for all the WAR/DRK out there
MogTalk: Episode 39 - The Tank(Warrior) Show Guests: Layla and XenosysVex
MogTalk: Episode 39 - The Tank(Warrior) Show Guests: Layla and XenosysVex
So for a BLM normal rotation would I be correct in assuming:
B3 > thunder 1 > F3 > Enochian > F4 > F1 > F4 > F4 > F4 > procs > B3 > B4?
Having a hard time figure out where to fit another Enochian in once I hit the sub 25 second Enochian recast timer as well.
This Enochian thing is really punishing. I feel like I move even an inch and I've fucked any mock rotation I have.
At least make Alex Normal a tad harder. I'm tired of seeing Alex 1 runs where one dps can do the work of 3.
So, really: Sacrifice Verminion to free up budget to tune an intermediate version of Alexander. Worth it? Not worth it?
Paladin was a mistake.
It's nothing but trash.
Doesn't this describe the Golden Saucer in general?Is anyone even really playing verminion? If so, will they be a month from now?
Doesn't this describe the Golden Saucer in general?
There's some neat stuff in there but after a month that place was dead.
Doesn't this describe the Golden Saucer in general?
There's some neat stuff in there but after a month that place was dead.
Crazy people been grinding out MGP forever. I'm sitting on 100k and all I ever do is mini-cacpot. Anyone who puts at least some effort into it is going to have a lot more than that.Hence my amazement that people could afford Gold Dance so soon
Barely anyone was doing Verminion on launch week. :<
They put a lot of effort into the game, but the tournament system is broken. So I think that's a huge deterrent for New people to come in, and the only people you see now are the people that legitmately love the minigame and the gold saucer veterans.
My girlfriend has been pretty bored of the game lately, so she hit Verminion pretty hard when it came out. Now she's one of the only people on our server that plays it regularly (and I play on Balmung) and whenever newbies come in, she just stomps em because they don't know how to play and then the newbies get frustrated and leave, never to return. When tournaments come around, people boost their wins, and people with low RP have a distinct advantage over people that play consistently. Even if you have a bunch of wins in the tourney, you might not even place well. If you are a low ranked player and pay a high ranked player to boost you up, you can place in the top ten easily. The system just doesn't work.
Is anyone even really playing verminion? If so, will they be a month from now?
There's definitely more uneasiness in the Japanese community about the current tier, talks of statics disbanding, wastefulness of Savage Alexander, and all that. JP aren't gods that get things done that much better, despite what some might try to have you believe.
As for UI addons, anybody expecting them at this point is probably delusional because if they had to remove elements from the current UI to fit in the TP bars, then what do you expect from them, a fully functional API? PS3limitations are 2 stronk, guys.
We use Paladin in A2 and A3 and it's amazing.
http://forum.square-enix.com/ffxiv/...to-Exploratory-Missions?p=3448736#post3448736
RIP tri island. We knew thee well.
Also, by separating the matchmaking system by objective, we would need to make extensive changes to the system, which would be difficult to achieve within the Patch 3.1 series. If you feel that you absolutely must avoid being matched with players with different objectives, we ask that you please use the Party Finder to form parties.
Jumbled thoughts incoming.
http://forum.square-enix.com/ffxiv/...to-Exploratory-Missions?p=3448736#post3448736
RIP tri island. We knew thee well.
http://forum.square-enix.com/ffxiv/...to-Exploratory-Missions?p=3448736#post3448736
RIP tri island. We knew thee well.
Adjustments to the rate at which monsters respawn
The time it takes for monsters to respawn will be adjusted, and the balancing will be changed so that instead of groups camping in certain locations, players can choose between hunting on the move or camping depending on the size and strength of their groups.
I knew this was coming, but I'm surprised it's happening so soon.
Aaaaanyhow, i overall support this, because sitting in one spot and zerging mobs with eight other parties is indeed a bit boring. Sure, people will have to work harder for good Diadem gear, but people should expect to work for 210 gear at this point.
Also, this announcement is driving Reddit batty. It's almost amusing actually.
http://forum.square-enix.com/ffxiv/...to-Exploratory-Missions?p=3448736#post3448736
RIP tri island. We knew thee well.
I don't really understand. So to get rid of camping they'll be rebalancing so groups can move around but can still camp anyways?
PS: The farthing are gate locked, and you need to do time farming to get the tomes in the first place. So it at least takes considerable time, if not considerable work.
