Oh, this is interesting...
I wonder how much they will nerf tank DPS in 3.2.
My guess is they'll kill how much benefit STR gives to tanks versus actual melee DPS, like how VIT got nerfed for healers in Frontlines.
That answer sounds more like they're focused on tanks benefitting from two main stats that raid accessories can't give, than they are with actual tank DPS.
It doesn't really sound like a nerf to me. It honestly sounded to me like there's a high chance they'll just be switching the damage calculations around. So VIT would take the place of STR in a tanks dmg calculation which would make more sense and make fending accessories worth it again all at the same time.
It'd still be the same situation, but you won't have to spend millions to get there via crafted accessories.
I'm war and i would be happy for it. Tank must tank, not to do dps
This is a narrow minded view of tanking considering how passive mitigation is in this game.
No it wouldn't. The current meta isn't going anywhere unless tanks are drastically redesigned. Tuning fights lower might fix the trickle down happening in the casual side of things with the meta today, but as a whole nothing will really change about optimal play if your serious about tanking.
Tanking is already one of lowest skill/high execution jobs in the game, and passive mitigation insures that the DPS meta will be hear to stay unless there's a drastic redesign on the way tanks play. Even if Penta melds go the way of the Dodo, barring nerfs, optimal WAR play will still involve stance dancing and the same goes for the rest of the tanks.