The "let's sing high hymns Yoshi-P" narrative is pretty hilarious all things considered. They're so attentive, so pro-player! But making a TP bar display takes two years which should've been something fixed in beta of ARR. I mean, somebody in the design team thought that we'd really need to see the MP of the monk in the party. Or how sometimes their claims just go completely against what they're trying to do game design-wise (crafting?) or are able to do because of reasons (housing?).
According to reddit, not being able to control abilities of your class is what constitutes fun. Well, it's not. The problems with AST begin from the word go, it's a class that would benefit from taking it all the way back to the drawing board and coming up with better mechanics, and it's telling that impressions range from "It's okay that Draw is RNG because it's mostly flavor" to "Let's buff Draw real hard" from the same group of people. One suggestion I hear from time to time is that cards need to be buffed so that whatever you get benefit would be higher than normal, and it might sound sensible; but in reality it will lead to "AST didn't draw Ewer, we gotta wipe!" and standing in front of the boss for dozens of minutes until you finally draw the extended Balance combination for the openers. As long as RNG is what controls one of the main functions of the class (and it has five abilities dedicated just to the Draw mechanic) it will continue to feel feeble and unhelpful.
I'm not bitter, no. Maybe a little.