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Final Fantasy XIV |OT6| Casino Royale

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iammeiam

Member
Any gear guides out there for end-game that are worth reading? I'm iLvl 86 right now and I'm not exactly sure what I should be grinding for and where. Is it a waste to spend Tomes on Weathered Gear, or should I be grinding my gear and saving up the Tomes?

I was thinking maybe grinding Expert Roulette for Antique gear to trade in...

Weathered gear for soldiery is a good first step alongside ST for i100 stuff and poetics gear as you can afford it. This site has way too much information about endgame gear and stats; in theory you probably want to aim for the soldiery and SCoB gear right now. Antique gear for i90 can be nice filler if you pick it up in EX DR but isn't really worth grinding for on its own at this point as you'd be better served spending that time in Syrcus Tower and grinding sold.
 

Stuart444

Member
Any gear guides out there for end-game that are worth reading? I'm iLvl 86 right now and I'm not exactly sure what I should be grinding for and where. Is it a waste to spend Tomes on Weathered Gear, or should I be grinding my gear and saving up the Tomes?

I was thinking maybe grinding Expert Roulette for Antique gear to trade in...

Depends on what you have unlocked. If you have ST unlocked, run that for ilvl 100 stuff. If you don't, unlock CT, do that and then get onto ST. Even at 86, ST is easy as anything. You can also get Sands/Oils of time from there which can be used to unweather Soldiery gear bringing them up to 110 (and Unidentified Allagan Tomestones which combined with 10 Rowena Tokens can be used to get the i100 Soldiery weapon. And a Sand of time can be used to make that into it's i110 version).

Antique gear is basically ilvl 90 myth gear. If you want to gear up quickly, it's best to just go with ST. Using i90 pieces if you have no other choice but at 86, you should be able to get by until you get some i100 pieces from ST.

edit: I would also suggest using Sol for accessories first. (and weapon unless you have your relic at Zenith level at least). Sol accessories are the easiest to get honestly while you're grinding ST for i100 left side gear.
 

ekimneems

Neo Member
Weathered gear for soldiery is a good first step alongside ST for i100 stuff and poetics gear as you can afford it. This site has way too much information about endgame gear and stats; in theory you probably want to aim for the soldiery and SCoB gear right now. Antique gear for i90 can be nice filler if you pick it up in EX DR but isn't really worth grinding for on its own at this point as you'd be better served spending that time in Syrcus Tower and grinding sold.

Exactly the info I was looking for and much quicker than reading a guide. Thanks!
 

ekimneems

Neo Member
Depends on what you have unlocked. If you have ST unlocked, run that for ilvl 100 stuff. If you don't, unlock CT, do that and then get onto ST. Even at 86, ST is easy as anything. You can also get Sands/Oils of time from there which can be used to unweather Soldiery gear bringing them up to 110 (and Unidentified Allagan Tomestones which combined with 10 Rowena Tokens can be used to get the i100 Soldiery weapon. And a Sand of time can be used to make that into it's i110 version).

Antique gear is basically ilvl 90 myth gear. If you want to gear up quickly, it's best to just go with ST. Using i90 pieces if you have no other choice but at 86, you should be able to get by until you get some i100 pieces from ST.

edit: I would also suggest using Sol for accessories first. (and weapon unless you have your relic at Zenith level at least). Sol accessories are the easiest to get honestly while you're grinding ST for i100 left side gear.

Cool, thanks. Yeah I have my Zenith. I did get a Weathered chest piece because I just couldn't find anything decent in that slot. Probably a waste of 800 sold but what's done is done!

I'm gonna just grind ST while I work on the 2.3 and 2.4 main storyline stuff, EX primals etc. Thanks!
 

scy

Member
Cool, thanks. Yeah I have my Zenith. I did get a Weathered chest piece because I just couldn't find anything decent in that slot. Probably a waste of 800 sold but what's done is done!

None of the Soldiery gear is really a waste unless you're actively doing Second Coil and the Coil drop is better than your Soldiery one. So you're most likely going to have Soldiery gear for every slot as your goal if you're not raiding.

Edit: Put another way, the ST gear you'd get is pretty much placeholder gear.
 

