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Final Fantasy XIV |OT6| Casino Royale

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The amounts pretty much suck, however.

Then again, I'm spoiled from 2.3 Mythology so I'll reserve full judgment for 2.5 Soldiery.

That's definitely true, but at the same time, you also have to remember how many dungeons there are now and each of them gives 75sold the first time, on top of their rewards and then the primals which are either super faceroll or you can easily get carried on by light farmers(like titan), you can get a lot of sold very fast as a fresh player. Granted it's a one time thing for all those things, but it's basically enough to afford full jewelry+belt or so(maybe need to run LLDR/HLDR/Scenario DR), get your relic and that's like i70, enough to do ST, at which point you just ride the welfare i100/110 wave.

But I do think that's a problem, that dungeons are basically "tomes" and the drops are pointless. You know if they want to do that kind of stuff where you get non gear drops, they should instead drop minions and furniture and stuff. No one really cares about a petrified log or some emery, sure you can sell them for 5-10k but bleh. Minions though? That's kinda nice to have. Can probably sell it for the same price if it's not too common too, but it's also not completely worthless the first time it drops. No one ever thought "damn, some tawny latex, exactly what I wanted". Saves me 10k sure, but I can buy 50 on the market if I need them so that's really boring.

The gear being irrelevant is an issue with the ilvl as mentionned before, it should be closer to current content so it's an alternative to soldiery(or whatever uncapped tome at the time) and 24man raid drops. If someone wants to run 4man dungeons all day instead of running 24man raids all day, I don't really see why they shouldn't be getting the same loot. I mean, I could see it if the 24man required a premade or if it was harder, but ST isn't any harder than Snowcloak or Sastasha or whatever. In some ways it's a lot easier, since most of the time whatever you do has a minimal impact on success or failure of the raid. If they make the 24man raids that easy, then dungeons should drop the same stuff.

Not for now though, we're getting some new cool dungeons and people will be bored of them by next weekly reset.
 

scy

Member
That's definitely true, but at the same time, you also have to remember how many dungeons there are now and each of them gives 75sold the first time, on top of their rewards and then the primals which are either super faceroll or you can easily get carried on by light farmers(like titan), you can get a lot of sold very fast as a fresh player.

They don't all give 75. Many of them are 30-50 bonus Sold. The HM Primals are a nice bonus but the whole train will basically be most, not all, of your accessories.

And that's all I see the BLM's cast in dungeons

leading with the same Thunder as the UI3 phase one RIP

also two full rotations with no Firestarter procs or a Flare rotation while Swiftcast+Convert is up.

Worth noting I guess that those are instants so you wouldn't actually see the cast bar for them, though I think it's still fairly obvious to catch them going off.
 
And that's all I see the BLM's cast in dungeons

There's a ton of procs, so at least it's never a static rotation. There's also a bunch of tricks to get slightly better DPS, like converting on fire III back from ice III if it proced on last fire, flaring when mana thing is up or when you have a potion(if you want to use potions), using blizzard or not depending on when your mana tick is when you enter cold, switching to aoe rotation if there's enough mobs, using double lightning instead of lightning bliz if there's more than one mob that'll live long enough etc. It is a fairly simple class to understand but playing it well isn't quite that easy. Meanwhile paladin is really 1 2 3 with spirits within and circle of scorn weaved in, and the only actual active gameplay is timing the cooldown, which granted, requires prior knowledge of the fight and a good sense of timing. BLM has that too though, to minimize movement, since movement is death for BLM(well not quite, but almost).
 

Sorian

Banned
2-3-1-1-1-1-1-4-2-3-1-1-1-1-1 (my blm impression).

For reference, (if i can remember right), my rotation would be: 4-6-2-2-2-2-2-3-7-1-6-repeat from last 6. With a swiftcast-flare-convert-fire 1 at the end of a chain when available. For real though, the BLM actually has to move from and participate in most mechanics, the PLD doesn't.
 

Tabris

Member
For reference, (if i can remember right), my rotation would be: 4-6-2-2-2-2-2-3-7-1-6-repeat from last 6. With a swiftcast-flare-convert-fire 1 at the end of a chain when available. For real though, the BLM actually has to move from and participate in most mechanics, the PLD doesn't.

