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Final Fantasy XIV |OT6| Casino Royale

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Frumix

Suffering From Success
You sure about this? We've been using Storm's Path, Dragon Kick, Virus, and Sacred Soil. It seemed to make a difference.

Yeah, I'm fairly positive. It's based on how much HP the mob has remaining when it casts it. You probably just managed to hit it more. I've heard it's also proportional to your own max HP so it varies depending on who actually got hit.
 

edgefusion

Member
What seems to be the preferred Ruin for Scholars? Ruin or Ruin II? I've always used Ruin but the Sch in my static swears by Ruin II. I don't really understand why someone would choose Ruin II over Ruin as their 'standard' Ruin, given that it costs much more MP for no potency difference. Seems like a waste of MP? Specifically asking about general use, not just situational 'gotta move now byeeeee' times.
 

Stuart444

Member
What seems to be the preferred Ruin for Scholars? Ruin or Ruin II? I've always used Ruin but the Sch in my static swears by Ruin II. I don't really understand why someone would choose Ruin II over Ruin as their 'standard' Ruin, given that it costs much more MP for no potency difference. Seems like a waste of MP? Specifically asking about general use, not just situational 'gotta move now byeeeee' times.

Never really thought about it but I'd say Ruin 1 unless you need an insta-cast ruin (ie when moving around or in cases like LotA where some quick DPS can help with moving skeles)

But I tend to use both without really thinking about it. Usually using Ruin 2 the way I mentioned above.
 

LiQuid!

I proudly and openly admit to wishing death upon the mothers of people I don't like
They're not objectively hard (UNLESS YOU LET BARA NEAR FRUITS), they're just too long, kind of boring, and level-sync you to just shy of your best skills. Including them in the dungeon atma steps is particularly offensive because every other dungeon in the zodiac step can be steamrolled. Even at i110 level sync, you can just obliterate everything no problem and at least reflect on how much more OP you are than you used to be. DD and AV sync you down to prolong the experience. One DD or AV for a book isn't a huge deal. Spamming to level up a character at least makes you feel like you're doing something. 5 back-to-back DDs that serve absolutely no purpose because RNG doesn't see fit to give you your drop is aggravating.

On the bright side, they did finally force me to get used to using Quick Knock. Sadly I still accidentally pop an Xpot about half the time, but at least I'm getting used to the positioning.
Ahh, I didn't know the other atma dungeons were all level 50. I thought it was like the book dungeons where there was a mix of pre-50 dungeons in with the hard modes and stuff. If those are the only 2 that level sync you below 50 then that's pretty clear why they're the most annoying to run for the relic weapons.
 

Wilsongt

Member
What seems to be the preferred Ruin for Scholars? Ruin or Ruin II? I've always used Ruin but the Sch in my static swears by Ruin II. I don't really understand why someone would choose Ruin II over Ruin as their 'standard' Ruin, given that it costs much more MP for no potency difference. Seems like a waste of MP? Specifically asking about general use, not just situational 'gotta move now byeeeee' times.

Blind, maybe? I don't know. Maybe because you are able to move quickly without worrying about cast time?

No idea. Perhaps that could be the cause of MP problems is because SCH/SMNs keep using Ruin II instead of Ruin.
 

Jayhawk

Member
Any GAF FC Coil groups looking like they'll need 2.45 one-chest assistance this weekend? My MNK needs to hit things so I can hit some virtual enemies to deal with my building frustrations from these multiple, minor surgeries I have to deal with.
 

LaneDS

Member
If I wanted to duty find the EX primals (I've done exactly zero of them) with the intention of getting to Shiva EX for the 110 (and then 115) weapon, would I be in for a terrible time? Would be queueing as a tank (ilvl 114 now I think) but of course don't know the fights. Worth it to try, or just wait until a GAF group pops up?
 

scy

Member
No idea. Perhaps that could be the cause of MP problems is because SCH/SMNs keep using Ruin II instead of Ruin.

Summoner should use Ruin 2 whenever they need to use an oGCD (e.g., before Fester), movement in general, or just for book smacks. You can sub Bio in for some oGCDs but not optimal to always wait for Bio to need to be reapplied.

MP problems as Summoner is due to fight length on how MP negative our rotation is, especially if going for max DPS.

This is wrong. I know sacred soil lowers the damage which means anything else would as well.

