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Final Fantasy XIV |OT6| Casino Royale

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Got some terrible ST alliances yesterday. Full of Ninjas (one of them had 12 ninjas) that had no idea how the bosses work. We almost wiped to fucking Xande. Seriously, I never even got close to dying in that fight. I felt sorry for the healers.

To be fair, that's ST in general. I guess more melees rather than bards doesn't help though, as melees tend to be more stacked so if they don't move they eat more stuff. In a ST run the other day I had to actually explain how the fights worked in alliance chat as it looked like many people had no idea how anything worked. I got 6commendations from my group at the end. We did wipe twice on Scylla before I started explaining how the fights worked though(and a lot of people left after the 2nd wipe).
 
There's an actual use for TP song? I've never seen anyone ask for it. Usually it's Foe or MP song.

Got some bad melee if they never ask for tp song on extended fights and just do their own thing when either them or the bard is running dry. Unless asked otherwise though, I usually do my own thing with tp song and just assume that when I'm running low on tp, so are any melee in my group. Invig helps a lot but when you have 5-10+ min fights that require constant dmg and have no breaks, it's just not enough to keep up.

Even if the bard is the only tp user other than the tanks, they have to song eventually unless they just want to flat out gimp themselves (more than what song would do) by doing nothing other than auto attacking and using a cheap ability whenever they have the tp to spare (this only gets worse the more SS they have).
 

iammeiam

Member
I've only ever had to Paeon in T8 consistently, and maybe a handful of times when somebody died and couldn't Invig.


It seems mostly only useful in very specific content. With the addition of Goad, it's going to be even less widely useful now.
 

Drac

Member
Either you run with a lot of casters or your melee dps need to pick their shit up.

Also, for Touch of Death on the adds, if you aren't getting a lot of ticks on it (all of the ticks if not most of them) then yeah it's a waste of tp. Something something ticks and potency versus other GCD potency output, etc etc.

Oh don't worry, I change my cycle accordingly to the remaining HP of my target . But maybe I'm zeal-ing a little too much by putting it on both add and that's what cost me too much. I'm probably far from being the best monk, but I do try to get the most out of the job.
 

Sorian

Banned
Either you run with a lot of casters or your melee dps need to pick their shit up.

Also, for Touch of Death on the adds, if you aren't getting a lot of ticks on it (all of the ticks if not most of them) then yeah it's a waste of tp. Something something ticks and potency versus other GCD potency output, etc etc.

There's this weird joke that TP song is useless and if you have someone running out of TP they suck at their rotation. I don't know where it came from but it helps me see why such a small % of the population is in final coil.
 

scy

Member
I've only ever had to Paeon in T8 consistently, and maybe a handful of times when somebody died and couldn't Invig.

It seems mostly only useful in very specific content. With the addition of Goad, it's going to be even less widely useful now.

It's pretty much just Coil where it sees a lot of use. But, at the same time, it's pretty much the second most used song (Foes being the first) in there: It's inevitable that TP will run out on melee unless there's heavy downtime in the fight.
 

iammeiam

Member
It's pretty much just Coil where it sees a lot of use. But, at the same time, it's pretty much the second most used song (Foes being the first) in there: It's inevitable that TP will run out on melee unless there's heavy downtime in the fight.

6 and 7 seem to have a lot of downtime, though--6 you're dealing with vines and stopping for blight and have the big leafstorm break midway through, 7 is people constantly taking small breaks for voice and/or shriek or holding DPS to avoid bad pushes. I am absolutely terrible with TP management in combat (clip all the things!) and I don't bottom out in either as long as I remember to Invigorate at around 570.

So that seems to leave like 8 for sure and then 9 and Final (which I know nothing about) which is surprisingly limited usefulness given how often Foe Req and Ballad are used. 6 and 7 maybe needed it before overgearing?

Also maybe Shiva. I run out of TP constantly in the back half of that fight, but nobody ever says anything and Ballad generally takes priority anyway since the fight is healing intensive.
 

Trojita

Rapid Response Threadmaker
Skill speed on equipment makes you spend TP like crazy. Even with invigorate, if I want to do max dps without running out of TP in Turn 8, I'll need TP song.
 

scy

Member
So that seems to leave like 8 for sure and then 9 and Final (which I know nothing about) which is surprisingly limited usefulness given how often Foe Req and Ballad are used. 6 and 7 maybe needed it before overgearing?

