's no longer the new hot thing.
normal Alex nerfed
I got a Neverreap DF yesterday with two bards. No parser needed when the clock timer goes past 40 minutes.
Two bards in DF should not be allowed.
So much bard hate...smh
Sweet, so normal Alex will be nerfed after salvage.
Btw, what is the next content after salvage anyway? Alex 2.0?
and MCH will become the new lolDRG
I miss terribile dragon
terrbile*
I miss terribile dragon
normally that is the case, the duty finder system tries to find 1 melee and 1 range. since alexander released not enough people have been running the level 60 dungeons so that's what happened. and neverreap is pretty much a one hour dungeon cause of the bosses being invulnerable throughout the fights
Bad players exist because the game does a pretty poor job of explaining how to play each class, really. A lot of single player FF fans and more casual players do play this game and so they won't be the ones researching rotations and the like. SE should really consider that going forward.