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Final Fantasy XIV |OT6| Casino Royale

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Wilsongt

Member
The boring quest parts are just Final Fantasy in general. No substance quests fetch quests until you get into something meaty.

Elf's crown in 1, lots of parts of 3, admantite in 5, honeybee inn in 7, etc.
 
Is there a rough formula for estimating how much higher a persons dps will increase just equating for that main attack value bump? Like the 2 points from 110 to 115 or 125 to 130?

Like 1 point of attack is eqaul to rough 10 intelligence/strength/etc (which if the rotation is optimal) is around 20 dps per second. Something like that?

stat weights are determined but vary between classes and ilvl, http://www.reddit.com/r/ffxiv/comments/2q2tch/job_statweight_updates/. Increase in weapon damage can be attributed to a 20 dps increase, but I don't know exactly how much dps you should be getting out of a increase in stats
 

Shamdeo

Member
Despite FFXIV being one of, if not THE, largest source of continued revenue Square Enix has right now, it never feels like it's getting a sufficient allocation of funds. I mean, what with features and such constantly having to be delayed, Yoshida talking about how they couldn't do X in Y amount of time with their current development team, etc etc.

The current content budget and schedule for ARR patches likely has little or nothing to do with "funding" as it was drawn up in period before they could pin down anything reliable revenue-wise.
 

WolvenOne

Member
The current content budget and schedule for ARR patches likely has little or nothing to do with "funding" as it was drawn up in period before they could pin down anything reliable revenue-wise.

I do realize that. Hopefully we'll see the success of the game reflected in the expansion.

Still, it is sometimes a bit disappointing that they can't justify getting x or y features to us a bit sooner sometimes. Understandable, sure, but still.
 

chrono01

Member
As BLM master race, I am now accepting all pieces of gear.
I hear you like butt wings and dunce caps.
iNhsCl0n18B2A.gif


[I actually don't mind the butt wings, they're kind of growing on me. That hat, though...]
 

rubius01

Member
Angary you are my hero. If you already wasn't EBing Qhon and I wasn't already Eb'd I would ask you so we could go die multiple times on a floor somewhere.
 
i want to see dps statistics after every dungeon run/raid. make it appear after the run is over or as soon as people leave.

the game should give you feedback how well you do.
 

iammeiam

Member
Angary you are my hero. If you already wasn't EBing Qhon and I wasn't already Eb'd I would ask you so we could go die multiple times on a floor somewhere.

<3

Trade secret: The true path to never getting shit for parsing pathetically low is to just die so often it's impossible for anyone to get an accurate read on your numbers.
 
Waste Not and Waste Not II are only good for situations where you're not going to be using a Tricks of the Trade on a Good, such as macros. Once you start using Waste Not stacks on ToT, the CP/Durability ratio sucks. I don't have either of those two skills as cross-class.

I disagree completely. For once you can use ToT on macros pretty easily, however I never use macros. I get huge lag spikes sometimes and I always rather be in control of what I'm doing. Even on guaranteed stuff, since you can speed it up if you get an excellent proc for example.

For 40 dur items WN is pretty much required IMO. It was made for that since it fits perfectly. That + Manipulation and you're golden.

For 4 star stuff, it's the best way to reliably get 12 touches IMO. You need 1 ToT, 2 if you want SH on Byregot. Otherwise you have to roll the dice and hope for I don't know how many ToTs. Also the good procs aren't wasted, since you're getting 1.5 the quality, which adds up.

Also I don't know what you're talking about regarding the CP / Durability ratio. WN2 has the best CP ratio per step gained in the game at 24.5, if you only use it once (and you should only use any WN once in any rotation of course). MMII which is the second best costs 26.6 per step gained.

WN has a better CP ratio than Manipulation at 28 vs 29.3 so again that's wrong. The only major problem with it is not being able to use ToT, but if you've already hit your target before you use it, it's not a problem.
 

WolvenOne

Member
You need to keep Spineshatter and Dragonfire Dive on cooldown in order to shortened distance time. The mobs can be dpsed right near the head and tail, shouldn't cause much downtime at all.

It's less downtime for me, and more the frequent interruption of my single target rotation. Case in point, putting all my dots on one add, for it to die before I could complete a heavy thrust rotation. Honestly in situations like that it's probably a waste to apply the dot rotation, but it's habit by now.

Nothing I can't fix, just need to build good habits.
 
<3

Trade secret: The true path to never getting shit for parsing pathetically low is to just die so often it's impossible for anyone to get an accurate read on your numbers.

