Unfortunately the relative inexperience of Yoshi's team is showing here. 99% of the time, the community is both stupid and wrong. The first thing MMO developers need to learn is to focus on the data they have gathered and ignore what the community is saying or doing. The data for original Coil showed around a 10% completion rate before expac for JP and around 4% for NA/EU. For anyone who cares, the average WoW raid completion rate is not far off that mark in the NA/EU regions, although WoW is not and has never been officially available in JP.
Coil's difficulty was appropriate for the community, which is why Alex Savage such a bonehead fucking retarded design decision. FFXIV is not a hardcore raiding game, all the hardcore raiders play WoW. The fact that the vast majority of hardcore raiders have had to congregate on one server (Gilgamesh) just to find each other should be proof enough that the hardcore raiding community is tiny in this game.
Of course one big problem in FFXIV is carried over from FFXI. Yoshi and his team live in a bubble where only the JP community is ever considered. There was this one time where Yoshi was at some convention in the US and he sat down to play a Ninja character and he was like "Why is it laggy like this?" only to be told "Oh, that's normal." Like he had no fucking idea that mudras had lag, because he and his team only ever played on the JP test and live servers. So maybe they thought Coil was too easy because 10% of JPs had cleared it before expac, more than double the number of NA/EU players.
The cycle of the MMO raider more or less goes:
-----> START PLAYING GAME
(1) OMG this is fun we're doing all this shit together WOOOOO
(2) Damn, I've been at this awhile and my only reward is more of the same
(3) I like doing this because I'm friends with these people and we've been together forever
(4) This isn't as much fun as it used to be, but I gotta stick with my friends
(5) I'm bored of this shit, I've been doing it for months/years
(6) Goddammit I don't want to quit, I don't want to leave my friends behind
(7) Fuck this shit
----> QUIT GAME OR GO CASUAL
There's a reason why most WoW raiders will raid for some time, possibly years. Then one day they stop and never raid again. Some quit the game forever. Others return just for big patches to see the story. The entire MMO raiding cycle is based on new raiders joining the game and raiding when old raiders quit. When the total number of raiders in the world is exhausted, you see what's happening with WoW where subs peaked at WotLK and have been spiraling downwards since, only to spike for a month when an expac is released. More people are quitting raiding than starting raiding, and all the other players just resub for the expac, look around and see the story, and go back into hibernation.
Squenix has managed to compress the 10-year long WoW cycle of growth, peak, and decline into just 2 years by releasing such a disappointing expac in HW. Good job there I guess, but this is one case where you don't want to be better than Blizzard.
Squenix has managed to compress the 10-year long WoW cycle of growth, peak, and decline into just 2 years by releasing such a disappointing expac in HW. Good job there I guess, but this is one case where you don't want to be better than Blizzard.
Unfortunately the relative inexperience of Yoshi's team is showing here. 99% of the time, the community is both stupid and wrong. The first thing MMO developers need to learn is to focus on the data they have gathered and ignore what the community is saying or doing. The data for original Coil showed around a 10% completion rate before expac for JP and around 4% for NA/EU. For anyone who cares, the average WoW raid completion rate is not far off that mark in the NA/EU regions, although WoW is not and has never been officially available in JP.
So are we calling Heavensward a very disappointing expac now? What makes it so bad compared to other MMO expacs. I thought it was pretty great.
So are we calling Heavensward a very disappointing expac now? What makes it so bad compared to other MMO expacs. I thought it was pretty great.
So are we calling Heavensward a very disappointing expac now? What makes it so bad compared to other MMO expacs. I thought it was pretty great.
The cycle of the MMO raider more or less goes:
-----> START PLAYING GAME
(1) OMG this is fun we're doing all this shit together WOOOOO
(2) Damn, I've been at this awhile and my only reward is more of the same
(3) I like doing this because I'm friends with these people and we've been together forever
(4) This isn't as much fun as it used to be, but I gotta stick with my friends
(5) I'm bored of this shit, I've been doing it for months/years
(6) Goddammit I don't want to quit, I don't want to leave my friends behind
(7) Fuck this shit
----> QUIT GAME OR GO CASUAL
There's a reason why most WoW raiders will raid for some time, possibly years. Then one day they stop and never raid again. Some quit the game forever. Others return just for big patches to see the story. The entire MMO raiding cycle is based on new raiders joining the game and raiding when old raiders quit. When the total number of raiders in the world is exhausted, you see what's happening with WoW where subs peaked at WotLK and have been spiraling downwards since, only to spike for a month when an expac is released. More people are quitting raiding than starting raiding, and all the other players just resub for the expac, look around and see the story, and go back into hibernation.
