One day I'll actually beat Mog EX and then I'll finally be able to put that accuracy to good use. One day...
Ah the Mog Ex roadblock. I've been there. So deceptively simple and yet...
One day I'll actually beat Mog EX and then I'll finally be able to put that accuracy to good use. One day...
It's called story mode because the point of it is to get through and see the story.
What purpose would that serve? The point was to allow more people to see the "story" of the raid.
Maybe they don't care about that as much as lengthening the content out for top groups. Which I wouldn't agree with but who knows. Maybe they were embarrassed by how fast stuff was cleared the last few patches.
I hope it's that. I would prefer normal mode to be like our traditional raid, then a savage mode that actually gives you something.
I don't see the problem with gating some content from 90% of the player base to appease the 10%, when most of the other content in the game is for that 90%.
I also don't see a problem with 90% being a lower ilevel than the 10%. Maybe they need to change to a different naming system than ilevel. Maybe raid gear has a different colour.
Not even close to 10%
Point still stands, no matter the percentages.
Also who cares if people are stuck on 1st or 2nd coil? It's content meant for the raiding community. The rest of the content in the game is for those players.
This is why you don't make MMOs, no one would play it.
Because all I plan to do is learn coil asap once I meet the cap. Soo...yeah, I need acc....
They don't need to make it so 100% of the audience is able to complete all content.
lol no one would play your loli cat girl fetish MMO either
lol no one would play your loli cat girl fetish MMO either
But really, ignoring the MMO part, Square Enix does this with plenty of games. Take any of the recent Final Fantasy games, they all have a side boss(es) - such as Weapons, Ozy, Yiazmat, etc - that most gamers won't be able to beat because they require significant time. They are a side aspect for those that want the enhanced challenge and accomplishment.
They don't need to make it so 100% of the audience is able to complete all content.
.....I might
This is why you don't make MMOs, no one would play it.
Why do people care about accuracy when they aren't doing Coil...
Tabris's MMO would be him and his fellow raiders parading around in litters and finery while the masses scratch around in rags building pyramids and sh*t in the background ha ha!
Coil is an example of having too high of a wall for entry.
They don't need to make it so 100% of the audience is able to complete all content.
I just stuck the most amazing Elusive Jump of my entire life. Elusive is secretly dragoons best ability. Maybe the best ability in the game? I dunno, I only have 3 jobs at 50...
Hmm, so I get to parade around in finery? Is it sexy finery?
Ha ha! Yeah it's everything you could possibly want. If you are a raider I would totally advise you to sign up.
Why do people care about accuracy when they aren't doing Coil...
But that content is meant for the raiding community? Why does everyone else need to do it? Why isn't it OK to have a small amount of content gated from your main audience to appease that community, especially when the majority of the content appeases the main audience only? Because reducing the wall of entry means you lose that raiding community.
No, you allow everyone in, you don't allow everyone to complete the most difficult version of it. The raiding community doesn't go away, they still have their goal. The point is to have more of the community involved. Hardcore PVPers will always destroy the lessar PVPers but everyone can enter. That's a better example.
That's exactly how it is now. People can enter Coil. Just a lot can't get to the most difficult versions (Final Coil, Savage).
Maybe they don't care about that as much as lengthening the content out for top groups. Which I wouldn't agree with but who knows. Maybe they were embarrassed by how fast stuff was cleared the last few patches.
No, they've made too many gates between frst coil and now. Thats the issue they have to address.
Shush, less talking and more pyramid building.
That's exactly how it is now. People can enter Coil. Just a lot can't get to the most difficult versions (Final Coil, Savage).
Why would they care about that, Blizzard doesn't care how quickly players world-first new WoW raids.
That's easy, the expansion is a content reset and you won't need to clear the old raids to start doing Alexander.
That doesn't solve the issue? Making the same mistakes during the life of 3.0 would be stupid.
But that content is meant for the raiding community? Why does everyone else need to do it? Why isn't it OK to have a small amount of content gated from your main audience to appease that community, especially when the majority of the content appeases the main audience only? Because reducing the wall of entry means you lose that raiding community.
Why do people care about accuracy when they aren't doing Coil...
mfw i got my Excalibur, queued up High Level Roulette into Sastasha hm and started missing attacks on the first boss.
I stand corrected on the accuracy issue thingy. I don't really play many mmo's...>_>
Honestly if you're a tank planning on doing final coil you shouldn't be relying on pants to get you to accuracy cap. Those dred pants are too op. Just use food or something to meet the cap for whatever content you're doing
Eh, you can worry about how to hit accuracy cap with dreadwyrm pants once you get them. Planning your accuracy caps based on what's on dreadwyrm before you even step into final coil seems pretty pointless, especially since you could be clearing it for 3months and still not see several of the pieces, or not get them if the other tank does.
To expand on the "You can't see the story if you don't get good" issue a bit, a lot of content in the game requires large amount of effort to comprehensively complete, but nobody bitches about it as hard as they do about Coil. Why does nobody complain Kirin isn't just handed out? Why does nobody complain Lucis tools aren't handed out? Oh, but you don't need skill and coordination for that, so it's not a problem. Uh-huh. I remember playing this tough game, but then I encounter this hard boss fight and then I just quit and ask the developers to show me the end cutscene. Said no one ever. A goal to work towards that's demanding is a good thing to have even if not everybody will succeed. And it's not about showing off your achievement to others although I'm pretty sure there are people who find enjoyment of that, but about stimulating players of medium level to work towards something and improve. Spending devs' resources on making an encounter for "hardcore" isn't a good idea but spending even more to create a faceroll version of that encounter just so that people could see the story which they can watch on Youtube is fine? I don't follow.
And finally, Final Coil is not a starting point, it's the end point of a long journey. I'd hope T10 out of 13 would have more challenge than T1 of 13, no? Cleared T10 with a pick-up party, on Ultros! What else do you want, press 1 to win?
I guess that's always how I've worked out my gear progression is to build around my most desired piece, that way as soon as I get it, I can use it. I would hate to have crit/det gear I couldn't use because I don't meet acc cap when I could be planning around that scenario the whole time. Of course if you aren't doing final coil, you should just get t9 acc cap for your class to do content like shiva ex and 2nd coil
See FFXI did it right.
You had graded content that went from easy (story missions) to medium (expansion missions) to impossible (fights like Absolute Virtue). There was content that literally no one cleared (until much later) and content that everyone cleared, and everything in between. This ensures there is something for everyone to always strive for.
That's the big issue with this game. There's nothing to strive for, for a lot of the gamers.