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Final Fantasy XIV |OT6| Casino Royale

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Meciu

Member
Finally cleared T13!! Our BLM got both items. Last seconds of the fight were bonkers crazy :D It took us some time cause our guild does not have a static but we've done it and that's what matters the most :) Super happy right now.
 

Ken

Member
Finally cleared T13!! Our BLM got both items. Last seconds of the fight were bonkers crazy :D It took us some time cause our guild does not have a static but we've done it and that's what matters the most :) Super happy right now.

Congrats you da best
 

Firebrand

Member
Meh, not really enjoying dungeons at all post-game. There's some cool stuff here like the Wanderer's Palace, but with an item level sync of 110 (!) and speedrunners in most groups I'm not having a good time. Guess I'll just have to grab some loot and move on to whatever comes next. Just did Garuda "Hard" where I was told to just focus on the boss and don't worry about anything else (though to be fair, I should have read up on the fight before).

Also the way they hand out level 100 items like candy is a bit ridiculous, though I understand why most people would not want to follow progression as people have doing since 2.0. Just makes my crafting seem a bit crappy, heh.

I'll definitely want to be on Heavensward day one for these reasons.
 

Ken

Member
The steamy attire worn by the ladies of the Manderville Gold Saucer. The set includes a risqué pair of tights, a scandalous bustier, topped with a captivating bow and bunny ears. You're sure to catch more than a few admiring glances dressed in this adorable outfit.
 

Hystzen

Member
I hope the Gil needed to buy into racing is not too high be shame to lock out players who don't have that much Gil from mini game.

Hopefully some sucker....I mean clever buyer will buy my materia up for sale
 

studyguy

Member
Oh man... absolutely 0 zodiac drops this weekend. Good lord people weren't kidding.
Here I was hoping to have this done this weekend. Pfft.
 

Hystzen

Member
Going pump Chocobo full steroids for stamina upgrade and then Viagra when breeding it with a female, what could go wrong.

Also got man flu and no work this week so if see my lala Pld jump and shake in random directions i be having a coughing fit
 

studyguy

Member
Going pump Chocobo full steroids for stamina upgrade and then Viagra when breeding it with a female, what could go wrong.

Also got man flu and no work this week so if see my lala Pld jump and shake in random directions i be having a coughing fit

High five, me too. I'm at work right now still getting over it though.
 

iammeiam

Member
Going to gamble on changes to the weekly reward and not turn in my CT weekly this week. I don't really need another coat, and if it gets me out of having to ST/LoTA next week it's all the better.

Actually not getting WoD loot this week I think--I tried to just take the first belt I saw last night and was outrolled. Given that I'd joined in-progress after they wiped on Queen Scylla, almost wiped again because Ancient Flare lololol and had to res the other healer and at least two DPS multiple times per fight I gave up the Sunday night WoD dream.

Oh man... absolutely 0 zodiac drops this weekend. Good lord people weren't kidding.
Here I was hoping to have this done this weekend. Pfft.

And that is why I ultimately preferred light grind. Measurable misery >>>> RNG's whims
 

suzu

Member
blog_gs_10.png

So fat.
 

IMBored

Member
I didn't know you could already see Gold Saucer ingame. It seems farther away than what I thought it would be, definitely will need airship to go there.
 

Tabris

Member
FCoB seems to break much easier than SCoB with overgearing.

Well I guess not break, just certain mechanics become trivial. The ground rings don't matter anymore in T10, you can survive several debuffs easy on tethers in T11, 4 Bennus is a joke compared to 5 in T12.

T13 has the same thing except they set the bar high enough where you can't overgear it the same way like the other turns yet to make mechanics trivial. Once Heavenward drops though, T13 will probably be broken too.

And I think the reason why is they decreased auto wipe mechanics and increased just damage mechanics in FCoB over SCoB. So while you could be totally geared in T7 and still cause wipes easily with petrification, you fuck up tethers in T11 (comparable turn), no big deal, healers just need to watch your HP as you're taking more damage.
 
So did you guys go about doing the Dungeon Atma. Just unlock all the questlines and queue all the dungeons that you can attain the drop all at once or do it one by one. I luckily got Aurum Vale on my first try(thank god) so that's the only one I got done.
 
So did you guys go about doing the Dungeon Atma. Just unlock all the questlines and queue all the dungeons that you can attain the drop all at once or do it one by one. I luckily got Aurum Vale on my first try(thank god) so that's the only one I got done.

it's probably best to queue for all at once since there isn't any real reason not to
 
So did you guys go about doing the Dungeon Atma. Just unlock all the questlines and queue all the dungeons that you can attain the drop all at once or do it one by one. I luckily got Aurum Vale on my first try(thank god) so that's the only one I got done.

I did all the quest lines simultaneously and queued for multiple dungeons to break things up a bit. There was also a handy period when I could hit dungeon roulette and have a high chance of getting one of my dungeons plus bonus. I don't think there's much of a difference in how long it takes to finish between casting a broad net and focusing on individual dungeons, but it's good for your sanity.

