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Final Fantasy XIV |OT6| Casino Royale

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EriksBlue

Banned
This is my mental image (minus the hot girl aspect) of Mumble GAF:



A lot of Mumble GAF is as mean as me, but at least I'll do it in front of someone's face.

RHOXKul.jpg

We gotta go deeper!
 

JSoup

Banned
I left WoW for like 8 months after we farmed the heck out of Heroic SoO. People on GAF FC mumble didn't know what to say last summer when I told them WoW hadn't been updated since September lol.

I still play both, the differences between them make me appreciate both more i think.

I've been considering doing this too. Both games do things I wish the other did, but individually they are great and the "vacation time" does wonders for appreciating everything they have to offer.
 

Soma

Member
I'd like to go dungeon farming but i'm just sitting here reading all the interesting retail stories in the FC chat lol
 

Stuart444

Member
Got my novus! What now :eek:

I would have had my novus yesterday but I was too ill to play most of yesterday. :( Salty about that.

Today will be the day though!

Now the real suffering begins

Suffering? I'd call it god damned relaxing* when you can just put on a nice long playlist and do Garuda/other Primals over and over. Repetitive? Maybe but it's relaxing with music and you'll always make progress every single run.

*compared to the books step or the step that hates the poor aka the Alexandrite Materia step.
 

dcye

Member
:( no times!! Nor motivation to grind haha

Haha I barely even log in at the moment, I was grinding TT but the horrid (and completely unnecessary IMO) drop rates from NPC's made me give up, so I'm just raid logging mostly now. Playing Persona 3 FES and Tales of the Abyss while.I wait for Type-0 HD.
 

kiryogi

Banned
Yeah finished on Ultros too, guess it had nothing to do with turn ins and was just time based.

Can't have been time based considering Tonberry finished yesterday. Plus other reports on Reddit. Like having the Male one entire day. It might update every night maybe based on the daily amount turned in?
 
Haha I barely even log in at the moment, I was grinding TT but the horrid (and completely unnecessary IMO) drop rates from NPC's made me give up, so I'm just raid logging mostly now. Playing Persona 3 FES and Tales of the Abyss while.I wait for Type-0 HD.

The TT grind is real. I'm at 55 cards now and it weighs on my soul.

Why does everything 'casual' in this game have to be a hardcore Korean-class grind? Fishing, personal housing, Triple Triad, chocobo racing, the 24-man content, and especially RELIC. I thought RELIC was supposed to the Weapon for the Rest of Us™. It was supposed to be Non-Raider's Weapon of the 99%™. What the fuck happened to the 'casual' content in this game? It's the most hardcore grind in this game.
 

kiryogi

Banned
The TT grind is real. I'm at 55 cards now and it weighs on my soul.

Why does everything 'casual' in this game have to be a hardcore Korean-class grind? Fishing, personal housing, Triple Triad, chocobo racing, the 24-man content, and especially RELIC. I thought RELIC was supposed to the Weapon for the Rest of Us™. It was supposed to be Non-Raider's Weapon of the 99%™. What the fuck happened to the 'casual' content in this game? It's the most hardcore grind in this game.

And funny thing is now it is the BiS for raiders :eek:
 
Can't have been time based considering Tonberry finished yesterday. Plus other reports on Reddit. Like having the Male one entire day. It might update every night maybe based on the daily amount turned in?

Oh, but weird it reset at the weekly reset time rather than daily time. Oh well. It's done and the reward sucks. Still need to farm one more tree :(
 

Frumix

Suffering From Success
The TT grind is real. I'm at 55 cards now and it weighs on my soul.

Why does everything 'casual' in this game have to be a hardcore Korean-class grind? Fishing, personal housing, Triple Triad, chocobo racing, the 24-man content, and especially RELIC. I thought RELIC was supposed to the Weapon for the Rest of Us™. It was supposed to be Non-Raider's Weapon of the 99%™. What the fuck happened to the 'casual' content in this game? It's the most hardcore grind in this game.