Stuart444

Member
None of the Soldiery gear is really a waste unless you're actively doing Second Coil and the Coil drop is better than your Soldiery one. So you're most likely going to have Soldiery gear for every slot as your goal if you're not raiding.

Edit: Put another way, the ST gear you'd get is pretty much placeholder gear.

Considering how long it can take to get Sands (damned RNG :( ), it could be pretty long placeholder gear lol.
 

iammeiam

Member
None of the Soldiery gear is really a waste unless you're actively doing Second Coil and the Coil drop is better than your Soldiery one. So you're most likely going to have Soldiery gear for every slot as your goal if you're not raiding.

Edit: Put another way, the ST gear you'd get is pretty much placeholder gear.

It's all placeholder at this point, though, since poetics are a thing, and some of the ST pieces are actually decent enough to be viable enough alternatives to unweathered sold when the soldiery stuff is awful. If you're going to buy garbage tome gear might as well stick it out a little longer at 100 and buy the i120.
 

Jayhawk

Member
If 2 desynths are locked at 100 when he hits 300 total, that means the system will pick the Class 3 lower desynth to siphon from.

Code:
Class 1    100 (locked)
Class 2    100 (locked)
Class 3     40
Class 4     56
Class 5      1 (cannot degrade more)
Class 6      1 (cannot degrade more)
Class 7      1 (cannot degrade more)
Class 8      1 (cannot degrade more)
If all other classes are locked, and Class 4 needs 1, it will be subtracted from 3.

In any case, I went and searched around, apparently it seems like the lock was mentioned in a community post but may not have been implemented yet. Perhaps I'm remembering wrong, but I thought it was implemented already.

If Maple would like to be sure, then he should use the new alchemist books to reset his Class 3 desynth and work up from there.

Wrong, wrong, wrong. There are no locks. This has not been implemented. Please don't lead Maple astray with false information. Maybe trust the people with two desynth skills at 100 and are capped at 300 overall skill next time, Drama?
 

Jayhawk

Member
Thanks for the responses. Looks like I'm going to need a desynth book. ._.

The locking work-around that still works and is annoying to do is involves keeping a stash of low level items. You can force what skill is deleveled because the system keeps track of your previous three (might be four, I'll have to double check) successful desynthesis.

Suppose you have the following scenario:
GSM 100.0 (want to keep locked)
WVR 100.0 (want to keep locked)
CUL 80.0 (do not want)
BSM 15.0 (want to increase)

Desynth Bone Ring (GSM skill locked temporarily)
Desynth Hempen Tights (WVR skill locked temporarily)
Desynth whatever BSM item x2, CUL will be the one decreasing
Rinse and repeat

The workaround is annoying and inventory-killing, but it is probably cheaper than a desynth book.
 

scy

Member
It's all placeholder at this point, though, since poetics are a thing, and some of the ST pieces are actually decent enough to be viable enough alternatives to unweathered sold when the soldiery stuff is awful. If you're going to buy garbage tome gear might as well stick it out a little longer at 100 and buy the i120.

I can't think of too many cases where "awful" applies to the chest, though :x At least that one is a strictly good purchase for nearly everyone.

But, yeah, the ST stuff is at least a decent option for where the Soldiery slot is bad. It'd be a lot easier to talk about what options are viable and what aren't if we at least knew what job was involved.

That said, I forgot about Sands being a problem when thinking of ST as placeholder slots.
 

Azzurri

Member
Regarding Samurai
They had an idea to make Samurai a tank. However because the Heavensward (I think they call it Souten no Ishigard in Jp) theme is dark, they felt a dark knight was more fitting for the role.
Inside of YoshiP the Samurai feels more like a DPS than a tank.
Since they released the Ninja job,they didn't want another Japanese style job
They decided to skip Samurai for now but since a lot of people request it they are still examining whether to add it in the future

Implementation of Dark Knight
Strong image of FF Tactics and Ogre Battle
Image of the two handed swordsman Guts similar to that from the manga Berserk.
Thought about making it a DPS but ultimately settled on tank
Can't talk about why DK has no class
Will be available to chose at the start of the expansion

Regarding unannounced job
Making the new job too simple is not going to be interesting. (Thank you AkirraKrylon)
If you look at FF series of the past carefully you can imagine what it will be
I will talk about it at the TokyoFanfest

Other Stuff
Heavensward trailer has some 2.5 contents so some of them will be implemented before the expansion pack
It will be a connection to the current story like the current story did to 1.0
Will talk a lot about patch 2.5 at Tokyo Fanfest
Odin battle will be added right after the fanfest is over.
The Odin battle at fanfest will be "hard mode" while an extreme mode will be implemented for the game.

