Hate to be an echo chamber, but I agree! DF dungeons are meant for casual players, not people that log on daily and are actively looking for challenging content. For those players an Extreme Dungeon would be a better fit, but it'd have to be designed in a fundamentally different way.
What's more, I'm not certain an Extreme Dungeon would be a good use of resources. I mean, if you're talking raid tier dungeons, I don't think that'd get a lot of traffic.
We can pretend Extreme Primals are kinda filling that gap, cause they kinda are. They are also a useful way to get weapons for alt jobs, and drop tomes to boot.
I currently log in 4 times a week at most, and I play less than 12-16hrs a week (9hrs of raiding + pvp time + casual chatting) usually.
Yet I'm content dry except for raid.
I don't know what people that log in daily do.
Stop using that as a comeback. I like this game but I'm able to identify when there's features from other games that would benefit this. I'm trying to propose ideas on how to make this game fresh for those who play at least a little bit more then a couple times a week.
I love weekly gates as long as you have enough content variety.
Well, i feel like there's a couple of elephants in the room. You are not doing all the content as far as I can tell, cause I don't think you care about crafter/gatherer scripts and aren't really playing the MB to prepare for the inevitable 3.1 relic gilsink (and perhaps others). Which is fine, but I also don't understand why you can't apply that to other people who don' care about the same things you do, and don't wanna be bothered to feel forced to do parts of the game that they don't like, same as you. I feel like if you would feel forced to do all your crafter/gatherer scripts and they made the best raid food untradable and made from mats on once-a rl day nodes that spawned at random times that weren't instanced so pray to rnjesus you got there first, you'd have something to do. You might even like doing a lot of what I just mentioned. But a huge amount of the playerbase would not, and SE has to keep their pocketbooks in mind so they can even provide content like AS at all.
So they make a lot of the content optional so you can choose to do it, or do something else if you don't like it. I prefer this style vs FF11, cause that literally did feel like a job and I ain't got time for that like i did in uni.