I hear grinds in this game don't compare to the regular MMO fare.
They want your sub money. They can't entertain you every day with new stuff. Put these two together and...
 

Jinko

Member
I hear grinds in this game don't compare to the regular MMO fare.
They want your sub money. They can't entertain you every day with new stuff. Put these two together and...

Depends on the MMO, the grind in this game is pretty bad to be honest, especially going through the relic steps from start to finish.

Most of the grind WoW for example has is pretty much optional, of course you could argue that Relic is optional but it kind of isn't when its probably the best weapon in the game. Not like Ironworks is that much less grindy either >.>

The unique situation that 14 finds itself in, is that you can level multiple classes on one character so their is a lot more content available to you than most other MMOs, if you are willing to level more than 1 or 2 classes that is ... so is doesn't really need to resort to this kind of grind.
 

Semper88

Member
Haha I barely even log in at the moment, I was grinding TT but the horrid (and completely unnecessary IMO) drop rates from NPC's made me give up, so I'm just raid logging mostly now. Playing Persona 3 FES and Tales of the Abyss while.I wait for Type-0 HD.

It seems they are making everything a massive grind to stretch the void untill the expansion.

Apart from raiding I'm really bored and filling my game time with different games like you do. Also raiding comes a chore when you see useless drops every week. The loot system is definitely setting me back, so its a good thing they are changing that.

Also it appears the area's in the expansion are bigger then the shitty area's we got now.
I also hope they pack way more mobs in it and my second wish is that crow'd controlling enemy's becomes a thing in dungeons.

I miss the great PvP WoW had, the PvP in this game is really and i mean really poor..
 

guybrushfreeman

Unconfirmed Member
Yes, exactly. We should all be friendly towards each other, even if we aren't all friends. We all share a common interest, so that should be enough :>

... That's pretty messed up. I don't really know why people would do that. That being said, gimme your bard pants you don't deserve them >:T

The healer who was disconnecting, yes. That was getting a bit irksome, like I said, because I was probably tired from T9 and the wipes rolled in. I can say that was not the correct way to handle the situation, and something that I would do differently if given the chance to do it over. I like to think of the behavior as an exception, and not a rule. As for your thoughts on help night, I am 100% on your side, and told Felix as such. We're all trying to pull in the same direction and try to be helpful. Some people have different definitions of it (like Felix) but everyone wants to do the same thing - help people out who need it.

I see what you're saying too about mumble being an opt in feature of connectivity, and yeah. Like I said, I just don't want to help perpetuate the negative connotation about it (though I guess I did in the end). Like Maple said, I think everyone could do with trying to keep it to a minimum and maybe be more mindful going forward. I guess it's a matter of you can't please all the people all the time, and I'm kind of guilty I think of trying to do that a little too often.

Maybe Tabris is right and we need our own Ultros FC drama thread afterall.

I was the d/cing healer (Demos). Obviously I had no idea what I was getting into that night, I had just logged on and saw people were doing T9 and thought it would be fun to join. I wish someone had just told me I wasn't keeping up or was d/cing and I could've left but clearly people were having a bad night and I didn't know anything about that when I joined.

To be honest I just joined because I thought it would be fun but in the end it was awful, the idea that people were clearly talking about me behind my back and then decided not to even res me without even saying anything to me at all was one of the worst experiences in the game I've ever had. I knew the fight well and had practised before but not cleared. Clearly though I wasn't keeping up well enough for everyone else (I don't know what's up with the c/ding thing but no one told me this until it was over). I feel like I may as well post to tell my side but I don't blame anyone or anything, clearly I walked into something I didn't understand. I'm sorry I ended up being a burden but it was a horrible experience overall. Still though I'm thankful for everyone's time and work but it wasn't nice to be treated like that at all.
 

Teknoman

Member
I was the d/cing healer (Demos). Obviously I had no idea what I was getting into that night, I had just logged on and saw people were doing T9 and thought it would be fun to join. I wish someone had just told me I wasn't keeping up or was d/cing and I could've left but clearly people were having a bad night and I didn't know anything about that when I joined.

