lolDRG getting a buff? Mine is only level 31.
New DRG buff announced:
all jumps now automatically land you in the closest puddle of death.
lolDRG getting a buff? Mine is only level 31.
New DRG buff announced:
all jumps now automatically land you in the closest puddle of death.
Any gear guides out there for end-game that are worth reading? I'm iLvl 86 right now and I'm not exactly sure what I should be grinding for and where. Is it a waste to spend Tomes on Weathered Gear, or should I be grinding my gear and saving up the Tomes?
I was thinking maybe grinding Expert Roulette for Antique gear to trade in...
Any gear guides out there for end-game that are worth reading? I'm iLvl 86 right now and I'm not exactly sure what I should be grinding for and where. Is it a waste to spend Tomes on Weathered Gear, or should I be grinding my gear and saving up the Tomes?
I was thinking maybe grinding Expert Roulette for Antique gear to trade in...
Weathered gear for soldiery is a good first step alongside ST for i100 stuff and poetics gear as you can afford it. This site has way too much information about endgame gear and stats; in theory you probably want to aim for the soldiery and SCoB gear right now. Antique gear for i90 can be nice filler if you pick it up in EX DR but isn't really worth grinding for on its own at this point as you'd be better served spending that time in Syrcus Tower and grinding sold.
Depends on what you have unlocked. If you have ST unlocked, run that for ilvl 100 stuff. If you don't, unlock CT, do that and then get onto ST. Even at 86, ST is easy as anything. You can also get Sands/Oils of time from there which can be used to unweather Soldiery gear bringing them up to 110 (and Unidentified Allagan Tomestones which combined with 10 Rowena Tokens can be used to get the i100 Soldiery weapon. And a Sand of time can be used to make that into it's i110 version).
Antique gear is basically ilvl 90 myth gear. If you want to gear up quickly, it's best to just go with ST. Using i90 pieces if you have no other choice but at 86, you should be able to get by until you get some i100 pieces from ST.
edit: I would also suggest using Sol for accessories first. (and weapon unless you have your relic at Zenith level at least). Sol accessories are the easiest to get honestly while you're grinding ST for i100 left side gear.
Cool, thanks. Yeah I have my Zenith. I did get a Weathered chest piece because I just couldn't find anything decent in that slot. Probably a waste of 800 sold but what's done is done!
None of the Soldiery gear is really a waste unless you're actively doing Second Coil and the Coil drop is better than your Soldiery one. So you're most likely going to have Soldiery gear for every slot as your goal if you're not raiding.
Edit: Put another way, the ST gear you'd get is pretty much placeholder gear.
None of the Soldiery gear is really a waste unless you're actively doing Second Coil and the Coil drop is better than your Soldiery one. So you're most likely going to have Soldiery gear for every slot as your goal if you're not raiding.
Edit: Put another way, the ST gear you'd get is pretty much placeholder gear.
If 2 desynths are locked at 100 when he hits 300 total, that means the system will pick the Class 3 lower desynth to siphon from.
If all other classes are locked, and Class 4 needs 1, it will be subtracted from 3.Code:Class 1 100 (locked) Class 2 100 (locked) Class 3 40 Class 4 56 Class 5 1 (cannot degrade more) Class 6 1 (cannot degrade more) Class 7 1 (cannot degrade more) Class 8 1 (cannot degrade more)
In any case, I went and searched around, apparently it seems like the lock was mentioned in a community post but may not have been implemented yet. Perhaps I'm remembering wrong, but I thought it was implemented already.
If Maple would like to be sure, then he should use the new alchemist books to reset his Class 3 desynth and work up from there.
Thanks for the responses. Looks like I'm going to need a desynth book. ._.
It's all placeholder at this point, though, since poetics are a thing, and some of the ST pieces are actually decent enough to be viable enough alternatives to unweathered sold when the soldiery stuff is awful. If you're going to buy garbage tome gear might as well stick it out a little longer at 100 and buy the i120.
Regarding Samurai
They had an idea to make Samurai a tank. However because the Heavensward (I think they call it Souten no Ishigard in Jp) theme is dark, they felt a dark knight was more fitting for the role.
Inside of YoshiP the Samurai feels more like a DPS than a tank.
Since they released the Ninja job,they didn't want another Japanese style job
They decided to skip Samurai for now but since a lot of people request it they are still examining whether to add it in the future
Implementation of Dark Knight
Strong image of FF Tactics and Ogre Battle
Image of the two handed swordsman Guts similar to that from the manga Berserk.
Thought about making it a DPS but ultimately settled on tank
Can't talk about why DK has no class
Will be available to chose at the start of the expansion
Regarding unannounced job
Making the new job too simple is not going to be interesting. (Thank you AkirraKrylon)
If you look at FF series of the past carefully you can imagine what it will be
I will talk about it at the TokyoFanfest
Other Stuff
Heavensward trailer has some 2.5 contents so some of them will be implemented before the expansion pack
It will be a connection to the current story like the current story did to 1.0
Will talk a lot about patch 2.5 at Tokyo Fanfest
Odin battle will be added right after the fanfest is over.
The Odin battle at fanfest will be "hard mode" while an extreme mode will be implemented for the game.
Regarding Flying Mounts
You will be able to fly over the entire map of the new area
However in 3.0 you will NOT be able to fly over the current game maps.
