diablos991
Can’t stump the diablos
The OT moves slow without the controversial stuff.
I swear my ACT works different to other people's because I have never ever seen anyone do more than like 500dps.
Maybe I have wrong settings or something? No idea.
I swear my ACT works different to other people's because I have never ever seen anyone do more than like 500dps.
Maybe I have wrong settings or something? No idea.
also can we go back to using fracture yet?
Wait, fill me in. I've only just come back from 2.0.
It always felt like an awkward skill to blow a GCD on.
Putting all the other stuff aside, I ran Neverreap the other day in 28 minutes. I know because it was right before the daily reset so I had checked real world time. Not saying that's a world record or anything, just that the last 3 days I've run it over and over and it's never really gone over 35 mins at most. Which is still too long for an mmo trash dungeon.
What happened to you playing with us veroalso can we go back to using fracture yet?
The bosses in the new dungeons don't seem hard at all to me. The only thing challenging about the lv. 60 dungeons as healer in the 3 days I've been doing them is when the tank grabs a huge trash pull.
Neverreap just sucks.
It's a pretty dungeon though.
Didn't you just say you hated parsers a few pages back?
There are settings you need to ensure are enabled in the battle log. Also make sure ACT has the box checked to add pet DPS to the pet owner. Google and youtube are your friend if you want to get things set up properly.
Other than that, different fights will have drastically different DPS numbers due to mechanics and downtime. The typical training dummy parses are wildly different than any fights outside of T8.
Sweet, so normal Alex will be nerfed after salvage.
Keep practicing. You'll break 500 some day.
This is certainly part of the issue. I've seen several instances where players were surprised by the role that their class was locked into because the blurb on the character creation screen was vague and they hadn't done research. The job and class quests mostly seem to be on the right track, but some of them do a much better job of explaining a class's skill set and utility than others. Rather than give a skill as a reward for completing a class quest, it would be better to go "here's a new skill, now practice using it". Correct me if I'm wrong, but I think the post 2.0 classes/jobs do things more this latter way.Bad players exist because the game does a pretty poor job of explaining how to play each class, really...
It's my favorite dungeon of the whole xpac. It's quick, trash is easy, bosses are easy, and tons of treasure chests. I can't stand any of the other places that just look like FF13. Aery is ok I guess.
I know it is there.
But it should be public and be supported by FF14...instead of people reporting someone for breaking the TOS because they got kick for being bad.
Built-in game support would be even better so you don't have to worry about people not having a meter.
Again, the ability to announce the metric without fear is the main issue, not because there is something already there.
The bosses in the new dungeons don't seem hard at all to me. The only thing challenging about the lv. 60 dungeons as healer in the 3 days I've been doing them is when the tank grabs a huge trash pull.
I actually kind of want to try running EXDR on AST at some point because I can't think of anything in Fractal or Neverreap that could be anywhere near as bad as the final Vault boss.
Never found the final Vault boss bad myself.
It's my favorite dungeon of the whole xpac. It's quick, trash is easy, bosses are easy, and tons of treasure chests. I can't stand any of the other places that just look like FF13. Aery is ok I guess.
Things like this are why I feel that no matter how many extra tutorials or tips they might add in game, bad players will remain bad players
The OT moves slow without the controversial stuff.
I can get the OT moving quick at any time. Just ask.
What happened to you playing with us vero
Things like this are why I feel that no matter how many extra tutorials or tips they might add in game, bad players will remain bad players
It truly is one of the most bizarre happenings in multiplayer gaming. You could write a good research paper on it, I'm almost sure of it. It's even more surprising in FFXIV given that the MSQ forces all players through so many boss mechanics and party fundamentals.
Sometimes I wonder if half the raid party is simultaneously trying to eat a bowl of cereal mid-fight.At least that's what I like to picture.
It truly is one of the most bizarre happenings in multiplayer gaming. You could write a good research paper on it, I'm almost sure of it. It's even more surprising in FFXIV given that the MSQ forces all players through so many boss mechanics and party fundamentals.
Sometimes I wonder if half the raid party is simultaneously trying to eat a bowl of cereal mid-fight.At least that's what I like to picture.
Bad players exist because the game does a pretty poor job of explaining how to play each class, really. A lot of single player FF fans and more casual players do play this game and so they won't be the ones researching rotations and the like. SE should really consider that going forward.
I still maintain that the reason this is so big in FFXIV as opposed to other MMO's is the aesthetic and sheer number of players brought in by that.
You can't get all the world's inner catgirls to all congregate and then also expect them to exceed at challenging PvE content. In WoW you were constantly under attack so it was part of the atmosphere to become a deadly <X> killing machine.
Basically the game's marketed to bring in the super casual crowd and is even recommended (by us and others) as a great intro MMO. This breeds a crowd of supernewbies.
i've been on the past 3 days tho
also had to build a new computer
Did you play on AST? Going back through on WHM the fight was alot easier, but Astrologian's weird limitations made it a huge MP struggle in a large number of runs.
It's an an easy fight on DPS, but the amount of AOE damage combined with single target damage from people standing in things plus the slow/bleed debuffs and the giant health deficits when people aren't fast on chains made it the most healing-intensive encounter in the leveling dungeons and lower range and potency and no Divine Seal on AST kept it interesting. WHM you can Divine Seal Medica II, a bubble, and regen for crazy HoT post-orbs. AST doesn't really have an equivalent.
Tbh, the Fractal boss is just as bad if people don't dodge stuff, since you need to constantly dispel that stupid bomb and there's pretty much as much unavoidable aoes, and then the boss also chunks the tank harder. You eventually outgear it though unlike the vault, but it can still be a struggle with bad dmg and it was quite harsh to heal at i150 or whatever I started with. MP regen gets a bit better at 60 with Celestial Opposition extending Aether by 5seconds though, slightly, and I also started using spear on aether a lot more often after I started doing 60+ content, while when lvling I was mostly shuffling for balance regardless.
i'm just trying to make a sandwich, why is that a problem
Just spent an hour in Bismarck hard for my roulette because some DPS can't even fucking jump on him without fucking up.
That long? Savage is next week already!Give it 3 more weeks and we can go on the "why the fuck isn't your scrub group using poison pots?" ride.
Give it 3 more weeks and we can go on the "why the fuck isn't your scrub group using poison pots?" ride.