To be honest I just joined because I thought it would be fun but in the end it was awful, the idea that people were clearly talking about me behind my back and then decided not to even res me without even saying anything to me at all was one of the worst experiences in the game I've ever had. I knew the fight well and had practised before but not cleared. Clearly though I wasn't keeping up well enough for everyone else (I don't know what's up with the c/ding thing but no one told me this until it was over). I feel like I may as well post to tell my side but I don't blame anyone or anything, clearly I walked into something I didn't understand. I'm sorry I ended up being a burden but it was a horrible experience overall. Still though I'm thankful for everyone's time and work but it wasn't nice to be treated like that at all.


This...wasnt during a help night was it? Or am I waaaay off the mark?
 

BadRNG

Member
Depends on the MMO, the grind in this game is pretty bad to be honest, especially going through the relic steps from start to finish.

Most of the grind WoW for example has is pretty much optional, of course you could argue that Relic is optional but it kind of isn't when its probably the best weapon in the game. Not like Ironworks is that much less grindy either >.>
The relic grind is bad, but it ain't got nothing on the grinds WoW has had in the past. Long attunements/gearing/reputation stuff for raiding in BC took forever(fuck rep grinds, seriously). I haven't played WoW since like early Cata so maybe that's changed a lot since then. And all that bullshit was actually required if you wanted to do endgame content.

Being the best potential weapon in the game doesn't mean it's required. You don't actually need the relic to do anything in this game, it is still 100% optional. You'd have a better point if it was the only sensible way to get a decent weapon, but it hasn't been that way since 2.1. And Ironworks is way less of a grind, you only need t11 and some tomes. You really only want a relic weapon if you are crazy anal about BiS or never plan to raid, and in the latter situation it's not even worth exhausting yourself if you don't have anywhere to use it.

That's really the one good thing about the grinds in this game, none of them are really required. There is an easy replacement for relic, beastmen dailies are for vanity, TT/choco racing are minigames for vanity. Some of those grinds may not be enjoyable for all but it's not necessarily meant to be done by all. Relic especially is not meant to be something you grind out in a week in order to clear content, it's for people who can't/don't want to clear content but want a sense of progression. That's why it is easy, but super long in exchange.
 

Apoptomon

Member
A question for GAF, inspired by discussion over in a Heavensward thread:

In some other role playing games, both online and off, there are base classes that later have an option to specialise, e.g. Warrior -> tank or damage dealer. And this usually comes with a fair bit of discussion about which spec is best for certain content, strategies or party compositions, and which combinations of skills to use. In XIV, really the only class that has specialisation options is arcanist (to dps or heals) as the other base classes have more clearly defined roles and their jobs only serve to reinforce those niches. There are no skill trees, only ones automatically granted as you level (and the cross class skills are pretty much expected). Summoner and scholar seem to be something of a failed experiment in terms of how they were implemented compared to the jobs from 1.0 and the jobs that will be in 3.0, and players also seem to want them seperated out.

So, my actual question is, do you people wish there was more variety or opportunity to customise the classes with particular skill sets, or different-niche jobs (eg for those situations when gladiator or marauder players don't want to tank, or for the white mages who cleric stance all day every day)? Or do you prefer the defined roles of the current system, which is balanced by the fact that any character can do every class?

I ask because it sounded like the rigidity in place was a sticking point for some people thinking about joining.

personally, I like not having to worry about builds for a change

Also, Grimm, where do you find odd videos like the one you linked in chat earlier?
 
While I love the idea of being able to branch off ala Raganrok Online where for example the Acolyte class could become a Priest who focuses on pure healing and support or a Monk who still has heals but is a powerful dps, that game's biggest weakness for me was builds.

I tend to have a disdain for builds because of the min/max culture behind them. I like not having to worry about having the right boots, gloves, rings etc.
 