Regarding Flying Mounts
You will be able to fly over the entire map of the new area
However in 3.0 you will NOT be able to fly over the current game maps.
There will however not be a limitation if you use the airship
Rewards will be given so that you can fly over the whole area right away
When you reach the level cap (new one?) it will be very rewarding
There will be adjustments made to mount variety. The basics are done but they are tweaking the gimicks and types.
There will be no air battles other than for story/cutscenes etc
You will not be able to fight field mobs in the air etc.
Adventurers will be able to go to the Dragon World (dragoon world? lol)
They keep their policy from 1.0 that you can go to places that have been "named" (aka you can't fly to a random unknown area?)

Regarding the New Primals
Since we've mostly used up all the old classic FF primals we figured we'd do something new
Since Bismarck is a beast type, we decided Ravanna to have a cool insect type design
The battle is meant to include the new job which means the base level will be 60

From Gamewatch interview

Does this mean 3.0 map isn't zoned and will seamless?
 
From the Gamewatch interview...

About Samurai:
  • They had an idea to make Samurai a tank. However because the theme for Heavensward is dark, they felt a Dark Knight was more fitting for the role.
  • Yoshi P feels the Samurai is more like a DPS than a tank.
  • Since they release Ninja, they don't want another Japanese style job.
  • They decided to skip Samurai for now but since a lot of people request it, they are still considering it for the future.

About Dark Knight:
  • Strong image of FF Tactics and Ogre Battle.
    [*]Image of the two handed swordsman Guts from the manga, Berserk.
  • Thought about making it a DPS but ultimately settled on tank.

About Unannounced Job:
  • Making the new job too simple is not going to be interesting.
  • If you look at past Final Fantasy series carefully, you can imagine what it will be.
  • Will talk more about it at Tokyo Fanfest.

Regarding DPS or Tank classification, it seems like it could have gone either way for both jobs. I don't mind Dark Knight being a tank but a Guts/Gatsu styled DPS class would have been amazing. Samurai hopefuls may have to wait for the next expansion.
 

Reknoc

Member
About Dark Knight:
  • Strong image of FF Tactics and Ogre Battle.
    [*]Image of the two handed swordsman Guts from the manga, Berserk.
  • Thought about making it a DPS but ultimately settled on tank.

comparing your class to guts is certainly one way to make me interested in it, and the tank queues at the time will likely make it feel like the boat to elf island!
 
From Gamewatch interview

Does this mean 3.0 map isn't zoned and will seamless?

Would fully expect there to be small islands or something that you can land on that will have a zone transition on them. Being able to fly over all of them could just mean that you can take off and land in each zone, but when it comes to new zones you still have to go through a zone screen.
 
From the Massively interview:

In the future, should players expect to see new jobs and.or classes between expansions?

We are still applying all of our efforts to the release of all the new jobs in Heavansward, so whether or not we add more jobs after that is still undetermined. For the time being, please look forward to the new jobs yet to be revealed for Heavensward.

Will the rewards for Hunts still be relevant moving into 2.4? Will anything new be added to the vendors, or will they remain as-is?

With patch 2.4, the cap on item level will be released and new raids will be added, so the Hunt contain will remain as-is for now. The Hunt will probably get more attention during Patch 2.5 and beyond.

Sounds like we will be getting at least 3 or more new jobs for the expansion (Dark Knight, 'Agent', ???). I hope future adjustments to The Hunt include more than just changing tome rewards or adding Final Coil upgrade items.
 

Sorian

Banned
From the Massively interview:



Sounds like we will be getting at least 3 or more new jobs for the expansion (Dark Knight, 'Agent', ???). I hope future adjustments to The Hunt include more than just changing tome rewards or adding Final Coil upgrade items.