You're talking about raids / trials, not dungeons.
 
There was actually an interesting (no, seriously. SERIOUSLY) thread in the official forum about this. Because of the demands of dungeon design, how content is balanced, how to make sure players can still progress from being brand new to the game to catch up with endgame content, etc. there's a limit on how hard you can make all non-raid content.

New players are actually entering FFXIV all the time, I see people running around the server with the green leaf icon by their names denoting new player quite a bit and there has to be a way for new players to catch up with endgame. Running the 4-man dungeons and the 24-man instances are the primary method for catching up, whether they are new players, old players running a new alt, or just very casual and don't chase the cutting edge raid content. Less than 5% of WoW players actually raid and I wouldn't be surprised if that's the same case in FFXIV.

The other issue with trying to make "medium" difficulty content is that once your player base has memorized all the mechanics it's no different from "easy" difficulty content unless the mechanics punish you by killing the whole party and then it's "raid" difficulty content anyways. Balancing these kinds of games is not trivial and trying to make content which is neither "easy" nor "raid" difficulty is probably an exercise in futility because of how most MMO players end up playing the game.

i'm not asking for easy dungeons to be deleted. there should be normal content for veteran players as well. if you enjoy harder content but don't have time for a static there is nothing for you to enjoy. smaller challenging dungeons should exist for people aiming for higher level play. you want to make a difference in your group, and you want proper rewards. sure, these things need balance in design and reward, but that's what we pay for. it's not different from any other content in the game. they just don't want to design harder content for smaller groups currently, that's all.
 
It depends on a lot of factors. If we're talking going full out DPS mode, PLD would be above WAR due to Sword Oath scaling and both should probably be above healers. If you mean in actual normal content scenarios, PLD in Shield Oath will be the lowest damage but it's not like active DPS Healers are way above them unless they're allowed closer to 100% Cleric stance time or multiple mobs to Holy / multidot.

That's surprising to hear. I thought WAR would outpace PLD in a pure DPS race since they seem to have the "more damage lower durability" vibe.

Assuming big pulls where you can't just cycle target and gotta flash a decent amount, healers should definitely out-DPS the PLD.

I should have specified. I meant in a situation where you are just trying to do as much damage as possible for the class. I realize in a lot of situations you will not be doing pure DPS but keeping aggro on multiple mobs plus using Shield Oath if you are the MT.
 

Sorian

Banned
You're talking about raids / trials, not dungeons.

Off the top of my head, first boss in snowcloak will put large aoe circles under everyone except for the tank assuming the full party is alive. Always three circles, don't think I've ever seen one go under the tank.
 

Tabris

Member
I should have specified. I meant in a situation where you are just trying to do as much damage as possible for the class. I realize in a lot of situations you will not be doing pure DPS but keeping aggro on multiple mobs plus using Shield Oath if you are the MT.

Well the best SCH's can out-DPS the best PLD's who are MT only.

A SCH in my FC does 260+ DPS in T13 (through all phases).
 

chrono01

Member
My controller died at 25% mark on AV boss and I wasn't able to find charger to plug it in time until it was dead. Stayed on me :)
Yeah, sounds about right!

I believe it was a BSOD, thank you.

I should just go afk sometime and see how long I last. Character disappearing ruins it. :(
It would be an interesting experience.

I remember that one time we lasted minutes in T13 with you disconnected. That was amazing. That's probably the BSOD you're referring to.

Let us never forget.
 

scy

Member
That's surprising to hear. I thought WAR would outpace PLD in a pure DPS race since they seem to have the "more damage lower durability" vibe.

Sword Oath's bonus potency per swing just outpaces WAR's better potency on their rotation and buffs. I think if we talked strictly standalone (e.g., no Slashing debuff for PLD from WAR or NIN), it probably goes to WAR there.

If we're trying to optimize damage, WAR MT + PLD OT is better damage or just go PLD MT with Sword Oath + WAR OT.

Well the best SCH's can out-DPS the best PLD's who are MT only.

A SCH in my FC does 260+ DPS in T13 (through all phases).