BadRNG

Member
I miss the great PvP WoW had, the PvP in this game is really and i mean really poor..
Yeah, the PvP game is absolutely horrible. It really feels like they threw it in just to be able to say they have it.


So, my actual question is, do you people wish there was more variety or opportunity to customise the classes with particular skill sets, or different-niche jobs (eg for those situations when gladiator or marauder players don't want to tank, or for the white mages who cleric stance all day every day)? Or do you prefer the defined roles of the current system, which is balanced by the fact that any character can do every class?

I ask because it sounded like the rigidity in place was a sticking point for some people thinking about joining.
I'm fine enough with the defined roles, class switching is enough if people want to change up their role in a party. However I do sometimes wish there was more customization allowed to each job. The cross-class system could work like this on paper, but in practice the choices are so few or obvious that there is really not much choice there. I don't know if I'd want a straight up skill tree for every job, but maybe something like Major Glyphs in WoW or a customizable version of the Trait system in this game that lets you add/ change effects of specific skills.

The only argument I've really seen against this kind of thing is the idea there will always be a best set up and all others would be useless, but in my experience there was often at least two good builds and even if only one good one, there was some level of choice, even if a minor trade off.

Just for fun, some example Glyph/Traits you could choose.

Oathbreaker - Switching Oaths no longer breaks combo or invokes global cooldown, but MP required is doubled.
Battlecasting - Your spells are no longer interrupted while Awareness is active.
Flash Burn - Flash now does 60 potency of unaspected damage, but MP required is increased by 10%
Combat Melody - Army's Paeon no longer reduces damage done, but MP drained is increased.
Rapid Beast - Inner Beast is no longer on the GCD, but self healing is removed.
Unlimited Fracture - Fracture has a small chance of endlessly multiplying on every dot tick, destroying the universe.
Self motivation - Goad now applies to yourself as well as target, at half the duration.

maybe add some cosmetic traits like the minor glyphs
Don't google him - Garuda and Titan egis now use the Emerald/Topaz Carbuncle model
 
I was the d/cing healer (Demos). Obviously I had no idea what I was getting into that night, I had just logged on and saw people were doing T9 and thought it would be fun to join. I wish someone had just told me I wasn't keeping up or was d/cing and I could've left but clearly people were having a bad night and I didn't know anything about that when I joined.

To be honest I just joined because I thought it would be fun but in the end it was awful, the idea that people were clearly talking about me behind my back and then decided not to even res me without even saying anything to me at all was one of the worst experiences in the game I've ever had. I knew the fight well and had practised before but not cleared. Clearly though I wasn't keeping up well enough for everyone else (I don't know what's up with the c/ding thing but no one told me this until it was over). I feel like I may as well post to tell my side but I don't blame anyone or anything, clearly I walked into something I didn't understand. I'm sorry I ended up being a burden but it was a horrible experience overall. Still though I'm thankful for everyone's time and work but it wasn't nice to be treated like that at all.

I was one of the other healers (we did it with 3, because why not). I know I just went with it but I'm very sorry about this. I know exactly how you feel. Everyone in the FC is nice, but even after clearing T13 I still experience some anxiety while doing any content in the game with people outside of my static for the same reason. And I know a certain someone might have also screwed up a few times there so (
{Oops!}
)...
 
I think the attribute points system wasn't thought out very well and is mostly unnecessary. You're never going to change your attributes once you have assigned them to (what the community has decided are) the best stats. Plus at high ilevels the stat allocations have vastly diminishing effects.

I don't know how they can make them more relevant, maybe increase the point bonus exponentially as you get to higher ilevels, or an even better idea, change the points into percentage increases on your combined base + armor stats. THAT would make a difference.
 

Jinko

Member
The relic grind is bad, but it ain't got nothing on the grinds WoW has had in the past. Long attunements/gearing/reputation stuff for raiding in BC took forever(fuck rep grinds, seriously). I haven't played WoW since like early Cata so maybe that's changed a lot since then. And all that bullshit was actually required if you wanted to do endgame content.

