MCH only really gives you two big things to acclimate to at 30, though: Ammo and the proc concept. And even there, you don't get the 3 in 1-2-3 right away just to make really sure there's a sense of progression. Most of the skills you get are just rebadged versions of concepts you should already be familiar with from having another 50: An AOE, a DOT, a self-buff, a slow, a knock back, a bind. Rapid Fire is sort of weird, but also doesn't really come into its own until much later, and Reassemble is just a guaranteed crit button so a quick glance at skills when setting up hotbars is all learning it takes.
I appreciated the game not making you go through the hand-holding 1-30 skill drip feed since so much of the base concepts were familiar.
I appreciated the game not making you go through the hand-holding 1-30 skill drip feed since so much of the base concepts were familiar.