There will however not be a limitation if you use the airship
Rewards will be given so that you can fly over the whole area right away
When you reach the level cap (new one?) it will be very rewarding
There will be adjustments made to mount variety. The basics are done but they are tweaking the gimicks and types.
There will be no air battles other than for story/cutscenes etc
You will not be able to fight field mobs in the air etc.
Adventurers will be able to go to the Dragon World (dragoon world? lol)
They keep their policy from 1.0 that you can go to places that have been "named" (aka you can't fly to a random unknown area?)
Regarding the New Primals
Since we've mostly used up all the old classic FF primals we figured we'd do something new
Since Bismarck is a beast type, we decided Ravanna to have a cool insect type design
The battle is meant to include the new job which means the base level will be 60
About Dark Knight:
- Strong image of FF Tactics and Ogre Battle.
[*]Image of the two handed swordsman Guts from the manga, Berserk.- Thought about making it a DPS but ultimately settled on tank.
That said, I forgot about Sands being a problem when thinking of ST as placeholder slots.
Elite GAF Raiders just can't understanding the gear struggle of the casuals.
From Gamewatch interview
Does this mean 3.0 map isn't zoned and will seamless?
In the future, should players expect to see new jobs and.or classes between expansions?
We are still applying all of our efforts to the release of all the new jobs in Heavansward, so whether or not we add more jobs after that is still undetermined. For the time being, please look forward to the new jobs yet to be revealed for Heavensward.
Will the rewards for Hunts still be relevant moving into 2.4? Will anything new be added to the vendors, or will they remain as-is?
With patch 2.4, the cap on item level will be released and new raids will be added, so the Hunt contain will remain as-is for now. The Hunt will probably get more attention during Patch 2.5 and beyond.
Do you want his tiny lala head to explode from logistics
I have to find fun where I can these days... So maybe.
From the Massively interview:
Sounds like we will be getting at least 3 or more new jobs for the expansion (Dark Knight, 'Agent', ???). I hope future adjustments to The Hunt include more than just changing tome rewards or adding Final Coil upgrade items.
Sounds like we will be getting at least 3 or more new jobs for the expansion (Dark Knight, 'Agent', ???).
It will likely still be cheaper overall to do what Jayhawk is saying about gaming the system to only delevel a specific job rather than buying a desynth book.Thanks for the responses. Looks like I'm going to need a desynth book. ._.
The value of a test server does not make up for the cost, when dealing with issues as they are discovered and patching them as soon as possible is a cheaper alternative that has been working for them.
The value of a test server does not make up for the cost, when dealing with issues as they are discovered and patching them as soon as possible is a cheaper alternative that has been working for them.
To a degree this is true, at least when it comes to bugs and whatnot.
I still think some additional testing, with real users, might be worth their time. Even if it ends up only being in a somewhat limited capacity. (Testing fights, testing overworld content in a story-free server built to only accommodate a few hundred, etc.)
Is it that time of the week already.
From Gamewatch interview
Does this mean 3.0 map isn't zoned and will seamless?
I know he can't be tossing about money willy nilly. However, throwing out untested, badly received content, "does," cost them money is lost subscribers, not to mention the time and labor needed to fix said content later.
Do they need to be careful about how the implement such testing, yes! I'm actually very glad that the developers have been playing things conservatively. However, there is still a valid value to being able to fine-tune or better debug content before it reaches a larger audience. If they can figure out how to get that value, while still staying within their budget/timetable, then it's totally worth going for it.
Welcome to the world of software development!
So PS3 support will be dropped then?
I don't think so in this x-pac, but maybe, just maybe the zones will be seamless in 3.0.
I klnow it's a trivial thing for many, but to me it's one of the worst design decisions in an MMO when zones are not seamless.
That's more, general budgeting really. All businesses have to do this sort of calculus, and occasionally have to get creative in how they procure the resources they need to stay competitive.
Case in point, SE using their new Cash Shop, to help fund a new European data center.
EDIT: For the earlier discussion on the T11 adds, note that SMN can stay in range of the egg and follow it around the whole time and DoT all three adds. If the group can still kill both the Sphere and the Cube at the same time, the extra damage on the Egg should help with the dps check.
I don't really care for this upgrading gear to make it slightly better system. who's idea was this
I don't really care for this upgrading gear to make it slightly better system. who's idea was this
They already have a QA team for testing fights and overworld content. If what you're looking for is load/stability testing by accommodating a few hundred players all doing a specific thing like a hunt, then you'd have to set up the test server to limit freedom such that hunts are the only things those testers could do.
Having a dedicated public server for testing would require additional hardware that would only be useful for a couple weeks before every patch. Forcing the developers to now start changing their code to include a 'spoiler-free' mode and a server setup for limited play options for the test servers incurs additional cost, mostly time. Why do you think convention and fanfest events just dump their characters on existing servers? Cheaper and easier to setup.
What is the cost for SE if there is an issue that makes it past their own QA for a patch? How does this compare to the costs for setting up and maintaining a test server? Yoship can't just be tossing money around willy-nilly.
Do not blaspheme.
I actually wonder if they'll eventually "re-connect" the zones, so to speak. Many of the zones right now are actually connected geographically. Just not in gameplay. You can see this in Ul'dah as well as Gridania, where you can peer out and see the other zones from across the blue line.