Prepare for hunt seals to be the new way to level up ranks within the grand company.
 

BadRNG

Member
Thanks for the responses. Looks like I'm going to need a desynth book. ._.
It will likely still be cheaper overall to do what Jayhawk is saying about gaming the system to only delevel a specific job rather than buying a desynth book.

I deleveled CUL from like 90 in order to level up LTW this way and protect BSM/GSM, it was very annoying process but rather cheap compared to spending 500k on the delevel book.
 

WolvenOne

Member
The explanation given for the lack of public test servers, does sound a bit more solid than the previous reasons given. I mean, I, "knew," that they could omit story spoilers if they wanted, buuuuut, yeah creating a seperate version of the game with story spoilers omitted probably would set back patches for awhile.

Regardless, I do think public test servers need to happen at some point. There have been too many instances where content released just, didn't work the way they intended. (Hunts, etc.)

Hopefully they can figure out how to make it happen, without causing large delays to their patches.
 

Jayhawk

Member
The value of a test server does not make up for the cost, when dealing with issues as they are discovered and patching them as soon as possible is a cheaper alternative that has been working for them.
 

WolvenOne

Member
The value of a test server does not make up for the cost, when dealing with issues as they are discovered and patching them as soon as possible is a cheaper alternative that has been working for them.

To a degree this is true, at least when it comes to bugs and whatnot.

I still think some additional testing, with real users, might be worth their time. Even if it ends up only being in a somewhat limited capacity. (Testing fights, testing overworld content in a story-free server built to only accommodate a few hundred, etc.)
 

Sorian

Banned
The value of a test server does not make up for the cost, when dealing with issues as they are discovered and patching them as soon as possible is a cheaper alternative that has been working for them.

Yes it's a cheaper alternative at the expense of quality of life. They should, absolutely, be dropping new systems, classes, and vendors/items onto a test server before live release. This would have avoided prilminary issues with hunts as the biggest example but also could be used for the fine tuning of crafting difficulties, new dailies, time in vs. tomes out when a new currency is released, etc.

And don't even mention the same tired excuse yoship uses for why they don't release crafting info a head of time because he want to protect his beautiful market board. The market in this game is garbage and it makes no difference if someone is buying up everything to price gouge a week before patch release or the day of.
 

Jayhawk

Member
To a degree this is true, at least when it comes to bugs and whatnot.

I still think some additional testing, with real users, might be worth their time. Even if it ends up only being in a somewhat limited capacity. (Testing fights, testing overworld content in a story-free server built to only accommodate a few hundred, etc.)

They already have a QA team for testing fights and overworld content. If what you're looking for is load/stability testing by accommodating a few hundred players all doing a specific thing like a hunt, then you'd have to set up the test server to limit freedom such that hunts are the only things those testers could do.

Having a dedicated public server for testing would require additional hardware that would only be useful for a couple weeks before every patch. Forcing the developers to now start changing their code to include a 'spoiler-free' mode and a server setup for limited play options for the test servers incurs additional cost, mostly time. Why do you think convention and fanfest events just dump their characters on existing servers? Cheaper and easier to setup.

What is the cost for SE if there is an issue that makes it past their own QA for a patch? How does this compare to the costs for setting up and maintaining a test server? Yoship can't just be tossing money around willy-nilly.
 

WolvenOne

Member
I know he can't be tossing about money willy nilly. However, throwing out untested, badly received content, "does," cost them money is lost subscribers, not to mention the time and labor needed to fix said content later.

Do they need to be careful about how the implement such testing, yes! I'm actually very glad that the developers have been playing things conservatively. However, there is still a valid value to being able to fine-tune or better debug content before it reaches a larger audience. If they can figure out how to get that value, while still staying within their budget/timetable, then it's totally worth going for it.
 

Jayhawk

Member
I know he can't be tossing about money willy nilly. However, throwing out untested, badly received content, "does," cost them money is lost subscribers, not to mention the time and labor needed to fix said content later.

