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Final Fantasy XIV |OT6| Casino Royale

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PC users can have visual bars and voice callouts telling you when cooldowns are about to pop? Wao babby's first handheld MMO.

Not really different than having a scaled up bar with your key cooldown abilities in the middle of your screen, at least for the cooldowns part. Voice stuff sounds just messy. But yeah you can use ACT to do a lot of stuff besides parsing.
 

ponpo

( ≖‿≖)
Cool people don't use those mods.

Not really different than having a scaled up bar with your key cooldown abilities in the middle of your screen, at least for the cooldowns part. Voice stuff sounds just messy. But yeah you can use ACT to do a lot of stuff besides parsing.

Yeah it sounds kind of silly http://www.twitch.tv/zensa/c/5727459

PS3 doesnt even get that scaled up bar with abilities, though. Most hardcore userbase con. firmed. You even have to kill invisible bosses!
 

Semper88

Member
ACT reminds me of the WoW days with all the cool addons that would help you through raids.

I play FF on the PS4 and the only thing that i would like to have is a self parser to see if I'm improving my DPS.

I think a general party parser would be a crap fest tho, all the kicks that will happen because people who do low DPS. DF/PF is a horrible community as it is.
 
Thing is the addons don't really play the game for you, they make some stuff easier to track due to poor UI customization. Generally speaking, they simply display already available information in a better way than it's displayed usually. For example you can see your cooldowns at all times, you can even know exactly how long is left on a cooldown using a slash command, but you can't like put numerical timers on the icons, reduce the alpha on buttons and make them click through and other things like that which makes it so that instead of having a rapid "transparent" way to see your cooldowns while focusing on the fight, you have to divert your attention ever so slightly to check your bars. Is it a big deal? Not really, but the other way isn't a big deal either.

In the end, bad players are still bad in wow even with addons telling them exactly what skill they should be hitting next based on priority/rotation/procs, and the real high endgame in wow is still harder than in FFXIV, even with the addons, so addons don't really affect all that much. They do create disparity between players who have no addons at all versus those that do though, and the DPS parsing brews bad attitude(not that it really pushes people to actually do good DPS or research their classes though, they just get kicked and blamed for wipes that might or might not be related to their performance).
 

iammeiam

Member
They're still the same price? Unless they droped to under 45-50k for a while before, they've been that price since I resubbed. If you mean why they're selling faster, I don't know, I know I bought like 30 last week to craft master II books and other random stuff, I don't see the market dying entirely unless no one levels crafting anymore, and with xmas/new year, holidays and stuff I assume some people like me resubbed and feel like doing some crafting.

For a while I was posting sub-45K and they weren't selling reliably; at one point they spiked to 70k for no apparent reason and then settled back down in the 47-50k range. But, yeah, it's mostly the volume. It's possible that whoever was previously dragging the prices down has stepped out of the market and that's why I'm burning through them so fast, but it's gotten a lot busier lately.
 

kubus

Member
Yo! I'm not playing this game, but I do happen to have a bunch of unused pre-orders codes for ARR (pc release if I'm not mistaken/if it matters at all) that grant you a Cait Sith Doll and a Mog Cap.

So my question is: are they still valid?

I was given these codes by a store that was going to throw them away, but I thought I'd ask around here and see if there's still some use for them before they're lost forever.

So if someone is willing to try it out, let me know (quote/pm) and I'll shoot you a code. Please let me know asap if it works or not! I'll add that the codes I have are for the European region.

EDIT: cultureculture gave it a try on a EU account on Mogstation and the code didn't work as it didn't even fit in the input field. So it looks like these won't work anymore :(. Too bad.
 
Yo! I'm not playing this game, but I do happen to have a bunch of unused pre-orders codes for ARR (pc release if I'm not mistaken/if it matters at all) that grant you a Cait Sith Doll and a Mog Cap.

So my question is: are they still valid?

I was given these codes by a store that was going to throw them away, but I thought I'd ask around here and see if there's still some use for them before they're lost forever.

So if someone is willing to try it out, let me know (quote/pm) and I'll shoot you a code. Please let me know asap if it works or not! I'll add that the codes I have are for the European region.

I'll give it a go!
 

LiQuid!

