crackbabyjr
Member
Time to go double SCH.
On it. I level at makoto speed.
Time to go double SCH.
Two SCHs has never not been gross. Whenever I'm in a party with another SCH and I'm one I instantly want to leave.Time to go double SCH.
An AST that doesn't ever DPS is still pretty useless though. Not enough healing potency buffs in the world to fix that.
There will be roaches everywhere you go
Bard never gets buffs, only nerfs
An AST that doesn't ever DPS is still pretty useless though. Not enough healing potency buffs in the world to fix that.
you got a buff in PvP. be happy
That sadness I feel when I'm helping dps during Bis. EX and Maleific 2 keeps missing.There can be the argument made that AST is pretty much always boosting the raid's DPS. Balance/Arrow/Spear should pop up a fair amount and tose aren't small increases at all.
I still help DPS directly when I can (I always get a DoT rotation up at the start on an encounter), but outside very specific scenarios I just let the SCH/WHM go nuts instead in a raid environment.. Even if Maleific 2 and Gravity have really good potency, it's not realistic to expect good numbers from them with the Acc problems or Gravity's prohibitive MP cost in an actual raid. AST still has pretty bad mp regen if they don't get Ewers (and we can't count on that every attempt).
Love Gravity in 4 mans and on trash though!
Who will give your mind bonus without whm!!
I knew Monk would get a buff sooner or later because someone on that dev team has a gigantic boner for that class. Been that way since 1.0.
Go read paradisezero topics on gamefaqs, they are very informativeWhy is MNK so unpopular? It's been my primary class the whole way through and it doesn't seem particularly complicated.
Why is MNK so unpopular? It's been my primary class the whole way through and it doesn't seem particularly complicated.
When I was looking for a dps class to start leveling I strongly considered Monk. But the stuff about stances and positionals scared me off from it.Why is MNK so unpopular? It's been my primary class the whole way through and it doesn't seem particularly complicated.
Psh that doesn't count and you know it.
So Synastry is bugged right now and doing an extra 40% healing on my bond target regardless of who I heal. I was bombing the tank and getting a followup heal ~0.5 seconds later on the same tank
Never seen the tank's hp spike back up so fast outside Benediction lol.. Will be sad when it's gone, no way it sticks past the next hotfix/patch, it goes directly against the tooltip functionality. Still, makes my target pretty damn unkillable for that 20 seconds or so.
AST feels really good now. I'd still like the Spear to be dynamic, would like the CD lowered on Collective for more phase transition fun, and would like to chip away at SCH mandatory status with some specific Noct stance buffs *instead of* SCH nerfs, but damn. Not bad SE.
Whenever I run a level 50 dungeon it disappoints me so bad when I realize I can't Gravity spam.Two SCH work better than two ASTs. You set up some kind of enhanced time-dilated Balance and then the other guy overwrites it all with AOE Spear. Thanks bro. Real credit to team.
And Gravity would've been great if it was available at 50. Like, SERIOUSLY.
So Synastry is bugged right now and doing an extra 40% healing on my bond target regardless of who I heal. I was bombing the tank and getting a followup heal ~0.5 seconds later on the same tank
Never seen the tank's hp spike back up so fast outside Benediction lol.. Will be sad when it's gone, no way it sticks past the next hotfix/patch, it goes directly against the tooltip functionality. Still, makes my target pretty damn unkillable for that 20 seconds or so.
AST feels really good now. I'd still like the Spear to be dynamic, would like the CD lowered on Collective for more phase transition fun, and would like to chip away at SCH mandatory status with some specific Noct stance buffs *instead of* SCH nerfs, but damn. Not bad SE.
its alright Kagari im there along side ya with my Bard till the end!
It's not bugged. This is how it's supposed to work according to the JP patch notes.
That's a fairly insane healing potency buff then, wonder why they failed to mention it in english.
Time to get my AST to 60 and try all of these out.
PLD buffs where?
Forever excluded from raiding cause I chose the wrong main class ):
PLD is only kind of excluded from S A1, A3 and A4 because of raw dps checks for a bit. Will get better as people gear up... :V
You can have hundreds of DPS variance between tanks of the same job in the same fight; I always thought the job preference was more about mitigation options. I know we tend to come in on the lower side for combined tank DPS despite DRK/WAR but make it up elsewhere in the group.
