RPGCrazied
Member
Not long at all.
I mean how many, not how long.
Not long at all.
Oh, I'd probably say 3 or 4 other people aside from yourself.I mean how many, not how long.
The playstyle would remain the same in your scenario, except that the risk would be naturally way lower. Keeping the damage we have now but increasing the HP. It'd make things so much easier.
The vast majority of my raid group has slowly drifted away to Destiny, so if KoR-EX is truly as hard as they say it is I don't foresee any of those weapons in my near future unfortunately :/If the predictions about Reactor EX weapons are true, you could probably do that with a Hive weapon and get something stronger than the Esoterics.
Can I be on GAF's point team?
Pointato teamI think you have to change to lala for that.
Can I be on GAF's point team?
Maybe if the Valiant or Praise Tanaka have openings.
What a kick in the nuts to have to find aether currents every single time you go in an explore missions. Because it was so fun last time right?
So relics.
I hit a giant roadblock with the HQ Perfect stuff you need from desynths.
Since they're on the AH, I can get someone to get these for me, right? I just don't want to pay another 1.5 million gil for these items.
What's a reasonable price to ask someone to desynth the items for me? Is there anyone here on Ultros who's a desynth wizard who can give me a hand?
Maybe if the Valiant or Praise Tanaka have openings.
Are we excited for 3.1 now or not?
Oh, this is interesting...
I wonder how much they will nerf tank DPS in 3.2.
I think you have to change to lala for that.
So their solution to tanks having something to do besides stand there doing 1-2-3 over and over is....remove that other thing so 1-2-3 is all they can do, and occasionally push their "take less damage" button.
That's okay, I quit raiding in this game anyways so fuck it. I can just go in Void Ark and press 1-2-3 while standing there and watching anime on my tablet now because I'm not allowed to try to hurt the mob I'm hitting anymore. Sure whatever, if you want to remove the only reason that tanks ever tried to do anything in this game I'll just stop trying to do anything. What a fantastic game FFXIV has become after HW.
Sure whatever, if you want to remove the only reason that tanks ever tried to do anything in this game I'll just stop trying to do anything. What a fantastic game FFXIV has become after HW.
I'm excited for the patch, because the explorations look fun.
Are those islands are randomized or are is there a limited set of them? Didn't catch that part.
That said, like I wrote in the patch thread, I feel like resubbing before the patch would be just wasting time, because of all the leveling/relic weapon related changes.
I don't understand why they decided to wait with those until the huge patch instead of tweaking this stuff to keep people from unsubbing during the content drought.
Is it for each person or the whole group?
I mean ... nothing about what they said seems to indicate an actual change to how the tanks play. If anything, they want to deal with the whole pentameld crafted > raid drops and Fending being considered trash accessories. It's more reasonable to expect either VIT contribution to mitigation and/or damage or for Fending Savage drops to be the best thing to meld STR onto.
Both of which may end up with less tank DPS contribution but through gear adjustments rather than playstyle changes. Just hopefully it isn't significant since that makes the current Alexander Savage design a bit awkward.
Oh, that would be a huge bummer. For some reason I thought that airship exploration was going to be procedurally generated or at least have a hefty set of maps.Pretty sure it's just a single map (The Diadem) with parties having random start points. Hopefully they add new maps based on other zone palettes cause Sea of Clouds every day for the next 5 months is gross.
Not sure. I'd assume each person in the group or you can't fly. Every time you go into the missions. Like...why? I bet there are moogles near them pissing on the current. =P
Oh, that would be a huge bummer. For some reason I thought that airship exploration was going to be procedurally generated or at least have a hefty set of maps.
Q4: Are there any limitations or rank requirements for the airships we can use for exploratory missions?
A4: In order to depart on an easy mission, you will need rank 10. For a hard level mission, you will need to have discovered the island previously on an exploratory voyage.
Q8: Will it be possible to meet up with FC members who are already out exploring?
A8: While it might be possible to randomly bump into them on the same island, you cannot indicate what specific island to land on.
TBH I don't know. It's hard to tell if "specific island" means that there will actually be different maps or if he means separate instances of the same map, or literal physical islands on the same map. And then apparently airships have to discover islands to unlock them but is that actually unique islands or just difficulty select? There's like 10+ islands for ships to go to I think and I'll be impressed if we actually get 10 unique maps.
I saw on reddit someone mentioned that they could change the tank stances to swap STR and VIT so you would want to use all VIT accessories to get the most damage in your damage stance while still retaining high HP for tanking things.
What ever they end up doing, it makes sense to change something at least since VIT should be the go to for tanks, like other classes have their go to accessories.
