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Final Fantasy XIV |OT6| Casino Royale

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BadRNG

Member
Eh, I see these "my dps is more difficult than yours!" arguments all the time, and really I think its more based on the person than the actual class itself.
My main DRG was difficult at first as well but that was only because I was learning the game. Same goes for MNK and I've never felt either classes were really more difficult to play then the other. Timing jumps and keeping greased lightning up are only really a thing, in my experience, if you don't really know the fight. Once I figured out a fight these things become non-issues I could mitigate and deal with-neither one being more of a hassle than the other. This is pretty solid argument that can be made for most jobs in this game though your mileage may vary from player to player.

I've basically run the gambit on most of the dps classes and I've found SMN to probably be the hardest class I've picked up yet in terms of trying to eak out maximum damage potential. I'm sure there are plenty of people out there that find this an easy class. I think the biggest reason I stuck around with it was simply because its so radically different from DRG.
I agree with you for the most part, some classes will come a lot easier to some. From hardest to easiest, dps wise, I'd probably go SMN > DRG = NIN > MNK > BLM > BRD but since some of them play quite differently it's natural some find one easier than another. I do think MNK's difficulty is massively overstated sometimes, both by players and the developers themselves. If the game didn't have flashing lights and held your hand through the rotation maybe I'd think differently. It's just a really fluid and straight forward class, and there is not a lot of oGCD management needed. That is the biggest reason I think DRG is harder, if only a little bit, as the difference between most good/bad drgs I see is how they utilize their oGCDs. Pre buff I would of put them above NIN and probably SMN too, the positional were just so punishing. Really though all of the classes are really close, people obsess way too much over supposed difficulty.

It'll be interesting how things change up with the new skills come expansion. I'm kinda worried as a controller player, if you count in PvP skills it's already possible to nearly run out of real estate on some classes.

Triple Triad man

fuck you RNG
Hey fuck you buddy!

Nah but, in terms of RNG grinds, TT doesn't seem that bad to me since the game is actually fun. Some of the npcs I spent hours on without a care, it's really only the BS rule sets like chaos and random that upset me. They really need to integrate that talked about mobile app already though, earning mgp/cards via TT on phone would be amazing.
 

Apoptomon

Member
“Another element I’d want to add is from Final Fantasy IV, when they go to the moon. I’d love to do something like that,” he added.
I have wanted this since the first time we discovered Dalamud. This needs to be some sort of extra overworld zone. Not an instanced dungeon, not an instanced raid, but a seperate smaller zone with some instanced areas within. Give it a thin atmosphere too, or give us some deity protection to make it mesh with the story.

An FFIV moon homage would be pretty sweet. I had assumed that's what they might have been going for with the twin red and white moon business (before Dalamud was turned into the binding coil for ARR), but to have it as an actual visitable location... (Or alternatively an expanded foray into the "eorzean subterrane", with dwarves).

Also, hypothetical ff15 crossover, huh? How would y'all feel about Noctis and Stella hair and clothes?

On Summoner (well, Arcanist), it's likely I'm just being a bad, but I find the class's reliance on the pet can be more of a hindrance than a help in a few cases. Mostly the Gilgamesh and Ultros fights with their mini and toad status 'cause iirc they despawn the pet and they happen a lot.
 
Is there any mechanical reason to choose one crafting class over another when it comes to grinding out 2* tokens to start getting artisan gear? I believe CUL used to be the go to choice? But on the other hand WVR or LTW require less actual crafts

Just do them all. Once you can knock one out, you can do all of them.
 
I agree with you for the most part, some classes will come a lot easier to some. From hardest to easiest, dps wise, I'd probably go SMN > DRG = NIN > MNK > BLM > BRD but since some of them play quite differently it's natural some find one easier than another. I do think MNK's difficulty is massively overstated sometimes, both by players and the developers themselves. If the game didn't have flashing lights and held your hand through the rotation maybe I'd think differently. It's just a really fluid and straight forward class, and there is not a lot of oGCD management needed. That is the biggest reason I think DRG is harder, if only a little bit, as the difference between most good/bad drgs I see is how they utilize their oGCDs. Pre buff I would of put them above NIN and probably SMN too, the positional were just so punishing. Really though all of the classes are really close, people obsess way too much over supposed difficulty.