Yup Blizzard did away with that kind of attainment a long time ago (I think Black Temple was the last one), they just require you now to do the previous raid to unlock the next in the series.

Rep grind is pain in the ass in all games I have played but generally is optional for non-tradable items anyway.

As I agreed Relic is optional but the elitist attitude of players in this game force a requirement to have it or at least be working on it be part of a static or group, unless you want to berated or laughed at.

I disagree that Ironworks are no less of a grind especially when you are using the same tomes on gear and gearing alts and of course they are capped weekly.
 

Frumix

Suffering From Success
I think the attribute points system wasn't thought out very well and is mostly unnecessary. You're never going to change your attributes once you have assigned them to (what the community has decided are) the best stats. Plus at high ilevels the stat allocations have vastly diminishing effects.

I don't know how they can make them more relevant, maybe increase the point bonus exponentially as you get to higher ilevels, or an even better idea, change the points into percentage increases on your combined base + armor stats. THAT would make a difference.

Untrue. Early in T12 and T13 before I got better gear I threw points from MND to VIT because at that moment I also couldn't afford vitality-infused accessories. It's crude and made things harder but it worked out.
 

Zomba13

Member
Suffering? I'd call it god damned relaxing* when you can just put on a nice long playlist and do Garuda/other Primals over and over. Repetitive? Maybe but it's relaxing with music and you'll always make progress every single run.

*compared to the books step or the step that hates the poor aka the Alexandrite Materia step.

Yup. I'm working on the Nexus now and it's so much better than Alex farming and shoving gil into a sword. I've been taking it slow but I know now whenever I do something I'll make progress rather than doing fate after fate and not getting an Alex or shoving 600K worth of materia into a sword and only 2 of it sticking.
 
Yup Blizzard did away with that kind of attainment a long time ago (I think Black Temple was the last one), they just require you now to do the previous raid to unlock the next in the series.

Rep grind is pain in the ass in all games I have played but generally is optional for non-tradable items anyway.

As I agreed Relic is optional but the elitist attitude of players in this game force a requirement to have it or at least be working on it be part of a static or group, unless you want to berated or laughed at.

I disagree that Ironworks are no less of a grind especially when you are using the same tomes on gear and gearing alts and of course they are capped weekly.

It's not really a grind since it's a byproduct of any activities in the game and you'll cap every week regardless unless you haven't been playing much. It takes time, and it's ressources you could use on other stuff, but you could also say the armor is poetics you could be using on your weapon, and alts shouldn't come into play until your main is as geared as he could be. You wouldn't buy alt gear before you're done with your armor either on your main.

Thing though is a good DPS with i115 weapon will probably do the same or better than a bad DPS with ironworks/zeta, knowledge of your class and of the fights is a lot more important than gear, even the weapon. Obviously the weapon will further increase your power if you already have mastered your class and the fights mechanics but that generally takes a while, enough time you'd probably have access to ironworks anyway. Unless you're not doing FCoB, at which point your weapon is irrelevant anyway as long as it's like a weathered soldiery weapon at least.
 

nickcv

Member
guys just a few questions:

my bf currently plays on our gaming pc and I wanted to play with him on our PS3.

In a few months we'll be getting the PS4 and I was thinking about switching to the PS4 version of the game, but I have a few question:

What are the improvements from the PS3 version? Is it just better graphics?
Will I have to buy the game again to switch my account to the PS4 version?
Will I need PS+ to play it?
 
guys just a few questions:

my bf currently plays on our gaming pc and I wanted to play with him on our PS3.

In a few months we'll be getting the PS4 and I was thinking about switching to the PS4 version of the game, but I have a few question:

What are the improvements from the PS3 version? Is it just better graphics?
Will I have to buy the game again to switch my account to the PS4 version?
Will I need PS+ to play it?
As a PS3 to PS4 player here's my view:

The graphic difference between the two are stark. Not only is it more visually pleasing to look at. You're also able to get 60 fps at times, significantly less texture, npc and monster pop-ins. This means no more going into a FATE and seeing people attack invisible monsters for 10 seconds or getting hit by things because you didn't see them show up on screen. Also having DS4 makes selecting things a bit easier with the touchpad.

