Hey man, don't ask me. You made that poor choice.
You should.
The longer you wait, the easier the contents will be and more bad players will get more experience with the dungeons/raids.
I mean, there is literally nothing to do but do A1-4 8x times a day and then logging off.
GAF, I'm going to take another break from this game -- I've got a doctoral thesis draft that could use some revision over the next month or two -- but just wanted to thank this great Free Company for everything. I'm still a noob at the MMO genre but am very slowly picking things up, and each time I jump back in, I play a little better. This is thanks in no small part to running all those dungeons and trials with fellow Gaffers.
Left a little (and by little, I mean) tip in the company chest to keep things running smoothly. When some new content comes out, I'll be pulled right back in again!big
If we ever start running out of space for members, feel free to give someone else my seat for a while. But I'll be wanting it back eventually!
I tried looking for this but I didn't find a clear answer.
Does anyone know the current Light Values? I know they got doubled before but I heard it got doubled again when the 3.0 expansion dropped (meaning they would be giving x4 their original value) is this true?
The lack of BRD/MCH's raid available is shocking. I'm getting more hits from SCH's.
I get a bunch of BRD's abandoned their job because they couldn't do leet DPS anymore (well not that ever did before, but worse now), but this is crazy.
A lot of them are already in groups.
Yeah, but the gap between them and other jobs for looking for groups seems to be a lot of players dropping the job.
Just means it'll get buffed to high heaven to convince people to go back \o/
Nah, they'll nerf everyone else down to bard level instead.
Nerfs for all.
It'd be nice if they made it easier if the new relic weapon quests give you a shortcut or whatever they have planned. It kinda sucked that Heavensward dungeons and treasure maps don't give light even up until levels where better-than-Zeta weapons are super easy to get.This is what I heard too. If you find one of the old guides, you can either 4x every value, or just look at it as if you only needed to fill 500light(in the first step). As far as I remember, if you find Zeta values, it had already been doubled at that point, so it'd only be doubled again in comparison.
Light farming sounds terrible without undersyncing tbh. I don't know why they removed it, I wouldn't mind solo farming dungeons for light, but having to do synced content on a specific class with the weapon equipped sounds absolutely terrible.
Just means it'll get buffed to high heaven to convince people to go back \o/
I'm sticking with buffs and nerfs missing the point--Bard is still in the same relative DPS slot it was before, it just lost all the things that made the DPS gap "worth it". They need to fix Minuet on an execution level--MCH doesn't exactly slaughter everyone DPS-wise, people are just swapping because it's more coherently put together.
I do think the ranged physical base overall is shrinking, though. MCH is a lot more convoluted than Bard ever was, so it doesn't really 1:1 substitute.
The lack of BRD/MCH's raid available is shocking. I'm getting more hits from SCH's.
I get a bunch of BRD's abandoned their job because they couldn't do leet DPS anymore (well not that ever did before, but worse now), but this is crazy.
People were convinced their damage output was so bad they'll never get picked (at least according to reddit and official forums) so they went as something else.
Honestly, after watching the two Mr. Happy videos about BRD and WM I shouldn't of been so hasty to drop the job after listing to all the moaning. Though I would prefer to level MCH for the "cool factor" I don't really need two micromanagement jobs at my disposal. What I liked about BRD was it felt more laid back. Keep your dots up, foes for the mages and stay a safe distance from things.
I disagree. I think the ranged based is where it's always been. I do think some people may have gone summoner instead who were doing bard for utility. I don't think there are a ton of BRD turned MCH out there. People may talk about it, but if they do it or not is another story. MCH have been really rare in my limited findings so far where basically DRG/SMN are everywhere.
MCH definitely doesn't feel worth the execution required to get decent DPS when other jobs can phone it in and pull similar numbers.
Calling MCH not worth it and complimenting Mr. Happy. Y'all trying to kill me.
I mean ... what kind of damage ceiling do you think Machinists have and/or what do you think the other DPS do? Like, I don't flail at my keyboard on SMN and get to 1000+.
So, I finished the story in... 2.0 I guess? And started the next story arc, but one thing I want to know is are there any sidequests or something I should be doing to get better armor/weapons or should I just keep collecting these tomestones? My FC told me not to bother with the relic weapon questline but I'm not sure what I should be doing to get better gear after my artifact armor.
SMN has always been strong though, it's just that more people are aware of it and how to use it now.
It's not like on SMN I can just flail at my keyboard like you seem to indicate.
You keep saying this but have you actually tried it? I don't think so.
This isn't my point. My point is that a well played MCH can still do the 800-1000+ range depending on the fight and circumstances (aka, please have Disembowel). It's not like on SMN I can just flail at my keyboard like you seem to indicate. Poorly played melee/casters are still going to be well below a well played BRD/MCH.
Like, if you think the class should do the 1100-1200 dummy range of the melee than say so? I'm just trying to figure out if you actually know where the damage lies since saying that them being played perfectly is roughly the same as any other job being half-assed is rather disingenuous.