You're coming back to the FC for this patch right? Right?!?!Only a couple of weeks until people aim for max CPM (chests per minute). Need to gather as much data as possible when the content is released to determine conditions for the best treasure chests, if it's based on mob killed, how fast you killed the mob, etc. To make best use of the time, you'd want a mix in your party of people scouting for mobs to kill and the other members gathering as many unique materials in between fights.
Only a couple of weeks until people aim for max CPM (chests per minute). Need to gather as much data as possible when the content is released to determine conditions for the best treasure chests, if it's based on mob killed, how fast you killed the mob, etc. To make best use of the time, you'd want a mix in your party of people scouting for mobs to kill and the other members gathering as many unique materials in between fights.
On the tanking adjustments.
What I'd like to see them do, is to reduce the potency of strength for tank classes, but also adjust Vit to act similarly to determination.
The problem right now is that raid class tanks need to bypass the gearing system set up for them altogether, potentially spending millions of Gil in the process. Meanwhile tanks that stack Vit cannot do the tank dps that is really a neccesity for raiding.
Rather than trying to force raid tanks back into the vit meta, I figure it probably makes more sense to combine the playstyles. So tanks do stack vit, do put a lot of focus on turning themselves into turtles, but still put out solid respectable numbers that forces them to stay engaged for the whole fight, feathery than just during tank busters.
I mean, doing both makes tanking a more engaging role, so there's no real reason not to do it.
Closest there is to an "active tanking" is Inner Beast and Sheltron, and the latter works on nothing significant in AS except Fluid Swings or Khestrals.
Except there is no real playstyle to turtle tanking in this game besides hitting a cooldown every half a minute. Closest there is to an "active tanking" is Inner Beast and Sheltron, and the latter works on nothing significant in AS except Fluid Swings or Khestrals.
I remember back when people played MMOs to have fun.
Wait, no I don't. Nevermind.
QFT because this is something people need to understand. The current DPS focused meta will not change cause the vast majority of all tanking CDs are passive abilities. Increasing the power of CDs, forcing VIT on tanks, or neutering tank DMG will not change this dynamic.
Going against this would require a fundamental redesign of tanks and encounters. Considering the casual direction this game is being led in I don't expect anything to change any time soon.
However I will throw my vote in with the VIT as DMG mod for tanks. I don"t think its fair that one class has to spend millions exclusively to get max performace.
On that note, i'm still holding out hope that exploration battles wont end up as zerg rushes still. Also yay for more dinos.
EDIT: I still vote we get better named airships >_>
Oh, of course. Even if they wanted to make tanks function like they do in other MMO's, they would need time to rework the classes and encounter designs. Frankly I'm not sure pulling a 180 like that would even be a good idea.
I might note though, Vit would probably have to be less heavily weighted than even Determination currently is. I mean, tanks get a LOT of Vit, so things would probably get absurd pretty quickly if they were equally weighted. As such, the old dynamic of crafted accessories with both VIT and STR would probably still work better for DPS output, even if STR became less heavily weighted for Tanks.
It probably won't be possible though, seeing as crafting accessories will only be limited to using a Single slot for main stats starting in 3.2.
Returning player who hasn't been on since just after the first pvp patch.
Got my relic zeniths on my PLD and burnt out.
Renewed my sub to try it out and 8'm enjoying running with my old FC crew, but I'm feeling a little overwhelmed by all the changes.
Can anyone break down what I need to know about being a PLD in the current gamestate please?
Or link me to a decent article or guide?
I'll be researching myself now, but help would be appreciated as there's a lot I need to read up on.
You got two new third hits. Goring Blade is a DoT off Riot Blade so make sure that's up as much as possible. Royal Authority is your straight damage attack off Savage Blade. Use that when you have GB up and a threat lead if main tanking.
Divine Seal let's you give party members a shield. Activate it and a heal will trigger it. More of a raid tool.
Clemency is your own Cure spell! It's pretty garbage except in cases where you can take the time to cast without fear of interruption.
Sheltron will block the next hit. Self-explanatory.
Paladin is in a bad shape in the current heavy magic damage scene, but can still be as successful as any other tank.
I take it these will become available once I reach the HS content? Currently working through the post ARR campaigns (just beat Ramuh).
I've read PLD can be used in all content still so that's fine, even if it takes a little more gearing. Are the job's woes restricted to specific end game content or is it game wide?
Oh, those are all the new skills from 52-60 so you'll need Heavensward for it.
Their drawbacks are prevalent mainly in Alexander Savage, the current raid. I wouldn't worry about it.
Thanks.
One last thing: I was VIT spec before, should I be gearing the same as pre-3.0 or has that changed?