It'll be interesting how things change up with the new skills come expansion. I'm kinda worried as a controller player, if you count in PvP skills it's already possible to nearly run out of real estate on some classes.

We're pretty on the same wave length for the most part, and the bolded is what I'm most worried about. The expanded controls help, but right now I'm nearly at my limit on my main DRG and I've definitely crossed the line on SMN. I'm gonna have to move less important abilities to a non-controller expanded plate or dump them altogether if the new stuff trumps the old on high. The latter of course being the not preferred nuclear option. I can't imagine trying to play this by flipping through cross hotbar plates manually with R1 mid fight. It's by far the most unintuitive way to play with a controller. I've tried and I can't imagine how people got a long without R2+L2-viceversa.
 

Eldren

Member
We're pretty on the same wave length for the most part, and the bolded is what I'm most worried about. The expanded controls help, but right now I'm nearly at my limit on my main DRG and I've definitely crossed the line on SMN. I'm gonna have to move less important abilities to a non-controller expanded plate or dump them altogether if the new stuff trumps the old on high. The latter of course being the not preferred nuclear option. I can't imagine trying to play this by flipping through cross hotbar plates manually with R1 mid fight. It's by far the most unintuitive way to play with a controller. I've tried and I can't imagine how people got a long without R2+L2-viceversa.

This is what worries me about Machinist, if the turret abilities will require a lot of cross hotbar spaces. Especially because I like to have the L2+R2 half of the expanded cross hotbar shared by all classes with stuff like sprint, limit break, etc., so I only have the R2+L2 half available. I already had to sacrifice Freeze on my BLM because I never used it and I couldn't squeeze it in anywhere. I may have to move all those shared actions to hotbar 2 or something by the time I get my DRG to 50, in which case I'd be accustomed to it for Machinist, but it's not the ideal solution.

In lighter news though, running expert duty roulette and World Of Darkness every day means I've been making enough soldiery to buy almost a complete set of weathered left side DRG gear, so that's nice. I'm still only level 35 but at least I'll have a decent set of gear waiting for me once I do hit 50.
 

Dunan

Member
An FFIV moon homage would be pretty sweet. I had assumed that's what they might have been going for with the twin red and white moon business (before Dalamud was turned into the binding coil for ARR), but to have it as an actual visitable location... (Or alternatively an expanded foray into the "eorzean subterrane", with dwarves).

I have no idea how the Ixali airship-crafting quests eventually end, but I'd love to see a storyline where this leads all the way to a moonshot. How close is this moon? Maybe it wouldn't work with an airship; maybe you get some stolen Imperial technology and Cid gets involved.

(Trivia: remember the Humingways up on the FF4 moon and how they communicated among themselves by humming? This was probably inspired by one of the first-ever science fiction novels nearly 400 years ago in which the Lunars speak in musical notes. FF4 never gave us any mini-games or other interactions that made use of this, but I'd love to see a modern take on it.)

Let us visit this second moon and let there be people/dwarves/Humingways/whatever living there. And bring back that awesome FF4 indoor lunar music!
 

UrSuLeTzU

Member
qMOwtXx.jpg

Gotta catch 'em all!
 

BadRNG

Member
It bugs me they left out searching far and wide.

It also bugs me that I knew they left out searching far and wide.

ps. your ui is awful, how do you play like that man
 
If I'd infinite Gil I certainly would but I'm going to need to meld up AF gear to hit the 2* requirements and was wondering was there any advantage to which class to do that for

If you mean making the tokens for the artisan token gear, well that depends on the server and the prices. Some of that stuff went up due to lucis requiring a ton of GC turn ins, so I have no idea what's cheapest. Cooking might still be though, as tomatoes didn't really change, but that also depends on how many of the cooking items you need versus the others, for the artisan MH for example cooking requires 20items while wvr only requires 8, making wvr a lot cheaper even if the mats per item are more expensive. The spectacles are only 4 to 5 though, so assuming the rest of the armor is the same, cooking would beat weaver(and a bunch of other stuff). I'd probably look into CUL or ALC for the cheapest, but check the market board.
 

Jolkien

Member
Just made it into a Scholar... I love the game so much so far. Eos (one of my faieries) is so powerful lol I ran 3 duty roulette and she solo healed all the way besides 2-3 pulls that were way too big. Otherwise I just DPS for now, I don't expect her to be able to carry whole runs at the end but for now I was surprised.

