Do your class quests.
Yup just seen that. Thanks!
Do your class quests.
Starting to feel the burn out in this game. Between Adders pvp and being stuck on the same piece of content for 2+ months now, starting to think I need a break. I don't care if I get called a scrub for this, but if there is no "HM" equivalent for next raid, ie 3 tiers, I'm not raiding savage until the odd patches to save myself the grief and agony by having gear carry available from the get go. I can't take not clearing something for this long, it's making me want to quit the game, not just raiding.
In happier news, I started playing Super Mario Maker last night and was a lot of fun. Qhon suggested making a coil level. Not sure how to do that, heh. I can think of an idea for Titan EX - a single platform level where Thwomps smash down to break off the edges every so often, and bob-ombs get tossed down.
Starting to feel the burn out in this game. Between Adders pvp and being stuck on the same piece of content for 2+ months now, starting to think I need a break. I don't care if I get called a scrub for this, but if there is no "HM" equivalent for next raid, ie 3 tiers, I'm not raiding savage until the odd patches to save myself the grief and agony by having gear carry available from the get go. I can't take not clearing something for this long, it's making me want to quit the game, not just raiding.
In happier news, I started playing Super Mario Maker last night and was a lot of fun. Qhon suggested making a coil level. Not sure how to do that, heh. I can think of an idea for Titan EX - a single platform level where Thwomps smash down to break off the edges every so often, and bob-ombs get tossed down.
The name doesn't mean anything. This is a normal cycle for MMOs, the devs got told that their content was so easy for too long that they decided to overtune the difficulty. Stay tuned for one or two raid cycles from now where they undertune it way too much before finally finding the happy medium again. But yeah, the "tier" doesn't mean anything. A3 and A4 were always going to be this difficult, it has nothing to do with the fact that they added a baby mode.
I'm tried too, mostly of whining though.
It'd be easier to handle if it wasn't all of four bosses until like February or March.
That's a really, really long time for a dearth of endgame content. Groups are already past A1S and A2S, and are starting to overcome A3S and then literally the only end-game fight remaining is A4. To me that doesn't really seem acceptable, no matter how much "good will" the developers seem to have accrued from 1.0->2.0.
Starting to feel the burn out in this game. Between Adders pvp and being stuck on the same piece of content for 2+ months now, starting to think I need a break. I don't care if I get called a scrub for this, but if there is no "HM" equivalent for next raid, ie 3 tiers, I'm not raiding savage until the odd patches to save myself the grief and agony by having gear carry available from the get go. I can't take not clearing something for this long, it's making me want to quit the game, not just raiding.
This isn't anything new. Their raid content cycle has always been 4 bosses each 6 months. I mean, if you don't like it then you don't like it, but this has been the deal since 2.0 started.
Right, but Final Coil was October 27th 2014 and we probably won't get Alexander 2 until Feb/March 2016. That's 8 raid bosses spanning like 15-16 months. They just really, really fucked up their patch cycles around HW.
Only advice I can give to Korra. Put Badder progression on hold for a few weeks and do something else until 3.1. I'm sure there's other titles you could be playing between raids to give yourself a bit of a breather.
PS: Back before Heavensward released, I remember YoshiP saying that they probably wouldn't make the next expansion as large. At the time I really didn't understand that, but, now I think I can see why they'd make that decision. The size of the Heavensward story clearly tripped their update schedule up a bit. A small expansion, where more of the story is told in subsequent patches, probably makes a lot more sense given the size of the development team.
They took time off after HW dropped (which was fine) and they did that stupid month long delay between HW dropping and savage dropping (which was stupid). That's where the extra three months came from. If 3.2 comes out in February than that just tells me they are back on track with the same release cycle. I'll hold my outrage for now and just laugh at the doomsday enthusiasts for now.
PS: Back before Heavensward released, I remember YoshiP saying that they probably wouldn't make the next expansion as large. At the time I really didn't understand that, but, now I think I can see why they'd make that decision. The size of the Heavensward story clearly tripped their update schedule up a bit. A small expansion, where more of the story is told in subsequent patches, probably makes a lot more sense given the size of the development team.
I'm pretty sure the fact that they've been working in contact crunch time since 2.0 released is what tripped up the schedule. They finally realized that wasn't viable. It was nice while it lasted but there is a reason other MMOs have slower content roll outs.
Are you using large in the sense that the zones are big and empty?
I'd estimate 80% of my time spent leveling to 60 was repetitive throwaway quests (like moogles) and travel time. The dungeons were fun, and the story was an improvement, but I don't really understand why the expansion was apparently so large it "tripped them up". Compared to other MMO's this expansion was actually quite small.
The story was large and there isn't another MMO that you could point to with a similar sized story for their expansion (SWTOR is actually getting an expansion this month with what I am estimating is more story but that expac is getting no new dungeons, no new raids, and only a 5 level increase).
I don't know what you're qualifiying as "story", WoW has plenty of "story" but whereas FFXIV fades to black and puts you in a cutscene, WoW works the story into quest chains (along with having cutscenes) and gameplay.
The story in HW was a cutscene or two, usually following 1-2 levels of pure level grinding or following a dungeon - i.e., stuff that would have happened regardless.
I don't know what you're qualifiying as "story", WoW has plenty of "story" but whereas FFXIV fades to black and puts you in a cutscene, WoW works the story into quest chains (along with having cutscenes) and gameplay.
The story in HW was a cutscene or two, usually following 1-2 levels of pure level grinding or following a dungeon - i.e., stuff that would have happened regardless.
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A cutscene or two once every level or two, this is accurate.
A cutscene or two once every level or two, this is accurate.
No, it is not anywhere near accurate.
