I hope they fix Dragoons too. Their new random positioning is fucking dumb and unrealistic to use on anything that isn't a target dummy.
I hope they fix Dragoons too. Their new random positioning is fucking dumb and unrealistic to use on anything that isn't a target dummy. I get the feeling all the class testing was done on target dummies and not actual fights..
Well WAR being nerfed a bit is nice. I'll still finish WAR to 60 and get DRK up to 60 too for options, but with that crit bug, I was planning to roll WAR MT into progression. Now it's back to wait and see.
You really planned main tanking with a bugged skill ? It was obviously getting fixed fast. It was way too strong with a scholar.
I hope they fix Dragoons too. Their new random positioning is fucking dumb and unrealistic to use on anything that isn't a target dummy. I get the feeling all the class testing was done on target dummies and not actual fights..
Activate WM, you do 10% less damage. Stand still for 3s, you get a buff, while immobile you get 10% dmg increase and access to EA and IJ. Cast time only for those.
Yeah I mentioned this possibility 18 pages ago and I'm disappointed it sounds like their taking the easy way out of this dilemma..Please look forward to buffing WM to the point where Bards are forced to use it and nothing else. Because SE.
There are 2 main issues I have with Wanderer's Minuet:
1-The forced style change to play like a Black Mage is the worst thing. Yeah Bards were the only one who can move while attacking at the same time but that wasn't a bad things as that was 1 thing that set them apart from the rest of the Classes. If I wanted to play like I Black Mage I would play a Black Mage and unfortunately Machinist also suffers this with Gauss Barrel.
2.You said it yourself the Bard class simply wasn't made to play like a Black Mage and adding cast time to it's actions throws off the flow of a Bard and how their skills activate (First one that comes to mind is Heavy Shot taking longer to shoot means your less likely to activate a Critical Hit with Straight Shot).
And honestly I don't think I want Square-Enix to try and "fix" the Bard anymore because so far Square-Enix's definition of "fixing" the Bard is simply giving it more Nerfs:
-Bard stats got slashed across the whole board once already
-Blood for Blood got nerfed from a 25% Damage increase to 10%
-Barrage got nerfed/changed in order to force the same effect Barrage had unto Wanderer's Minuet
And already the Theorycrafters are saying that Wanderer's Minuet offers little to no DPS increase because adding a cast time to a Bard doesn't work correctly on how Bard Skills activate to begin with. So honestly the only way Square-Enix can "fix" the Bard is either by:
A-They drop the cast time shenanigans with Wanderer's Minuet
B- Completely rework the Bard Skills so they can work more effectively with the Cast Time added by Wanderer's Minuet.
C- They simply nerf the Bard class again and buff Wanderer's Minuet in order to make the gains of Wanderer's Minuet seem substantial while also forcing on us this style change on how the Bard plays if we want to be "optimal" again.
And my fear is that they will go with the Nerfs again.
As for anyone who don't get what I mean by style change than let's have Square-Enix add a Cast Time to every action on every DPS class and lets see how well that would flies with anyone considering that's not how the Class has been played for 2 years now.
Fix the best DPS in the game, I'm sure that is priority number 1.
It's made the job much less fun for a friend of mine. Who cares if your numbers are big if the mechanics simply aren't fun? I think they really messed up on job design in Heavensward.
It's made the job much less fun for a friend of mine. Who cares if your numbers are big if the mechanics simply aren't fun? I think they really messed up on job design in Heavensward.
I'm happy, everyone has a new mechanic they need to learn around and most of them involve thought or reaction (Monk being the one I'm not so sure of, I don't feel like meditation was much of a game changer from what I've seen).
It's made the job much less fun for a friend of mine. Who cares if your numbers are big if the mechanics simply aren't fun? I think they really messed up on job design in Heavensward.
I'd argue that all of Heavensward is a big cluster of people not liking change. A lot of sentiment I've been seeing makes it seem like people just wanted their class to play the same with maybe an extra flashy skill or two and bigger numbers at level 60. I'm happy, everyone has a new mechanic they need to learn around and most of them involve thought or reaction (Monk being the one I'm not so sure of, I don't feel like meditation was much of a game changer from what I've seen).
