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Final Fantasy XIV |OT6| Casino Royale

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jschreier

Member
So I'm thinking about playing around a bit with this game, mostly to see the story. Anyone know of any good resources/tips for starting out?
 

aceface

Member
Encountered my first case of lala prejudice since changing to one.

"I would give you a player commendation for tanking but your a lala paladin and I just can't do it because you look stupid"

Some of the best tanks I know are girl Lalas in spring dresses.

I love it because it blows the minds of those MAN MODE people.
 

Valor

Member
Search your feelings. You know it to be true.
Yeah. Like if we're hitting 4 bennus we should be doing enough to beat it before enrage, right?
Yeah man, 4 Bennu dream is the dream for a reason. I don't know real timers or any of that, but typically with 5 bennu you hit around 13-14 Flames of Rebirthish, and with 4 you should be hitting around 12. Flames of Rebirth casts every like... what... 30? seconds, so you'd be cutting off around a minute by pushing four bennu. My math is probably all over the place, but that's why we have scy.
 

IMBored

Member
So I'm thinking about playing around a bit with this game, mostly to see the story. Anyone know of any good resources/tips for starting out?


I used gamerscape guide starting up and gamerscape is generally a good site to check for skills, items and such.
As for tips, races and god are not really important stats wise, so choose what you want. Class determines your starting city, but you can chance class at level 15 for any other so it's not a locking factor. Recommend getting to level 20 story quest asap so you get in a grand company and get your chocobro.
 

iammeiam

Member
So I'm thinking about playing around a bit with this game, mostly to see the story. Anyone know of any good resources/tips for starting out?

Roll on Ultros if you want easy access to "help" and "advice" from GAF. This may or may not be a terrible idea.

It's pretty much impossible to screw up a character given the way the game is structured (one character can be everything), but Reddit has guides for everything.

Lalafell is the best race.
 
So I'm thinking about playing around a bit with this game, mostly to see the story. Anyone know of any good resources/tips for starting out?

Pick a class you like the look of, for one. There's no real optimal class to start with so just choose whatever takes your fancy!

GAF has a pretty large FC and everyone tends to be really helpful. We're on the Ultros server, so you can apply to the FC once the game allows you and I'm sure people will be willing to answer any questions you have or help you out with content.

If you're mainly in it for the story you don't have a lot to worry about, just do the quests and get yourself levelled up. It's pretty straightforward up until 50.

People tend to either have alts or lower level classes to level so there will likely be someone willing to help out in some way.

You can add me in game if you want other tips and stuff - Fiorelle Laurent

Lalafell is the best race.

don't believe her lies

Yeah man, 4 Bennu dream is the dream for a reason. I don't know real timers or any of that, but typically with 5 bennu you hit around 13-14 Flames of Rebirthish, and with 4 you should be hitting around 12. Flames of Rebirth casts every like... what... 30? seconds, so you'd be cutting off around a minute by pushing four bennu. My math is probably all over the place, but that's why we have scy.

Yeah. We're hitting it by using LB1 right now which is still a little sub-optimal, but we have definite areas where we can improve our DPS so I'm pretty confident we can do it once we have some experience with the last phase.
 

dramatis

Member
So I'm thinking about playing around a bit with this game, mostly to see the story. Anyone know of any good resources/tips for starting out?
If you want to see the story and play solo without having to wait long lines for dungeons, it's recommended you roll a Gladiator/Marauder (Tank) or a Conjurer (Healer).
 

studyguy

Member
So I'm thinking about playing around a bit with this game, mostly to see the story. Anyone know of any good resources/tips for starting out?

The FFXIV subreddit is a wealth of information, especially in the top USEFUL INFORMATION header.

They actually have a full chronology of release content if you're looking to follow through patch per patch content.

The thing about the story now is there's a quite a bit of content to push through if you're just going for vanilla main storyline. My newbie free company mates are only just now polishing off the story. Best tip like any MMO is to have some friends to help you out along the way. Outside of dungeons it's all pretty solo friendly though.

Lalafell is the best race.

1388272948513.gif
 

scy

Member
Hmm..T13 feels so much easier than the previous turns for me as a SCH..or for my whole static it seems. We tried for the first time a few days ago and have both P1 and P2 down already. Will work on P3 (which is supposedly the hardest one I hear?).

