.YO AGAIN (help ;~
The Totemo Fun Kigurumi Otaku Club is still looking for a melee DPS that's ready for progression raiding as soon as possible in order to fill our 8th slot. We also have a spot for one machinist / bard, as another one of our members will soon be too busy to raid. We're not a super hardcore group, but we expect new members to be able to adapt to each encounter in Alexander Savage, and have a good grasp of their rotations. We've cleared floor 1 savage as a group, and are about to begin working on floor 2.
Our schedule for the moment is TUE / THUR / SAT from 7:00 PM - 9:00 PM eastern, though we're flexible enough to run the same time on different days.
If anyone is interested, send Lorde Doome or Red Xii a /tell in-game, or send me a PM on gaf. If you want, you can also send us a screenshot of a 5 minute ACT parse.
EDIT: And yes, we do use mumble for communicating in raid.
It would help if docbon spelled Red Xiii's in-game name correctly.
It would help if docbon spelled Red Xiii's in-game name correctly.
agh agh aghJust means Adders are bad despite being the largest GC.
agh agh agh
Every PVP on Seal Rock for Immortal Flames:
>REGROUP GUYS, GUYS REGROUP, DEFEND
>Team listens or doesn't, lol this is the real RNG
>Adder ignores Maelstrom and focuses on Flames
>Flames manages to capture some nodes
>Mael and Adder attack Flames for vicegrip/sandwich/clusterfuck
>Mael wins
Patch notes?
AFAIK, Garuda (on obey) is still favoured for contagion and multiple target or movement-heavy situations (of which there are many), while ifrit (on sic) is very slightly higher dps versus unmoving single-targets. Also ifrit's shield ability affects people near it (ie melee dps, tank), so people are using it for that.Finally decided to get SMN from 50 to 60, as I need a break from WAR outside of Eso-capping. I've been noticing a lot of folks going with Ifrit now instead of Garuda. Is he the new go-to egi?
Maybe someone here will know. Somehow I cannot hear/use sound effects like <se.1> etc. They've worked fine back in the day but now I just cannot hear em? Is there an option to turn them off or something? I made a countdown macro for my raid static and those sounds would really help. I've even checked my really old provoke macro with a <se.1> in it, that worked fine like a year ago but now it also does not give a sound. Maybe something changed or I'm just doing it wrong? I wasn't using macros for more than a year now.
/mk attack5 <t> <se.1> <wait.1>
... etc.
or maybe <se.1> and <wait.1> should be in separete rows?
/mk attack5 <t> <se.1>
/wait.1
... etc.
New info from another YoshiP interview. Apparently they're working on a companion App that'll let you manage your retainers without needing to log into the game. *MEGATON!*
Also, Private Chambers Gardening is coming.
Finish YoshiP interview.
Dark Knight Unleash Adjustments have been made to make enemy attack indicators visible.
At last, a way to get the 15 field exploration challenge log each week.
...so shooting for Astrologian once I hit level 30 is not such a bad plan as I'd feared?
...ah! Okay. Still happy about this, since I really like the look of them, but one of my friends was really downplaying their usefulness when I mentioned it.You can't, you need to finish 2.x MSQ before entering Ishgard where all the new classes are picked up; but other than that, AST wasn't dead before and could be competitive now.
Oh thank goodness, fishing retainers are useful once again. Granted Mogpom was criminally easy to fish up since it was the ONLY thing you could catch in a certain spot.
The fact that they fixed DRK TP issues so quickly and still haven't addressed it on NIN makes me salty, not even gonna lie.
Those AST buffs are almost everything I wanted and more than I anticipated. Synastry especially, jeebus.
A bit tired to process everything at this hour, but I am gonna guess an AoE Balance/Arrow card should comfortably outpace the DPS increase from Selene now barring super bad RNG (aka not getting them ever). Disable is super relevant too now since it should easily land when it matters and still stacks with Virus. If Collective isn't channeled anymore I will look the other way on Spear, if it's still channeled it's still pretty meh but the Synastry god button should make up for it.
Bring on the raid reset!
A bit tired to process everything at this hour, but I am gonna guess an AoE Balance/Arrow card should comfortably outpace the DPS increase from Selene now barring super bad RNG (aka not getting them ever).
When looking at SCH vs AST, you have to factor in the DPS differences of the jobs, not just 10% (assuming constant balance) vs Selene. It's 10% vs Selene + SCH higher DPS.
Honestly, I think you have to look at WHM vs AST instead of SCH vs AST, and the big issue is the strength of WHM aoe heals.
*From a raid perspective that is.
AST still can't compare in AOE. They actually nerfed Aspected Helios.
I'm being told Collective is channeled. So still either phase transition or AFKing in dungeons.
PLD needs buffs way before DRK.
but if tank busters ever become more physical again you bet your ass PLD is gonna be the go to again provided there are no heavy DPS checks like now
DPS issues aside I think the real biggest problem facing PLD are one Clemency. The 3 second cast time is something fierce. The 2nd is the RoH enmity modifiers. Fix those and I think some of the DPS issues would go away cause you could RA/Goring Blade a bit more as MT.
I'm being told Collective is channeled. So still either phase transition or AFKing in dungeons.
When looking at SCH vs AST, you have to factor in the DPS differences of the jobs, not just 10% (assuming constant balance) vs Selene. It's 10% vs Selene + SCH higher DPS.
Honestly, I think you have to look at WHM vs AST instead of SCH vs AST, and the big issue is the strength of WHM aoe heals.
*From a raid perspective that is.
But it doesn't really matter how much damage a tank buster does unless it exceeds the amount of HP the tank has with specific mitigations. Bulwark should also allow blocking of magic damage.
They will never design a tank buster that only one job can survive.
It isn't about how much dmg a tank buster does I agree.
It's about how many times you can actually deal with consecutively and efficiently to allow the healers more uptime on their DPS. PLD is much better than DRK at dealing with physical tank busters by nature of the class. They have far more reliable CDs than DRK does on tap for that kind of thing.
You allow shield blocks to effect magic attacks and you run the risk of invalidating DRK as a "magic" specialist tank which is all the class has at the moment outside of doing better DPS than PLD. Its the worst of the 3 in dealing with physical tank busters back to back.
they've already sorta done that in my opinion, not in the sense of one-shot insta kills, but efficiency wise DRK and WAR are slightly better or equal to PLD because of all the magic being tossed around at the moment. you take that away and it'll probably fall back to 2.x land with PLD as defacto MT and WAR OT specialist for a lot of things.
I don't think the devs factor in healers dpsing when factoring in a tank's kit since to be honest they don't design the game and any encounters, except like story and job quest instances, around the healers having to dps and have said as much in live letters.
Healer dps to help make the dps check but dps that actually know what they are doing can usually meet the check without needing the healers.100% they factor in healers DPS'ing, otherwise they wouldn't have designed raids like they are with those DPS checks. It's impossible to complete those DPS checks without healers DPS'ing.
100% they factor in healers DPS'ing, otherwise they wouldn't have designed raids like they are with those DPS checks. It's impossible to complete those DPS checks without healers DPS'ing.
Healer dps to help make the dps check but dps that actually know what they are doing can usually meet the check without needing the healers.
Problem is though the vast majority of dps suck ass which requires the healers to help.
Healer dps to help make the dps check but dps that actually know what they are doing can usually meet the check without needing the healers.
Problem is though the vast majority of dps suck ass requiring the healers to help.
100% they factor in healers DPS'ing, otherwise they wouldn't have designed raids like they are with those DPS checks. It's impossible to complete those DPS checks without healers DPS'ing.