That said, I did DD and AV separately on PLD and WAR because I hate doing those on BLM. A BLM without Flare is no BLM at all.
 

iammeiam

Member
Is there any benefit to 4 Bennu beyond decreased healer stress at the end of adds phase and extra time before soft enrage? From what I remember of the numbers being thrown around beating soft enrage wih 5 Bennu is a lot less demanding than pushing 4 so the DPS required to push 4 would be beating soft enrage with 5 anyway.

I mean, no doubt it makes it easier, but the actual pattern for adds phase seems the same regardless of 4 vs 5. Given the amount of hype 4 Bennu gets I was expecting positioning issues or something during adds phase with 5.
 

EndcatOmega

Unconfirmed Member
Is there any benefit to 4 Bennu beyond decreased healer stress at the end of adds phase and extra time before soft enrage? From what I remember of the numbers being thrown around beating soft enrage wih 5 Bennu is a lot less demanding than pushing 4 so the DPS required to push 4 would be beating soft enrage with 5 anyway.

I mean, no doubt it makes it easier, but the actual pattern for adds phase seems the same regardless of 4 vs 5. Given the amount of hype 4 Bennu gets I was expecting positioning issues or something during adds phase with 5.

'Decreasing healer stress' seems like the number 1 thing to do on that fight to make it easier- with gear the dps check is kind of a joke, so doing anything to make healers/tanks's life easier in that phase seems like something you want to be doing. And if sure if you can already beat it you don't need to push 4, but why not if you can?
 

Tabris

Member
Timing of killing Bennus becomes incredibly important during 5 Bennus. You're 1-2 stacks from wiping with proper timing from the flames (we struggled with it getting to 14 stacks for flames until we got our timing down), eventually becomes too much for healers to cure (and drains their MP for phase 4) or just actually wipes (with our HP previous to overgearing, it was 14 stacks we were wiping on). Need to ensure proper stacking too as Cure 3 is absolutely neccessary.

All that delayed time from dealing with 5 Bennus means you have to deal with hard enrage as well (this is where he spams flames of rebirth constantly, like T2 ADS enrage), as unlike T13, Phase 4 doesn't have it's own timer, it's based on entire fight for enrage (well I guess T13 is same way but people are hitting the Phase 4 enrage before the fight enrage). So you don't have the tolerance of having a DPS or 2 die during Phase 4. Need to keep up DPS to beat that enrage.
 

scy

Member
Is there any benefit to 4 Bennu beyond decreased healer stress at the end of adds phase and extra time before soft enrage? From what I remember of the numbers being thrown around beating soft enrage wih 5 Bennu is a lot less demanding than pushing 4 so the DPS required to push 4 would be beating soft enrage with 5 anyway.

It just makes the add phase easier, which is a fairly big deal when it's the difficult part of the fight. For those learning the fight fresh now, 4 Bennu should be the goal just to make add phase a non-issue. Ending at 9-10 stacks vs 13-14+ is a fairly big deal, that's 40s+ saved plus like 100,000 less damage to heal.

Also, meeting the DPS in P1/P2 for 4 Bennu doesn't really mean you'll always make the soft enrage timer. The DPS needed for 4 Bennu is higher, sure, but it's also opener DPS for a good part of it so it can deal with a bit of inflation. Plus, it's mostly just how efficiently you deal with Bennus / Blackfires on top of just DPSing the boss and not just raw DPS wise. T12 already has a super lenient enrage timer simply due to the jump phase.

All that delayed time from dealing with 5 Bennus means you have to deal with hard enrage as well (this is where he spams flames of rebirth constantly, like T2 ADS enrage), as unlike T13, Phase 4 doesn't have it's own timer, it's based on entire fight for enrage (well I guess T13 is same way but people are hitting the Phase 4 enrage before the fight enrage). So you don't have the tolerance of having a DPS or 2 die during Phase 4. Need to keep up DPS to beat that enrage.

T13 is also on a global timer, not a phase timer. It's 14:00 (+ whatever attack is going off at that time) for the cast. T12 differs slightly in that the boss gives zero fucks about what it's doing and ends it's rotation / has no lengthy animation locks.
 

iammeiam

Member
'Decreasing healer stress' seems like the number 1 thing to do on that fight to make it easier- with gear the dps check is kind of a joke, so doing anything to make healers/tanks's life easier in that phase seems like something you want to be doing. And if sure if you can already beat it you don't need to push 4, but why not if you can?

It's less "why would you do it" and more that the way people talked about it I was expecting more in the way of mechanical differences than just killing stuff faster and having to kill fewer things makes the fight go faster.

Like, I was expecting something like pushing 1 honey in T6 vs 2 honey where the second honey coming out right before Leafstorm could make final phase a total nightmare. The fifth Bennu doesn't seem to do much beyond make the fight take longer; I just wanted to make sure there wasn't some mechanical aspect of it I was missing.
 
Is there any benefit to 4 Bennu beyond decreased healer stress at the end of adds phase and extra time before soft enrage? From what I remember of the numbers being thrown around beating soft enrage wih 5 Bennu is a lot less demanding than pushing 4 so the DPS required to push 4 would be beating soft enrage with 5 anyway.