The hard part of P1/P2 of T13 is primarily gear related. Mechanically speaking, a lot of T13 is easy to execute, it's just about meeting the requirements to not die immediately. After that it's about executing it all over the course of 13-14 minutes.

Yeah man, 4 Bennu dream is the dream for a reason. I don't know real timers or any of that, but typically with 5 bennu you hit around 13-14 Flames of Rebirthish, and with 4 you should be hitting around 12. Flames of Rebirth casts every like... what... 30? seconds, so you'd be cutting off around a minute by pushing four bennu. My math is probably all over the place, but that's why we have scy.

Each Flames of Rebirth hitting is roughly 14s apart (11s cast + 3s pause).
 

Hystzen

Member
So I'm thinking about playing around a bit with this game, mostly to see the story. Anyone know of any good resources/tips for starting out?

Prepare to never see the cutscenes in the last 2 dungeons because about time finished one the group is on other side of dungeon.

Thankuly you can rewatch them at inns but man it does kill the finale
 

studyguy

Member
If you die with at Amdapor HM Demon Walls, the "arena" doesn't reset, you can just teleport there and continue the fight. =_=

I can understand that though. Imagine if your party couldn't top the DPS check and kept dying? It'd be a nightmare.

Man speaking of new players, Zodiac quest took me to DD and ended up with a party of completely fresh players. Took ages to clear but it was fun to have an enthusiastic group. The BRD didn't know they could use windbite/venom in unison so helped them get the DoT's down. Fun times. They seemed excited to clear. That was the only dungeon I didn't get a zodiac item on though... so well shoot.
 

Zhao_Yun

Member
Prepare to never see the cutscenes in the last 2 dungeons because about time finished one the group is on other side of dungeon.

Thankuly you can rewatch them at inns but man it does kill the finale

So glad I did those dungeons with a premade full fc party.
 

iammeiam

Member
Man speaking of new players, Zodiac quest took me to DD and ended up with a party of completely fresh players. Took ages to clear but it was fun to have an enthusiastic group. The BRD didn't know they could use windbite/venom in unison so helped them get the DoT's down. Fun times. They seemed excited to clear. That was the only dungeon I didn't get a zodiac item on though... so well shoot.

I sort of suspect dungeon atma is the relic step that will have the long-term impact closest to what the Dev team wanted, in that it will directly benefit new players a ton. Light grind just means whatever's bright gets flooded with grinders and any new people will just get carried along through fights skipping most of the mechanics. The random nature of dungeon atma more or less guarantees most groups will mix new players wih veterans (since even preformed groups will generally fall apart before everyone gets the drop), and the four-man group comp decreases the odds of the party just ignoring the new person/people and continuing to steamroll. You more or less have to explain some things and work with new players.

The shine wears off helping new people by run six or seven of the same dungeon, but from a design perspective I do think they were pretty successful.
 

IvorB

Member
If you die with at Amdapor HM Demon Walls, the "arena" doesn't reset, you can just teleport there and continue the fight. =_=

Yeah it's kid gloves on for that but I really like the concept. I want them to take that idea and run with it.

What this game really needs is a monster arena. Just throw crazy combinations of bosses into a ring together and let us have at it, something like BBI in Dragon's Dogma. Like the last boss fight of Stone Vigil HM but, like, five of those dudes. Or maybe two Chimeras and a Hydra...
 

studyguy

Member
I sort of suspect dungeon atma is the relic step that will have the long-term impact closest to what the Dev team wanted, in that it will directly benefit new players a ton. Light grind just means whatever's bright gets flooded with grinders and any new people will just get carried along through fights skipping most of the mechanics. The random nature of dungeon atma more or less guarantees most groups will mix new players wih veterans (since even preformed groups will generally fall apart before everyone gets the drop), and the four-man group comp decreases the odds of the party just ignoring the new person/people and continuing to steamroll. You more or less have to explain some things and work with new players.

The shine wears off helping new people by run six or seven of the same dungeon, but from a design perspective I do think they were pretty successful.

Most definitely. It becomes super evident pretty quick. All of the parties consisted of a number of new players. I don't mind helping, but good lord I can see how it can get tiresome if you don't get something in a couple of runs. I just have a random selection of all the dungeons on my DF queue that are required for the quest. Hoping that wards off some of the fatigue.

My FCmate ran DD first over and over till he got his drop and said he was going mad by the end of it. Rather not have that.
 

