PvP Matching
Were aware of comments saying that youd rather we not focus on the lore aspect of PvP matching, but by removing the Grand Company restrictions it may cause fixed matches to be made, and were worried about this. This is why it is set the way it is now. With that said, we are considering removing the Grand Company restrictions.
Its nice to see the AST heal buff and Monk changes after people complaining and SE telling them to get good.
Fuck I was hoping they wouldn't move EU servers to EU, playing from AUS on an EU server is shit enough already
Why are you on EU and not with the rest of the Aussies on Tonberry?
Finally, Darklight!Multi-slot items can be glamoured
Finally, Darklight!
.Airship Exploration Voyage
Were planning to introduce new content where you explore uncharted islands with your crafted airships. Multiple parties can explore the same island at the same time. The concept will be to defeat lots of strong monsters. Gathering nodes are also available on these islands, so once the island is secured by the battle team, gatherers will be able to gather items to take back.
We wanted to give an old MMO-like feel for this one, and for FFXIV it'll be fresh content that hasn't been seen before.
shit i was too absorbed in the witcher 3 and forgot about this. what have i missed so far?
YOU ALL LAUGHED AT MY MINION COLLECTION.
shit i was too absorbed in the witcher 3 and forgot about this. what have i missed so far?
Well be adding new content known as "Lords of Verminion."
This was a joke brought up in the past in a Developers Blog post, but we actually went ahead and made it real.
Lords of Verminion is an RTS-like battle game where you use minions. You place minions in the field and once you decide where you want them to move they will automatically attack. This is why Minagawa has created a new option for gamepad controls.
It might be wise to go ahead and collect all the minions you can. However, its not like you wont be able to win if you dont possess rare minions, so don't worry. Also, we'll have a rating system for matching, so you'll be matched depending on your win rates.
Link to the translations? pleaseoh i like how the official translation thing has nothing about the 24 man confirmed being the ufo
nvm found it but it was such a one-note thing
I regret to inform you the new dungeon will probably be Aurum Vale 2.0. Morbols everywhereIt's not enough that Aurum Vale haunts me in the game, it now even haunts me on streams.
http://forum.square-enix.com/ffxiv/...rom-the-Producer-LIVE-Part-XXIV-Update-ThreadLink to the translations? please
Okay, I guess I shouldn't have expected a date.
While 3.1 stuff sounds fun, I was hoping that the stream would give me a reason to renew my subscription before the patch hits. It didn't
[/soothe]Oh man I missed most of this info dump, but a lot of it sounds interesting. Prepare for Bard to rise to the top of the deeps charts again. Our time has come! Maybe!
new dungeon's at 10,23 in hinterlands if anyone wants to see
also entrance is an unfortunate coincidence
Given the fact that the second part of the 3.1 patch introduction will happen during TGS, late September/early October is the safest bet.If I had to bet, I'd say 3.1 is most likely coming in October.
[/soothe]
Betting late September. 3.07 is this coming week, I'd place my bets on September 29th, so they have a break between TGS and deployment.Given the fact that the second part of the 3.1 patch introduction will happen during TGS, late September/early October is the safest bet.
new dungeon's at 10,23 in hinterlands if anyone wants to see
also entrance is an unfortunate coincidence
So the live letter had a couple of surprises then. Namely the minion thing () and the return of Pharos Sirius (which is almost like trolling, given the original's reputation). The QoL things are nice too - TP is much more need-to-know than party stat bonuses, after all.that's not snowboarding, YoshiP
Also, do drops from CoeurlRegina go towards some vendor like with Odin and Behemoth?