Gonna start calling you out on those intentional dives and just keep on rezzing you if I can
 

yaffi

Member
NOTHING can be as bad as the Titan quest line. That one was absolute shit. "oh no! titan is being summoned! Here, go appease the pimplafell and go see all of these other unimportant people first."

at least garuda's part had a point.

Well, looking at Titans arena he couldn't really go anywhere, could he? So why hurry?
 

scy

Member
I disagree completely. For once you can use ToT on macros pretty easily, however I never use macros. I get huge lag spikes sometimes and I always rather be in control of what I'm doing. Even on guaranteed stuff, since you can speed it up if you get an excellent proc for example.

How do you use ToT on a macro short of bloating the macro with it after every line?

Also I don't know what you're talking about regarding the CP / Durability ratio. WN2 has the best CP ratio per step gained in the game at 24.5, if you only use it once (and you should only use any WN once in any rotation of course). MMII which is the second best costs 26.6 per step gained.

This only applies if you use a Durability costing step every turn of the buff which is super unlikely given normal rotations.
 

Shamdeo

Member
I do realize that. Hopefully we'll see the success of the game reflected in the expansion.

Well, if you realized it, I don't understand why you made a point of the current content schedule being influenced by "funding". I think you were trying to say this:

Still, it is sometimes a bit disappointing that they can't justify getting x or y features to us a bit sooner sometimes. Understandable, sure, but still.

Whether or not you're personally disappointed with the pace I can't dispute.

However, content patches have been moving at a steady clip with a respectable amount of content (2.5 coming earlier than expected if it's not delayed) and they've built a certain expectation for what comes in them and intermediary "QoL" patches.

They've done a reasonable job so far of not hyping up features that are distant, aside from getting the PR ball rolling on Heavensward -- which they kinda need to do anyway.
 

WolvenOne

Member
Personally, the only real sizable disappointment of mine as of late, has been that there has only been a single new Extreme Primal in the last two patches. After getting three in 2.1 and two in 2.2, one per major patch was a step down. Even that wasnt, TOO big a deal.

Again, that's understandable, but that's the content I get the most milage out of. Aside from that it's only been subtle disappointments, like housing taking so long, or eternal bonding getting pushed back. Would've been nice to get em sooner, but whatever.
 

Wilsongt

Member
Personally, the only real sizable disappointment of mine as of late, has been that there has only been a single new Extreme Primal in the last two patches. After getting three in 2.1 and two in 2.2, one per major patch was a step down. Even that wasnt, TOO big a deal.

Again, that's understandable, but that's the content I get the most milage out of. Aside from that it's only been subtle disappointments, like housing taking so long, or eternal bonding getting pushed back. Would've been nice to get em sooner, but whatever.

Not that many primals left, honestly. Omega, Ultima, and Odin. Maybe three extremes?
 

Shamdeo

Member
Personally, the only real sizable disappointment of mine as of late, has been that there has only been a single new Extreme Primal in the last two patches. After getting three in 2.1 and two in 2.2, one per major patch was a step down. Even that wasnt, TOO big a deal.

Kinda wondering how they'll position the new primals in Heavensward -- like are we gonna get two or three up front or one per patch, etc.
 

Talaysen

Member
How do you use ToT on a macro short of bloating the macro with it after every line?

The macros I've used put ToT in only specific locations where it won't mess up your rotation. For example, if you're doing Steady Hand II + 5 touches, using ToT in there would make the later touches unbuffed. So in practice you add it in only around 5 places or so.

As for Waste Not, I don't use it either for the reasons people cited above. It's only efficient if you're not doing ToT or having to refresh Steady Hand II / Comfort Zone. Also the rotation I use doesn't have Piece by Piece so I cut that out. I think it's very important to have Rumination as a failsafe so I think it's worthwhile to forgo one of those skills to fit it in. I also have Innovation, which generally lets me get 85%+ with only a 10 stack Inner Quiet if I don't manage to get up to 11.
 

Ravidrath

Member
Kinda wondering how they'll position the new primals in Heavensward -- like are we gonna get two or three up front or one per patch, etc.

I'd imagine we're going to get a "complete" story like we did with the launch XIV, and then more bridge stuff afterwards.

Consistent with that, I wouldn't be surprised if there were 3 primals that were central to the story, and then they trickled out the Extremes and new primals with subsequent updates.
 

WolvenOne

Member
Kinda wondering how they'll position the new primals in Heavensward -- like are we gonna get two or three up front or one per patch, etc.

Yeah, personally I'd like to see Savage mode primals, if only because it'd be a relatively easy way for them to guarantee more than one new Primal fight per major patch.