Idle curiosity at what makes you say this with certainty? I don't have many parses to compare it with but I'm still fairly certain it's at least a stat neutral (aka, no DK, Virus value) attack and I know it's maxHP dependent since people with weakness will take reduced damage in-line with the VIT debuff.
 

Ken

Member
Quick questions for T13 Scholars:

Does Sacred Soil mitigate some of the Evil Eye damage? I would assume not?
What about Virus? I would assume neither?

Thanks in advance :)

I've read that the only thing that can alter Evil Eye damage is shields so I've just had my SCH try to keep a succor up for Evil Eyes during progression. No idea if it actually does anything though!

I don't know why you would complain, to be honest. It's been nerfed to virtually nothing. Any easier and they might as well just hand you the damn thing for free.

You sound upset lol.
 

aceface

Member
If I wanted to duty find the EX primals (I've done exactly zero of them) with the intention of getting to Shiva EX for the 110 (and then 115) weapon, would I be in for a terrible time? Would be queueing as a tank (ilvl 114 now I think) but of course don't know the fights. Worth it to try, or just wait until a GAF group pops up?

If you're around tonight, let's do it. Friday night is ex primal time. I'll be on from around 9:00 eastern until I pass out from drinking too much (Tomo Takino).
 

gryvan

Member
If you're around tonight, let's do it. Friday night is ex primal time. I'll be on from around 9:00 eastern until I pass out from drinking too much (Tomo Takino).

You mean until you get your SCH book from shiva ex

Edit: fuck you autocorrection on my phone
 

Sorian

Banned
Idle curiosity at what makes you say this with certainty? I don't have many parses to compare it with but I'm still fairly certain it's at least a stat neutral (aka, no DK, Virus value) attack and I know it's maxHP dependent since people with weakness will take reduced damage in-line with the VIT debuff.

You probably won't like my answer of how I say anything with certainty but we've done plenty of runs with and without sacred soil up and the sin always at the same % of health and the ones with SS I usally take about 1k less. I'm sure the way it works is anything defensive can mitigate the damage but anything nerfin offense has no effect.
 

scy

Member
You probably won't like my answer of how I say anything with certainty but we've done plenty of runs with and without sacred soul up and the sun always at the same % of health and the ones with SS I usally take about 1k less. I'm sure the way it works is anything defensive can mitigate the damage but anything nerfin offense has no effect.

You were taking ~10000 damage before? Sacred Soil is -10%. I was curious since the expected reduction is fairly small (200 - 500, depending on DPS) so it's hard to tell where it's mitigation effects and where it's just lower HP% on the Sin from ACT logs.

Shield Oath, Inner Beast, etc. all don't reduce the damage either, for the record.
 

Sorian

Banned
You were taking ~10000 damage before? Sacred Soil is -10%.

Shield Oath, Inner Beast, etc. all don't reduce the damage either, for the record.

If I take damage in the 4k-5k bracket and then take damage in the 3k-4k bracket then I'm going to say I took about 1k less considering I'm posting on mobile from work with no parsing records available for an exact number.

Edit to your edit: I know the cases I'm thinking of were exact same % of health because there were quite a few like clockwork.
 

Frumix

Suffering From Success
If I take damage in the 4k-5k bracket and then take damage in the 3k-4k bracket then I'm going to say I took about 1k less considering I'm posting on mobile from work with no parsing records available for an exact number.

The point here is that Sacred Soil does not provide that kind of mitigation.
 

Ken

Member
Your succors are probably shielding for around 800 to 1k? So maybe the times where your SCH remembered to SS also remembered to succor!
 

Sorian

Banned
The point here is that Sacred Soil does not provide that kind of mitigation.

Sacred soil doesn't provide mitigation that could drop the damage from above 4k to below 4k? It's like you don't read what you quote and you just say things.

Your succors are probably shielding for around 800 to 1k? So maybe the times where your SCH remembered to SS also remembered to succor!

More likely and entirely possible is I was seeing a succor that crit.
 

Frumix

Suffering From Success
Sacred soil doesn't provide mitigation that could drop the damage from above 4k to below 4k? It's like you don't read what you quote and you just say things.

That was not what you said.