It's worth noting that a good portion of this can be attributed to Zoo phase bloat since they're left to solo some adds or at least deal the bulk of damage on many.

And I think PLD can get close to 300 with minimal Sword Oath gimmicks in T13, though 250 may be the upper limit for current i90 STR accessories and Shield Oath MT.
 

Tabris

Member
Off the top of my head, first boss in snowcloak will put large aoe circles under everyone except for the tank assuming the full party is alive. Always three circles, don't think I've ever seen one go under the tank.

I totally agree on most raids, trials, & boss fights - the MT has it easy.

Yeah, but let's take the opposite. On everything else in a dungeon, the MT is doing a lot more than the DPS. All pulls a tank is constantly cycling targets and balancing MP use / rotation spread to enmity gain based on DPS balance & what they are targeting, to ensure no delay between pulls due to MP loss or TP loss (in WAR case), while ensuring proper cooldown management. While DPS are pew pew'ing, with maybe some finesse needed to irk out some more damage, but most are lazy in dungeons.

I do miss FF11 PLD tanking though where the enmity struggle was real. If it wasn't for the watching what the party is doing / leading raid part, I would be pretty bored with PLD in most raids. Not like WAR is much better though, just cycle through your two debuffs then butcher block then repeat. Use cooldowns / pots accordingly. Put up defiance and use inner beast accordingly during add phases. It's the nature of tanking in this game. It's just not as challenging as FF11 was.
 
I do miss FF11 PLD tanking though where the enmity struggle was real. If it wasn't for the watching what the party is doing / leading raid part, I would be pretty bored with PLD in raids.

Well FF11 was more about the DPS chilling rather than the tank fighting his ass off, cause there was just no way to keep aggro on crazy samurais or BLMs or whatever, at least back when I played. I played Thief for a while so I was always doing the threat thing(trick?sneak? whichever, I think it's trick even though they got inverted in FFXIV for some reason) and even then people would pull aggro because they forgot to wait 40seconds since their previous ability.
 

Sorian

Banned
I'm just being an asshole for the sake of being an asshole right now fyi, the power supply for my computer didn't come in today like it was supposed to so I'm annoyed. Apologies if I'm offending anyone though I know Riou can take it.
 

Vamphuntr

Member
Reading this thread is so funny. I joined the game near Christmas so I'm new to the mechanics and everything and I simply try to have fun and learn the mechanics and ask people for help or help people with what I know instead of being a jerk.

I try my best to read on the mechanics of the raid or bosses I join and ask if I'm not sure.

As for the whole tomes things mentioned in the last few posts I find it hard to believe people don't know what to do with them. When I acquired my first one there is a tutorial pop up explaining to go to Revenant's toll to spend them for gear and a picture of the NPCs that you need to talk too.

Where I think the game is lacking is a tutorial on how to do macros or how to customize your UI and hotbars. It's crazy how a few markers in your hotbar can make some fights go much better. Learned this during the Labyrinth of Ancients when people used them to explain what to do and I think it's fairly great to have them set up.

I'll be happy if they increase the tomes drop rate. I have 3 level 100 items and I don't think it's very nice to do the same roulettes again and again to be able to get the tomes to buy gear to play the new dungeons I unlocked but can't go yet because of my ilvl. Especially since there is a lot of content available I can't play yet and even more will be added tomorrow.

I think the community is fairly great but a huge chunk of the players playing seem tired to play the same content again and again. When I join a dungeon the rest of the team simply pull half the mobs and rush it to the end. The final story mission of the base game is hilarious. You simply follow the line to the next teleporter while running and ignoring everything.
 
Sword Oath's bonus potency per swing just outpaces WAR's better potency on their rotation and buffs. I think if we talked strictly standalone (e.g., no Slashing debuff for PLD from WAR or NIN), it probably goes to WAR there.

If we're trying to optimize damage, WAR MT + PLD OT is better damage or just go PLD MT with Sword Oath + WAR OT.

And here I was thinking Sword Oath was an incredibly underwhelming ability. I don't calculate things for optimization so that's probably why.
 

Valor

Member
The loot might be useless to us, but not to new players, or those that haven't played in forever. Despite our dislikes, SE does well to appeal all around.

