AlphaDragoon
Member
So people on the official FFXIV forum's Ninja thread are saying that Trick Attack actually does buff LB damage, contrary to what was initially thought. Would be kinda cool if true.
You clear coil by going into coil and doing coil. Gear helps a bit yeah, but having the best gear is only going to take you so far. What's the point of the gear outside of intrinsic value if you're not doing coil to begin with?
Not the case at all. Crit is a garbage increase per point. I fell victim to these same lies, do a SS/det weapon.
Really? Do you have a link to come concrete info? The info I was going off had some crazy formula but basically the more crit you have the higher your crit percentage. I wish the game would be a little bit more transparent about this stuff. What I also like about crits is at least critical hits are something that you can actually see very clearly in the game versus something like spell speed which is just so nebulous. I've been nursing my crit rate for ages now and I get a good number of crits which feels satisfying. I know that's not very scientific.
So people on the official FFXIV forum's Ninja thread are saying that Trick Attack actually does buff LB damage, contrary to what was initially thought. Would be kinda cool if true.
So people on the official FFXIV forum's Ninja thread are saying that Trick Attack actually does buff LB damage, contrary to what was initially thought. Would be kinda cool if true.
But why do you need better gear if you aren't clearing coil? Even with full soldiery you're set until the expansion.
Really? Do you have a link to come concrete info? The info I was going off had some crazy formula but basically the more crit you have the higher your crit percentage. I wish the game would be a little bit more transparent about this stuff. What I also like about crits is at least critical hits are something that you can actually see very clearly in the game versus something like spell speed which is just so nebulous. I've been nursing my crit rate for ages now and I get a good number of crits which feels satisfying. I know that's not very scientific.
Well, yes, the more crit you have the more you will crit. There's some amount of Crit needed per 1% Crit. The issue is that raising base damage (Determ) or casting faster (Spell Speed) will be a larger overall damage gain since the crit multiplier is relatively low anyway.
As for math, this is basically the BLM Math Bible.
No, codes and keys are region locked to account regions.Do NA game time cards work on any account that is in the Americas region?
Yay, finally got Nexus.
Can I do the dungeons for the items I need for next step on any job?
These story quests never end, holy shit. I've been grinding through them including skipping cutscenes for like two days, and I just got Snowcloak. I just want expert roulette, for fucks sake.
Uhmm
Am I doing something wrong as a tank?
For the first time, I pull a boss (brayflax's longstop, easy boss?) and uhh
I held aggro the whole time...yet I died, with the mage having no MP?
Any way for me to prevent that?
"Sup, Greg."
"Sup."
Red is already in Drama's good graces, why else is he in her raid group...again?
For those in the process or plans of clearing it in the future? Also, its an mmo RPG. The entire grind/drive of the game is to get better gear. That drive doesn't go away if you aren't doing raids.
These story quests never end, holy shit. I've been grinding through them including skipping cutscenes for like two days, and I just got Snowcloak. I just want expert roulette, for fucks sake.
No? Personally I play it to have fun. If some activity isn't fun to me I'm not about to do it.
Gear is means, not an end.
Making it just all about gear and numbers isn't weird? What if you just got the full Dreadwyrm set handed to you. Does that mean all the content, the story, the dungeons, is now not driving enough in itself?
And I thought I didn't make sense.
And gear doesn't clear Coil, I think that's pretty firmly established by now.
I guess if hundreds of hours of hunts is fun for some people though maybe I don't know, who am I to tell what's fun.
Well I didn't although I'd argue the combat in 14 can be quite engaging, what's with so many people failing at it.In MMO's the combat system is almost always not enough to keep people coming back. The gear/item progression, social aspect and other supplementary systems are usually what keep people coming back. Having things to work towards and unlock for your character.
If you told me to play FFXIV just for its combat I would turn 360 degrees and walk away.
I will never understand why some people are so baffled by the desire of people who aren't bleeding-edge progression raiders for better gear.
These story quests never end, holy shit. I've been grinding through them including skipping cutscenes for like two days, and I just got Snowcloak. I just want expert roulette, for fucks sake.
If only you could skip quests like you can skip cutscenes.
They really need to look at risk vs reward for gear.
I am feeling kinda pissed off at the fact that someone who does mindless solo content while watching TV shows on a second screen gets the same type of gear I get for spending weeks on content trying to get groups together with people having to spend time, and work together through hard content which can only be completed with everyone at the top of their game..
Sure, I understand the need for non raiding peeps to have fun content but seriously? The only thing different at the moment is the 135 weapon..
I would like proper skill and teamwork to be properly rewarded..
I'm sure we already had this argument back in 2.3
I'm sure we already had this argument back in 2.3
The way it is right now is pretty fair to all parties involved.