If glamour requires level 50, does that mean I can't transmog my current gear into the lvl 1 Halloween set? My char is only lvl 21. I'm confused. What's the point of it if I can't wear it without sacrificing my real gear. :<
If glamour requires level 50, does that mean I can't transmog my current gear into the lvl 1 Halloween set? My char is only lvl 21. I'm confused. What's the point of it if I can't wear it without sacrificing my real gear. :<
Had a slightly heated debate on the current usefulness of BRDs in Alex Savage with a FC member yesterday. To give a bit of a background, my group hasn't been able to raid at all until the beginning of this month because people were busy irl, which was fine since I wouldn't consider us being really hardcore raiders anyway. We managed to clear A1S and are currently slowly working on A2S.
So yesterday one of my FC members questioned our decision to have a BRD in our group since in his opinion it would be much better to run 2 casters for the high DPS checks coming in A3S. According to him 2 casters would do more dps than 1 caster with Foe's requiem + BRD (Is this even true?), TP or Mana Song should never be used anyway if the group is handling Mana and TP optimally and since BRDs don't have the mobility of 2.x anymore they would just make clearing content more difficult starting in A3. Since I haven't read up on A3S yet I was only able to draw on my own experiences from Coil on why having a BRD can be beneficial in many raid situations and that less DPS is okay for the utility it brings us. I know that the DPS checks in A3 and A4 is supposed to be quite steep but I kept insisting that having a BRD isn't a detriment. Am I wrong with this?
Biggest factor will be player skill rather than job, really.
Glamour requires your character to be level 50, yes. Level 1 gear is fine to be glamoured over other pieces, so you'll be able to use it in the future (or running around town right now I guess).
It's just that you don't unlock the option to glamour until 50.
I told him that as well, but he insisted on his point that it would be easier if you'd assume that a player can play both jobs optimally.
Had a slightly heated debate on the current usefulness of BRDs in Alex Savage with a FC member yesterday. To give a bit of a background, my group hasn't been able to raid at all until the beginning of this month because people were busy irl, which was fine since I wouldn't consider us being really hardcore raiders anyway. We managed to clear A1S and are currently slowly working on A2S.
So yesterday one of my FC members questioned our decision to have a BRD in our group since in his opinion it would be much better to run 2 casters for the high DPS checks coming in A3S. According to him 2 casters would do more dps than 1 caster with Foe's requiem + BRD (Is this even true?), TP or Mana Song should never be used anyway if the group is handling Mana and TP optimally and since BRDs don't have the mobility of 2.x anymore they would just make clearing content more difficult starting in A3. Since I haven't read up on A3S yet I was only able to draw on my own experiences from Coil on why having a BRD can be beneficial in many raid situations and that less DPS is okay for the utility it brings us. I know that the DPS checks in A3 and A4 is supposed to be quite steep but I kept insisting that having a BRD isn't a detriment. Am I wrong with this?
I mean, you're probably looking at a difference of less than 100 DPS in exchange for songs. I'd probably bring the BRD for Paeon at least since you can't really "optimize" TP for the melee when the boss is up in the entirety of last phase.
I'm not even sure how to take his reasoning that the mobility loss from Wanderer's Minuet will make raids harder to clear. Just sounds like grasping, tbh.
Churning Mists/Hinterlands Fates or Vault is your best bet. Hard Mode 50 dungeons maybe after 3.1 but probably not?
Roulettes, challenge log, FATEs etc.
Probably Churning MIst/Hinterlands FATES. Pop some food, of course.
I'd also say work on the Challenge Log and Hunts. Quick and easy experience. If you want to vary it up, Levequests can do that for you too.
Dungeons are pretty much the best source of EXP.
Since you're leveling a DPS class, however, I'd also run FATEs while waiting for the DF to kick in.
Fanservice fantasy xiv
Yeah, as I said I haven't done A3S yet so I have no idea how TP will be as a DRG even with a potential Goad from our NIN but I also think that having Paeon available will make things easier.
I think he meant that since BRDs don't have the added advatange of mobility anymore, it makes sense to use a job with higher dps instead for the dps checks.
Sounds to me like some BRD stole this guy's girlfriend or something.
This is most assuredly the real answer. We've all seen the Syrcus Tower set.
Basically ranged damage is way better than people expect it to be and the ideal that a lack of Bard/MCH mobility in raids is going to hurt in the long run is dumb as a rock because the cast times are extremely short, so if lack of mobility is a hindrance then I guess we shouldn't bring BLM or SMN to raids either. Sounds to me like some BRD stole this guy's girlfriend or something.
So everybody looking at this data, what are the current rankings for the DPS classes in terms of output in Savage? Is it still SMN and DRG at the top? Where does BLM fit in?
So everybody looking at this data, what are the current rankings for the DPS classes in terms of output in Savage? Is it still SMN and DRG at the top? Where does BLM fit in?
GO PLAY WITH YOUR ROBOTS NO ONE ASKED YOU.Hey man. Some of us have the ability to preserve mobility without having to stutter step all over the place or resort to stealing DRG skills. #Ammo4Life
This is why FFLogs is kind of neat. BLM shows up at third if you compare DPS at the 75th percentile. It varies slightly between fights--they do a little worse comparatively in A1S, but better in A2S.
http://www.fflogs.com/rankings/7#boss=20
MNK is king but all of those MNK's have a DRG or NIN.