Now I'm leveling Thaumaturge to unlock Summoner, if I understand correctly if I get to lvl 31 on say my Scholar, my summoner will also be 31, right ?
 

jon bones

hot hot hanuman-on-man action
Just made it into a Scholar... I love the game so much so far. Eos (one of my faieries) is so powerful lol I ran 3 duty roulette and she solo healed all the way besides 2-3 pulls that were way too big. Otherwise I just DPS for now, I don't expect her to be able to carry whole runs at the end but for now I was surprised.

Now I'm leveling Thaumaturge to unlock Summoner, if I understand correctly if I get to lvl 31 on say my Scholar, my summoner will also be 31, right ?

yep!

playing as a Scholar is a ton of fun

I play with it just fine. Thx for expressing your concern.

i mean, he's not wrong - it's pretty scattershot
 

EndcatOmega

Unconfirmed Member
Eh, I see these "my dps is more difficult than yours!" arguments all the time, and really I think its more based on the person than the actual class itself.
My main DRG was difficult at first as well but that was only because I was learning the game. Same goes for MNK and I've never felt either classes were really more difficult to play then the other. Timing jumps and keeping greased lightning up are only really a thing, in my experience, if you don't really know the fight. Once I figured out a fight these things become non-issues I could mitigate and deal with-neither one being more of a hassle than the other. This is pretty solid argument that can be made for most jobs in this game though your mileage may vary from player to player.

I've basically run the gambit on most of the dps classes and I've found SMN to probably be the hardest class I've picked up yet in terms of trying to eak out maximum damage potential. I'm sure there are plenty of people out there that find this an easy class. I think the biggest reason I stuck around with it was simply because its so radically different from DRG.

I'd say it's more "My DPS is easier than yours", but fair enough; last time I played a non-DRG dps class in coil was Turn 2. Why SMN as the anti-DRG though? I'd have thought it' be BLM or BRD- both rely on procs versus the rigid DRG rotation.
 

Teknoman

Member
While a perfectly valid reason, you can also just watch the little bits of story on youtube or something of the sort. To be honest, most of it is garbage until you get to T12 then shit gets kinda serious. I guess T9 is also kinda serious if you played 1.0, but if you didn't it's kinda like "the fuck is this?"

Thats part of my deal. I almost feel obligated to see it through after all that.

Practice? Not a game, not a game but...practice.

Yeah, you're right. I'll probably go all in like when we were bashing our heads against Titan EX, and just get it done. I think im spending too much time listening to / reading about others doing it.

I guess the first step is to quit being lazy and upgrade my pants :p

I have no idea how the Ixali airship-crafting quests eventually end, but I'd love to see a storyline where this leads all the way to a moonshot. How close is this moon? Maybe it wouldn't work with an airship; maybe you get some stolen Imperial technology and Cid gets involved.

(Trivia: remember the Humingways up on the FF4 moon and how they communicated among themselves by humming? This was probably inspired by one of the first-ever science fiction novels nearly 400 years ago in which the Lunars speak in musical notes. FF4 never gave us any mini-games or other interactions that made use of this, but I'd love to see a modern take on it.)

Let us visit this second moon and let there be people/dwarves/Humingways/whatever living there. And bring back that awesome FF4 indoor lunar music!

FF online speculation always makes me get hyped for future prospects. If anything it'll be some sort of Allag tech found. Or even an offshoot of Ragnarok. The 4 fiends need to make an appearance in some form too, complete with specific defensive stances.

An FFIV moon homage would be pretty sweet. I had assumed that's what they might have been going for with the twin red and white moon business (before Dalamud was turned into the binding coil for ARR), but to have it as an actual visitable location... (Or alternatively an expanded foray into the "eorzean subterrane", with dwarves).

Also, hypothetical ff15 crossover, huh? How would y'all feel about Noctis and Stella hair and clothes?

On Summoner (well, Arcanist), it's likely I'm just being a bad, but I find the class's reliance on the pet can be more of a hindrance than a help in a few cases. Mostly the Gilgamesh and Ultros fights with their mini and toad status 'cause iirc they despawn the pet and they happen a lot.

I'd be fine with it. could provide some pretty cool formal wear too. Also Lali-ho.
 