I proudly and openly admit to wishing death upon the mothers of people I don't like
Do bots make their way into dungeons via duty finder? Two times now on low level roulette I've gotten DPS classes in my party that act absolutely mental. Never attack the same target as others, run headfirst into combat without waiting for the tank, won't respond to chat, etc. Both times I've gone out of my way to let them get themselves killed to try and get a reaction out of them but they just respawn and bumble their way back to the party, often getting lost on the way.
 
Do bots make their way into dungeons via duty finder? Two times now on low level roulette I've gotten DPS classes in my party that act absolutely mental. Never attack the same target as others, run headfirst into combat without waiting for the tank, won't respond to chat, etc. Both times I've gone out of my way to let them get themselves killed to try and get a reaction out of them but they just respawn and bumble their way back to the party, often getting lost on the way.

Yes quite often actually. I get a lot of them in the low level dungeons and it is very annoying.
 

scy

Member
I think a general party parser would be a crap fest tho, all the kicks that will happen because people who do low DPS. DF/PF is a horrible community as it is.

It would be pretty awful for the attitude it would generate but, honestly, bad DPS should be treated the same way bad tanks and healers are. Unfortunately, bad DPS tend to not have an idea how bad their DPS is without parsers so I imagine a large amount of people just assume they're doing things correctly. Hopefully Golden Saucer has some sort of in-game way to practice rotations on some mini-game but not even sure how much that would help people.

...but you can't like put numerical timers on the icons...

There is an ACT plugin for this though so there's that at least.
 

Alrus

Member
Didn't Yoshi-P say he disliked parsers in general and didn't like people using them? I doubt we'll ever get a general party parser anytime soon.
 

scy

Member
Yeah, we'll most likely never get a party parser of any kind. But what we do need is some kind of legitimate in-game way for individuals to tweak their DPS. There are far too many DPS doing like 40-50% the damage their gear can do and there's nothing really in-game that shows them that they're doing poorly short of "well, we didn't beat it in time." They do need something to help them tweak their performance somehow.
 
Do bots make their way into dungeons via duty finder? Two times now on low level roulette I've gotten DPS classes in my party that act absolutely mental. Never attack the same target as others, run headfirst into combat without waiting for the tank, won't respond to chat, etc. Both times I've gone out of my way to let them get themselves killed to try and get a reaction out of them but they just respawn and bumble their way back to the party, often getting lost on the way.

Those aren't necessarily bots, it could easily be new people on PS4 with no keyboard.

If you're new to MMOs and don't understand the trinity/enmity it would be the obvious way to play.
 

Frumix

Suffering From Success
Yoshida didn't say he disliked parsers, he said they didn't want people to discriminate based on DPS - like there was that summoner on reddit who told touching stories of how he thinks SE sets DF item levels too low and how he tries to kick everyone who's too low on gear in his opinion, from dungeons no less. This kind of discrimination.

But then of course it doesn't make sense when put next to the fact that there are in fact DPS mechanics that players are expected to meet, and quite strictly too. I mean, you can have one or the other but not both!
 

Tiops

Member
Most of the time that I find those players that look like bots they're actually brazilian players that have no idea how to play and doesn't speak english.

Once I saw a THM using Blizzard 2 all the time because it caused Blind and enemies would miss more.
 

iammeiam

Member
I'm not convinced that there's a huge collective of players performing at half their potential that would take advantage of an in-game parsing system. A lot of people won't care until the actual content makes them, and the only content that has real measurable DPS checks is, like, final coil.

I do like the idea of something like Hard Mode and EX class/job quests that would stress performance of your specific class's mechanics. Have it reward, I don't know, dyeable Allagan and HA gear or something. Something with level sync, done solo, to entice players who aren't interested in progression to get semi-competent.

Reducing things to just raw DPS doesn't seem like it'll make much impact on single target Wide Volley bards.
 

Frumix

Suffering From Success
I'm not convinced that there's a huge collective of players performing at half their potential that would take advantage of an in-game parsing system. A lot of people won't care until the actual content makes them, and the only content that has real measurable DPS checks is, like, final coil.

Ramuh EX woes still ring fresh. And I imagine Odin is gonna slice some butts.
 

scy

Member
I'm not convinced that there's a huge collective of players performing at half their potential that would take advantage of an in-game parsing system. A lot of people won't care until the actual content makes them, and the only content that has real measurable DPS checks is, like, final coil.

