Well, Succor shield seems to work?
Yeah but Galvanize (and stoneskin) works like as if it was extra HP on party members whereas Virus and SS affect damage calculation.
Well, Succor shield seems to work?
Yeah but succor (and stoneskin) works like as if it was extra HP on party members.
DD seems like a pretty standard, easy enough dungeon and so does AV, that boss excluded.
Evil Eye does set damage, the only mitigation is killing the mob faster.
You sure about this? We've been using Storm's Path, Dragon Kick, Virus, and Sacred Soil. It seemed to make a difference.
anybody in the subdivision ward is pleb status anyways. nobody cares how your house looks or where you craft there
What seems to be the preferred Ruin for Scholars? Ruin or Ruin II? I've always used Ruin but the Sch in my static swears by Ruin II. I don't really understand why someone would choose Ruin II over Ruin as their 'standard' Ruin, given that it costs much more MP for no potency difference. Seems like a waste of MP? Specifically asking about general use, not just situational 'gotta move now byeeeee' times.
Ahh, I didn't know the other atma dungeons were all level 50. I thought it was like the book dungeons where there was a mix of pre-50 dungeons in with the hard modes and stuff. If those are the only 2 that level sync you below 50 then that's pretty clear why they're the most annoying to run for the relic weapons.They're not objectively hard (UNLESS YOU LET BARA NEAR FRUITS), they're just too long, kind of boring, and level-sync you to just shy of your best skills. Including them in the dungeon atma steps is particularly offensive because every other dungeon in the zodiac step can be steamrolled. Even at i110 level sync, you can just obliterate everything no problem and at least reflect on how much more OP you are than you used to be. DD and AV sync you down to prolong the experience. One DD or AV for a book isn't a huge deal. Spamming to level up a character at least makes you feel like you're doing something. 5 back-to-back DDs that serve absolutely no purpose because RNG doesn't see fit to give you your drop is aggravating.
On the bright side, they did finally force me to get used to using Quick Knock. Sadly I still accidentally pop an Xpot about half the time, but at least I'm getting used to the positioning.
What seems to be the preferred Ruin for Scholars? Ruin or Ruin II? I've always used Ruin but the Sch in my static swears by Ruin II. I don't really understand why someone would choose Ruin II over Ruin as their 'standard' Ruin, given that it costs much more MP for no potency difference. Seems like a waste of MP? Specifically asking about general use, not just situational 'gotta move now byeeeee' times.
Evil Eye does set damage, the only mitigation is killing the mob faster.
No idea. Perhaps that could be the cause of MP problems is because SCH/SMNs keep using Ruin II instead of Ruin.
This is wrong. I know sacred soil lowers the damage which means anything else would as well.
Quick questions for T13 Scholars:
Does Sacred Soil mitigate some of the Evil Eye damage? I would assume not?
What about Virus? I would assume neither?
Thanks in advance
I don't know why you would complain, to be honest. It's been nerfed to virtually nothing. Any easier and they might as well just hand you the damn thing for free.
If I wanted to duty find the EX primals (I've done exactly zero of them) with the intention of getting to Shiva EX for the 110 (and then 115) weapon, would I be in for a terrible time? Would be queueing as a tank (ilvl 114 now I think) but of course don't know the fights. Worth it to try, or just wait until a GAF group pops up?
If you're around tonight, let's do it. Friday night is ex primal time. I'll be on from around 9:00 eastern until I pass out from drinking too much (Tomo Takino).
Idle curiosity at what makes you say this with certainty? I don't have many parses to compare it with but I'm still fairly certain it's at least a stat neutral (aka, no DK, Virus value) attack and I know it's maxHP dependent since people with weakness will take reduced damage in-line with the VIT debuff.
You probably won't like my answer of how I say anything with certainty but we've done plenty of runs with and without sacred soul up and the sun always at the same % of health and the ones with SS I usally take about 1k less. I'm sure the way it works is anything defensive can mitigate the damage but anything nerfin offense has no effect.
Ward 1 Subdivision > Any other ward.
You were taking ~10000 damage before? Sacred Soil is -10%.
Shield Oath, Inner Beast, etc. all don't reduce the damage either, for the record.
If I take damage in the 4k-5k bracket and then take damage in the 3k-4k bracket then I'm going to say I took about 1k less considering I'm posting on mobile from work with no parsing records available for an exact number.
The point here is that Sacred Soil does not provide that kind of mitigation.