EndcatOmega

Unconfirmed Member
What do you mean FOUR? We've already seen one of them exactly where they belong: a 5-man dungeon.

(I don't think we'll see the FFIV fiends before we see the FFI/IX ones, if only because Marilith et. al are so much more iconic).
 

Frumix

Suffering From Success
Melusine was already somewhat Marilith-esque. Honestly, I think FF4 shiten'ou are more iconic, if only because of their somewhat bizzare personalities that are more than "this guy that sits at the end of a dungeon" and that theme song.
 
I have this feeling that they are going to open up coil and WoD before expansion.

I would be amazed if they didn't do it in 2.55. Gotta "add" something more than just story quests.

It bugs me they left out searching far and wide.

It also bugs me that I knew they left out searching far and wide.

ps. your ui is awful, how do you play like that man

To be fair, they also left out the T in "teach" and then it's "I know it's my destiny".
 

Trojita

Rapid Response Threadmaker
What do you mean FOUR? We've already seen one of them exactly where they belong: a 5-man dungeon.

(I don't think we'll see the FFIV fiends before we see the FFI/IX ones, if only because Marilith et. al are so much more iconic).

Stop making me laugh Scything.
 

EndcatOmega

Unconfirmed Member
Melusine was already somewhat Marilith-esque. Honestly, I think FF4 shiten'ou are more iconic, if only because of their somewhat bizzare personalities that are more than "this guy that sits at the end of a dungeon" and that theme song.

I'd say the FF1 ones are more iconic because they're the ones from FF1. It doesn't matter if the FFIV ones have actual personalities and designs/names not ripped out of a Dungeons and Dragons Monster Manual, Kraken/Lich/Marilith/Tiamat have seniority.

Edit: dang it I should've waited a little longer.
 

jon bones

hot hot hanuman-on-man action
Fresh 50, want to clean up stuff before the expansion - what should I do if the gear will be outdated at 60?

Manderville quests? Story quests as far as I can go before being gear-locked out?
 

EndcatOmega

Unconfirmed Member
Fresh 50, want to clean up stuff before the expansion - what should I do if the gear will be outdated at 60?

Manderville quests? Story quests as far as I can go before being gear-locked out?

Yeah. Knock out a few of the side bosses if you want- it's unlikely Ultima and the Extremes will be fought very much at 60.
 

BadRNG

Member
Fresh 50, want to clean up stuff before the expansion - what should I do if the gear will be outdated at 60?

Manderville quests? Story quests as far as I can go before being gear-locked out?
All gear will eventually be outdated in this game, wouldn't let that hold you back.

There's a ton of main story quests to do at 50 from all the patches that have come out thus far, and the final chapter in the story that will lead into the expansion is due this month. Side quest wise the Hildibrand line is great, as is Postal Moogle(of which there are like 20 something quests now). Outside of questing/combat there is triple triad/chocobo racing/sightseeing log/working on crafters and gathering too. Quite a lot to hold you over really if you are a fresh 50.
 

jon bones

hot hot hanuman-on-man action
Yeah. Knock out a few of the side bosses if you want- it's unlikely Ultima and the Extremes will be fought very much at 60.

All gear will eventually be outdated in this game, wouldn't let that hold you back.

There's a ton of main story quests to do at 50 from all the patches that have come out thus far, and the final chapter in the story that will lead into the expansion is due this month. Side quest wise the Hildibrand line is great, as is Postal Moogle(of which there are like 20 something quests now). Outside of questing/combat there is triple triad/chocobo racing/sightseeing log/working on crafters and gathering too. Quite a lot to hold you over really if you are a fresh 50.

Thanks, their implementation of Triple Triad is perfect.... so glad they put that in here.

also can someone drop me an invite into the Ultros FC? i was in before but got cleaned up after i let my sub lapse. thanks!
 

EndcatOmega

Unconfirmed Member
As a note, the Post Moogle quests depend entirely on how much you care about random NPCs around the world- the actual quest mechanics themselves are glorified fetch quests. I like 'em but if you skip cutscenes anyway they're not going to add much.
 