Pretty spot on and I think another issue with the bolded is that this community in general doesn't have the mentality to ensure this happens. While you'll get people who are generally rotten in any mmo I can easily say that this community is by far the least inviting and helpful when it comes to end game in general making learning and getting those new people into raiding a massive wall.
I know quite a few people who don't even bother with Alex savage simply because their experience with coil and the community was just such a miserable one. I went through WOW recently and it was a huge difference and I found that people were more accepting and you could actually make a mistake without losing your head.
The cycle of the MMO raider more or less goes:
-----> START PLAYING GAME
(1) OMG this is fun we're doing all this shit together WOOOOO
(2) Damn, I've been at this awhile and my only reward is more of the same
(3) I like doing this because I'm friends with these people and we've been together forever
(4) This isn't as much fun as it used to be, but I gotta stick with my friends
(5) I'm bored of this shit, I've been doing it for months/years
(6) Goddammit I don't want to quit, I don't want to leave my friends behind
(7) Fuck this shit
----> QUIT GAME OR GO CASUAL
There's a reason why most WoW raiders will raid for some time, possibly years. Then one day they stop and never raid again. Some quit the game forever. Others return just for big patches to see the story. The entire MMO raiding cycle is based on new raiders joining the game and raiding when old raiders quit. When the total number of raiders in the world is exhausted, you see what's happening with WoW where subs peaked at WotLK and have been spiraling downwards since, only to spike for a month when an expac is released. More people are quitting raiding than starting raiding, and all the other players just resub for the expac, look around and see the story, and go back into hibernation.
Squenix has managed to compress the 10-year long WoW cycle of growth, peak, and decline into just 2 years by releasing such a disappointing expac in HW. Good job there I guess, but this is one case where you don't want to be better than Blizzard.
I say that as a Ninja who will forever curse Mundra lag during key moments that may or may not have wiped a whole party...
So are we calling Heavensward a very disappointing expac now? What makes it so bad compared to other MMO expacs? I thought it was pretty great.
Pretty much.I think it's pretty great too, though I recognise that it currently has some significant problems with the end-game, which are really being brought to the fore by Square losing their moment quite badly at a time when they were experimenting with new approaches for FFXIV (like story/savage raids). That sucks, but I'm not particularly salty about it. For the time being, I still have things to keep me occupied and I'm quite patient about wiping in A3S. I've been trying out new things as well, like working on my tanxiety since I really like DRK. Joined a Bismarck EX wipefest as DRK yesterday and had a lot of fun trying that out while chatting with one of the healers on Mumble; didn't even care that we didn't win because of the social aspect there. (Kind of wish that I was actually awake for GAF help nights if that's still a thing so that I could sneak in an opportunity to try stuff out as a tank.)
At any rate, it'll be interesting to see what the live letter will be like.
tl;dr: Players' experiences may vary
Meanwhile, I'm just casually coasting through leveling things and generally having fun messing up my logistics
And of course, dissing other people's fashion
Started playing through the HW story this past week (since I skipped almost every cutscene on first play through). Wow yea, I missed a lot.
Looks like the fall game season begins. A new Zelda game comes out on Oct 23 (Tri-force Heroes). Will probably not be playing except to cap Eso from then until Patch 3.1 hits. If anyone else gets it, come on mumble and play along with me. It has online multiplayer.
Maybe we should plan a Fall/Winter EB to spice things up ;3Meanwhile, I'm just casually coasting through leveling things and generally having fun messing up my logistics
And of course, dissing other people's fashion
O: Now I'm kind of interested in picking that up.Looks like the fall game season begins. A new Zelda game comes out on Oct 23 (Tri-force Heroes). Will probably not be playing except to cap Eso from then until Patch 3.1 hits. If anyone else gets it, come on mumble and play along with me. It has online multiplayer.
Nah, there was no story in HW, about the same as your typical WoW expac.
Few of them make the choice FFXIV makes in making everyone the chosen one who seemingly ignores all of the other chosen ones running around next to them, they tell the story as if you're one of thousands of adventurers (which you are).