In the process of leveling my alt, and not once did I think that spamming dungeons to -maybe- get a piece of dungeon gear to help me fill things out. It's always about getting the sold bonus to buy the sold gear because it's better than dungeon drops and relatively easy to get. If they increase dungeon gear to be decent or on par with purchased gear, sure. Like I had said in my last ranty post, if you moved that sold gear to dungeons instead with a token system akin to the myth set now, you may see people much more inclined to run dungeons [for a short time].
 

Tabris

Member
I'm just being an asshole for the sake of being an asshole right now fyi, the power supply for my computer didn't come in today like it was supposed to so I'm annoyed. Apologies if I'm offending anyone though I know Riou can take it.

Better be up at 3am PST today to join me so I can 1-2-3 dungeons while you 4-3-1-1-1-1 dungeons :)
 

Sorian

Banned
just hit 50 and trying to figure out blm rotation has me all fucked up -_-.

Open with thunder 3, fire 3 then use fire 1 until you run out (dont go under whatever the number is to cast blizzard 3, cant remember it right now), then use blizzard 3, thunder 1, blizzard 1 (this is just to have a buffer while your mp regens, if you are already back to max or are about to tick to max, skip blizzard 1), then fire 3, and fire 1 till empty again. Repeat.

When empty, you can swiftcast-flare-convert-fire 1 for a big dps boost when both skills are available. If you have both fire and thunder proc, use the fire proc first, then cast a fire 1 then use the thunder proc, the reason is you are trying to fish for a another fire proc because there's a delay that you can't wait for between each fire cast and when the proc would appear. If you have a fire proc when you are in blizzard stance, use transpose before throwing out the proc.

Better be up at 3am PST today to join me so I can 1-2-3 dungeons while you 4-3-1-1-1-1 dungeons :)

I think WoD is calling me first though, but yeah, I'll be up.
 
I think the community is fairly great but a huge chunk of the players playing seem tired to play the same content again and again. When I join a dungeon the rest of the team simply pull half the mobs and rush it to the end. The final story mission of the base game is hilarious. You simply follow the line to the next teleporter while running and ignoring everything.

This happened to me too. I ended up missing out on all the bosses because I was watching the cutscenes. Was kind of disappointed since you get all these scenes building up your enemies for an epic encounter only for the room to be empty once you're done.

I think that's just a consequence of the battle system/progression. People just want to get things done instead of fighting through the enemies since it's more enjoyable to skip them.

Compare to something like DMC games where encounters with normal enemies is just another opportunity to style on them/grow some more as a player.

I'd say the highlight of this game's battle system is fighting bosses with interesting and/or challenging mechanics.

Trash mobs are just in the way since the only thing to do there is burn them down.
 

Sorian

Banned
Yeah I'm down for WoD first. I hope we get dat details on gear first before servers are back up as I need to know what to pick for my weekly lockout.

My crystal ball says the patch notes will be live about an hour and a half before the stupid stream where yoshida literally just reads the patch notes because he likes making the fans tired before a new patch.
 

Tabris

Member
That above comment about Prae. It opens up a good point I think.

Is matchmaking experienced players with new players actually a good thing for those new players in the long run? They don't get to enjoy Prae or dungeons or trials as they were intended. They don't get to learn proper game mechanics which will be required of them in harder content, so there learning curve must be much steeper.

Even from SE's standpoint, those new 50 players are speeding through content super quick which reduces the amount of time they may end up playing.

I personally would love to see matchmaking based on ilevel (or rank for things like PVP). So for assholes like me, I don't need to play with new players. And new players get to experience the content as originally intended.
 

scy

Member
I am guessing you need ilvl 130 gear to do things like this?

More or less. There's some room left for optimization on both but, yeah, these are pretty much almost best-in-slot PLDs aiming for DPS. If we get i110 crafted right-side (or better DPS secondaries from WoD gear), these may get even higher on the damage front too.
 

Tabris

Member
I am guessing you need ilvl 130 gear to do things like this?

Opposite actually. You gear out in things like penta-melded i90 STR accessories. Or actually they may be using i130 STR accessories.

