Don't ask why
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I wonder if any of this has to do with the introduction of group finders. I remember back in the WoW days where you had to cobble a group together on your own, people tended to communicate more in groups, because communication was necessary to get the group together in the first place.
Now, you can go through duty finder (other MMO's have group finders as well now) and not utter a single word for the entire instance while this was not possible before since you actually had to speak to get into a group.
I think this kind of system sets people up to fail on the harder content since easy clears with no issues are expected, and people in general are not incentivized to communicate and work together. It kind of treats the other players in your group as disposable instead of people you want to work together with and maybe do dungeons with again in the future (even if you do the cross-server match-making stops this).
It would be interesting to see how removing DF would affect people's willingness to communicate. For sure zone chat would be a lot busier.
Twice tonight I got hit with an error 90002 ("lost connection with server") which is unfortunate since I just signed up with a VPN to specifically avoid that error (it's been better since signing up, until tonight). While I can usually get right back in, both times I got error 3102 ("you are still logged in") for like, easily over ten minutes plus. Very strange. Hopping the maintenance tonight fixes that, but I don't see this issue reported anywhere else.
The staying logged in thing has been happening since launch, don't see it being fixed any time soon. Just be thankful it didn't last longer than ten minutes, I've seen people be stuck like that for 24 hours and more with the same thing.
One thing I've found that seems to fix it for me is restarting my PC.
I WIN JAYHAWK, I WIN
528 acc on t8
So for the Shantotto card can you get it during this tournament or does the 15 match rule stop you from doing tourney matches.
I wonder if any of this has to do with the introduction of group finders. I remember back in the WoW days where you had to cobble a group together on your own, people tended to communicate more in groups, because communication was necessary to get the group together in the first place.
Now, you can go through duty finder (other MMO's have group finders as well now) and not utter a single word for the entire instance while this was not possible before since you actually had to speak to get into a group.
I think this kind of system sets people up to fail on the harder content since easy clears with no issues are expected, and people in general are not incentivized to communicate and work together. It kind of treats the other players in your group as disposable instead of people you want to work together with and maybe do dungeons with again in the future (even if you do the cross-server match-making stops this).
It would be interesting to see how removing DF would affect people's willingness to communicate. For sure zone chat would be a lot busier.
Ive heard some game developers confess that not everybody who buys their videogame completes it. Reasons could be difficulty or time or whatever. But this somehow doesn't prevent them from making good endings to their games.
The problem with letting people see content is that hard encounters ARE the content. Spoiler alert, the cutscenes in Coil aren't actually numerous. T12 is the only instance that gives a substantial story. This is what you want? Why play the game?
Galen, no.
...I can see now why I was warned to stay away.
I should have listened to Angary. ;_;
As someone who's playing an MMO for the first time in their life, I think Duty Finder kind of eases you into working with other people in groups in simpler dungeons that don't really require much communication. It gets you used to working with other people on missions without the extra need to communicate to find people. Even though you'll eventually have to when you get to the endgame dungeons that actually require it, but at that point you'll somewhat know how to work with other people in a team.
Plus, communicating on PS4 would kind of be a total bitch compared to PC.
This reads like an amazingly rose tinted view of how things worked before group finders became a common thing. It was generally an absolute pain in the hole to put groups for even "casual" content together and a complete waste of time, people should be spending their time playing the game not wasting their time on stuff that could be better automated. In FFXIV case you have the best of both worlds really, PF replicates the old looking for group chat spam with a much more streamlined system and DF provides a fully "anonymous" alternative. That isnt even getting into how getting groups together in chat doesnt (and never did) guarantee any more competency or consistency than assembling them via a group finder does.
1.Anecdotally I see a lot of people with The Final Witness, DW weapons or even just gear in bog standard DF roulette runs on our data center, so much that my own achievements kinda seem inadequate to me to be honest. Maybe westetners do have to get good and stop fearing Titan which is usually a oneshot by the way.
2.Vanity argument though oh man. Coil drops will be vanity come May. Doesn't stop anyone from raiding.
Reading T12 guides is making my head spin. I just hope I do a good job.
Reading T12 guides is making my head spin. I just hope I do a good job.
Luckily for the group I'm going as SMN so I get to beg Ryder for Ballad.
Pro BRDs make the SCH do everything in T12 and just stand there and DPS for the whole 12 minutes.
Reading T12 guides is making my head spin. I just hope I do a good job.
Tourney rule stops it and its 30 wins, not 30 matches (just pointing that out as I initially missed it myself)
Trying to understand every mechanic I can because the next group will ask me to go as healer. Or something other than the last job I went as!
Trying to understand every mechanic I can because the next group will ask me to go as healer. Or something other than the last job I went as!
What should or can I do with all this fish I'm getting? I'm about to just sell it as it's taking up too much inventory space.
Reading T12 guides is making my head spin. I just hope I do a good job.
The only mistake I see was purposely not nerfing Twin and Nael in T5 and T9 beyond letting players try to outgear them. You can't outgear oneshot mechanics and the fact that many players today can't clear T5 is proof that the Echo was no solution at all to letting players see all the raid content.
As someone who's playing an MMO for the first time in their life, I think Duty Finder kind of eases you into working with other people in groups in simpler dungeons that don't really require much communication.
For that you'd need a pro sch.
Well if you don't have a pro SCH gg on T13.
You don't need a pro SCH on T13 though etc etc
A better "nerf" would have been to allow more time to react to mechanics, and to turn one-shots into near-one-shots. Simply raising stats by some percentage is, as you have said, not going to make things any easier, and, if anything, will only make the veterans more frustrated with the beginners.
I still think they should introduce practice mode DF queues for trouble spots in the tougher fights, or 4-man Guildhests that emultate specific mechanics, or something. I would permanently relocate to T9 Divebomb practice because it's pissing me off.