Soulflarz

Banned
This is kind of the problem. You can play it as a JRPG, sure, but that's not how you're going to get the most out of the game, I feel. Honestly (and this isn't a shot at you) it ends up feeling like you're using people to get through content. People are taking their time to work with others to clear content, and when you say stuff like

coupled with things like

Err. I think you misunderstood what I said there.
I didn't mean that statement as in "someone clear t10 for me, okay?" I meant it much more so as in I'd rather wait till it's a lot easier to see that content when down the road so that it's more time efficient. I wasn't talking about GAF members in the slightest, nor was I talking about them carrying me.
Edit: And granted, yes, we have no idea how nerf happy SE will get, but we can all agree it will probably be easier?

This is a large part of it but there's also just the whole coasting through old content via overgearing, echo, nerfs, carries, etc. while acting like he's the #1 best player ever. Most of the issues people have with him stem from the constant barrage of insulting the players in his group for being bad, not knowing to play their class, etc. etc. but all of that applies to himself as well. He got carried through content and is acting like a big shot, hilarity ensues.


I complained about people in DF being terrible in fights I did know. You wont see me going and saying "Oh that guy sucked at t5/9", since I've done those as the easier roles with good people, and I have no idea how bad those would be to run echo-less with 20 lower ilvl. I believe the 3 things I did complain about were t6/7/Garuda Ex, and those are fights I do know. Or at least did. Garuda ex is up for debate, but I've run that in DF since, so I think I still do...
Granted, there was a lot of complaining on those, because I cleared t7 more times than I can count, and ran it probably twice as many times as that. When you're in a single fight for 3 days, you tend to get annoyed when someone shows a lack of any learning during that time.
Mrgr healer that petrify-buffed the boss and I ran into him/her all 3 days ;_;
 

Tabris

Member
You really don't see the hypocrisy of what you are saying Soulflarz?

"you tend to get annoyed when someone shows a lack of any learning during that time."

You're that person in these fights for the people carrying you. And you just showed you don't want to learn.
 

Lonestar

I joined for Erin Brockovich discussion
I wonder how many other GAF arent done with Second Coil.

Man 3 months to knock that out, final coil, and of course finish up Shiva EX and whatever story stuff.


Of course i'll probably be going from the bottom up with Dark Knight.

Just had a group get me through t5, so yeah, I'm sure there are some GAF that haven't finished 2nd Coil.
 

Soulflarz

Banned
You really don't see the hypocrisy of what you are saying Soulflarz?

You're that person in these fights for the people carrying you. And you just showed you don't want to learn.

*Sigh*
I don't think you have a valid comparison to someone joining a t5/9 help night run compared to someone being in DF for 3 days trying for a single clear but refusing to do their role to the point of harming them.

You're effectively saying one would be a hypocrite for taking help night and ever complaining about players who are even worse, which is silly. It's a game, and yes, people can validly complain about terrible people if they took help night. I don't think it makes them a hypocrite, because help night =/= a DF run where you expect to be carried, which is something that just wont happen.

Those are two different events with widely different expectations.


Edit: and showing I don't want to use a lot of time to learn t10-13, or that it will be irritating, doesn't work back retroactively so that you can say "you're being a hypocrite" for DF content. Again, those are widely different scenarios, and one is content even very mediocre players can clear eventually.
 

aceface

Member
Oh man, haven't seen this mentioned yet, from YoshiP gamespot interview:

“There are some titles like Final Fantasy Tactics that kind of pay homage to the Deep Dungeon stuff,” he said. “I would love to take on the challenge of incorporating elements of Deep Dungeon into FF XIV. Hypothetically, if I did, I would want it to be something where players would continue to go further and further down into the depths of a dungeon. And if you cancel out mid-dungeon or you decide to leave, you would have to start it all over again. It would be for hardcore players.

Deep dungeon in this game would be nuts.
 

scy

Member
You're effectively saying one would be a hypocrite for taking help night and ever complaining about players who are even worse, which is silly. It's a game, and yes, people can validly complain about terrible people if they took help night. I don't think it makes them a hypocrite, because help night =/= a DF run where you expect to be carried, which is something that just wont happen.

I have no idea why help night would change "bad players complaining about bad players." to something different. You keep dancing around the core aspect of this whole thing: You're a bad player with a bad attitude who got carried through content. You sit there going on about these bad players and "how did they get to this content?" when the same applies to you. See, everything started as just trying to keep you from getting too ahead of yourself for getting through content with GAF help and thinking you know the game but then you just defend it with "nuh uh, I learned it I'm da best it's easy" and that's why people keep saying things.