I already run out of TP in every fight now due to my dreadwyrm gloves+ice bracelets of fending+dreadwyrm shield speed skill stats. I would be so TP starved if I went with ruby all the way.
 
So what's the best/easiest/fastest way to earn soldiery tomes for someone just getting back into the game after quitting before 2.1 came out? I raided the first Coils a lot and have pretty much all i90 gear (and still Zenith relic), but obviously that gear sucks compared to the newer stuff. I feel a bit overwhelmed when I look at all the stuff I need to unlock and new dungeons to run (even if the gear sucks in them, I need to do them for quests and to unlock the higher level roulettes).
 

Vamphuntr

Member
This happened to me too. I ended up missing out on all the bosses because I was watching the cutscenes. Was kind of disappointed since you get all these scenes building up your enemies for an epic encounter only for the room to be empty once you're done.

I think that's just a consequence of the battle system/progression. People just want to get things done instead of fighting through the enemies since it's more enjoyable to skip them.

Compare to something like DMC games where encounters with normal enemies is just another opportunity to style on them/grow some more as a player.

I'd say the highlight of this game's battle system is fighting bosses with interesting and/or challenging mechanics.

Trash mobs are just in the way since the only thing to do there is burn them down.

Yeah I think the best thing to do if you want to watch the cutscenes is to watch them at the inn by checking your diary/book.

And most people get to play the final story mission again due to the roulette and want the soldiery tomes quickly.

The highlights for me too are the boss battles so far. They are challenging because the team must know what to do or else you get wiped out. This is especially true starting in hard mode since bosses start to have ridiculously strong moves that kills you if you don't dodge or fail to do the gimmick to prevent it.

The slow crawl to lvl 50 is pretty awful though. Now I'm having fun because I got to fight Gilgamesh, Mog King and the FF3 boss in the labyrinth. The bosses are fun. The fetch quests to get to 50 weren't.
 

Anfang

Member
Open with thunder 3, fire 3 then use fire 1 until you run out (dont go under whatever the number is to cast blizzard 3, cant remember it right now), then use blizzard 3, thunder 1, blizzard 1 (this is just to have a buffer while your mp regens, if you are already back to max or are about to tick to max, skip blizzard 1), then fire 3, and fire 1 till empty again. Repeat.

When empty, you can swiftcast-flare-convert-fire 1 for a big dps boost when both skills are available. If you have both fire and thunder proc, use the fire proc first, then cast a fire 1 then use the thunder proc, the reason is you are trying to fish for a another fire proc because there's a delay that you can't wait for between each fire cast and when the proc would appear. If you have a fire proc when you are in blizzard stance, use transpose before throwing out the proc.

yea these are good things to know. Got a frew Qs

So beyond the initial thunder 3 start you stick to thunder 1 after that and only use 3 when you get a proc?

With flare do you only use it when you can swiftcast> flare >convert and then manually cast it again, then wait for convert to be up before using it again?

With the firestarter procs i have been waiting the half a second or so to see if it procced, should i not wait inbetween fire casts?

Also whats the minimum mana for flare to be cast?
 

Anfang

Member
So what's the best/easiest/fastest way to earn soldiery tomes for someone just getting back into the game after quitting before 2.1 came out? I raided the first Coils a lot and have pretty much all i90 gear (and still Zenith relic), but obviously that gear sucks compared to the newer stuff. I feel a bit overwhelmed when I look at all the stuff I need to unlock and new dungeons to run (even if the gear sucks in them, I need to do them for quests and to unlock the higher level roulettes).

Snowcloak. Takes like 15-20 min to run. Believe its like 50 sold 40 poetics. Need to do the story quest though to unlock it.
 

scy

Member
Opposite actually. You gear out in things like penta-melded i90 STR accessories. Or actually they may be using i130 STR accessories.

Off-hand, I think that Lucrezia parse is with i130 right-side but he's not actively tanking most of the time; Ellatrix's parse is done as MT so it's i90 right-side though.

yea these are good things to know. Got a frew Qs

So beyond the initial thunder 3 start you stick to thunder 1 after that and only use 3 when you get a proc?

With flare do you only use it when you can swiftcast> flare >convert and then manually cast it again, then wait for convert to be up before using it again?