Also maybe Shiva. I run out of TP constantly in the back half of that fight, but nobody ever says anything and Ballad generally takes priority anyway since the fight is healing intensive.

I dunno, Ballad seems unnecessary most of the time with MP management (and/or Ethers, people not eating avoidable damage) from the healers. It's not as inevitable of a drain like TP will be. It's mostly used when everyone starts dying and rezzes start going out rather than "can last X minutes of going full throttle."

Basically, Foe's and Paeon are more for pushing DPS, Ballad is more for sustain / recovering. Considering enrage times and so-on, Ballad just doesn't help those situations too much.
 

Hasemo

(;・∀・)ハッ?
Phew, after getting my hands on the second poetics item (shoes), I finally got to ilvl 106.
Now I can join Ex Shiva parties requiring ilvl 105+, yay!
 

Trojita

Rapid Response Threadmaker
Shiva was fun last night and I can't wait to do it again. The only thing I didn't understand completely was Circle Icicles, the ones that are rotating across the map and exploding one by one, but now that I've looked at a diagram I totally understand how it works and why we move from the outside to center. When doing the fight, it was hard to make out that each circle was appearing one after the other.

The regular icicles are really easy to make out now, after doing it a couple of times I can now see how she basically broadcasts where the safe areas will be. No longer guessing or relying on callouts.

Thanks guys for the runs last night.
 

scy

Member
Shiva was fun last night and I can't wait to do it again. The only thing I didn't understand completely was Circle Icicles, the ones that are rotating across the map and exploding one by one, but now that I've looked at a diagram I totally understand how it works and why we move from the outside to center. When doing the fight, it was hard to make out that each circle was appearing one after the other.

Yeah, I find explaining some of these positional based things awkward without points of reference or whatever. It's pretty much just two steps: Figure out where the last area to be targeted on the outside will be, move to the center once it's not targeted anymore.
 

Jayhawk

Member
It's sad that crafters have to start a black-list of sorts just so avoid feeding the competition. Thanx for the heads-up, 4* Crafts are not easy and it takes an insane amount of time and resources to get to this level of crafting.

Warned several other high-level crafters about the shady Landscum. Feel free to spread the word. It's just too bad the items he is trying to sell aren't selling. Karma is a bitch.

I got 2 more new recipe books last night pre-supra, meaning I did not have to use Reclaim. I'll tackle the rest soon.
 

Kagari

Crystal Bearer
Warned several other high-level crafters about the shady Landscum. Feel free to spread the word. It's just too bad the items he is trying to sell aren't selling. Karma is a bitch.

I got 2 more new recipe books last night pre-supra, meaning I did not have to use Reclaim. I'll tackle the rest soon.
I think you're really overreacting now... come on.
 

iammeiam

Member
The regular icicles are really easy to make out now, after doing it a couple of times I can now see how she basically broadcasts where the safe areas will be. No longer guessing or relying on callouts.

Wait, does she have a tell for the safe spot on the very first overhead AOE set? It's the only one I still consistently eat.
 

studyguy

Member
FC mates have bounced crafts off me to flip on the market before. I don't pay it any mind. They put in the work for the mats, fuck it. They could go throw it in the trash for all I care.

As far as douche moves go, it's not even a blip on my radar in this game.

If they want you to spot materials then lmao why even bother
 

scy

Member
Wait, does she have a tell for the safe spot on the very first overhead AOE set? It's the only one I still consistently eat.

No tell but, honestly, it's easier to just Sacred Soil and Succor through it. It's the weakest Impact in the fight so just pull her near the center and just plan for everyone taking the middle circle to the face. Also means DPS isn't running around and risking 2-3 explosions and doing no damage.

He wanted me to spot him some materials for a discount and the tip didn't even cover the discount.

If you did provide some of it then that changes some things. I was under the impression mats were fully provided + a tip. I still think it's more a private matter but eh.
 

studyguy

Member
If you did provide some of it then that changes some things. I was under the impression mats were fully provided + a tip. I still think it's more a private matter but eh.

Tell dudes to kick rocks if they're not bringing 100% of the mats, I don't see how this is even an issue.
 

