Man ... I missed this one too. What the hell.
Tanks using cooldowns > pretty much everything else. This is really the main problem that anyone ever runs into with tanks imploding, not VIT vs STR.
20.5 HP per VIT at 60 with base HP pool already absurdly high means missing 4 VIT Accessories is right under 3000 HP (though usually will be 4-1 VIT-STR or STR-VIT so really only ~2200 HP) at current gear. This isn't a huge deal for most things.
It's not my fault the stupid Machinist ran int--wait, fuck.
Well, that's the fun part of it. There's a lot of things people don't know about how the damage in the fight operates (e.g., you can stun Perpetual Ray / "why am I getting randomly lasered"). Judgement DoT is ~650 per stack per tick which means it hits the hardest during the periods of no damage happening and then you deal with a few ticks while Carnage is happening so it's a lot of damage but it hits the hardest during a boss cast bar. I still wonder if there's an actual trick to it or if it's just a generic damage check plus spatial awareness check.
I'm really interested in seeing how this "scales up" for Savage, though. Like, it could be boring and just more damage but there's a lot of room to add real mechanics to most of the stuff in the fight. It's potentially interesting or potentially "guess I meld some VIT accessories."
Tanks using cooldowns > pretty much everything else. This is really the main problem that anyone ever runs into with tanks imploding, not VIT vs STR.
20.5 HP per VIT at 60 with base HP pool already absurdly high means missing 4 VIT Accessories is right under 3000 HP (though usually will be 4-1 VIT-STR or STR-VIT so really only ~2200 HP) at current gear. This isn't a huge deal for most things.
On the other hand, Rin is terrible at support, so there's something to be said for some level of experience.
Goddamn making me spam requests for MP regen turret on the Vault final boss. Never letting that go.
It's not my fault the stupid Machinist ran int--wait, fuck.
A4 is one of those situations where people will just explode sometimes and I will have literally no idea what happened and that is pretty annoying. The super OP dot in the last phase that can tick for close to 3k is no fun when there's tank damage AND random damage to the DPS. One of the few times where I can get some real Synastry use though, pop it on the other healer and spam the tank and yeaaaaaaa.
Well, that's the fun part of it. There's a lot of things people don't know about how the damage in the fight operates (e.g., you can stun Perpetual Ray / "why am I getting randomly lasered"). Judgement DoT is ~650 per stack per tick which means it hits the hardest during the periods of no damage happening and then you deal with a few ticks while Carnage is happening so it's a lot of damage but it hits the hardest during a boss cast bar. I still wonder if there's an actual trick to it or if it's just a generic damage check plus spatial awareness check.
I'm really interested in seeing how this "scales up" for Savage, though. Like, it could be boring and just more damage but there's a lot of room to add real mechanics to most of the stuff in the fight. It's potentially interesting or potentially "guess I meld some VIT accessories."