PC users can have visual bars and voice callouts telling you when cooldowns are about to pop? Wao babby's first handheld MMO.
Cool people don't use those mods.
PC users can have visual bars and voice callouts telling you when cooldowns are about to pop? Wao babby's first handheld MMO.
PC users can have visual bars and voice callouts telling you when cooldowns are about to pop? Wao babby's first handheld MMO.
Cool people don't use those mods.
Not really different than having a scaled up bar with your key cooldown abilities in the middle of your screen, at least for the cooldowns part. Voice stuff sounds just messy. But yeah you can use ACT to do a lot of stuff besides parsing.
47/80 of the sightseeing log done. Harder than Final Coil confirmed.
man, life after T13 must be boring in this game.
Don't underestimate the sightseeing log.man, life after T13 must be boring in this game.
They're still the same price? Unless they droped to under 45-50k for a while before, they've been that price since I resubbed. If you mean why they're selling faster, I don't know, I know I bought like 30 last week to craft master II books and other random stuff, I don't see the market dying entirely unless no one levels crafting anymore, and with xmas/new year, holidays and stuff I assume some people like me resubbed and feel like doing some crafting.
Yo! I'm not playing this game, but I do happen to have a bunch of unused pre-orders codes for ARR (pc release if I'm not mistaken/if it matters at all) that grant you a Cait Sith Doll and a Mog Cap.
So my question is: are they still valid?
I was given these codes by a store that was going to throw them away, but I thought I'd ask around here and see if there's still some use for them before they're lost forever.
So if someone is willing to try it out, let me know (quote/pm) and I'll shoot you a code. Please let me know asap if it works or not! I'll add that the codes I have are for the European region.
Do bots make their way into dungeons via duty finder? Two times now on low level roulette I've gotten DPS classes in my party that act absolutely mental. Never attack the same target as others, run headfirst into combat without waiting for the tank, won't respond to chat, etc. Both times I've gone out of my way to let them get themselves killed to try and get a reaction out of them but they just respawn and bumble their way back to the party, often getting lost on the way.
I think a general party parser would be a crap fest tho, all the kicks that will happen because people who do low DPS. DF/PF is a horrible community as it is.
...but you can't like put numerical timers on the icons...
DPS minigames! The higher your DPS, the more prize points you get.
Do bots make their way into dungeons via duty finder? Two times now on low level roulette I've gotten DPS classes in my party that act absolutely mental. Never attack the same target as others, run headfirst into combat without waiting for the tank, won't respond to chat, etc. Both times I've gone out of my way to let them get themselves killed to try and get a reaction out of them but they just respawn and bumble their way back to the party, often getting lost on the way.
Once I saw a THM using Blizzard 2 all the time because it caused Blind and enemies would miss more.
Once I saw a THM using Blizzard 2 all the time because it caused Blind and enemies would miss more.
I'm not convinced that there's a huge collective of players performing at half their potential that would take advantage of an in-game parsing system. A lot of people won't care until the actual content makes them, and the only content that has real measurable DPS checks is, like, final coil.
I'm not convinced that there's a huge collective of players performing at half their potential that would take advantage of an in-game parsing system. A lot of people won't care until the actual content makes them, and the only content that has real measurable DPS checks is, like, final coil.
Thanks for the nightmares. O_O
I generally always start Thunder, unless I'm in the middle of a Fire I rotation [such as during the add phase on Turn 10] in which case I'll finish it before returning to Umbral Ice and casting Thunder.Hey Black Mages,
For jumps and add phases where boss is immune, do you apply Thunder (on boss' return or add) before going into F3 first or just go for F3 and delay Thunder till after the first round of fire.
And I guess for adds phase what to do with "long" add phases like T11 or "short" ones like T13 where adds might not stay alive long enough for Thunder to matter?
Hey Black Mages,
For jumps and add phases where boss is immune, do you apply Thunder (on boss' return or add) before going into F3 first or just go for F3 and delay Thunder till after the first round of fire.
And I guess for adds phase what to do with "long" add phases like T11 or "short" ones like T13 where adds might not stay alive long enough for Thunder to matter?
Can't see this ever happening. They don't generally give guides or comment on gameplay at all unless it's a balance/bug issue.Maybe SE should publish some good rotation guides for people.
Might not be super popular opinion, but if your dps is bad, why shouldn't you get called out just like bad tank/healer does? I'm not condoning harassment but there are some truly bad players out there, and if no one says anything, how are they supposed to know? I've met so many bad tanks who just were just lacking the knowledge, and after being given tips, they improve (and are often thankful for it).I think it would be nice to have one in game, but would prefer if it was only for the player using it. Being able to parse everyone in the game seems like it would just open the door for abuse of DPS on top of the other roles.