Stuart444

Member
Just did an ST where I MT'd most all fights. One teams Tank... the rest of his team died mostly during each fight, the other teams Warrior didn't start the fights but would then try to provoke the boss off whoever the tank was (me included). Oh and we had a Dragoon who kept starting each fight, regardless of if people were there or not.

Didn't do too badly though, just died once in the first fight because I forgot to use a CD after noticing that Team A was dead apart from the tank (and just before daybreak near the end haha).

I also for once was able to use holmgang to save me. Ended up with 2hp just as it wore off and one healer got me up just then.

Feeling a little more confident with tanking now.
 

EndcatOmega

Unconfirmed Member
The 'Sly Cooper/Odoru and Friends/Death to Nin Py' Ultros group is possibly looking for a tank or DPS for Final Coil.

Requirements:

1. Must be chill and willing to deal with mid-fight derails about dead birds, some turtle from Sly Cooper, and/or roleplaying as a ninja. If you are expecting a serious hardcore progression group run away now.
2. CST/EST preferred.
3. Having already downed Turn 9 would be nice! Failing that, at least second coil experience.
4. Must be willing to free Baramoht from his eternal torment of running T9 7 days a week until the heat death of the universe.

Send a message to Elliott Kirkland or Scything Moon in game if interested!
 

iammeiam

Member
No tell but, honestly, it's easier to just Sacred Soil and Succor through it. It's the weakest Impact in the fight so just pull her near the center and just plan for everyone taking the middle circle to the face. Also means DPS isn't running around and risking 2-3 explosions and doing no damage

I usually just stand mid and eat it, but I want to get in one clean run in which I don't take any avoidable damage just so I can feel like I've 'beaten' the fight.

Which may only happen if I get a fluke run where she drops the safe spot where I'm already looking, at this rate.
 

scy

Member
Tell dudes to kick rocks if they're not bringing 100% of the mats, I don't see how this is even an issue.

My normal procedure for getting stuff crafted is at least providing the mats and then some amount dependent on the craft difficulty on HQing it and if any of the mats needed to be crafted too (e.g., Platinum Ingots why).

And then always feel awkward about it being the right tip or not.

Just did an ST where I MT'd most all fights.

If you MT'd Glasya Labolas, do make sure to pick up your Clockwork still and move it to the appropriate spot. He doesn't move during that phase (+ reflects damage so you're killing yourself anyway) and that's almost always the hold-up there.

Just an in-case you didn't know thing, since I totally didn't the first time I MT'd him.

I usually just stand mid and eat it, but I want to get in one clean run in which I don't take any avoidable damage just so I can feel like I've 'beaten' the fight.

Which may only happen if I get a fluke run where she drops the safe spot where I'm already looking, at this rate.

Always run to the tank spot, it'll be right like 13% of the time!
 

studyguy

Member
I also for once was able to use holmgang to save me. Ended up with 2hp just as it wore off and one healer got me up just then.

Clutch holmgang's/hallowed are the best feeling. Assuming the healer patches up that gaping hole in your chest immediately afterwards. I've saved myself before only to get no heals, not fun.
 
Tell dudes to kick rocks if they're not bringing 100% of the mats, I don't see how this is even an issue.

I believe the issue was it wasnt known the items were going to be listed on the MB until after they were made, they were crafted under the assumption of personal use, in which case he provided mats to help out a fellow FC member.

That being said, it probably should be handled in private and I would think just a general rule of crafting would be full disclosure when you are crafting or getting items crafted for you. The 4 stars take alot of time and effort to get rolling but it won't do GAF Ultros no good to be distrusting of each other and angry.
 

scy

Member
The 4 stars take alot of time and effort to get rolling...

As much as I want to ever try to get into being self-sufficient with crafting, I think I've come to accept that I'm forever behind until the crafting catch-up patch.

I need my welfare gear. I hope I can use Allied Seals for it and just never actually have to craft while still being up-to-date.
 

Stuart444

Member
If you MT'd Glasya Labolas, do make sure to pick up your Clockwork still and move it to the appropriate spot. He doesn't move during that phase (+ reflects damage so you're killing yourself anyway) and that's almost always the hold-up there.

Just an in-case you didn't know thing, since I totally didn't the first time I MT'd him.

Totally didn't know that, woops. >.>

Though often I don't see tanks even try with the clockworks so that's probably why I didn't notice. Will remember that for next time.

