There are 2 main issues I have with Wanderer's Minuet:
1-The forced style change to play like a Black Mage is the worst thing. Yeah Bards were the only one who can move while attacking at the same time but that wasn't a bad things as that was 1 thing that set them apart from the rest of the Classes. If I wanted to play like I Black Mage I would play a Black Mage and unfortunately Machinist also suffers this with Gauss Barrel.
2.You said it yourself the Bard class simply wasn't made to play like a Black Mage and adding cast time to it's actions throws off the flow of a Bard and how their skills activate (First one that comes to mind is Heavy Shot taking longer to shoot means your less likely to activate a Critical Hit with Straight Shot).
And honestly I don't think I want Square-Enix to try and "fix" the Bard anymore because so far Square-Enix's definition of "fixing" the Bard is simply giving it more Nerfs:
-Bard stats got slashed across the whole board once already
-Blood for Blood got nerfed from a 25% Damage increase to 10%
-Barrage got nerfed/changed in order to force the same effect Barrage had unto Wanderer's Minuet
And already the Theorycrafters are saying that Wanderer's Minuet offers little to no DPS increase because adding a cast time to a Bard doesn't work correctly on how Bard Skills activate to begin with. So honestly the only way Square-Enix can "fix" the Bard is either by:
A-They drop the cast time shenanigans with Wanderer's Minuet
B- Completely rework the Bard Skills so they can work more effectively with the Cast Time added by Wanderer's Minuet.
C- They simply nerf the Bard class again and buff Wanderer's Minuet in order to make the gains of Wanderer's Minuet seem substantial while also forcing on us this style change on how the Bard plays if we want to be "optimal" again.
And my fear is that they will go with the Nerfs again.
As for anyone who don't get what I mean by style change than let's have Square-Enix add a Cast Time to every action on every DPS class and lets see how well that would flies with anyone considering that's not how the Class has been played for 2 years now.
Number tuning isn't really a concern for me right now, simply because that's all it is. If the class isn't competitive DPS wise or w/e the numbers will show it, and SE will tweak it. Potency tweaks are no big deal and SE has done them many times before. They actually have reasons to now as well, as the whole point of reworking Bard was to
A) not make them so indirectly overpowered by their free movement avoiding so many boss mechanics and
B) give them competitive DPS numbers since they were NEVER anywhere near the other classes in 2.0 at level cap due to their utility. Despite their objectively lower theoretical DPS you HAD to bring a bard, their songs were invaluable to any group planning on clearing before the next patch. That led to even sub-optimal Bards having guaranteed raiding spots over other DPS actually (trying) to pull their weight. I found that unacceptable and still do.
They were getting free rides in more ways than one, it had to change. I understand that is how Bard was played for years but you have to understand why it was indeed a problem that needed to be reworked.
I'm not arguing how effective they have been at meeting their design goals so far, but I am hand waving away the general DPS meters for now, especially with so many people not level capped, not aware of optimal DPS rotations/priorites or at various gear levels, because that reminds me all too much of 2.0 launch and the SMN thing (when they got nurfed cause their DPS was too good despite being considered underpowered) or the WAR/DRG thing (where their whole class was revamped because there was actually a problem).
WM interaction with BRD making skills buggy? I find that to be an immediate problem, like any other class bugs, that should be fixed asap, it's not acceptable when people have to practice for raiding. But with such a major revamp to the class and no PTR there was bound to be issues that need worked out. The important thing is for SE to continue to work on the class until the sweet spot is found. It's there.
I think the main reason for Wanderer's Minuet was because bards were the only class to not have to really worry about many boss mechanics, because they could dodge stuff with no downside whatsoever, no DPS loss or anything. Heck, the bard in my static has killed bosses while kiting them around as the only party member still alive. They were overpowered in a way that Square hadn't thought of. Is WM the best solution, probably not, but it's definitely a tricky problem to solve in a way that doesn't piss people off or leave the class as overpowered.
Yea that is basically my thoughts as well.
I mean, seeing Bards doing 900-1000 DPS on bosses currently and melee doing about the same makes me wonder a little about the whole "THEIR DPS IS WORSE" angle.
Play pattern is the primary concern; their numbers do not seem to be that problematic yet.
Bingo. Way too many people (understandably) don't know what they are doing and it's really hard to tell if the problem is with the class. it may be, but I dunno yet and I am not gonna jump the gun (no pun intended)