Yes you will have to upgrade your account to the PS4 version. That's free for PS3 account holders until March 31st.

No PS+ is not required.
 
guys just a few questions:

my bf currently plays on our gaming pc and I wanted to play with him on our PS3.

In a few months we'll be getting the PS4 and I was thinking about switching to the PS4 version of the game, but I have a few question:

What are the improvements from the PS3 version? Is it just better graphics?
Will I have to buy the game again to switch my account to the PS4 version?
Will I need PS+ to play it?

Better graphics and framerate. Honestly the PS3 version is unplayable in some situations. I don't know how some people do it. I played the PS3 version up until the PS4 version came out and the difference is insane. You can upgrade to the PS4 version if you own the PS3 one for free if you do it by March 31st. You do not need PS+.

Edit: I was late! :T
 
guys just a few questions:

my bf currently plays on our gaming pc and I wanted to play with him on our PS3.

In a few months we'll be getting the PS4 and I was thinking about switching to the PS4 version of the game, but I have a few question:

What are the improvements from the PS3 version? Is it just better graphics?
Will I have to buy the game again to switch my account to the PS4 version?
Will I need PS+ to play it?

Much better loading, more models displayed, better graphics, maybe some other stuff.

You have to buy the game again if you plan on doing this after the end of march. Until march 31st, you can convert a PS3 account into a PS4 account for free, though you'll lose access to PS3 version and you will need a PS4 to activate it.

No PS+ required, but there's a monthly sub for FFXIV.
 
Untrue. Early in T12 and T13 before I got better gear I threw points from MND to VIT because at that moment I also couldn't afford vitality-infused accessories. It's crude and made things harder but it worked out.

So that actually made a noticeable difference? Good to know. Even still, what I'm saying is it would be nice if the stat boosts scaled so that they made a bigger difference at higher ilevels, which in your case would've given you an even bigger boost to vitality. Building on that, imagine if they had fights where non-tanks had to put extra points on vitality even with max armor to survive, that kind of stuff would make the attribute system a lot more relevant. I guess they could also do this with the current system, but I like to see bigger changes come from re-rolling!
 
Better graphics and framerate. Honestly the PS3 version is unplayable in some situations. I don't know how some people do it. I played the PS3 version up until the PS4 version came out and the difference is insane.
Its amazing to learn how much stuff you're missing out on when playing PS4 version after playing on the PS3.

I commend PS3 players that are somehow able to keep up on high level content for they are a die hard group of people.
 

nickcv

Member
As a PS3 to PS4 player here's my view:

The graphic difference between the two are stark. Not only is it more visually pleasing to look at. You're also able to get 60 fps at times, significantly less texture, npc and monster pop-ins. This means no more going into a FATE and seeing people attack invisible monsters for 10 seconds or getting hit by things because you didn't see them show up on screen. Also having DS4 makes selecting things a bit easier with the touchpad.

Yes you will have to upgrade your account to the PS4 version. That's free for PS3 account holders until March 31st.

No PS+ is not required.

great so on PS3 is barely playable... that's going to be quite a downgrade after seeing my bf play it at maximum details at 60fps on our pc D:


on a completely different subject:
which one is the best tank? Warrior or Paladin?
 
Its amazing to learn how much stuff you're missing out on when playing PS4 version after playing on the PS3.

I commend PS3 players that are somehow able to keep up on high level content for they are a die hard group of people.

I cleared up to Turn 6 on PS3. I know there are some PS3 players still going at it, even past T12. I don't know how they do it!

which one is the best tank? Warrior or Paladin?