With the firestarter procs i have been waiting the half a second or so to see if it procced, should i not wait inbetween fire casts?

Also whats the minimum mana for flare to be cast?

Not a Black Mage but:

Thunder 1 + Blizzard 1 during the Umbral Ice phase; I think there's a Spell Speed threshold for where T2 gets fast enough to get T2+B1 in without losing time but not sure if that's actually a thing.

For Flare, Swiftcast -> Flare -> Convert -> Fire 1 -> Blizzard 3 is the rotation. Manual casting the second Flare and then waiting for MP ticks via Transpose isn't worth it on a single-target.

Firestarter procs should not be waited for. Your goal is to always be casting so just be sad when you double up on procs.

Flare's base mana is 266.
 
More or less. There's some room left for optimization on both but, yeah, these are pretty much almost best-in-slot PLDs aiming for DPS. If we get i110 crafted right-side (or better DPS secondaries from WoD gear), these may get even higher on the damage front too.

Opposite actually. You gear out in things like penta-melded i90 STR accessories. Or actually they may be using i130 STR accessories.

I already run out of TP in every fight now due to my dreadwyrm gloves+ice bracelets of fending+dreadwyrm shield speed skill stats. I would be so TP starved if I went with ruby all the way.

These things are fun to look, just because in all likelihood I will not reach that point since I'm a fairly casual player (DF for everything, mainly doing story stuff).

At this point the only thing I want for PLD is another rotation for damage or something. I noticed with most of the other classes you have multiple options for what order to use your main damage abilities in. Outside of flashing + Riot Blade if you are in a situation where you want to do that you only have Fast Blade > Savage Blade > Halone for damage (Spirits Within + Circle of Scorn whenever they are up).

Since Heavensward is bumping up the level cap to 60 maybe they will get something interesting.
 
Based on my broad generalization of everyone and everything.

Healers - Most fun to be around, funny. Lazy? Or smart?

Bard - The good kind of snarky, quick witted, best at the game.

Monk - Want to see me turn into a Super Saiyan?

Tanks - Flaming Jackasses. Whiney. Snow Villers, or all of the opposite.

Dragoon - Is that an AOE mark? I should probably jump.

Ninja - Where even are they?

Summoner Type 1 -
1PaW005.gif


Summoner Type 2 -
fb8.gif
 

chrono01

Member
yea these are good things to know. Got a frew Qs

So beyond the initial thunder 3 start you stick to thunder 1 after that and only use 3 when you get a proc?

With flare do you only use it when you can swiftcast> flare >convert and then manually cast it again, then wait for convert to be up before using it again?

With the firestarter procs i have been waiting the half a second or so to see if it procced, should i not wait inbetween fire casts?

Also whats the minimum mana for flare to be cast?
I know it's mostly been mentioned by others, but I'll go into my spell rotation in a bit. Unfortunately I don't have time right now. :/ It'll probably be a decently lengthy paragraph [or paragraphs, depending], but I'm hoping it'll be of some use to you.

It's mostly been covered already, but ARR is still in maintenance and I'm bored. So please humor me.
 
Snowcloak. Takes like 20 min to run. Believe its like 50 sold 40 poetics. Need to do the story quest though to unlock it.

Ah that's not too bad. I feel like I'm a good ways off from unlocking that dungeon. I'm still on the 2.1 set of story quests (which have been boring as fuck so far - making perfumes, taking earrings to be repaired, wtf lol).
 

iammeiam

Member
I personally would love to see matchmaking based on ilevel (or rank for things like PVP). So for assholes like me, I don't need to play with new players. And new players get to experience the content as originally intended.

Wouldn't work because the game heavily relies on old players filling out parties for new ones to keep queue times down. Same reason you can't queue for LLDR in a party--there are a number of new people, but not enough at similar progression levels to keep queues reasonable. Waiting an hour+ as DPS to just wipe eternally to Titan HM (and I imagine tank/healer queues would suck at off times too) and then having to requeue would just frustrate players hugely.

They do have a feature to prevent noobs from messing up DREX though, and that's queue as party. It seems a fair solution--either bring your own acceptable people, or take whatever's available.