Meditation no; form change yes. And Elixir Field is amazing.
I'm not a fan of introducing complexity just for the sake of having complexity. The fact that two of the new dragoon skills do the exact same damage and have the exact same function, just in two different positions, is an embarrassment.
"Embarrassment"
Dat hyperbole, I'm sorry the game is forcing dragoons to think for a second. Strict rotations suck, playing a class at top tier should involve thought not memorization.
There's not much thought involved in randomized attacks. It's just an annoyance.
I probably need to study up more on monk before I comment more on them, honestly.
"Embarrassment"
Dat hyperbole, I'm sorry the game is forcing dragoons to think for a second. Strict rotations suck, playing a class at top tier should involve thought not memorization.
I'm not a fan of introducing complexity just for the sake of having complexity.
It's certainly a step up from 1-2-3-1-2-4-1-2-3.
"Embarrassment"
Dat hyperbole, I'm sorry the game is forcing dragoons to think for a second. Strict rotations suck, playing a class at top tier should involve thought not memorization.
I'd argue that all of Heavensward is a big cluster of people not liking change. A lot of sentiment I've been seeing makes it seem like people just wanted their class to play the same with maybe an extra flashy skill or two and bigger numbers at level 60. I'm happy, everyone has a new mechanic they need to learn around and most of them involve thought or reaction (Monk being the one I'm not so sure of, I don't feel like meditation was much of a game changer from what I've seen).
Well, at 57 my concerns about BRD is that all of the new abilities so far is specific to WM only, so if I don't want to use WM, I basically have nothing new to show for. Also, changing barrage and taking away the AOE proc really sucks.
I thought dragoons were happy with the changes. It's difficult to keep up with who's happy and who is not. Except Bard of course...
Nooooo, the AOE change is fantastic.
All I'm really getting out of the Rain of Death change is that everybody was really awful at Bard AoE.
If there ever is a partywide haste skill I believe AST would be the one to get it.Honestly as far as the Bard goes I would gladly trade Empyreal Arrow and Wanderer's Minuet for just another song and call it a day because for a Bard Class we have a paltry amount of songs we can sing and the franchise has access to a long list of songs a Bard can sing:
http://finalfantasy.wikia.com/wiki/Sing_(Command)
I would love it if they add a song that casts Haste on the whole party.
If there ever is a partywide haste skill I believe AST would be the one to get it.
Aren't we all awful at everything?
The OST is hit or miss for me - some of the music is fun, but most or all of it sounds like the actual music files being used are super compressed. Basically they just sound like fake instruments when the ARR OST usually had pretty good synth when real instruments weren't being used (which I assume is pretty much never)
It's made the job much less fun for a friend of mine. Who cares if your numbers are big if the mechanics simply aren't fun? I think they really messed up on job design in Heavensward.
Only that heavensward is not a patch but an expansion.I actually feel the opposite. It was way more noticeable with ARR for me, and I feel like Heavensward is a marked improvement in patch quality overall (not to mention Soken maturing with the series).
Only that heavensward is not a patch but an expansion.
As for the OST, i feel like they use the main theme WAY too much and that old themes are reused too much
We don't get 8 man dungeons like in ARR 1.0 either... which were fun and refreshing
1-The forced style change to play like a Black Mage is the worst thing. Yeah Bards were the only one who can move while attacking at the same time but that wasn't a bad things as that was 1 thing that set them apart from the rest of the Classes. If I wanted to play like I Black Mage I would play a Black Mage and unfortunately Machinist also suffers this with Gauss Barrel.
We don't get 8 man dungeons like in ARR 1.0 either... which were fun and refreshing
Many complaints about HS are warranted (like the bard thing) but others are just people whining because things are not like they were. I like the changes. Makes the game feel a bit more refreshing adjusting to the changes.I thought dragoons were happy with the changes. It's difficult to keep up with who's happy and who is not. Except Bard of course...
Eh best you can do with The Arrow is provide your party a 10% attack speed buff if they are close to the person you used it on.We have it.