You're not the first and will be nowhere near the last of the carried -> ego players.

T13 DOWN!! After two 1% wipes.

At least we got a spear so Scything knows what it looks like.

wait what

goddamnit

I missed all the fun
 
Why SMN as the anti-DRG though? I'd have thought it' be BLM or BRD- both rely on procs versus the rigid DRG rotation.

For me personally its mostly because after the initial opener there's no real regular rotation on anything your doing, whereas the melee dps have a regular rotation/priority that loops back around eventually there's nothing like that on SMN. It's just full on priorities while trying to clip DoTs during the 0.1-1 second mark before they fall off, while maximizing use of your Aetherflow stacks, and throw in micromanaging pet abilities because pet AI in this game is dumb as shit. It's gotten easier over time with repetition, but between that and pet micromanagement, and dealing with the oGCDs I almost feel like a tryhard. Before I played this job I actually wanted the Beastmaster class to make a come back, but after seeing the way they do pets in this game I'm having 2nd thoughts.

On a lighter note I'm still of the opinion that Bane really needs to effect everything it touches in its radius. The way it is now makes it tedious and slow during big pulls, and if you wind up with a BLM and/or WHM who know what they're doing you can just forget about it. You'll never be able to DoT everything before its dead. It really makes me feel weaker than I should AoE wise.

Either make it stronger at AoE then it is, or make it stronger then BLM at single target. It doesn't feel right that BLM is nearly better at both compared to SMN.
 

scy

Member
It's just full on priorities while trying to clip DoTs during the 0.1-1 second mark before they fall off, while maximizing use of your Aetherflow stacks, and throw in micromanaging pet abilities because pet AI in this game is dumb as shit.

It's pretty much watching timers, the class. Aetherflow management is fairly lax, the only two cases are when to save for a Bane and when to delay Festers to sync with Raging / Trick Attack if applicable.

Before I played this job I actually wanted the Beastmaster class to make a come back, but after seeing the way they do pets in this game I'm having 2nd thoughts.

Everything on a sever lag + pet GCD delay is awkward. It's mostly just Garuda, though. Ifrit tends to be far more responsive, probably since he has no cast times.

Either make it stronger at AoE then it is, or make it stronger then BLM at single target. It doesn't feel right that BLM is nearly better at both compared to SMN.

Our best AoE rotation is to Bane to as many things as we can, fill the time with Blizzard 2.

It's a little depressing.

Oh, and to also look at Tri-Disaster and wonder at how things could have been.
 

Soulflarz

Banned
You're still on Ultros right?

Yeah he is (assuming someone else doesnt randomly have the same name as his GAF username >.>)

I have no idea why help night would change "bad players complaining about bad players." to something different. You keep dancing around the core aspect of this whole thing: You're a bad player with a bad attitude who got carried through content. You sit there going on about these bad players and "how did they get to this content?" when the same applies to you. See, everything started as just trying to keep you from getting too ahead of yourself for getting through content with GAF help and thinking you know the game but then you just defend it with "nuh uh, I learned it I'm da best it's easy" and that's why people keep saying things.

First of all, you're being a dick about this still. Second of all, I think I've said a good ten times that my definition of easy is something that can be done without hitting a point of no progression for hours on end, vs most people saying anything that isn't cleared in 30m is hard. Meaning if I clear t10-13 after 2 weeks, I wont consider that hard, just monotonous. So stop going back to that. Third, I've also said that I didn't say "t5/9 too easy" with any seriousness, I'll wait till I clear those. Lastly, you basically did just say one cannot complain about bad players who are exceptionally bad on the basis you didnt struggle through t5 the old fashioned way yourself, which is not valid. I'm not exempt from expecting some level of listening to a group or at least trying their part as a result of this, and that would be the stupidest thing if it was so.
 

Soulflarz

Banned
How come I can't trade my tome stones and other stuff? Rowena isn't selling anything and I need to get equipment over level 50.

Go to the stall outside to trade sold tomes.
22,6 Auriana is who you're looking for.

In terms of Potency, Fracture is the highest GCD action for PLD. What is the optimal rotation for 100% Fracture uptime?

I swear I can't tell if you guys are trolling about fracture or not ;_;
 
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