LaneDS

Member
Had a terrible WoD run yesterday with one of the three tanks (myself being another) actively trying to, uh, tank the group. Nearly wiped on boss one, which took a long time. Wiped on the five-headed dragon during discordance (a first), on the kill of the same boss saw it cast discordance a second time (also a first). Belly group on Cerberus decided to skip getting the mini buff and wiped themselves immediately, so that was a wipe. Finally arrived to Cloud of Darkness where someone was actively removing the waymarks set down, and I'm actively trying to coach everyone in alliance chat (like "try to evenly disperse into three groups") and we one shotted that boss, which was a nice surprise. Ended up getting the tanking chest too, although our dead AFK bard laid there in the instance with me for 300 long seconds while I filed a griefing report.

Sweet end to far and away the worst CT duty finder experience I've had since returning to the game a few months back.
 

Stuart444

Member
Prepare to never see the cutscenes in the last 2 dungeons because about time finished one the group is on other side of dungeon.

Thankuly you can rewatch them at inns but man it does kill the finale

In all fairness, you can start a PF for people to watch cutscenes (or get people from the FC to come with you).

I did the PF for one of those two and some folks from the FC (and 2 or 3 DF people aka not enough to vote kick) for the other :p.

Belly group on Cerberus decided to skip getting the mini buff and wiped themselves immediately, so that was a wipe.

I have a funny image in my head now of Cerberus having his dinner for the day haha.

At least you got the tank chest after all that though :D
 

Teknoman

Member
Has anyone ever asked a duty finder party to let them watch the cutscenes while fresh, just to see the response?

I know it'll probably be the same as the slight majority in XI as "watch it later!" but still curious. Best bet is to make a party finder too / Free Company party. at any rate.
 

Stuart444

Member
Has anyone ever asked a duty finder party to let them watch the cutscenes while fresh, just to see the response?

I know it'll probably be the same as the slight majority in XI as "watch it later!" but still curious. Best bet is to make a party finder too / Free Company party. at any rate.

Don't have to ask to know the response. The SECOND someone important (Healer/tank) or all the DPS decides to watch a cutscene, someone (or several depending on the group) starts shouting "Just watch it in the damned inn"

And at least once (during all my runs) someone votekicked someone over it. I imagine the same would be done to whoever would ask that question.
 

Jayhawk

Member
The hard part of P1/P2 of T13 is primarily gear related. Mechanically speaking, a lot of T13 is easy to execute, it's just about meeting the requirements to not die immediately. After that it's about executing it all over the course of 13-14 minutes.

One of the challenges in T13 is knowing when it is okay to pop Blood for Blood. :(
 

LaneDS

Member
I have a funny image in my head now of Cerberus having his dinner for the day haha.

At least you got the tank chest after all that though :D

Was definitely a really good capper to a really shitty experience (15+ runs and I hadn't seen it drop once). Simply beating the waymark troll by one shotting Cloud of Darkness was satisfying enough after all that though, truth be told.
 

Tiops

Member
I'm working on crafting now just to get money for a Fat Cat. Seriously, it's going to be my first purchase when I'm able to get some money by crafting stuff.

In the process to level things to 15 I made 200k, and I have a Baby Opo-opo on the market. Can't wait to spend all that money on crafting stuff :D
 
Leveling other classes without DR bonus would be so painful. I'm at 44 with my WHM now and I just do the DR each day and maybe one other dungeon then log off for the day (and hunts if they get called inbetween).

Should be 50 in the next few weeks then I can start gearing up and learning how to play with 8 person groups.
 

WolvenOne

Member
You know, when it comes to the expansion, one of the things I'm going to be most curious about, is how exactly they're going to handle the introduction of the Au Ra.

I mean, for new players, are they going to retcon the Au Ra to have a presence in Eorzea from the beginning, thereby rendering the whole Yugiri hiding her face thing entirely redundant and strange?

Or, what?

  1. Hit the target
  2. Fuck mechanics

Ironically, despite the fact that Gilgamesh hits a lot harder in this fight, the mechanics are actually a lot more forgiving than the first Gilgamesh fight. I mean, aside from tanks needing to put some distance between Greg and any chained up party members. If the Greg hit as hard in the first Gilgamesh fight, when the entire party can get mini'd or frogged or whatnot, that first fight would have been a nightmare. XD
 

studyguy

Member
You know, when it comes to the expansion, one of the things I'm going to be most curious about, is how exactly they're going to handle the introduction of the Au Ra.