Warrior is more fun to play than Paladin and has more DPS opportunities, meanwhile Paladin has all the best cooldowns for actually tanking a boss but is overly simple to play so it gets a little boring. Neither are really better, in fact in dual tank content they make a pretty good team.
 
great so on PS3 is barely playable... that's going to be quite a downgrade after seeing my bf play it at maximum details at 60fps on our pc D:


on a completely different subject:
which one is the best tank? Warrior or Paladin?
That used to be something up for debate in the early days. PLD was clearly the better option due to having a constant DEF buff and better defensive skills compared to how the WAR operated. Healing WARs was a scary thing in the early days because though they have a bigger HP pool their DEFs skills didn't compare to PLD so sometimes you'd being healing a WAR and just see huge bites of their HP disappear. In the early days people actively discriminated against WARs for high level content.

However updates to both have pretty much killed that discussion and its really up to personal preference. Though PLDs have often been considered less exciting because visually and ability wise they don't do a lot whereas WARs are quite flashy.
 

dcye

Member
The TT grind is real. I'm at 55 cards now and it weighs on my soul.

Why does everything 'casual' in this game have to be a hardcore Korean-class grind? Fishing, personal housing, Triple Triad, chocobo racing, the 24-man content, and especially RELIC. I thought RELIC was supposed to the Weapon for the Rest of Us™. It was supposed to be Non-Raider's Weapon of the 99%™. What the fuck happened to the 'casual' content in this game? It's the most hardcore grind in this game.

I very much agree about TT, the relic weapon I can see why its such a grind regardless of whether I believe it should be. I hated most steps on my way to Zeta but I at least felt rewarded and now I feel as though my efforts have genuinely been rewarded by making my character better.

In regards to TT, I was of the chains levels of excited for it. I loved TT in FF8 as a young teenager, played many hours of it and just enjoyed everything about it. This game turned what should have been a fun side-game that filled in time between content into this insane grind that doesn't even go close to respecting your time as a paying player, nor does it ever feel rewarding at all. They destroyed it completely, I couldn't hate it any more than I do. No one wants to beat a single NPC 200 times for one card, why does it have to be like this? What do you gain by making it so awful? People excuse it as stretching content before the expansion but there's no gain to it, you can still play the game even if you have 60-80 good cards already, in fact people will enjoy it a hell of a lot fucking more than having 33 cards and playing King Elmer or Rowena 900 times to get one stupid drop. You only drive people away from the game by making the drops so bad, you gain nothing. You don't gain dedication, the grinders will grind regardless of how hard it is but the rest will stop playing, when it didn't need to be that way.

I dunno. The way it was implemented really pisses me off, I just don't understand how they could think it was a good idea.
 

nickcv

Member
I cleared up to Turn 6 on PS3. I know there are some PS3 players still going at it, even past T12. I don't know how they do it!



Warrior is more fun to play than Paladin and has more DPS opportunities, meanwhile Paladin has all the best cooldowns for actually tanking a boss but is overly simple to play so it gets a little boring. Neither are really better, in fact in dual tank content they make a pretty good team.

That used to be something up for debate in the early days. PLD was clearly the better option due to having a constant DEF buff and better defensive skills compared to how the WAR operated. Healing WARs was a scary thing in the early days because though they have a bigger HP pool their DEFs skills didn't compare to PLD so sometimes you'd being healing a WAR and just see huge bites of their HP disappear.

However updates to both have pretty much killed that discussion and its really up to personal preference. Though PLDs have often been considered less exciting because visually and ability wise they don't do a lot whereas WARs are quite flashy.


great, thanks guys.

So basically the paladin just stays there sitting pretty while with the warrior you got some more options, is that correct?

Race-wise is there any meaningful difference?
 
great, thanks guys.

So basically the paladin just stays there sitting pretty while with the warrior you got some more options, is that correct?

Race-wise is there any meaningful difference?

Well to sum it up, paladin only has one combo chain, warrior has 3 different combo chains to choose from, which you general alternate. They both kinda sit there on a lot of fights, just there's more buttons to press as a WAR so it's a bit less boring, and you look cooler doing it.

Races makes more or less no difference and people pick them based on aesthetics.
 
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