PS: The farthing are gate locked, and you need to do time farming to get the tomes in the first place. So it at least takes considerable time, if not considerable work.
If you think the diadem does not take "considerable time" to get gear that is not potato, I don't think you have spent much time in the diadem. Please enjoy 210 vit earrings with +11 crit that no one wants
In 100+ nm's, I have gotten one hat that is ~10 secondaries over the cap. The other assorted pieces I have gotten have had 20 or more secondaries short of the cap. The other items were lost to either bookey or asami.
If we assume ~10 chests per diaden on average (it's less) that's 10, or 15 hours of straight farming.
■The following adjustments have been made to Lord of Verminion:
・You will now receive at least 30 points even when you win against another player with fewer Rank Points than yourself.
・The time limit for the Verminion Challenge Stage 1: Tutorial has been increased from 10 minutes to 20 minutes.
・The MGP fee to participate in the Verminion Challenge Stage 1: Tutorial has been removed.
・The MGP fee to participate in a Player Battle (Non-RP) has been removed.
・The reward for winning a Player Battle (Non-RP) has been reduced from 100 to 50.
■Due to the change in balance of the Duty Finder, the following adjustments have been made to The Diadem:
・The respawn time for certain monsters has been adjusted.
・The spawning condition on notorious monsters accumulation points will be adjusted when defeating low rank monsters with multiple parties.
・The amount of Allagan tomestones rewarded for completing objectives in the Easy/Normal mode has been adjusted to be more balanced with the amount of time needed and the mode selected to complete the objectives.
※There will be no changes to the appearance of Treasure Chests or items drops from chests for monsters not indicated above.
■As a temporary solution to the issue wherein the Loot Rule will always display as Normal regardless of the Loot Rule selected beforehand in The Diadem, the Duty Finder settings window can no longer be opened while in a duty.
※We plan to make the Duty Finder settings window openable again after the above issue has been fixed. We apologize for the inconvenience, and ask for your patience while we resolve this issue.
■The following adjustments have been made:
・Adjustments have been made to the Duty Finder algorithm to address increased queue times resulting from adjustments made in 3.1.
・Upon patch 3.1 installment, we have changed the matching algorithm to prioritizes matching to instances for which the party meets the number of members required in which resulted the roulette role numbers to appear as 0.
Although the window may have shown incorrectly, the internal matching process was properly functioning, so we have temporarily removed the role matching window. We are looking into modifying the specifications in the future.
・Flight Credit has been repositioned in the list of items that can be exchanged for with company credits by the housing area Resident Caretaker NPC.
・On the character selection screen, Days Remaining on Subscription has been changed to Days of Play Time Remaining.
If you think the diadem does not take "considerable time" to get gear that is not potato, I don't think you have spent much time in the diadem. Please enjoy 210 vit earrings with +11 crit that no one wants
In 100+ nm's, I have gotten one hat that is ~10 secondaries over the cap. The other assorted pieces I have gotten have had 20 or more secondaries short of the cap. The other items were lost to either bookey or asami.
If we assume ~10 chests per diaden on average (it's less) that's 10, or 15 hours of straight farming.
If you think the diadem does not take "considerable time" to get gear that is not potato, I don't think you have spent much time in the diadem. Please enjoy 210 vit earrings with +11 crit that no one wants
In 100+ nm's, I have gotten one hat that is ~10 secondaries over the cap. The other assorted pieces I have gotten have had 20 or more secondaries short of the cap. The other items were lost to either bookey or asami.
If we assume ~10 chests per diaden on average (it's less) that's 10, or 15 hours of straight farming.
Pretty much. Been in there several times and only gotten one decent item and a bunch of junk.
I'm only being partly sarcastic.
Most of the time it doesn't bother me but I eventually start thinking about how it would be great if they could make more changes to PLD so that they would be more fun to play.
Adding in active elements like the new Shield Swipe change is something that I like but I want to see more of it.
It is quite obvious how little WolvenOne has done Diadem since he's just talking out of his butt.
But anecdotal evidence of 40 gold chests a run! Clearly they're just closing a loophole.
What is the exact issue with A4S? I had the opportunity to watch some groups wiping a lot in A3S on Twitch, but never found a group trying A4S.
A3S looked REALLY unforgiving, but a fun fight. Just with a crapload of mechanics that could wipe the team pretty fast.