Anyone dislike the changes to zone design in Heavensward? I really liked the "designed" feel of ARR zones. Everything was a clearly defined map and the shape gave it some character. They were small enough that you really learned your way around each one. I also loved how each zone supported a variety of levels so you would keep coming back to places with level-appropriate content for story, job quests, etc and you got to know the NPCs. Quests would always be available for the most part if you met the level requirement, and there was no ordering to them so you could always drop-in.
So far, HW zones are basically WoW zones. A big enclosed area where there's not so much designed paths as there are frustrating dead ends that are only there to fill in space. I watch quests unlock as I move through the MS in the zone, and it makes no sense why the quest wasn't available before. Filled in Coerthas Western Highlands and Dravanian Forelands pretty much entirely before I finished the MS in the zone, so it doesn't seem like I'll be returning to either of them. And they are just too damn big to get a feel for. Dravanian Forelands in particular also feels very theme-parky, with areas like the bug tribe base and the dragon quest hub seeming visually incongruent with the surrounding area just in the service of variety.
*edit* I just started HW on Friday and so I've only seen Sea of Clouds, Coerthas Western Highlands and Dravanian Forelands.