SMN isn't really that great anymore honestly, not due to the damage they output, but due to their lack of useful DPS utility. Things like virus are great and all but can be mitigated via other methods especially with battle scripting, but Battle Litany or Trick Attack are worth much more in these fights. And since the now standard party composition is 1 caster (we're still rocking 2 caster role and I'm hoping it gets re-balanced as I rather have people play the jobs they want then force them into roles for ideal composition), it's between SMN and BLM and I think most groups would pick BLM.
So I would say most useful DPS jobs are DRG or low latency NIN (better live in Japan, Canada, or NE USA).
EDIT - Note, double caster can definitely still work, but it is a handicap right now due to lack of DPS utility, especially if you also don't have a NIN, DRG, or AST.
They need to add that. They need to up the DPS PLD output. Then party balance will be back.
Did they not say that tank DPS will be made less relevant or did I read that wrong before?
A Relm Reborn
http://www.fflogs.com/rankings/7#boss=20
MNK is king but all of those MNK's have a DRG or NIN.
SMN isn't really that great anymore honestly, not due to the damage they output, but due to their lack of useful DPS utility. Things like virus are great and all but can be mitigated via other methods especially with battle scripting, but Battle Litany or Trick Attack are worth much more in these fights. And since the now standard party composition is 1 caster (we're still rocking 2 caster role and I'm hoping it gets re-balanced as I rather have people play the jobs they want then force them into roles for ideal composition), it's between SMN and BLM and I think most groups would pick BLM.
So I would say most useful DPS jobs are DRG or low latency NIN (better live in Japan, Canada, or NE USA).
EDIT - Note, double caster can definitely still work, but it is a handicap right now due to lack of DPS utility, especially if you also don't have a NIN, DRG, or AST.
Here is how they fix SMN:
Change one of the dots to include "Decrease magical resistance" or something like that which adds a 10% buff to magical damage (SMN, SCH, BLM, WHM).
Then all of a sudden the double caster party dynamic is back into play.
Did they not say that tank DPS will be made less relevant or did I read that wrong before?
What party DPS utility does BLM have? I've been mulling it over and I can't really think of a definitive, one-size-fits-all reason why you should choose BLM over SMN and vice versa.
To be fair, that top BRD on A3S is a singular freak case and the next BRD/MCH is at #102.
So to put a summary on the job based on that person is a bit mis-representative.
EDIT - Actually the AST kept up The Balance on him exclusively, plus DRG debuff uptime was insane, BRD got goad' exclusively, plus they ran MCH so the BRD didn't need to sing any songs (except foe in the beginning and 1 quick burst of paean). They purposefully ran something to inflate one person's numbers.
Better damage seems like a pretty good reason. But, yeah, the only fight that seems pretty meh for SMN is fully cheesed A4S. No AoE perks, Quarantine sucks, Jagd Dolls suck, low MP environment.
SMN isn't really that great anymore honestly, not due to the damage they output, but due to their lack of useful DPS utility.
I was replying to this:
With everyone pushing i206, composition isn't going to break A3S short of somehow only having 3 stuns.
With everyone pushing i206, composition isn't going to break A3S short of somehow only having 3 stuns.
Fanservice fantasy xiv
So I might go back to my long-neglected Japanese-server character, because I can still play ARR without problems.
I actually did think about this way back when first hitting adds, but I think the only way to group comp yourself into a problem in A3S is to run triple caster ? Melee all have stuns, MCH has stun/silence, BRD has silence, tanks have stun... The only way to not be able to guaranteed handle quad mucilage is to double down on summoner or BLM and not have an AST? And even then I guess the WHM could stack ACC for Holy. Or the SMN could get good with Ifrit.
Savage is surprisingly adaptable to most groups. For all the questionable decisions in the back half (A4S reviving the concept of pushing phases at the wrong time, how much have I not missed you) they really did learn a lot from Coil when it comes to encounter design.
http://ffxiv.gamerescape.com/wiki/Category:Zodiac_WeaponI'm sorry I forgot your username in the game, but thank you so much for the Champion's Lance with the materia on it. Doing this for my relic. Just how many steps is there? I just defeated a world boss with 8 players, and now it has me going into 4 man dungeons.
Is it worth it or no?
I'm sorry I forgot your username in the game, but thank you so much for the Champion's Lance with the materia on it. Doing this for my relic. Just how many steps is there? I just defeated a world boss with 8 players, and now it has me going into 4 man dungeons.
Is it worth it or no?
Where? I'm on Atomos!
http://ffxiv.gamerescape.com/wiki/Category:Zodiac_Weapon
Not worth it at this point. They're introducing a new one in 3.15 that doesn't require the old one. If you really really want to do the old one, wait for 3.1 since it'll have nerfs for the old one's quest chain.
It was no trouble at all, don't worry about it.
The quest to get the actual relic isn't very long. After finishing Amdapor Keep, you need to:
- Kill certain common monsters on the world map
- Complete Hydra (8-man) with the unfinished version of the relic equipped
- Complete Ifrit HM, Garuda HM and Titan HM (all 8-man)
- Turn in 1x Radz-at-Han quenching oil (cheap tomestone item, 30x poetics)
You will then be awarded with an i80 relic weapon. You can buy more tomestone items to instantly upgrade it to i90 with a glow.
If you still want the weapon for glamour, that'd be a good place to stop.
Beyond that point is a massive grind that will take a very long time (being designed to keep people busy for months over the course of ARR's duration), which will be particularly long if you're just starting out now. There isn't really much reason to sink a huge amount of time to take the relic to its conclusion at i135 now.