Can anyone give me some tips, or point me to a good guide for Machineist? I am only about at lvl 40 so far but I am really diggin the job a lot, I do wish that the RNG factor was cut down a bit but I feel like if I can get into a good rotation I can atleast cut that part down a bit.
The job changes a lot at 52, when you get Gauss Barrel. It just makes more sense. MCH is one of those jobs that doesn't so much have a rotation as a priority system, and you basically live and die by your burst. The goal is to pile a ton of damage into every Wildfire, which gives you your big spikes, which compensates for relatively lower sustained. So a good opener is important. This is a good opener to aim for at 60:
http://youtu.be/fFm5WWJQEso
Beyond that, priority is something like:
- Hot Shot up at all times. It's a 5% damage increase for you, so you should never attack without it.
-Lead Shot up at all times. Lead Shot is a DoT, so the full damage takes place over 30 seconds, but the amount of damage you get out of that 1 GCD over 30 seconds is the most damage you can do in a single GCD. Since HS and LS are both 30 seconds, you generally refresh HS then immediately refresh LS. Lead Shot takes something like 3 ticks to be more damage than a single Split Shot I think, so use it on anything that might live more than 10 seconds.
- Rook auto turret on single target, Bishop on two or more. If you're AOEing, use Grenado Shot if the enemies will die in under 30, Spread Shot if they don't.
- Pop Reload and Quick Reload on cooldown, unless you need to refresh HS/LS. Then refresh those before popping ammo. Keeping these on CD will cut down on the time you spend mashing 1 and praying for a proc.
- Pop buffs and oGCD skills basically on cooldown. Hold if you can combine buffs by holding for less than like 10 seconds, but don't say sit on Hawk's Eye (90 second CD) waiting for Hypercharge (120 second CD) or Reload to come back up. Just pop HE and B4B together (alongside Wildfire), then Hypercharge when it comes up on its own later. You can also hold if you know there's a DPS check coming up soon, but that's more fight-specific.
- Stance dancing (dropping and reactivating Gauss Barrel) is a thing you can look in to later; it's a minor DPS gain but only worth it in extremely specific circumstances. Once you get GB, you should never apply Lead Shot without it up.
Most of this does you no good yet because you don't have the full toolkit yet.
There are times in which I wonder if the dev team purposefully hinder some jobs for specific reasons because they make choices with how some mechanics can make a job lag behind another in its same catagory. As an example both Machinist and Bard are ranged DPS/Support but most seem to heavily prefer BRD for raid content because their ultility seems more consistant then MCH, kind of frustrating when you enjoy the style and mechanics of a class or job and its viewed as unfavorable.
MCH is underplayed mostly because it's kind of a pain in the ass without more impressive returns than Bard. There's not any big shiny selling point. Our animations are weak, our Big Numbers attack in Wildfire not only doesn't stand out in combat, ACT just frequently fails to count it (I think on one A3S I got off 7 Wildfires and ACT counted 3 or 4) so our parses can get artificially lowered. Bard's big advantages are in Foe Req and Rain of Death. MCH has a stun, a slow, 5% either physical or magical damage reduction, arguably better resource regen properties (I can TP Regen during A3S or A4S phase transitions where a bard would get almost no benefit because song cast times), and the 5% physical vuln from Hypercharge. Utility isn't really a MCH weak point, but since you don't need those things, it's really easy to be really bad at MCH, and people are generally more familiar with Bard it's not really surprising bard maintains a popularity lead.