It's not always about not caring though, it's about not knowing they are doing things wrong in the first place. Sure there are some hopelessly stubborn players out there, but most players want to be good at whatever they do. The THM mentioned above THINKS he's doing good and helping the group, but there's no ingame feedback about this and if players are too afraid to say anything because of hurt feelings how the hell are they ever supposed to learn?I'm not convinced that there's a huge collective of players performing at half their potential that would take advantage of an in-game parsing system. A lot of people won't care until the actual content makes them, and the only content that has real measurable DPS checks is, like, final coil.
If I'm in ice stance waiting for mana, then I'll throw thunder I on anything that'll at least be alive for half the duration. Even at a small DPS loss on thunder instead of blizz I/scathe, it's worth it for the possible proc that you can then use on the next add/boss.
Might not be super popular opinion, but if your dps is bad, why shouldn't you get called out just like bad tank/healer does? I'm not condoning harassment but there are some truly bad players out there, and if no one says anything, how are they supposed to know? I've met so many bad tanks who just were just lacking the knowledge, and after being given tips, they improve (and are often thankful for it).
Thundercloud procs that I didn't know how to model the return from it so I just omitted it :x
190 scholar DPS in T5
So scrub
I must bookslap harder
Ramuh EX woes still ring fresh. And I imagine Odin is gonna slice some butts.
It's not always about not caring though, it's about not knowing they are doing things wrong in the first place. Sure there are some hopelessly stubborn players out there, but most players want to be good at whatever they do. The THM mentioned above THINKS he's doing good and helping the group, but there's no ingame feedback about this and if players are too afraid to say anything because of hurt feelings how the hell are they ever supposed to learn?
If you got two equal geared dps and one is massively underperforming compared to another in a dps meter, and that player sees that, more often than not they will want to know why. It's really odd to me people think all bad players somehow choose to be bad.
Has odin been officially announced? I thought that was was a one time special event for fan fest.
We're getting Odin extreme(and I think hard) in 2.5. All they really said is that he will be harder than he was at fanfest and that he was coming "soon" after the Japanese fanfest, which we found out soon wasn't until the patch.
If they go the self-parse-only route, it's only going to matter to the people who take the initiative to use it and go look up what they should be doing since without the latter number the former is useless.
Can't it be both? Outside of obvious situations, there is not a great in-game way of telling where a person's shortcomings are. And with the current taboo of dps meters, there's no ground to even approach there, as even if you see where the problem is in someone's rotation you can't point out how this is affecting them without risk of being reported. I'm not saying a parse would solve all problems but it can go a long way to giving people in-game feedback of how they are doing. People call out others all the time as is, I really don't see the issue here, get a new group/blacklist people who deserve it and move on.The above THM isn't going to realize blind and bind aren't the same from a DPS meter, either, and that's part of why I'd lean towards a solution to pointing out individual shortcomings that relies more on actual application of skills on solo content than just an in-game parser and calling it good. If they go the self-parse-only route, it's only going to matter to the people who take the initiative to use it and go look up what they should be doing since without the latter number the former is useless. The people who'd benefit most from self parse are the ones who probably already have half a clue. I can't see them going group parse because people flat wouldn't handle it well and would call out anyone not meeting their own personal arbitrary measure of success.
I think the primary difference is that I don't see people who don't care as actively choosing to be bad, so much as just content doing what they need to do to play the parts of the game they do (which is roughly where I fall anyway--I mostly care that I'm not underperfoming to an extent that I'm wrecking the group but I fully expect to be outparsed by similarly geared people.) Most content that's released is ridiculously lax on DPS requirements; most dungeons seem specifically tuned for people who will be pushing really, really. Low numbers. Patching in a self parser (which I'm not opposed to if it's coming across that way, I just don't see it having the impact some do) isn't going to suddenly motivate them to look up their priorities or rotations or stat weights without some accompanying thing indicating that the numbers they're posting are an actual problem.
I dunno, I tend to think player feedback would be nice but that just patching parse in would really only address a specific subset of the playerbase.
This is why I proposed it as a Gold Saucer mini-game. They need a frame of reference for the numbers to do anything. Just knowing "oh man, I do 250 DPS!" means nothing if they don't know that it can be 500+ in the same gear.
It needs some kind of feedback loop involved, not just a number told to them.