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Final Fantasy XIV |OT6| Casino Royale

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It's the community consensus, and there some decent logic behind it. (Mainly that it requires less skill to do the task competently.)

You are right that over the course of a fight, Warrior can mitigate more if they know all the timings and such. However, most players value ease of learning over theoretical max potential.

pls dont
 

QisTopTier

XisBannedTier
It's the community consensus, and there some decent logic behind it. (Mainly that it requires less skill to do the task competently.)

You are right that over the course of a fight, Warrior can mitigate more if they know all the timings and such. However, most players value ease of learning over theoretical max potential.

People loving scholars say this is false
 

Isaccard

Member
It's the community consensus, and there some decent logic behind it. (Mainly that it requires less skill to do the task competently.)

You are right that over the course of a fight, Warrior can mitigate more if they know all the timings and such. However, most players value ease of learning over theoretical max potential.

Can you elaborate more on this?

(seriously)
 

Korten

Banned
Did Behemoth for the first time.

fHlb.jpg


Couldn't figure out how to remove the UI so I just took this screenshot. :D

I was getting near single digits fps on my ps4 during this....
 

studyguy

Member
I had the strangest thing happen in T10 last week btw
The charge marker bounced between the tank and a DPS.
Didn't stop either and it looked like it started on the tank so it's like what the shit... wild stuff. It was on the DPS but we were like well let's see what happens.

Also yeah fighting Behemoth is like fighting nothing at all.
 

BadRNG

Member
Did Behemoth for the first time.

Couldn't figure out how to remove the UI so I just took this screenshot. :D

I was getting near single digits fps on my ps4 during this....
Can't see enemy in pic, yup, definitely Behemoth.

As for hiding UI, for controller it's L1 + select/option.
 

Korezo

Member
How many leves you have to do to get the leve you need to pop? This game just loves to waste your time and make even the simple stuff a grind...
 

studyguy

Member
How many leves you have to do to get the leve you need to pop? This game just loves to waste your time and make even the simple stuff a grind...

Usually only takes one, maybe two max for me if it isn't there.
Unless of course you're a dummy and went to a normal levemate npc when it was a GC one like I did. 4 quests and nothing? What giv... oh.
 

kiryogi

Banned
How many leves you have to do to get the leve you need to pop? This game just loves to waste your time and make even the simple stuff a grind...

It's a rotation. Do one leve anywhere, check back at the levemete but don't turn it in yet to see if it popped up. I was able to manipulate the system for my final books since I only had 3-6 leves left at the time.
 
I guess over the next few days I'll look over what to do in the 2.4 dungeons and stuff since that came out a few days before I stopped playing.
 

studyguy

Member
Eheheh, I have my 7 year anniversary lined up on the 19th, asked for the day off.
I should have asked for the next day off for the patch too. Oh well.
 

Korezo

Member
It's a rotation. Do one leve anywhere, check back at the levemete but don't turn it in yet to see if it popped up. I was able to manipulate the system for my final books since I only had 3-6 leves left at the time.

And if it doesn't pop I still have to do random leves or are they supposed to refresh.
 

WolvenOne

Member
Can you elaborate more on this?

(seriously)

Nope, BadRNG and I probably aren't going to agree on this, and I cannot discuss this subject without drawing him into it.

As such, I'm not going to keep the argument going by elaborating, even in the name of science or whatnot.
 

BadRNG

Member
Nope, BadRNG and I probably aren't going to agree on this, and I cannot discuss this subject without drawing him into it.

As such, I'm not going to keep the argument going by elaborating, even in the name of science or whatnot.
It's not really a subjective thing here, and while I'm open to any argument, you haven't really provided any. I'm not sure your usual arguments constitute science.

Like I'm sorry it sounds harsh but I just don't like spreading misinformation to new people.
 

ponpo

( ≖‿≖)
Most people don't know how to play WAR and PLD is pretty brain dead easy. This leads to the bad community thinking PLD is better.

Was kidding I just want more arguments (._. )

But on that topic, I would have assumed one is better at some things and the other better at other things. Are their pros and cons that unbalanced to make WAR objectively better in all scenarios?
 

WolvenOne

Member
It's not really a subjective thing here, and while I'm open to any argument, you haven't really provided any. I'm not sure your usual arguments constitute science.

Like I'm sorry it sounds harsh but I just don't like spreading misinformation to new people.

My logic here is simple, and well known. Warriors are a more dynamic class with a less passive playstyle than Paladins, but as such it's a bit easier to screw up as a Warrior, and we have slightly fewer options for recovery when we do screw up.

Warriors certainly are not at a major disadvantage, and again they can mitighte more during a fight if they are played well. Most groups however prefer Paladins as main tanks, for the reasons I stated above.

But ya know, whatever, I don't want to argue.
 

Sorian

Banned
Was kidding I just want more arguments (._. )

But on that topic, I would have assumed one is better at some things and the other better at other things. Are their pros and cons that unbalanced to make WAR objectively better in all scenarios?