Your succors are probably shielding for around 800 to 1k? So maybe the times where your SCH remembered to SS also remembered to succor!
Sacred soil doesn't provide mitigation that could drop the damage from above 4k to below 4k? It's like you don't read what you quote and you just say things.
You probably won't like my answer of how I say anything with certainty but we've done plenty of runs with and without sacred soil up and the sin always at the same % of health and the ones with SS I usally take about 1k less. I'm sure the way it works is anything defensive can mitigate the damage but anything nerfin offense has no effect.
Your succors are probably shielding for around 800 to 1k? So maybe the times where your SCH remembered to SS also remembered to succor!
Sacred soil doesn't provide mitigation that could drop the damage from above 4k to below 4k? It's like you don't read what you quote and you just say things.
That was not what you said.
Saw this on Reddit
http://imgur.com/a/P6PKA
Ultros PF related. That last one made me burst out laughing haha.
You appear to be missing a quote. Are you a games journalist?
You mean until you get your SCH book from shiva ex
Edit: fuck you autocorrection on my phone
Tomo will get the Shiva book at 8PM Monday night, and enjoy it for exactly one hour before 2.51 brings poverty encrypted tomestones to us all.
Are you trying to make a point or are you just being flippant for the sake of it?
You were proven wrong and then tried to weasel your way out of it because we apparently don't understand your headcalculations.
At least I admit when I am wrong.
Depends on how far above 4k to how far below 4k. Like, 4100 -> 3700 is what you'd expect from Sacred Soil in this instance but I'd be hard pressed to count it as "around 1k" by any stretch. Mid 4k would still hit for 4k with soil up. Not having exacts is one thing, sure, but like ... talking about 3k-4k vs 4k-5k is looking at roughly double the mitigation Sacred Soil provides.
I very well could have seen a 4100 to 3700 or 4200 to 3800. I was talking off the top of my head and wouldn't have thought much of saying 4k something to 3k something.
I very well could have seen a 4100 to 3700 or 4200 to 3800. I was talking off the top of my head and wouldn't have thought much of saying 4k something to 3k something.
Mitigation is a crutch anyway. I can't understand why all these DPS and Healers keep dropping dead as a tank. Come on guys. Step it up.
Fair enough. I was thinking 4k-5k -> 3k-4k to be going from an avg 4.5k hit to an avg 3.5k hit ... which is double what you'd expect to see in this situation. Was just wondering if this had logs or anything to go with it.
I'm pretty sure Evil Eye is similar to, say, Allagan Field where the damage going out never does a mitigation check. Magic Resist, DR%, debuffs, etc. all do not apply.
Tanks get hit for full too. More, actually, since it's HP% :x
We had a T8 run saved once against allagan field with a tank lb if memory serves so there must have been some mitigation check there? I would assume tank lb works much different than other forms of mitigation though.
I've tank LB'd it many times on post-unlock farms. It's always matched the damage taken by the AF target, doubled, and then minus any shields in play.
That or the damage check on it is earlier than I keep expecting I guess and I'm LBing at the wrong time.
Why do people dislike DD/AV so much? I admit that AV is my least favorite dungeon, or was for a very, very long time, but it was because I could not wrap my head around the cyclops boss and had a pretty much 100% death rate against him up until recently.
DD seems like a pretty standard, easy enough dungeon and so does AV, that boss excluded.
I've tank LB'd it many times on post-unlock farms. It's always matched the damage taken by the AF target, doubled, and then minus any shields in play.
That or the damage check on it is earlier than I keep expecting I guess and I'm LBing at the wrong time.
I don't have anything to back this one up because this was pre-unlock but I remember the person eating the gas move by themselves and we threw on tank lb to try for a recovery and we all came back with close to 0 in damage. I'm sure there were shields but what did that gas used to do? Like 2-2.5k? No way that all just went away on shields.
Didn't think that Evil Eye would not be mitigated, I always soil+virus the highest hp one, guess I'll stop doing that, though it might still work.
I know my group did tank LB Allagan Field once and we survived, but it could've been that we didn't have as much damage on the target as we thought or better succors or whatever else.
Though it's entirely possible that tank LB just works differently so I dunno.
Anyway, if it's true that Evil Eye can't be mitigated and is based on target HP, should warriors just turn off Defiance and go to town? Possibly paladin in Shield Oath too.
Anyway, if it's true that Evil Eye can't be mitigated and is based on target HP, should warriors just turn off Defiance and go to town? Possibly paladin in Shield Oath too.
GATE will be the GOAT