HF -> Elementals phase transition is the hardest thing there actually. Very narrow windows, and if you get Nael to 47 at a wrong time it's an instant failure, no recovery possible.
Second ghost spawns. Nael at 48%.
"welp"
HF -> Elementals phase transition is the hardest thing there actually. Very narrow windows, and if you get Nael to 47 at a wrong time it's an instant failure, no recovery possible.
HF -> Elementals phase transition is the hardest thing there actually. Very narrow windows, and if you get Nael to 47 at a wrong time it's an instant failure, no recovery possible.
Second ghost spawns. Nael at 48%.
"welp"
In game support is pretty terrible, I dont mind if they cant help me, but just the same canned response over and over (well three times) is aggravating
In game support is pretty terrible, I dont mind if they cant help me, but just the same canned response over and over (well three times) is aggravating
Most groups seem to do two ghost-dragon, one tank.
.....I dunno.
Or just learn the 2 dragon strat if dps is lacking enough to not be able to do 1.
With 1 tank I'd question how they were getting 2 dragons.
Most DPS in this game, aren't getting anywhere close to their DPS ceiling. With Pugs, you just kinda have to hope that they're closer to their ceiling than their floor.
Sure. Just giving that as an example of a bad transition.
Edit: I've seen some 1 tank groups that still push 5+ Meteors. Bad DPS are bad DPS :x
100 SMN DPS in T4 with echo
Believe it
Yep! If something works, then it works. I am curious about your craftsmanship and control on the CRP when you were doing the recipe synths.
T9, really, REALLY should have had a mechanic that absolutely, positively, FORCED two tanks. Hate how few PF's out there ask for two tanks. Also, it's a shame they don't have anything on the more casual side of the game, that penalized people for not using a proper rotation. I dunno, they need training dummies that read your ilvl and give you a score when you're done whacking away, or something.
T9, really, REALLY should have had a mechanic that absolutely, positively, FORCED two tanks. Hate how few PF's out there ask for two tanks. Also, it's a shame they don't have anything on the more casual side of the game, that penalized people for not using a proper rotation. I dunno, they need training dummies that read your ilvl and give you a score when you're done whacking away, or something.
It's called Savage
Ravensblight was originally intended to be a tankswap and claws as well I think but who cares about that
Ravenblight will probably cause infirmary or something else come Savage, if not hit like another beak all together.
In T9 Savage blight explosion puts vulnerability up on the tank it was on.
It's called Savage
Ravensblight was originally intended to be a tankswap and claws as well I think but who cares about that
I realize, but they're mechanics that can be ignored relatively easily if people are on their toes. Thankfully, I think the devs now realize that this player base WILL go without a second tank if at all possible, and are paying closer attention to this....
....That said, Shiva can still be single tanked. <_<;;
Fourth:Really wish people wouldn't quote Tabris when he directs comments towards me. Not even sure why he's doing it at this point. (sigh)
To be fair, part of the Shiva one is just out gearing the fight for the debuffs.
To be fair, part of the Shiva one is just out gearing the fight for the debuffs.
We did two tank, two healer, three DPS T9 last night. Two tank for life.
We did two tank, two healer, three DPS T9 last night. Two tank for life.
We did two tank, two healer, three DPS T9 last night. Two tank for life.
Was a straight up carry.I'm not good at math, but 2 tanks, plus 2 healers plus 3 dps = 7. what happened to the other?
Wut? Why would you ever not have a bard this far into endgame? Unless you're going caster only, which even then bard buffs them, then I would seriously question how anyone would ever get to t9 without a bard, it's required if you have any melee other than tanks.
Seriously if you are even attempting t9 without a bard and even a single melee in the party, then give up now. You are not downing t9 without being massively overgeared without one and you sure as hell aren't going to see any phases worth mentioning in t10+.
This pretty much. Proper invig management means you don't even have to worry about tp as anything until the final 2 phases. Save invig for once you start the run and you'll be full on tp by the time golems spawn, for tanks it doesn't even matter since 600+ tp by golems is more than enough to hold agro on them or the boss, especially with the downtime they can have if you kill golems fast enough. If someone doesn't know how to properly use invig at this point though....why are they even in t9?
However, if you don't have a bard, your tanks and melee are kinda sunk in the following portions of the fight.
Was a straight up carry.
GAF T9 carries start already?
We did two tank, two healer, three DPS T9 last night. Two tank for life.
Admittedly, all the race-car attempts I've been in have failed for one reason or another. (Usually because of a DPS popping sprint before Invigorate, and not getting the full sprint duration.)
I still don't like popping sprint and blowing all my TP though, especially as Tank. I'm willing to do it if there's a bard or ninja around, but I still don't like it. I absolutely HATE leaving TP regen up to either time or the whim of other players to fix.
Do you hate using weaponskills as well because it reduces your TP from full?
You'll have enough time to regen TP during golems + Megaflare waiting + early Heavensfall. Guess that'll just come down to being comfortable with the fight to knowing how much TP you'll actually need.
or just spread them out instead and not deal with it anyway :x
I still don't like popping sprint and blowing all my TP though, especially as Tank. I'm willing to do it if there's a bard or ninja around, but I still don't like it. I absolutely HATE leaving TP regen up to either time or the whim of other players to fix.
GAF T9 carries start already?
If I had a single use weapon-skill that took me from 1000 to 0 instantly, you bet I'd be reluctant to use it.
You had me check. Between meteors starting to drop and second batch of golems becoming targetable there's full 30 seconds. That is 600 TP available.
Even if you don't need TP for the next 30 seconds?