While I agree that most those who don't care will still not care, it would be nice for those who DO care to have something in-game for it and not having to rely on someone else to parse them.
 
I think it would be nice to have one in game, but would prefer if it was only for the player using it. Being able to parse everyone in the game seems like it would just open the door for abuse of DPS on top of the other roles.
 

Taruranto

Member
xeinNnY.jpg

wat
 

Ken

Member
Hey Black Mages,

For jumps and add phases where boss is immune, do you apply Thunder (on boss' return or add) before going into F3 first or just go for F3 and delay Thunder till after the first round of fire.

And I guess for adds phase what to do with "long" add phases like T11 or "short" ones like T13 where adds might not stay alive long enough for Thunder to matter?
 

chrono01

Member
Hey Black Mages,

For jumps and add phases where boss is immune, do you apply Thunder (on boss' return or add) before going into F3 first or just go for F3 and delay Thunder till after the first round of fire.
I generally always start Thunder, unless I'm in the middle of a Fire I rotation [such as during the add phase on Turn 10] in which case I'll finish it before returning to Umbral Ice and casting Thunder.
 

scy

Member
And I guess for adds phase what to do with "long" add phases like T11 or "short" ones like T13 where adds might not stay alive long enough for Thunder to matter?

I can't answer this with experience as a BLM but, in general, it's think of how many ticks they'll actually be there for. Thunder is 30 potency + 35/tick with 6 total ticks. So if it's around for all of it, that's 240 potency for that 1GCD; 4 is the minimum I think to match the base potency of Blizzard/Fire 1 (170) so you pretty much need the full duration for it to be better I think.
 

Sorian

Banned
Hey Black Mages,

For jumps and add phases where boss is immune, do you apply Thunder (on boss' return or add) before going into F3 first or just go for F3 and delay Thunder till after the first round of fire.

And I guess for adds phase what to do with "long" add phases like T11 or "short" ones like T13 where adds might not stay alive long enough for Thunder to matter?

If I'm in ice stance waiting for mana, then I'll throw thunder I on anything that'll at least be alive for half the duration. Even at a small DPS loss on thunder instead of blizz I/scathe, it's worth it for the possible proc that you can then use on the next add/boss.
 

BadRNG

Member
Maybe SE should publish some good rotation guides for people.
Can't see this ever happening. They don't generally give guides or comment on gameplay at all unless it's a balance/bug issue.

I think it would be nice to have one in game, but would prefer if it was only for the player using it. Being able to parse everyone in the game seems like it would just open the door for abuse of DPS on top of the other roles.
Might not be super popular opinion, but if your dps is bad, why shouldn't you get called out just like bad tank/healer does? I'm not condoning harassment but there are some truly bad players out there, and if no one says anything, how are they supposed to know? I've met so many bad tanks who just were just lacking the knowledge, and after being given tips, they improve (and are often thankful for it).

Pretty much anything can be used for harassment, from gear level to mechanics to freakin trade windows. Yet people accept all those things because they have actual benefits too, so why must the line stop at dps meters, they are even more useful than stuff like ilevel.

I'm not convinced that there's a huge collective of players performing at half their potential that would take advantage of an in-game parsing system. A lot of people won't care until the actual content makes them, and the only content that has real measurable DPS checks is, like, final coil.
It's not always about not caring though, it's about not knowing they are doing things wrong in the first place. Sure there are some hopelessly stubborn players out there, but most players want to be good at whatever they do. The THM mentioned above THINKS he's doing good and helping the group, but there's no ingame feedback about this and if players are too afraid to say anything because of hurt feelings how the hell are they ever supposed to learn?

If you got two equal geared dps and one is massively underperforming compared to another in a dps meter, and that player sees that, more often than not they will want to know why. It's really odd to me people think all bad players somehow choose to be bad.
 
When I saw a bard every 5 dungeons while I was working on my relic, who thought it was a good idea to aoe bosses or even single trash mobs, it's not just them choosing to be bad. There is literally nothing in this game that tells dps wtf they should be doing and think that what they do is fine as long as the boss dies, even if the other people are clearly carrying them.

Rotation guides don't help with this since the majority of players in mmos don't even care to do any research whatsoever and just want to have fun. They don't care if they're holding the group down, nor do they care to get better when someone else criticizes them, none of that is fun to them when the way they play has lead them to where they are. An ingame parser wouldn't help either without showing what other players are doing, they wouldn't know how to read it if it was just themselves and they wouldn't have anyone to compare to when it came to getting better.