You probably won't like my answer of how I say anything with certainty but we've done plenty of runs with and without sacred soil up and the sin always at the same % of health and the ones with SS I usally take about 1k less. I'm sure the way it works is anything defensive can mitigate the damage but anything nerfin offense has no effect.
 

Trojita

Rapid Response Threadmaker
Our group needs a replacement DPS for T12 for Saturday evening. We would like someone that doesn't have a T12 clear for the week. We are replacing a BLM so a BLM or SMN replacement would be ideal, but hey we aren't going to be nitpicky.
 

scy

Member
Your succors are probably shielding for around 800 to 1k? So maybe the times where your SCH remembered to SS also remembered to succor!

This is the most likely case. Succor should be 550-600ish I think at that gear level (~800-900-ish on a crit) without Fey Illumination up?

Sacred soil doesn't provide mitigation that could drop the damage from above 4k to below 4k? It's like you don't read what you quote and you just say things.

Depends on how far above 4k to how far below 4k. Like, 4100 -> 3700 is what you'd expect from Sacred Soil in this instance but I'd be hard pressed to count it as "around 1k" by any stretch. Mid 4k would still hit for 4k with soil up. Not having exacts is one thing, sure, but like ... talking about 3k-4k vs 4k-5k is looking at roughly double the mitigation Sacred Soil provides.
 

Frumix

Suffering From Success
You appear to be missing a quote. Are you a games journalist?

Are you trying to make a point or are you just being flippant for the sake of it?
You were proven wrong and then tried to weasel your way out of it because we apparently don't understand your headcalculations.
At least I admit when I am wrong.
 

Sorian

Banned
Are you trying to make a point or are you just being flippant for the sake of it?
You were proven wrong and then tried to weasel your way out of it because we apparently don't understand your headcalculations.
At least I admit when I am wrong.

To you? I'm totally flippant for the sake of it. Regardless, you still felt like quoting something old that was explained later.

Depends on how far above 4k to how far below 4k. Like, 4100 -> 3700 is what you'd expect from Sacred Soil in this instance but I'd be hard pressed to count it as "around 1k" by any stretch. Mid 4k would still hit for 4k with soil up. Not having exacts is one thing, sure, but like ... talking about 3k-4k vs 4k-5k is looking at roughly double the mitigation Sacred Soil provides.

I very well could have seen a 4100 to 3700 or 4200 to 3800. I was talking off the top of my head and wouldn't have thought much of saying 4k something to 3k something.
 

studyguy

Member
Mitigation is a crutch anyway. I can't understand why all these DPS and Healers keep dropping dead as a tank. Come on guys. Step it up.
 

Frumix

Suffering From Success
I very well could have seen a 4100 to 3700 or 4200 to 3800. I was talking off the top of my head and wouldn't have thought much of saying 4k something to 3k something.

In no way interpreting "4-5 to 3-4" as "1 less" is wrong or preposterous, you see.
And it clearly affected your own deduction because you thought "Well I'm taking way less damage now, must be Sacred Soil!"
 

scy

Member
I very well could have seen a 4100 to 3700 or 4200 to 3800. I was talking off the top of my head and wouldn't have thought much of saying 4k something to 3k something.

Fair enough. I was thinking 4k-5k -> 3k-4k to be going from an avg 4.5k hit to an avg 3.5k hit ... which is double what you'd expect to see in this situation. Was just wondering if this had logs or anything to go with it.

I'm pretty sure Evil Eye is similar to, say, Allagan Field where the damage going out never does a mitigation check. Magic Resist, DR%, debuffs, etc. all do not apply.

Mitigation is a crutch anyway. I can't understand why all these DPS and Healers keep dropping dead as a tank. Come on guys. Step it up.

Tanks get hit for full too. More, actually, since it's HP% :x
 

Sorian

Banned
Fair enough. I was thinking 4k-5k -> 3k-4k to be going from an avg 4.5k hit to an avg 3.5k hit ... which is double what you'd expect to see in this situation. Was just wondering if this had logs or anything to go with it.

I'm pretty sure Evil Eye is similar to, say, Allagan Field where the damage going out never does a mitigation check. Magic Resist, DR%, debuffs, etc. all do not apply.



Tanks get hit for full too. More, actually, since it's HP% :x

We had a T8 run saved once against allagan field with a tank lb if memory serves so there must have been some mitigation check there? I would assume tank lb works much different than other forms of mitigation though.