Castrum and Prae were poor game design decisions. Story should come before and after the instance, not during. They should have either had fewer cutscenes or been solo content with, like, a trial or two.
 

Sorian

Banned
yea these are good things to know. Got a frew Qs

So beyond the initial thunder 3 start you stick to thunder 1 after that and only use 3 when you get a proc?

With flare do you only use it when you can swiftcast> flare >convert and then manually cast it again, then wait for convert to be up before using it again?

With the firestarter procs i have been waiting the half a second or so to see if it procced, should i not wait inbetween fire casts?

Also whats the minimum mana for flare to be cast?

Yes, only thunder 1 then 3s for a proc.

I only use flare if I have convert up or an mp potion ready to use and I never ever manually cast flare, its always swiftcast or bust.

No, don't wait to see if you got the proc, unless you are extremely lucky, it is a dps loss to wait, go on to your next fire and youll see if fire 3 is next in your rotation during the cast.

274? I might be remembering wrong. 250 is too low though I think.
 

Anfang

Member
Ah that's not too bad. I feel like I'm a good ways off from unlocking that dungeon. I'm still on the 2.1 set of story quests (which have been boring as fuck so far - making perfumes, taking earrings to be repaired, wtf lol).

It requires the quest first blood to unlock it. I dont think you are to far off of it.
 

Vamphuntr

Member
Ah that's not too bad. I feel like I'm a good ways off from unlocking that dungeon. I'm still on the 2.1 set of story quests (which have been boring as fuck so far - making perfumes, taking earrings to be repaired, wtf lol).

I did those and eventually you have to unlock all of the boring guildhests to proceed.
 

Isaccard

Member
Yes, only thunder 1 then 3s for a proc.

I only use flare if I have convert up or an mp potion ready to use and I never ever manually cast flare, its always swiftcast or bust.

No, don't wait to see if you got the proc, unless you are extremely lucky, it is a dps loss to wait, go on to your next fire and youll see if fire 3 is next in your rotation during the cast.

274? I might be remembering wrong. 250 is too low though I think.

T2 is okay if you're dunelala MR (piety)

266 minimum for flare
 

Alrus

Member
It requires the quest first blood to unlock it. I dont think you are to far off of it.

Snowcloak is 2.4 content so while it doesn't take too long, he still has a whole lot of super boring quests to go through. Like distributing uniforms to people, because that's what godlike beings that saved the realm multiple times do, along with fetching tea leaves and proving themselves to some random assholes by killing the local equivalent of cave rats.
 

Anfang

Member
Snowcloak is 2.4 content so while it doesn't take too long, he still has a whole lot of super boring quests to go through. Like distributing uniforms to people and stuff, because that's what godlike beings that saved the realm multiple times do, along with fetching tea leaves and proving themselves to some random assholes by killing the local equivalent of cave rats.

Meh its not that bad. I just started playing again (stopped because of a computer meltdown) and was basically in the same spot hes in two weeks ago. Took like 2 days to get to that point. That does remind me though, I need to finish it and unlock shiva >>
 
It requires the quest first blood to unlock it. I dont think you are to far off of it.

I did those and eventually you have to unlock all of the boring guildhests to proceed.

Snowcloak is 2.4 content so while it doesn't take too long, he still has a whole lot of super boring quests to go through. Like distributing uniforms to people and stuff, because that's what godlike beings that saved the realm multiple times do, along with fetching tea leaves and proving themselves to some random assholes by killing the local equivalent of cave rats.

Ah, I see. It still feels like a ways off for me right now, but that's fine. I'm not in a big rush as I'm trying to play a bit more casually this time.

@Alrus - this is one of my biggest annoyances with the game in general. The quest structure is such bull shit.. and incredibly boring. They should have just made the main story quests focus on the actual story instead of having mindless quests to complete. They could just have put those quests as optional things you can do for other jobs you're leveling or just not have them in the game at all.

The main reason why I started back playing was a friend of mine irl started the game, so I thought I'd come back and see how things were. He's lvl28 or so and has been complaining about the boring quests - I don't think it gives a good impression of the game at all once you get to certain parts. The worst offender is probably the Titan section of the main story, but I'm doing the 2.1 quests now, and it's pretty stupid.
 
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