This week means everyone can have the i200 weapon, chest, and legs if they want. All of the DPS checks are more lenient now than they were, although that mostly just means 1/2 are fairly forgiving and 3 is probably (hopefully?) manageable. 4 will remain Lololol.
My static went PLD/War in Alexander Savage week one, and got AS1 down at the beginning of week two. I'm pretty certain that the DRK/WAR Combo was overstated even in week one.
This week means everyone can have the i200 weapon, chest, and legs if they want. All of the DPS checks are more lenient now than they were, although that mostly just means 1/2 are fairly forgiving and 3 is probably (hopefully?) manageable. 4 will remain Lololol.
Granted, it STILL won't budge SCH out of it's raid spot (all of these card buffs/cds have perfect overlap with SCH stuff, and Noct shields aren't good enough yet), but I don't feel even a little bit inadequate healing in Diurnal anymore.
Got the Before the Fall OST today. Soooo good. I somehow forgot that the second and third coil music would be on here. These T9 flashbacks
Best raid, best raid.
Can anyone give me a link to the patch notes, also do the new dungeons drop ilvl200 gear?
I hope you guys get the two jump A1S ;-;
A3S has been cleared with PLD/WAR not that long after Eso Weapon week afaik. I know it doesn't mean much (some groups also cleared A3S with an AST), and it's probably slightly easier with a DRK instead, but the overreaction regarding PLDs are bit much.
The dream. I don't know if any of us will have our Eso purchases for the week tonight, but I'm still pitching it based on how close we were last week (like... We just needed to push the Lb button before they jumped to kill one? I'm assuming the other one doesn't jump and goes into Self Destruct cast so) next week, tho, two jumps or GTFO.
In reality we'll just wipe for an hour then clear on a run where somebody DCs for half the fight. Then get our fourth consecutive caster ring.
A1 is this wonderful encounter that, the faster you kill it, the faster you kill it.
It's beautiful.
A3S has been cleared with PLD/WAR not that long after Eso Weapon week afaik. I know it doesn't mean much (some groups also cleared A3S with an AST), and it's probably slightly easier with a DRK instead, but the overreaction regarding PLDs are bit much.
Haven't really tried it yet but reddit seems to think Noct shields are actually better than SCH ones now excluding an Adlo crit (pretty big thing I know lol). So going Noct stance might not be that bad in certain situation. I also like the fact that Collective's regen is now tied to a 15 sec buff so once your party gets it, you don't need to channel for them to get a beneficial effect, makes it slightly more usable (altho it's still meh in most situations); unless that was already the case.
I still feel Celestial Opposition is kind of bad but maybe I don't understand how that skill works. Does it increases duration on every single buffs on just the ones the AST gave?
Bard never gets buffs, only nerfs
At least Bard has actually seen buffs before. XD
Ninja has literally never had a buff in the history of the class. First the poison nerf, then the TP nerf, then the positional nerf. And they're now the only class that still has a positional that screws you out of the effect if you miss it (Trick Attack) and still have the mudra lag BS.
I don't think some QoL would be out of order. I don't think they need straight up power buffs or anything but damn, at least fix the TP problem and look into the fact that without a WAR their rotation is mad janky due to Dancing Edge upkeep.
A1 is this wonderful encounter that, the faster you kill it, the faster you kill it.
It's beautiful.
For A1S, sure, it's not that tight of a DPS check assuming DPS can ... well, DPS. A3S is a bit tighter, though. Then again, we're reaching that point on A3S gearing wise too where DPS check of the adds and overall fight aren't insurmountable anymore without insane tank/healer numbers. They'll still help but you really have to question your DPS at that point.
What's the reasoning for not making Monk's PvE greased lightning last as long as PvP greased lightning?
That's an argument I hear a lot. As well as a lot of the mobs work against Monk because they have a lot of jumping/invulnerability mechanics that cause monks to lose their GL stacks and then a large amount of their DPS.