Edit: Ultimately, I just don't like the notion that seems to still be around that a perfectly executed Bard/Machinist is still like ... significantly worse than every other DPS. For better or worse, parity has basically been kept from 2.X to now for how they compare vs the rest of the DPS. Now, if you want to argue about that parity being an issue (which I personally do agree with), then that's another thing. It's just there's still this whole thought process that BRD/MCH are like "at best" barely over half the other DPS and that's beyond missing the mark.
You're reading a lot into my post
I don't really give a shit about parser numbers
It's fairly self evident that MCH damage feels off, and a job's baseline DPS at full steam shouldn't be reliant on having certain other jobs around. I've never seen you play SMN and I'm sure you're elite, but I'm talking about the undergeared, slow-moving, unobservant DPS I've seen lately being able to still at least pull off passable damage because they're not at the mercy of RNGesus to the same degree.
You don't need an external, TOS-violating program when the damage numbers are displayed on screen
MCH is all about that Wildfire
Wildfire has the absolute hands-down worst visual feedback of any damage skill in the game, which is pretty godawful given that it's the primary MCH tool for pew pew.
Like, I'm pretty sure my MCH and my BRD occupy the same general damage arena, but on Bard you get those giant Barrage Buffed EA crits and feel super strong. MCH Wildfire just kind of... happens.
MCH is all about that Wildfire
Wildfire has the absolute hands-down worst visual feedback of any damage skill in the game, which is pretty godawful given that it's the primary MCH tool for pew pew. Wildfire blowing up should be the MCH big number ego-stroke moment, but to see it you basically need a parser or to pick through the combat log because it's not a showy skill.
Like, I'm pretty sure my MCH and my BRD occupy the same general damage arena, but on Bard you get those giant Barrage Buffed EA crits and feel super strong. MCH Wildfire just kind of... happens.
ALSO the comparisons I've seen have the actual RNG proc impact on Machinist as , like, laughably tiny. Getting no procs for 7 GCDs is frustrating as hell, but the overall impact of RNG is smaller than it feels.
Ravana EX was borderline unplayable for me last night. I kept freaking out because it'd lag during orbs phase after the first prey.*sigh*
Ever since like a week after the expansion. I start getting lag spikes while in DF instances. It only happens in this game my internet is fine outside of it. I've tried WTFast and Pingzapper and I still get these spikes. They're probably not even going to fix it this patch
It's fairly self evident that MCH damage feels off, and a job's baseline DPS at full steam shouldn't be reliant on having certain other jobs around. I've never seen you play SMN and I'm sure you're elite, but I'm talking about the undergeared, slow-moving, unobservant DPS I've seen lately being able to still at least pull off passable damage because they're not at the mercy of RNGesus to the same degree.
Barrage buffed crits? Am I missing something or
Random MCH question from a not-MCH: Is there any point in using the Rook Turret once you have the Bishop outside of the TP regain?
Well, Scy, I think it's more than MCH is at the mercy of RNG way more than other jobs not named Dragoon. The issue becomes that the ceiling for MCH is fine. The floor, however, is freaking dismal. I'm talking like worst case scenario of not optimizing cooldowns, blowing ammo on Hot Shot/Lead Shot/unprocced Clean Shot, and so on. You ain't lighting the world on fire doing stuff like that. Cruise control for Machinist fuckin like... doesn't exist, man. Your cruise control is literally hitting 1 waiting for 2 to proc. Your dps is gonna be so much more terrible than a bard giving the bare minimum effort spamming old rotation and ignoring EA/Sidewinder.I'm still not entirely sure I get your complaint at this point on if it's where their damage is overall vs other classes or just like ... "I wish it had better numbers feedback." Their damage currently isn't in the worst place overall but it could use something since I do agree that relying on Disembowel to be competitive is a little silly. But I think the whole "their damage is so bad that people barely trying do the same" is an entirely false statement.
I've been trying to get into the habit of saying fuck it and just popping stuff on cooldown. It seems to work out rather nice since you should have a bunch of stuff back every other Wildfire for a nice boost.Since people are talking about MCH, as a general rule, should I use my CDs strictly when I activate wildfire?
Everybody knows the best way to track damage dealt is through a ruler taped to your television or monitor and a stopwatch. Ask Galen.
Since people are talking about MCH, as a general rule, should I use my CDs strictly when I activate wildfire?
You can have your joke and everything, but when the idea was "Skill Speed affects dots" and I tested two builds with varying Skill Speed (+/- 100 points) and saw no huge differences in numbers that were popping up on my screen, it's pretty reasonable to assume that Skill Speed other wasn't affecting them or it's so minutely it's not going to be readily noticed.
You don't need an abacus or a ruler to look at numbers on the screen for dot ticks and record them to compare.
I could add commas maybe and it'd make more sense.
Basically the pinnacle of BRD deeps in the opener is popping everything, then barraging EA. You get three big-for-bard numbers in rapid succession, and when the buffed Barrage EA has a crit in it you get a really big number that is also visually large. It's just good visual feedback.