I mean, no doubt it makes it easier, but the actual pattern for adds phase seems the same regardless of 4 vs 5. Given the amount of hype 4 Bennu gets I was expecting positioning issues or something during adds phase with 5.

you have a lot more time in the 3rd phase with 4 bennus and less stress in add phase. The overall dps should be the same if you want to beat the enrage w/ 4 or 5. Just gotta beat the fight in 13 minutes both ways. Pushing the dps for 4 shouldnt be that hard now with the gear. there isn't any mechanical aspect of pushing 4. Except maybe skipping that revelation before add phase
 
Just started T5 this weekend. Very interesting. I wish I had gotten to this phase of my progression when it first came out. Glad people are still DFing it though; made it as far as Twisters through that.
 

Tabris

Member
T13 is also on a global timer, not a phase timer. It's 14:00 (+ whatever attack is going off at that time) for the cast. T12 differs slightly in that the boss gives zero fucks about what it's doing and ends it's rotation / has no lengthy animation locks.

T13 has two timers (as said above), the global timer and the phase 4 timer. People hit the Phase 4 timer before the global timer, most people don't see the global timer.
 

scy

Member
It's less "why would you do it" and more that the way people talked about it I was expecting more in the way of mechanical differences than just killing stuff faster and having to kill fewer things makes the fight go faster.

Yeah, mechanically the fight is the same. It just saves a lot of time and removes the healing pressure from add phase. Like, until ~8-9 stacks, the healing for adds is pretty easy. It's only at 10+ where it outpaces a single heal.

Plus more Bennus means the adds themselves do more damage since it takes longer to get to the last bird. They gain stacks as they're up.

T13 has two timers (as said above), the global timer and the phase 4 timer. People hit the Phase 4 timer before the global timer, most people don't see the global timer.

There is no phase 4 timer, unless you're saying Akh Morn 5 is an enrage. The global timer is the only enrage of the fight (10s Gigaflare channel).
 

Tabris

Member
There is no phase 4 timer, unless you're saying Akh Morn 5 is an enrage. The global timer is the enrage timer most people hit.

Correct me if I'm wrong (as it was Asami that told me this), but Bahamut will always do the hard enrage gigaflare at the exact timing in Phase 4, no matter how fast you completed Phase 1 to 2 (3 is locked timer)?

We haven't actually seen hard enrage yet, just got Bahamut in the 20%'s a couple times so far, so could be wrong there.
 

scy

Member
That is wrong, it will occur at 14:00 plus any delay due to being stuck in an attack (e.g., Megaflare will finish all the way to the stack blowing up). The fight is on a hard timer of 14 minutes so you have 10:15 for P1/P2 + P4 combined since add phase is a set 3:45.

This means your DPS for P1/P2 is what matters on giving you enough time to finish the fight in P4. The goal is around the 5:00 mark, though more is better (but not too much more otherwise you get the add issue).
 

Sorian

Banned
Timing of killing Bennus becomes incredibly important during 5 Bennus. You're 1-2 stacks from wiping with proper timing from the flames (we struggled with it getting to 14 stacks for flames until we got our timing down), eventually becomes too much for healers to cure (and drains their MP for phase 4) or just actually wipes (with our HP previous to overgearing, it was 14 stacks we were wiping on). Need to ensure proper stacking too as Cure 3 is absolutely neccessary.

All that delayed time from dealing with 5 Bennus means you have to deal with hard enrage as well (this is where he spams flames of rebirth constantly, like T2 ADS enrage), as unlike T13, Phase 4 doesn't have it's own timer, it's based on entire fight for enrage (well I guess T13 is same way but people are hitting the Phase 4 enrage before the fight enrage). So you don't have the tolerance of having a DPS or 2 die during Phase 4. Need to keep up DPS to beat that enrage.

Soft enrage
 
I've seen people assuming Heavensward will have a completely new relic weapon questline. Where does that assumption come from, and if it's actually likely to happen, then why even try with the current questlines when there will be a new one soon?
 

Sorian

Banned
That is wrong, it will occur at 14:00 plus any delay due to being stuck in an attack (e.g., Megaflare will finish all the way to the stack blowing up). The fight is on a hard timer of 14 minutes so you have 10:15 for P1/P2 + P4 combined since add phase is a set 3:45.

This means your DPS for P1/P2 is what matters on giving you enough time to finish the fight in P4. The goal is around the 5:00 mark, though more is better (but not too much more otherwise you get the add issue).

I've seen nothing that says differently. The fight is on the 14:00 timer overall but the final phase is on its own 5:10 (5:15?) timer as well. Bahamut will do that 6 hit ahk morn, then another mechanic that I am blanking on and then will go into enrage gigaflare. It doesn't matter if you are at 14:00 or before at this point, that gigaflare is meant to be unsurvivable.

Edit: and of course that gigaflare can happen earlier in phase 4 if you were slow in 1 and 2. If that's what anyone took away from what j said then clean out your ears.
 

Orcastar

Member
I've seen people assuming Heavensward will have a completely new relic weapon questline. Where does that assumption come from, and if it's actually likely to happen, then why even try with the current questlines when there will be a new one soon?

Why bother acquiring any gear at all when the expansion will make everything currently in the game obsolete soon?
 
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