As for logs, I'm more curious now so I'm going to comb through my parser for a bit when I get home.
 

scy

Member
We had a T8 run saved once against allagan field with a tank lb if memory serves so there must have been some mitigation check there? I would assume tank lb works much different than other forms of mitigation though.

I've tank LB'd it many times on post-unlock farms. It's always matched the damage taken by the AF target, doubled, and then minus any shields in play.

That or the damage check on it is earlier than I keep expecting I guess and I'm LBing at the wrong time.
 

Sorian

Banned
I've tank LB'd it many times on post-unlock farms. It's always matched the damage taken by the AF target, doubled, and then minus any shields in play.

That or the damage check on it is earlier than I keep expecting I guess and I'm LBing at the wrong time.

I don't have anything to back this one up because this was pre-unlock but I remember the person eating the gas move by themselves and we threw on tank lb to try for a recovery and we all came back with close to 0 in damage. I'm sure there were shields but what did that gas used to do? Like 2-2.5k? No way that all just went away on shields.
 
Why do people dislike DD/AV so much? I admit that AV is my least favorite dungeon, or was for a very, very long time, but it was because I could not wrap my head around the cyclops boss and had a pretty much 100% death rate against him up until recently.

DD seems like a pretty standard, easy enough dungeon and so does AV, that boss excluded.

nothing against them really but i think it stems from long dungeons + new/under geared players slowing the run down. had a blm in dd that only used blizzard spells....it was a painful 50 minutes. i

have no problem working on the zodiac drop quests again to evolve my sphairai nexus into kaiser knuckles but the players coming into sastasha hm with af gear and zenith weapons wiping on the first boss or captain madison was a pain in the ass for me.

also to those that don't want to work to get a coil or zodiac weapon save up your poetics because next week SE will probably be giving you the ironworks weapons on a silver platter.
 
Didn't think that Evil Eye would not be mitigated, I always soil+virus the highest hp one, guess I'll stop doing that, though it might still work. The way I assumed it worked was deal x damage(formula being %health left on the sin and %health on the target) and then any non defense modifiers would still reduce this further, but I guess that'd be easy to test with a tank standing in front popping a cooldown. One more aethercharge to use on Energy Drain then.
 

Talaysen

Member
I've tank LB'd it many times on post-unlock farms. It's always matched the damage taken by the AF target, doubled, and then minus any shields in play.

That or the damage check on it is earlier than I keep expecting I guess and I'm LBing at the wrong time.

I know my group did tank LB Allagan Field once and we survived, but it could've been that we didn't have as much damage on the target as we thought or better succors or whatever else.

Though it's entirely possible that tank LB just works differently so I dunno.

Anyway, if it's true that Evil Eye can't be mitigated and is based on target HP, should warriors just turn off Defiance and go to town? Possibly paladin in Shield Oath too.
 

scy

Member
I don't have anything to back this one up because this was pre-unlock but I remember the person eating the gas move by themselves and we threw on tank lb to try for a recovery and we all came back with close to 0 in damage. I'm sure there were shields but what did that gas used to do? Like 2-2.5k? No way that all just went away on shields.

Everyone has a story so I kept trying it but I kept checking logs and it never seemed to matter :( Maybe it changed and/or I'm a bad with LB timing.

Didn't think that Evil Eye would not be mitigated, I always soil+virus the highest hp one, guess I'll stop doing that, though it might still work.

Like I said earlier, I have very few logs to compare against but that was the conclusion I came to during progression. I'm going to try to keep an eye on this next week if nobody else does since I want to know for sure now.
 
I know my group did tank LB Allagan Field once and we survived, but it could've been that we didn't have as much damage on the target as we thought or better succors or whatever else.

Though it's entirely possible that tank LB just works differently so I dunno.

Anyway, if it's true that Evil Eye can't be mitigated and is based on target HP, should warriors just turn off Defiance and go to town? Possibly paladin in Shield Oath too.

If evil eyes are a problem you need to be taking a look at your dps.
 

Sorian

Banned
Anyway, if it's true that Evil Eye can't be mitigated and is based on target HP, should warriors just turn off Defiance and go to town? Possibly paladin in Shield Oath too.

Well the tanks still have to hold hate. Otherwise it's probably fine though, I've been told they hit tanks like wet paper towels anyway.
 
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