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Allright, I'm clearly discussing this game with the game's most fervent fanboys, so you're right, this discussion is definitely not worth having.
"You're wrong because your a fanboy," is a notoriously weak argument.
Allright, I'm clearly discussing this game with the game's most fervent fanboys, so you're right, this discussion is definitely not worth having.
Much like "no it's not" with meme eyes.
I dunno, I felt like I was skipping a ridiculous number of cutscenes per level.
It does branch into an interesting discussion about the return of development effort for a story-based MMO vs a more content-based one. For a grinding/repetition-based game, investing a substantial amount of time and energy in stuff meant to be done once is unique in the genre. Makes it hard to really compare with other games.
Much like "no it's not" with meme eyes.
That's the thing, most of the cutscenes you were skipping weren't really story. Unless they were main story quests, which typically bookended each zone, everything in between, hours and hours worth, was throwaway filler quest garbage. If it wasn't "walk from point A to point B and talk to this npc" it was "kill X mob" or "click X amount of sparkly points on the ground". You may have missed a cutscene where the Moogle King floats around, but saying that's somehow leaps and bounds above storytelling in another MMO is just silly.
If we were to actually add up the time investment in legitimate story progression and the farting around you were required to do in between those story quests, the latter would eclipse the former. Most of the time leveling, you'd finish the short story chain and then essentially say "Cya later" to Alphinaud and co. until you spent the next four to five hours clicking on moogles or delivering key items between bug people.
The bolded is a factually false statement. You are correct in asserting that you can't just do the main story to get from 50-60 but there were multiple main story related quests in each zone, not one at the beginning and one at the end. Asserting otherwise is ridiculous at best and purposely dishonest at worst.
It's a good thing there's a qualifier in front of the bolded word that implies it doesn't hold true every time, just most of the time.
Which is true.
I don't care if I get called a scrub for this, but if there is no "HM" equivalent for next raid, ie 3 tiers, I'm not raiding savage until the odd patches to save myself the grief and agony by having gear carry available from the get go.
I dunno, most of what I've enjoyed about Alexander Savage has been the planning aspect of it more than the raw damage (talking out P4 positions and movement plans for Protean/Sluice/Digi that basically eliminated mispass possibilities was fun, idk. Puzzles!), and I'm guessing that's a lot of what they'll remove next go-round, which is a bummer.
I might also note, RPG's in general, are one of the most time consuming genre's to develop. There are a lot of potential bugs that can occur when you're creating a simple fetch quest, so each one needs to be carefully and meticulously debugged to make certain nothing game breaking occurs.
There's a reason so many other MMO's just tell their stories via walls of text. What FFXIV is doing is much more difficult.
This isn't anything new. Their raid content cycle has always been 4 bosses each 6 months. I mean, if you don't like it then you don't like it, but this has been the deal since 2.0 started.
It's frustrating because Coil was pretty much the sweet spot for difficulty. They had it right!
I can't imagine the bugs that could occur between clicking on an NPC, reading their text, and then clicking on another NPC.
Unless the NPC didn't spawn or something, you're drastically overcomplicating what any of the rudimentary quests in FFXIV actually involve.
It's not new and not unprecedented. But choosing to go with 4 bosses per raid content cycle has pigeonholed the devs into overcompensating their fight designs. It's been clear that A3S is a response to the hardcore raiders clearing Coil so fast. But the difficulty spike between A2S and A3S is massive. It's apparent that there should be steps of content between A2S and A3S difficulty, but there isn't which is why there's been so much discussion about burnout, statics breaking up, etc.
It's frustrating because Coil was pretty much the sweet spot for difficulty. They had it right!
It's frustrating because Coil was pretty much the sweet spot for difficulty. They had it right!
The vocal minority was whining that things were too easy when most of the community was at a nice sweet spot. The devs made the mistake of listening to that vocal minority which caused them to overtune.
I'll just stop you at the bolded. There is a bug for everything, if you don't know that then I recommend you not speak on the issue.
It makes me wonder if it's possible to field some kind of A3S help nights or just practice nights at least. I can't heal it on the alt I don't think (not without some actual A1/A2 drops probably? Not sure, actually) but I do at least have a geared caster and tank. For people that just want more time in the fight or see other strategies or just because it's still kind of fun to them.
You know if you change to lala...
Why are you being so condescending? I'm a software developer, with the cookie cutter quest system they have in place there's very little room for error. Being vague with "Bugs happen" isn't a sufficient rebuttal to how somehow FFXIV's quest system, borrowed from dozens of preceding MMO's, is somehow more involved.
I blame Elsysim and Lucerica for fucking things up for the rest of us. GET A JOB!
not really, yoship shouldn't use the top 16 people as a difficulty metric, much less for anything, really
Do you really want to recruit an ex-dragonthing to laladom? Make better choices!
I dunno, it depends on if you think planning and execution are the domain of Lucrezia and Elysium alone. What tends to cause the most issues in A3S from what I've been through is just doing stuff wrong, not being super tight on DPS/HPS requirements or ridiculous health checks (from what I can tell this is A4S' problem.) Like, consistency is tough, and it's a stupidly long fight, but most wipes are because somebody just did something mechanically wrong, not because it requires everyone to be top-tier everything forever.
Which is kind of the fight design I prefer; going full tunnel to pretend to get to max DPS rotation makes everything feel the same.
no, no no. I was talking/joking about the thought/theorythat yoship made AS3 and AS4 so hard because of revenge for Elysium and Lucerzia clearing FCoB in two weeks by cheesing crafted gear./truth
Gee, I wonder if fights that don't allow one large misstep over 10+ minutes are frustrating to do repeatedly.