Do they need to be careful about how the implement such testing, yes! I'm actually very glad that the developers have been playing things conservatively. However, there is still a valid value to being able to fine-tune or better debug content before it reaches a larger audience. If they can figure out how to get that value, while still staying within their budget/timetable, then it's totally worth going for it.

Welcome to the world of software development!
 

WolvenOne

Member
Welcome to the world of software development!

That's more, general budgeting really. All businesses have to do this sort of calculus, and occasionally have to get creative in how they procure the resources they need to stay competitive.

Case in point, SE using their new Cash Shop, to help fund a new European data center.
 

Sophia

Member
I don't think so in this x-pac, but maybe, just maybe the zones will be seamless in 3.0.

I klnow it's a trivial thing for many, but to me it's one of the worst design decisions in an MMO when zones are not seamless.

I actually wonder if they'll eventually "re-connect" the zones, so to speak. Many of the zones right now are actually connected geographically. Just not in gameplay. You can see this in Ul'dah as well as Gridania, where you can peer out and see the other zones from across the blue line.
 

Jayhawk

Member
That's more, general budgeting really. All businesses have to do this sort of calculus, and occasionally have to get creative in how they procure the resources they need to stay competitive.

Case in point, SE using their new Cash Shop, to help fund a new European data center.

The software industry is somewhat unique in that the cost of the work, such as a new feature in a patch, is not directly tied to revenue generated. It is always a fun exercise to convince accountants how much value is generated from the cost of man-hours and computing resources to work on a new feature or fix a bug on an old feature.

EDIT: For the earlier discussion on the T11 adds, note that SMN can stay in range of the egg and follow it around the whole time and DoT all three adds. If the group can still kill both the Sphere and the Cube at the same time, the extra damage on the Egg should help with the dps check.
 

scy

Member
EDIT: For the earlier discussion on the T11 adds, note that SMN can stay in range of the egg and follow it around the whole time and DoT all three adds. If the group can still kill both the Sphere and the Cube at the same time, the extra damage on the Egg should help with the dps check.

The Egg regenerates health so this just spends MP.

But, yeah, might as well DoT both. If the Sphere needs more DPS, stick Ifrit on it instead of Garuda.
 

EndcatOmega

Unconfirmed Member
I don't really care for this upgrading gear to make it slightly better system. who's idea was this

qzspp.png

Do not blaspheme.
 
They already have a QA team for testing fights and overworld content. If what you're looking for is load/stability testing by accommodating a few hundred players all doing a specific thing like a hunt, then you'd have to set up the test server to limit freedom such that hunts are the only things those testers could do.

Having a dedicated public server for testing would require additional hardware that would only be useful for a couple weeks before every patch. Forcing the developers to now start changing their code to include a 'spoiler-free' mode and a server setup for limited play options for the test servers incurs additional cost, mostly time. Why do you think convention and fanfest events just dump their characters on existing servers? Cheaper and easier to setup.

What is the cost for SE if there is an issue that makes it past their own QA for a patch? How does this compare to the costs for setting up and maintaining a test server? Yoship can't just be tossing money around willy-nilly.

Except the QA team will eventually be pulled too thin when they start adding more and more expacs or patches, it's the same thing that happens in every mmo. Public testers lessen the load for QA and public testers are more likely to try older content on a test realm, content that QA likely glances over and is highly prone to problems when the patch goes live.

Look at WoW, a game which likely has multiple times the QA staff and ptr servers, and it's still bug ridden to hell every time a patch goes live. Eventually the amount of content gets to be too much for both ptr and QA players.

There is a reason why FF11 got ptr servers after enough years, QA just cannot handle the load with all the new content and old. It will be the same with this where eventually they will just say "fuck spoilers" or they will find a way to make it spoiler free, if they don't then the game will become literally unplayable for a week or more as they fix issues due to QA not being enough and then not opening the ptr up to the public.
 

Azzurri

Member
I actually wonder if they'll eventually "re-connect" the zones, so to speak. Many of the zones right now are actually connected geographically. Just not in gameplay. You can see this in Ul'dah as well as Gridania, where you can peer out and see the other zones from across the blue line.

That would be awesome. You're right you can see the other zones in a lot of the areas, and I think even in Limsa from upper to lower.
 
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