I mean, for new players, are they going to retcon the Au Ra to have a presence in Eorzea from the beginning, thereby rendering the whole Yugiri hiding her face thing entirely redundant and strange?

Or, what?

Domans. They could just say another ship arrived with more escaped immigrants or something if they want to be super lazy about it.
 

aceface

Member
You know, when it comes to the expansion, one of the things I'm going to be most curious about, is how exactly they're going to handle the introduction of the Au Ra.

I mean, for new players, are they going to retcon the Au Ra to have a presence in Eorzea from the beginning, thereby rendering the whole Yugiri hiding her face thing entirely redundant and strange?

Or, what?

They came along with the Doman refugees. I suppose they should have more face hidden people like Yugiri hanging around but I don't think it's a huge deal.
 

WolvenOne

Member
Yeah, but the game starts before the Doman's arrive, and I assume new players will be able to pick Au Ra as a race then. So, are these just going to be stray lone Au Ra that came over on their own? Well, I mean, I guess that can work.
 
I've caught up on all of the main content in the game, and my WHM is now i114, but I don't have a static so I'm just mulling about doing dailies, hunts, and leveling alts. I'm working on BLM, MNK, and PLD as back up combat classes, as well as getting all of my gathering and crafting classes to 50.

How long does it usually take to level other classes?
 

studyguy

Member
Yeah, but the game starts before the Doman's arrive, and I assume new players will be able to pick Au Ra as a race then. So, are these just going to be stray lone Au Ra that came over on their own? Well, I mean, I guess that can work.

Eh 1.0 occurred before catboys were included and no one made a fuss. I don't even remember the reason they gave other than the calamity caused them to come out or something.
 

LaneDS

Member
Is Square going to just skip anything like a closed beta for Heavensward? I'm a little surprised we're let's say three or four months off from release and we still know effectively very little about what it'll include content wise. Heard something along the lines of "same size as ARR" which would be quite a bit to roll out without a widespread test. That said, I expect a lot of it to fall neatly into the now pretty well established framework of things, so I could see them getting by with internal testing (and a lot of patching post release).

Am I missing anything with this bulleted list of features?

-New race
-New classes (Dark Knight, Astrologian, Machinist)
-Cap raised to 60
-New zones (Dravinia?), new city, approximately as big as ARR
-New raid
-Flying mounts

I'm sure I'm missing plenty, but as far as key things go is that close to it?
 

Stuart444

Member
We'll probably find out in more depth what will be included after part 2 of 2.5 is out including if there will be a beta test of any sort before release.
 

WolvenOne

Member
Eh 1.0 occurred before catboys were included and no one made a fuss. I don't even remember the reason they gave other than the calamity caused them to come out or something.

Yeah, but new players didn't start in in the 1.0 story once 2.0 came out. Conversely, I'm pretty sure in 3.0, players will still have to start out with the 2.0 story stuff.
 

jorgeton

Member
Is Square going to just skip anything like a closed beta for Heavensward? I'm a little surprised we're let's say three or four months off from release and we still know effectively very little about what it'll include content wise. Heard something along the lines of "same size as ARR" which would be quite a bit to roll out without a widespread test. That said, I expect a lot of it to fall neatly into the now pretty well established framework of things, so I could see them getting by with internal testing (and a lot of patching post release).

Am I missing anything with this bulleted list of features?

-New race
-New classes (Dark Knight, Astrologian, Machinist)
-Cap raised to 60
-New zones (Dravinia?), new city, approximately as big as ARR
-New raid
-Flying mounts

I'm sure I'm missing plenty, but as far as key things go is that close to it?

Don't forget the Free Company Airship! Ie. the party boat.
 
Is Square going to just skip anything like a closed beta for Heavensward? I'm a little surprised we're let's say three or four months off from release and we still know effectively very little about what it'll include content wise. Heard something along the lines of "same size as ARR" which would be quite a bit to roll out without a widespread test. That said, I expect a lot of it to fall neatly into the now pretty well established framework of things, so I could see them getting by with internal testing (and a lot of patching post release).

I don't know if we'll get a beta. They don't do beta/test server stuff for their raids either, and they're surprisingly polished, both in tuning and lack of exploits/bugs. There was the T12 bane stuff in final coil for example, but that was kinda it iirc. I guess they just have much better internal testers than the western companies or something.
 
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