But FFXIV does tell you there are thousands of other adventurers running around.
... They just aren't as successful as you are...
The story even makes you teleport back to 2.X zones to click on an NPC for more cutscenes! #motherofgod #neverbeendoneb4 #isthisthefuture
My original point was that the story isn't so overwhelmingly large that it can be used as some crutch to explain every other facet of the expansion pack. Don't get me wrong, I liked the story, but it's turned into this hyperbolic catch-all for any perceived negativity.
Being overly dismissive of other MMO stories is a little silly as well. Few of them make the choice FFXIV makes in making everyone the chosen one who seemingly ignores all of the other chosen ones running around next to them, they tell the story as if you're one of thousands of adventurers (which you are).
Things like new zones and dungeons are the bare minimum of what an MMO expansion is expected to add, so padding your arguments with them feels a little redundant. There's objectively a bit less to classes in this game than others, so feel free to modulate your biases there too.There's also all the new zones, new dungeons, new classes, etc. While there wasn't quite enough at end-game it'd be absurd to call the amount of content in HW, "small," and it's quite clear why it might take more time to throw it together than the average patch. It's also quite clear why this might cause a bit of a delay.
gadzooks, indeed.Yes, XIV handles story differently than WoW, Rift, etc, deal with it! There wouldn't be much point to gaming if every game handled every little thing just like every other game.
I think 90% of the complaining wouldn't be here if the patch were out already.
Things like new zones and dungeons are the bare minimum of what an MMO expansion is expected to add, so padding your arguments with them feels a little redundant. There's objectively a bit less to classes in this game than others, so feel free to modulate your biases there too.
gadzooks, indeed.
I think 90% of the complaining wouldn't be here if the patch were out already.
I don't disagree with the complaints though. At least with several of them
They need to find more middle content (been saying this forever) and stick to that as a primary focus, at least as much as raiding. Current completion rates are telling. You can't make a theme part MMO for the leveling process and then close all the casual content rides at 60 (or i should say not update the old ones). Yes, TT, Beastman Dailies mount and pet hunting, ext are fun, but they've been here a while.
Same with crafting, now that i have finally got into it as a side activity I actually found it really easy to cap scripts, but it's such a grind to even get to 60 with the amount of gathering mats (or money to buy them) you need, and for what? Vanity gear and housing furniture, which only goes so far since we only have so much room in our houses and most of the player base can't even buy one.
What exists now for casual content doesn't have a very impressive upper ceiling to get people to keep running it (outside RNG). TT, Chocobo racing, (and he Gold Saucer altogether), Hunts, Scripts, Esos, almost all of this has the exact same rewards it did at launch as well as being continuations of 2.X stuff.
I am actually ok with Normal and Final Coil as they are, but there should have been more in between (and more added to the casual content), especially since May. The fact that most people aren't going to be interested in doing a lot of the content (more people have ignored crafting for example) means that they should probably be updated on a more regular basis.
Middle tier content? Was there ever any?
Middle tier content? Was there ever any?
Void Ark won't be in that category.
There's the following:
Easy Tier
- Story
- Dungeons
AFK Tier
- 24-man Raids
Zerg Tier
- Hunts
- Airship Ventures
Middle Tier
- EX Primals
- Alexander NM
High Tier
- Coil
Savage Tier
- Alex Savage
Useless Tier
- Golden Saucer
You were the one that AFK's world of darkness like 50 times, you should be agreeing with me on that.
For most people, Golden Saucer is useless tier though.
Also nothing you do in Golden Saucer impacts the rest of the game in any way except some glamour shit.
This post is so bad lol no, not everyone thinks exactly like you. Not everyone plays to raid.
What does Golden Saucer impact in the rest of the game? How does doing something in Golden Saucer change what you do in dungeons or primal fights?
What does Golden Saucer impact in the rest of the game? How does doing something in Golden Saucer change what you do in dungeons or primal fights?
What does Golden Saucer impact in the rest of the game? How does doing something in Golden Saucer change what you do in dungeons or primal fights?
Why does Gold Saucer need to impact dungeons or primal fights exactly?
Not everyone plays this game for the end game PvE. I'm aware that this is a point that is completely lost on you.
Of course I'm talking about me though - I want a game designed for what I want. Don't you?
Of course I'm talking about me though - I want a game designed for what I want. Don't you?