week of no drops.
No.
week of no drops.
It's not a super difficult phase, but the real difficulty of it comes from the enrage timer, I feel. You guys should have enough gear to not have to worry about it too much.
Yeah. Like if we're hitting 4 bennus we should be doing enough to beat it before enrage, right?
Yeah.
Encountered my first case of lala prejudice since changing to one.
"I would give you a player commendation for tanking but your a lala paladin and I just can't do it because you look stupid"
Search your feelings. You know it to be true.
Yeah man, 4 Bennu dream is the dream for a reason. I don't know real timers or any of that, but typically with 5 bennu you hit around 13-14 Flames of Rebirthish, and with 4 you should be hitting around 12. Flames of Rebirth casts every like... what... 30? seconds, so you'd be cutting off around a minute by pushing four bennu. My math is probably all over the place, but that's why we have scy.Yeah. Like if we're hitting 4 bennus we should be doing enough to beat it before enrage, right?
So I'm thinking about playing around a bit with this game, mostly to see the story. Anyone know of any good resources/tips for starting out?
So I'm thinking about playing around a bit with this game, mostly to see the story. Anyone know of any good resources/tips for starting out?
So I'm thinking about playing around a bit with this game, mostly to see the story. Anyone know of any good resources/tips for starting out?
Lalafell is the best race.
Yeah man, 4 Bennu dream is the dream for a reason. I don't know real timers or any of that, but typically with 5 bennu you hit around 13-14 Flames of Rebirthish, and with 4 you should be hitting around 12. Flames of Rebirth casts every like... what... 30? seconds, so you'd be cutting off around a minute by pushing four bennu. My math is probably all over the place, but that's why we have scy.
If you want to see the story and play solo without having to wait long lines for dungeons, it's recommended you roll a Gladiator/Marauder (Tank) or a Conjurer (Healer).So I'm thinking about playing around a bit with this game, mostly to see the story. Anyone know of any good resources/tips for starting out?
So I'm thinking about playing around a bit with this game, mostly to see the story. Anyone know of any good resources/tips for starting out?
Lalafell is the best race.
Hmm..T13 feels so much easier than the previous turns for me as a SCH..or for my whole static it seems. We tried for the first time a few days ago and have both P1 and P2 down already. Will work on P3 (which is supposedly the hardest one I hear?).
Yeah man, 4 Bennu dream is the dream for a reason. I don't know real timers or any of that, but typically with 5 bennu you hit around 13-14 Flames of Rebirthish, and with 4 you should be hitting around 12. Flames of Rebirth casts every like... what... 30? seconds, so you'd be cutting off around a minute by pushing four bennu. My math is probably all over the place, but that's why we have scy.
So I'm thinking about playing around a bit with this game, mostly to see the story. Anyone know of any good resources/tips for starting out?
If you die with at Amdapor HM Demon Walls, the "arena" doesn't reset, you can just teleport there and continue the fight. =_=
Prepare to never see the cutscenes in the last 2 dungeons because about time finished one the group is on other side of dungeon.
Thankuly you can rewatch them at inns but man it does kill the finale
Man speaking of new players, Zodiac quest took me to DD and ended up with a party of completely fresh players. Took ages to clear but it was fun to have an enthusiastic group. The BRD didn't know they could use windbite/venom in unison so helped them get the DoT's down. Fun times. They seemed excited to clear. That was the only dungeon I didn't get a zodiac item on though... so well shoot.
If you die with at Amdapor HM Demon Walls, the "arena" doesn't reset, you can just teleport there and continue the fight. =_=
I sort of suspect dungeon atma is the relic step that will have the long-term impact closest to what the Dev team wanted, in that it will directly benefit new players a ton. Light grind just means whatever's bright gets flooded with grinders and any new people will just get carried along through fights skipping most of the mechanics. The random nature of dungeon atma more or less guarantees most groups will mix new players wih veterans (since even preformed groups will generally fall apart before everyone gets the drop), and the four-man group comp decreases the odds of the party just ignoring the new person/people and continuing to steamroll. You more or less have to explain some things and work with new players.
The shine wears off helping new people by run six or seven of the same dungeon, but from a design perspective I do think they were pretty successful.
Prepare to never see the cutscenes in the last 2 dungeons because about time finished one the group is on other side of dungeon.
Thankuly you can rewatch them at inns but man it does kill the finale
Belly group on Cerberus decided to skip getting the mini buff and wiped themselves immediately, so that was a wipe.
Has anyone ever asked a duty finder party to let them watch the cutscenes while fresh, just to see the response?
I know it'll probably be the same as the slight majority in XI as "watch it later!" but still curious. Best bet is to make a party finder too / Free Company party. at any rate.
The hard part of P1/P2 of T13 is primarily gear related. Mechanically speaking, a lot of T13 is easy to execute, it's just about meeting the requirements to not die immediately. After that it's about executing it all over the course of 13-14 minutes.
I have a funny image in my head now of Cerberus having his dinner for the day haha.
At least you got the tank chest after all that though
I was tempted today to spend half my current fortune on a fat cat.
I did not resist. Not even one bit.
How are Battle in the Big Keep/AKHM/WPHM with randoms? Just unlocked them so curious what I should expect when I do them.
- Hit the target
- Fuck mechanics
You know, when it comes to the expansion, one of the things I'm going to be most curious about, is how exactly they're going to handle the introduction of the Au Ra.
I mean, for new players, are they going to retcon the Au Ra to have a presence in Eorzea from the beginning, thereby rendering the whole Yugiri hiding her face thing entirely redundant and strange?
Or, what?
You know, when it comes to the expansion, one of the things I'm going to be most curious about, is how exactly they're going to handle the introduction of the Au Ra.
I mean, for new players, are they going to retcon the Au Ra to have a presence in Eorzea from the beginning, thereby rendering the whole Yugiri hiding her face thing entirely redundant and strange?
Or, what?
Some guy named his chocobo Kirin.
Yeah, but the game starts before the Doman's arrive, and I assume new players will be able to pick Au Ra as a race then. So, are these just going to be stray lone Au Ra that came over on their own? Well, I mean, I guess that can work.
Eh 1.0 occurred before catboys were included and no one made a fuss. I don't even remember the reason they gave other than the calamity caused them to come out or something.
They came along with the Doman refugees. I suppose they should have more face hidden people like Yugiri hanging around but I don't think it's a huge deal.
We'll probably find out in more depth what will be included after part 2 of 2.5 is out including if there will be a beta test of any sort before release.
Is Square going to just skip anything like a closed beta for Heavensward? I'm a little surprised we're let's say three or four months off from release and we still know effectively very little about what it'll include content wise. Heard something along the lines of "same size as ARR" which would be quite a bit to roll out without a widespread test. That said, I expect a lot of it to fall neatly into the now pretty well established framework of things, so I could see them getting by with internal testing (and a lot of patching post release).
Am I missing anything with this bulleted list of features?
-New race
-New classes (Dark Knight, Astrologian, Machinist)
-Cap raised to 60
-New zones (Dravinia?), new city, approximately as big as ARR
-New raid
-Flying mounts
I'm sure I'm missing plenty, but as far as key things go is that close to it?
Is Square going to just skip anything like a closed beta for Heavensward? I'm a little surprised we're let's say three or four months off from release and we still know effectively very little about what it'll include content wise. Heard something along the lines of "same size as ARR" which would be quite a bit to roll out without a widespread test. That said, I expect a lot of it to fall neatly into the now pretty well established framework of things, so I could see them getting by with internal testing (and a lot of patching post release).