I'm definitely not going to pretend to be the expert on this one but my analysis is that they are both pretty close in all aspects but a WAR playing the class to its full potential is slightly better than a PLD playing at its full potential. The issue that the community always sees is that the bottom level PLDs are miles ahead of the equally bad WARs.

When it comes down to it though, it's all just a preference. A PLD needs to play defensively and know what's coming and their healers need to be ready to save them after a hit. A WAR needs to play a little more offensively and which means those healers need to help defend a bit more.
 

Trojita

Rapid Response Threadmaker

I'm just joking.

GAF is super helpful and the biggest Free Company on the server. I don't know what server you came from, so I don't know what to compare it to. Ultros has been recently subject to lower amounts of Final Coil raiders which overall makes it harder to do Final Coil especially if you don't have a static.
 

IvorB

Member
I'm playing on a JP server at what I can only assume is some godless hour for them. It seems to take forever.

Ranged and melee dps queues for low level dungeon can go up to half an hour pretty easily as well.

Wow that sucks. I play ranged DPS and my queue times average about 10-15 mins for dungeons.

Trailer reaffirms my decision to skip all story cutscenes. That VA. Ugh.

Switch to Japanese VA and never look back. It was actually distressing for me to hear Milfilia's English VA again in the trailer.
 

iammeiam

Member
I'm just joking.

GAF is super helpful and the biggest Free Company on the server. I don't know what server you came from, so I don't know what to compare it to. Ultros has been recently subject to lower amounts of Final Coil raiders which overall makes it harder to do Final Coil especially if you don't have a static.

I don't know about that last bit, especially if you're in the FC. The last two turns, sure, but 10 and 11 get pugged with OK frequency and GAF's pretty consistently had something going Monday nights (although I have apparently gained weight recently and become too heavy to carry through 11, RIP.) Without knowing specifics of the server transferred from it's hard to make a definitive statement, but at least getting your feet wet in 10/11 isn't really tough for GAF orphans.
 

BadRNG

Member
My logic here is simple, and well known. Warriors are a more dynamic class with a less passive playstyle than Paladins, but as such it's a bit easier to screw up as a Warrior, and we have slightly fewer options for recovery when we do screw up.

Warriors certainly are not at a major disadvantage, and again they can mitighte more during a fight if they are played well. Most groups however prefer Paladins as main tanks, for the reasons I stated above.

But ya know, whatever, I don't want to argue.
What you are describing here is a skill ceiling/skill floor. I doubt anyone would disagree with that assessment. PLD has lower ceiling but higher floor, WAR has lower floor but higher ceiling. But that is a very very different thing from PLD actually being all around better. This very princple is why some groups will take a PLD over WAR, because they don't know if you are any good, so they play it safe.

But you never open with that sentiment. You always say "well PLD is better". Truth is, if you feel inadequate MTing as WAR, that is on you. That's not on the class. I feel bad for hounding you about this, but if someone is considers rolling either class and see your comments they may be dissuaded from going WAR because of your hang ups rather than the actual class. That's why I "can't help but get pulled in".
 

WolvenOne

Member
I would also argue that PLDs are slightly less dependent on healers, creating a situation where two players benefit from a higher floor on skill. That's mostly a personal experience argument however, I've seen far too many instances of seemingly capable healers failing to keep a Warrior alive, even if they're doing the mitigation properly. It'd be hard to believe that's all coincidence by this point.

And before you say that lower skill floors don't make x or y better, if x or y 3nd up working better for most groups, it's rather difficult not to categorize it as the better class, even if it ends up being an oversimplification.
 

BadRNG

Member
I would also argue that PLDs are slightly less dependent on healers, crating a situation where two players benefit from a higher floor on skill. That's mostly a personal experience argument however, I've seen far too many instances of seemingly capable healers failing to keep a Warrior alive, even if they're doing the mitigation properly. It'd be hard to believe that's all coincidence by this point.

And before you say that lower skill floors don't make x or y better, if x or y 3nd up working better for most groups, it's rather difficult not to categorize it as the better class, even if it ends up being an oversimplification.
How are they less dependent on healers? The only real example I can think of is in regards to how shields operate in regards to damage mitigation, but that is a real small factor. As for the healer thing, that's the same issue as your other argument.

You are equating skill to class design, both there and in your second paragraph. You cannot judge a class based on it's worst players, that makes no sense. A good bard could beat a really bad MNK, but are you really going to say it's the better dps class based on that? it makes no sense.
 

scy

Member
If anything, WAR is slightly less dependent with all the self Healing. But neither is relevant since it's not like you'll do anything without healers to begin with. Like, there's a fairly big reason why these groups that aim for the fastest clears do them with a WAR MT. It is a far better allocation of resources at that point.

And it's really not worth bringing up the bad players when talking about what a class can do. That's not part of the argument as it doesn't factor into how a class performs.
 
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