But that may not be necessary. They were talking about hiring for a new battle design team back at the Las Vegas fan fest. If true maybe that means they won't need to recycle content.
 

Jayhawk

Member
Also the good procs aren't wasted, since you're getting 1.5 the quality, which adds up.

Other people have addressed the issues with the rest of your post. Four-star crafts are still highly dependent on having a Good or Excellent for the Byregot's step, so having all those goods add up amounts to little in the end.

And I can HQ 40 durability, 1 or 2 star items all the time with macros that do not use WN. So no, it's not required.
 

scy

Member
The macros I've used put ToT in only specific locations where it won't mess up your rotation. For example, if you're doing Steady Hand II + 5 touches, using ToT in there would make the later touches unbuffed. So in practice you add it in only around 5 places or so.

Oh, as a "just in case it procs here" case. I was thinking of finding a way to macro in ToT procs as they came up which is basically not possible.
 

Trojita

Rapid Response Threadmaker
It's less downtime for me, and more the frequent interruption of my single target rotation. Case in point, putting all my dots on one add, for it to die before I could complete a heavy thrust rotation. Honestly in situations like that it's probably a waste to apply the dot rotation, but it's habit by now.

Nothing I can't fix, just need to build good habits.

If 2 counts of chaos thrust go off it is a dps gain.

What is the heavy thrust rotation? Do you mean Full Thrust?
 

IvorB

Member
The pollen is released at the start of the cast and it explodes at the end of the cast.

Oh right. I've only done it twice but I can't say I've ever noticed that initial release so probably better I just stick to watching the cast bar.
 
This doesn't sound hopeful about the 20th Jan launch for 2.5 (then again, he kinda ignores the date part and only denies that it was announced at the fanfest)
https://twitter.com/mattalos/status/554738012471324672

All that honestly says is that the community team didn't watch the New Years stream since they didn't have to translate it, wouldn't surprise me if that was the case. It's still safe to assume that the patch will be in a week considering they have 3 days next week that could have maintenance, each of them is set to be a full 24hrs, which has always been how long a major patch takes.
 
The macros I've used put ToT in only specific locations where it won't mess up your rotation. For example, if you're doing Steady Hand II + 5 touches, using ToT in there would make the later touches unbuffed. So in practice you add it in only around 5 places or so.

As for Waste Not, I don't use it either for the reasons people cited above. It's only efficient if you're not doing ToT or having to refresh Steady Hand II / Comfort Zone. Also the rotation I use doesn't have Piece by Piece so I cut that out. I think it's very important to have Rumination as a failsafe so I think it's worthwhile to forgo one of those skills to fit it in. I also have Innovation, which generally lets me get 85%+ with only a 10 stack Inner Quiet if I don't manage to get up to 11.

Exactly, which is why I use it after MM2 when I'm not gonna refresh CZ again and for WN2 you use SH2 before, when it runs out you cast it again and it fits perfectly. You get the whole 4 steps. Again the only concern is not getting ToTs, but by the time you use it you should have your ToTs taken care of or you need to either Reclaim or use something else.
This only applies if you use a Durability costing step every turn of the buff which is super unlikely given normal rotations.

I obviously don't know the rotations you're using, but every rotation I've ever used with WN or WN2 does indeed take advantage of every durability step and so does every rotation I've ever seen online. I mean otherwise it wouldn't be worth using.

Other people have addressed the issues with the rest of your post. Four-star crafts are still highly dependent on having a Good or Excellent for the Byregot's step, so having all those goods add up amounts to little in the end.

And I can HQ 40 durability, 1 or 2 star items all the time with macros that do not use WN. So no, it's not required.

I disagree once again. For the supra turn in books I agree 100%. If you can't land byregot on a good you're toast, however for normal 3 and 4 star it's not nearly as important, since you'll be starting with some HQ items at least.

Last night I was making my CRP off hand, which starts at about 600 quality. I easily got 100% with 3 steps to spare on a normal byregot (I'd already calculated I had more than enough quality, simulators aren't completely useless), because I was already comfortably at 11 inner quiet and had around 3500 quality. Continuing with the craft would have been risky since my SH2 was at 2 and I didn't have enough CP to cast another and great strides and byregot (would have had to rely on a ToT proc), so byregots would have been 90%. It was nice that I got so many touches early (and the good touches did add up). My BSM doesn't even have a supra or melded artisan off hand.

As for 1 or 2 star 4o dur craft, with a 4 star crafter maybe WN is not required, but I would argue that for a 1 star or 2 star crafter (and I still have some of those) if it's not absolutely necessary, it will make life a lot easier.