I shouldn't be seeing full weathered/ilvl 90 relic people in dungeons so much, who have no idea what they're doing. How did they even get full weathered without having a clue? They clearly didn't run ST since nothing is upgraded and you have to do 6-7k seals worth of hunts to get the set from there. But without making it clearly obvious to them and Square going full handhold, nothing will change these people unless something like a parser was easily available(without fear of a ban) and it showed them what others were doing so they could have something to work off of to get better.
 

scy

Member
If I'm in ice stance waiting for mana, then I'll throw thunder I on anything that'll at least be alive for half the duration. Even at a small DPS loss on thunder instead of blizz I/scathe, it's worth it for the possible proc that you can then use on the next add/boss.

Thundercloud procs that I didn't know how to model the return from it so I just omitted it :x

Might not be super popular opinion, but if your dps is bad, why shouldn't you get called out just like bad tank/healer does? I'm not condoning harassment but there are some truly bad players out there, and if no one says anything, how are they supposed to know? I've met so many bad tanks who just were just lacking the knowledge, and after being given tips, they improve (and are often thankful for it).

Yeah. There's a difference between "That DPS is low and can be better" and "Time to shame the DPS." Honestly, for all the complaints about lol pug Tanks/Healers, DPS is hands down the absolute worst role I see in random DF Primals/Raid stuff. They have a lot less obvious feedback for underperforming compared to Tanks (lost aggro, taking tons of damage) and Healers (tank/party died).
 

Sorian

Banned
Thundercloud procs that I didn't know how to model the return from it so I just omitted it :x

I'm terrible at the math side of things so I'll use the unpopular "feeling" here but the difference between a thunder I cast and blizzard I cast is big enough to cause a few DPS difference but the chance at getting a free cast that is effectively more potent than Fire III would probably make up for that in the long run.
 

Kadmus

Neo Member
Just wanted to get on here and express my thanks!

I was having a horrible time with DF getting shiva done, but then you guys helped me and not only got me the clear, but cleared it again 4 more times for some equipment even though I did not get my ice spear,i could not have been happier. Thanks GAF.


Ramuh EX woes still ring fresh. And I imagine Odin is gonna slice some butts.

Has odin been officially announced? I thought that was was a one time special event for fan fest.
 

iammeiam

Member
It's not always about not caring though, it's about not knowing they are doing things wrong in the first place. Sure there are some hopelessly stubborn players out there, but most players want to be good at whatever they do. The THM mentioned above THINKS he's doing good and helping the group, but there's no ingame feedback about this and if players are too afraid to say anything because of hurt feelings how the hell are they ever supposed to learn?

The above THM isn't going to realize blind and bind aren't the same from a DPS meter, either, and that's part of why I'd lean towards a solution to pointing out individual shortcomings that relies more on actual application of skills on solo content than just an in-game parser and calling it good. If they go the self-parse-only route, it's only going to matter to the people who take the initiative to use it and go look up what they should be doing since without the latter number the former is useless. The people who'd benefit most from self parse are the ones who probably already have half a clue. I can't see them going group parse because people flat wouldn't handle it well and would call out anyone not meeting their own personal arbitrary measure of success.

If you got two equal geared dps and one is massively underperforming compared to another in a dps meter, and that player sees that, more often than not they will want to know why. It's really odd to me people think all bad players somehow choose to be bad.

I think the primary difference is that I don't see people who don't care as actively choosing to be bad, so much as just content doing what they need to do to play the parts of the game they do (which is roughly where I fall anyway--I mostly care that I'm not underperfoming to an extent that I'm wrecking the group but I fully expect to be outparsed by similarly geared people.) Most content that's released is ridiculously lax on DPS requirements; most dungeons seem specifically tuned for people who will be pushing really, really. Low numbers. Patching in a self parser (which I'm not opposed to if it's coming across that way, I just don't see it having the impact some do) isn't going to suddenly motivate them to look up their priorities or rotations or stat weights without some accompanying thing indicating that the numbers they're posting are an actual problem.

I dunno, I tend to think player feedback would be nice but that just patching parse in would really only address a specific subset of the playerbase.
 
Has odin been officially announced? I thought that was was a one time special event for fan fest.