Clutch holmgang's/hallowed are the best feeling. Assuming the healer patches up that gaping hole in your chest immediately afterwards. I've saved myself before only to get no heals, not fun.

Funnily enough, this was my first experience using holmgang at level 50... in my first ST run. >_>
 

studyguy

Member
Half the time in this thread I'm surprised you Ultros dudes aren't stabbing each other in the back on the daily. Yall seem like a crazy FC tbh

ytg2pzc-png.3048
 

aceface

Member
Half the time in this thread I'm surprised you Ultros dudes aren't stabbing each other in the back on the daily. Yall seem like a crazy FC tbh

ytg2pzc-png.3048

Not really, I'm on a couple of hours a day and I have no idea what they are talking about above. Everyone is nice and friendly.

Maybe the drama is going on in mumble.
 
As much as I want to ever try to get into being self-sufficient with crafting, I think I've come to accept that I'm forever behind until the crafting catch-up patch.

I need my welfare gear. I hope I can use Allied Seals for it and just never actually have to craft while still being up-to-date.

It's rough, I could craft whatever I wanted in 2.2 but I took a month off of everything besides raiding pre 2.4 and it put me really behind this patch. The marginal upgrade on new crafting/gathering pieces can quickly become near vital if you let it. :(
 

iammeiam

Member
I need my welfare gear. I hope I can use Allied Seals for it and just never actually have to craft while still being up-to-date.

The worst thing about the upgrade system for tome gear is how possessive it's made raiders of the casual grind gear set.
 

Jayhawk

Member
Did you try talking it out? Being vindictive will solve nothing.

I called him out the first time he tried it. Then he tries again a few days later with two items? Please. He is now blacklisted and muted. It stopped being a private matter when a crafter outside the FC says the scum tried to pull off the same scam on him. Who knows how many times he tried to take advantage of others?
 

scy

Member
It's rough, I could craft whatever I wanted in 2.2 but I took a month off of everything besides raiding pre 2.4 and it put me really behind this patch. The marginal upgrade on new crafting/gathering pieces can quickly become near vital if you let it. :(

It's interesting that the upgrades are so small (like, a few points of Craft/Control here and there) but it ends up shaving an entire step off of a craft which means a lot. Basically gives that extra room for error and all for like maybe a 20 point increase. If even that.

I should probably at least get like culinary and my gatherers up so I can keep myself fed in risotto and omelettes.

The worst thing about the upgrade system for tome gear is how possessive it's made raiders of the casual grind gear set.

I need my gear without the time or effort! I deserve it.
 

iammeiam

Member
I need my gear without the time or effort! I deserve it.

Myth gear offered iLevel parity with raid gear in exchange for grind. Allagan gear was the status symbol raid reward. Sold switched it up by introducing upgrade items to extend the treadmill for casuals and dropped the items into coil in order to introduce a semi-token method of letting groups gear up no matter how hard RNG screwed them. It was a smart design decision, but I don't think it's stretching to assume the plan was always to open up parity to dirty non-raiders. Only somehow the upgraded gear became raider property and everyone should be expected to coil for parity and how dare you want to grind for it like you did myth and now the cycle is restarting and oh my god why are people so snotty about it.

It mostly bothers me because I like the gear upgrade path they've designed, I just don't understand the possessiveness and elitism around iLevel and it makes me want to slap people.
 
The 'Sly Cooper/Odoru and Friends/Death to Nin Py' Ultros group is possibly looking for a tank or DPS for Final Coil.

Requirements:

1. Must be chill and willing to deal with mid-fight derails about dead birds, some turtle from Sly Cooper, and/or roleplaying as a ninja. If you are expecting a serious hardcore progression group run away now.
2. CST/EST preferred.
3. Having already downed Turn 9 would be nice! Failing that, at least second coil experience.
4. Must be willing to free Baramoht from his eternal torment of running T9 7 days a week until the heat death of the universe.

Send a message to Elliott Kirkland or Scything Moon in game if interested!

Am I popular now?
 

iammeiam

Member
"Somehow"

The system was designed specifically for that but "somehow."

The system was designed to give it to raiders first but I refuse to believe sticking sands and oils in ST wasn't always the eventual plan. It was always the casual option.
 
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