At the end of the day, no one has the full truth here. There's no guaranteed rotations for 3 and 4 star crafts so we're all experimenting. Some stuff works better than other. Like someone above said they don't use PbP for 4 star rotations, that sounds wrong and for the supra turn ins it's definitely wrong, but hey whatever floats your boat.

I'm probably not the best crafter around, but I do put some thought into the rotations I'm doing. Of anything I've seen online I haven't seen anything that comes close to the success rate I have with my rotation (on most 3 and 4 star with over 1000 quality to start I would get at least around 90% quality over 85% of the time), which works all right for me, but if I find something better I'll change it in no time.
 

scy

Member
I obviously don't know the rotations you're using, but every rotation I've ever used with WN or WN2 does indeed take advantage of every durability step and so does every rotation I've ever seen online. I mean otherwise it wouldn't be worth using.

Waste Not 1, sure, but Waste Not 2 isn't really the case because you're looking for ToT procs or buff limited. Missing one hit means you should've just used WN instead anyway and missing two hits means it was worse than WN.
 
So yeah I've been looking up the 2.5 content and yeah I'm definitely getting back in. When I get paid this Friday I'm a drop a 6 month sub. I'm excited all over again.
 

Jayhawk

Member
I disagree once again. For the supra turn in books I agree 100%. If you can't land byregot on a good you're toast, however for normal 3 and 4 star it's not nearly as important, since you'll be starting with some HQ items at least.

This whole debate arose from deciding what skill to drop in favor of Rumination for four-star crafting. If you're okay with using a Byregot's on a Normal and possibly not landing at <100% quality, then go ahead and keep Waste Not. If you'd rather Reclaim or lose materials than get stuck with a NQ, have that Rumination cross-classed.
 

scy

Member
All I've learned from this page is that we need a crafting training hall alongside the dps one.

At the same time, it's a strict numbers thing so there isn't really much room for debate outside of a few random chance based skills used instead. So maybe my understanding of the math involved is wrong.

I'm confused, wasn't the 2.5 date confirmed to be Jan 20th?

Well, we haven't heard anything NA side about the date but that's currently the accepted date from the New Year's thing.
 

WolvenOne

Member
If 2 counts of chaos thrust go off it is a dps gain.

What is the heavy thrust rotation? Do you mean Full Thrust?

Full Thrust, sorry. And I'm just using last nights Levi run as an example. The first phase of Levi lasted a whole eight seconds, adds were going down faster then I could do full rotations.
 

Talaysen

Member
At the end of the day, no one has the full truth here. There's no guaranteed rotations for 3 and 4 star crafts so we're all experimenting. Some stuff works better than other. Like someone above said they don't use PbP for 4 star rotations, that sounds wrong and for the supra turn ins it's definitely wrong, but hey whatever floats your boat.

I'm probably not the best crafter around, but I do put some thought into the rotations I'm doing. Of anything I've seen online I haven't seen anything that comes close to the success rate I have with my rotation (on most 3 and 4 star with over 1000 quality to start I would get at least around 90% quality over 85% of the time), which works all right for me, but if I find something better I'll change it in no time.

I most certainly did use PbP for the supra turn-ins. I just don't use it on normal four stars.
 
At the end of the day, no one has the full truth here. There's no guaranteed rotations for 3 and 4 star crafts so we're all experimenting. Some stuff works better than other. Like someone above said they don't use PbP for 4 star rotations, that sounds wrong and for the supra turn ins it's definitely wrong, but hey whatever floats your boat.

I'm probably not the best crafter around, but I do put some thought into the rotations I'm doing. Of anything I've seen online I haven't seen anything that comes close to the success rate I have with my rotation (on most 3 and 4 star with over 1000 quality to start I would get at least around 90% quality over 85% of the time), which works all right for me, but if I find something better I'll change it in no time.

I actually agree with your sentiment that there is no true "right" way to craft, and its whatever you are comfortable with. I personally have never used the rumination-hasty touch spam method to craft a 3 or 4 star item; its cool that it works for others or that people argue the math behind it, but at the same time I feel like I've got a good grasp of what works for me crafting and I'm just not a fan of the method.
 

BadRNG

Member
100+ pages. We'll have a new thread in time for a new patch. =D
Maybe time for a new OP?

Anyone can help to translate this?
Is there a specific spot you are curious about, a huge chunk of it is just explaining mechanics, which you can find in dozens of English guides. Most of the images are pretty self explanatory as well if you have that basic knowledge of the fight.
 
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