We're getting Odin extreme(and I think hard) in 2.5. All they really said is that he will be harder than he was at fanfest and that he was coming "soon" after the Japanese fanfest, which we found out soon wasn't until the patch.
 

Kadmus

Neo Member
We're getting Odin extreme(and I think hard) in 2.5. All they really said is that he will be harder than he was at fanfest and that he was coming "soon" after the Japanese fanfest, which we found out soon wasn't until the patch.

This makes me happy.... a shame that Diablos, Fenrir and Siren are not primals too. Still glad they are in the game though.
 

scy

Member
If they go the self-parse-only route, it's only going to matter to the people who take the initiative to use it and go look up what they should be doing since without the latter number the former is useless.

This is why I proposed it as a Gold Saucer mini-game. They need a frame of reference for the numbers to do anything. Just knowing "oh man, I do 250 DPS!" means nothing if they don't know that it can be 500+ in the same gear.

It needs some kind of feedback loop involved, not just a number told to them.
 

BadRNG

Member
The above THM isn't going to realize blind and bind aren't the same from a DPS meter, either, and that's part of why I'd lean towards a solution to pointing out individual shortcomings that relies more on actual application of skills on solo content than just an in-game parser and calling it good. If they go the self-parse-only route, it's only going to matter to the people who take the initiative to use it and go look up what they should be doing since without the latter number the former is useless. The people who'd benefit most from self parse are the ones who probably already have half a clue. I can't see them going group parse because people flat wouldn't handle it well and would call out anyone not meeting their own personal arbitrary measure of success.

I think the primary difference is that I don't see people who don't care as actively choosing to be bad, so much as just content doing what they need to do to play the parts of the game they do (which is roughly where I fall anyway--I mostly care that I'm not underperfoming to an extent that I'm wrecking the group but I fully expect to be outparsed by similarly geared people.) Most content that's released is ridiculously lax on DPS requirements; most dungeons seem specifically tuned for people who will be pushing really, really. Low numbers. Patching in a self parser (which I'm not opposed to if it's coming across that way, I just don't see it having the impact some do) isn't going to suddenly motivate them to look up their priorities or rotations or stat weights without some accompanying thing indicating that the numbers they're posting are an actual problem.

I dunno, I tend to think player feedback would be nice but that just patching parse in would really only address a specific subset of the playerbase.
Can't it be both? Outside of obvious situations, there is not a great in-game way of telling where a person's shortcomings are. And with the current taboo of dps meters, there's no ground to even approach there, as even if you see where the problem is in someone's rotation you can't point out how this is affecting them without risk of being reported. I'm not saying a parse would solve all problems but it can go a long way to giving people in-game feedback of how they are doing. People call out others all the time as is, I really don't see the issue here, get a new group/blacklist people who deserve it and move on.

People actively choosing to be bad are the ones that, when confronted with any aspect of their play not being up to par, will go into turtle mode and refuse any advice/lash out. Basically people who can't take criticism and take a "I'll do what I want!" attitude to the game. That's not the same as people not caring, I agree. But I think you are underestimating how much of a stimuli dps meter can provide as visual feedback.

I don't understand how you can expect player feedback if there is no way to approach players performing badly to begin with, unless you are already running a parser or like studying their rotation as they do it, you can't really tell. And why would they believe anything you say without numbers, proof, that you are saying is correct. I see zero issue with group parsers, but even single ones can open avenues to improvement. Look at how many threads you get on reddit with new players asking what dps numbers they should be hitting at X or Y. You don't think you'll get that stuff in-game? That people will wonder where they stand against others?
 

ponpo

( ≖‿≖)
This is why I proposed it as a Gold Saucer mini-game. They need a frame of reference for the numbers to do anything. Just knowing "oh man, I do 250 DPS!" means nothing if they don't know that it can be 500+ in the same gear.

It needs some kind of feedback loop involved, not just a number told to them.

DPS numbers givin by that gold saucer punching game? Good idea. As long as you can reach the rear (._. )

I feel like my DPS is poo as monk because of how many positionals I miss. It's half me still getting used to the crossbar layout and half being afraid to actually go to the flank in some bosses while everyone is gathered at the rear, but still a fairly large DPS loss sometimes.

Also beat Shiva and Ramuh EX last night. Duty Finder god emperor who needs FCs.
 
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