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Final Fantasy XIV |OT6| Casino Royale

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Sorian

Banned
I had no issues on that one run where we lasted more than 10 seconds into add phase lol

I had to stop DPS. I did actually pull for a half a second too because of a fire starter proc but I was watching the enmity list. I had to hold about a second after each GCD to keep you ahead.
 

Tabris

Member
Need some specific solo tank advice for T9:

I got how I need to use my cooldowns at phase 1. Apparently, I don't need any CD on phase 2, right?

At phase 3, I need CDs because of the Ghost. Do I use any specific CD at an specific moment in the phase?

And phase 4, I need the CDs for Claws. Any specific rotation I should follow? How many claws should we get?

Cooldowns are about situation awareness, no straight up rule, here are guidelines:

For Phase 1 - Use a cooldown for each ravens beak

For Phase 2 - Use a cooldown if you got a green golem with 1 or 2+ meteor stacks, otherwise save them.

For Phase 3 - Don't listen to that guy above me, he obviously is very cruel to his healers. Use a cooldown during 1st heavensfall, use 2nd cooldown in middle of ghost (I also do this because we stand in the explosion from ghost to optimize DPS)

For Phase 4 - Think of this as a gradual climb in damage. So you want to prioritize your cooldowns like Rampart > Sentinel > Foresight + Awareness > Rampart + Convalesence > Hollowed Ground. Something like that, depending on where things are at. The hardest one for new healers to deal with is the not the one before Favour as they can buff up for that and be ready, it's the one after theromatic blast. Most healers panic at party lower HP and heal them instead of buffing / focusing tank. Best thing to advise new healers is don't worry about the party there, they won't take damage again until meteor streams / dive bombs, focus on tank.
 

Tabris

Member
I had to stop DPS. I did actually pull for a half a second too because of a fire starter proc but I was watching the enmity list. I had to hold about a second after each GCD to keep you ahead.

Then the answer is to start nuking sphere and then switch to cube halfway through your first rotation.
 

WolvenOne

Member
Responses and comments to various things!

1: man, increasing the party list to 120% really helps in keeping track of debuffs and such.

2: was having connection issues yesterday, tried the WTFast demo and everything cleared up immediately.

3: 36% on T9, getting there, really need to find a group that can regularly get to that last phase tho.

4: Echo patch on the 14th? Might be able to get T9 down before that, guess we'll see.
 

Sorian

Banned
Then the answer is to start nuking sphere and then switch to cube halfway through your first rotation.

Or the answer is to have the caster that can bring good damage to both be standing in between the sphere and the cube so he can keep dots up on both. I don't care about aggro issues, that can be fixed but we still have a DPS check to meet.
 

Tabris

Member
Or the answer is to have the caster that can bring good damage to both be standing in between the sphere and the cube so he can keep dots up on both. I don't care about aggro issues, that can be fixed but we still have a DPS check to meet.

We can change that up, but V'rius just can't control / push his kill as well as you can due to burst damage of BLM and we need to kill cube right after. He also doesn't do as much damage as you. Like more than 50 DPS off.
 

Sorian

Banned
We can change that up, but V'rius just can't control / push his kill as well as you can due to burst damage of BLM and we need to kill cube right after. He also doesn't do as much damage as you. Like more than 50 DPS off.

The cube's hp will be depleted close to death before the sphere's so he won't need to push a kill. He can also AoE two far away targets much better than I can.
 
3: 36% on T9, getting there, really need to find a group that can regularly get to that last phase tho.

Like your own? The rotation for the abilities used is clear as day in quite a few guides, just call them out when they're coming up. You're making it sound like the only thing that matters is YOU getting the kill or experience, why even be part of a static if that's your mindset? Getting that kill or having that tiny amount of extra experience doesn't mean anything when the fight is a group effort and requires more than just a single person knowing it or calling things out. It matters even less for t10+ when you're not downing these on our server without a static.
 

Tabris

Member
The cube's hp will be depleted close to death before the sphere's so he won't need to push a kill. He can also AoE two far away targets much better than I can.

Kay, we can see if that offsets the more movement you'll have on sphere since you need to follow sphere's rear.
 

scy

Member
Well all 8 of us could just walk in the center. That's probably the fastest way to kill the most things in there. Though we've been doing pretty good without a death wall so far.

Just ... just touch the wall.

You know you want to.
 

Sorian

Banned
Kay, we can see if that offsets the more movement you'll have on sphere since you need to follow sphere's rear.

Meh, if movement was going to kill my DPS that much, I would have been shafted in coil long ago, I'm not too worried about it
 

WolvenOne

Member
Like your own? The rotation for the abilities used is clear as day in quite a few guides, just call them out when they're coming up. You're making it sound like the only thing that matters is YOU getting the kill or experience, why even be part of a static if that's your mindset? Getting that kill or having that tiny amount of extra experience doesn't mean anything when the fight is a group effort and requires more than just a single person knowing it or calling things out. It matters even less for t10+ when you're not downing these on our server without a static.

This was with a different GAF group that needed somebody to fill a spot. As I've said before, my actual static is newer to Second Coil for the most part, and will probably need awhile to get it's T9 clear.

And I need more last phase experience so I can practice the Elemental Dance and Divebomb placement, my final phase experience has been far too sporadic thus far, for me to be ready to call it out for other people. I might add, this GAF group was getting to final phase reasonably frequently, but was having connection issues that were sabotaging runs occasionally.
 

Tabris

Member
And I need more last phase experience so I can practice the Elemental Dance and Divebomb placement, my final phase experience has been far too sporadic thus far, for me to be ready to call it out for other people. I might add, this GAF group was getting to final phase reasonably frequently, but was having connection issues that were sabotaging runs occasionally.

As a static leader, you need to learn to call out stuff without having practiced it (i.e. when practicing new content).
 

Sorian

Banned
Like your own? The rotation for the abilities used is clear as day in quite a few guides, just call them out when they're coming up. You're making it sound like the only thing that matters is YOU getting the kill or experience, why even be part of a static if that's your mindset? Getting that kill or having that tiny amount of extra experience doesn't mean anything when the fight is a group effort and requires more than just a single person knowing it or calling things out. It matters even less for t10+ when you're not downing these on our server without a static.

Tia is thirsty for that T9 kill. I can just imagine his ears perking up everytime a farm group needs a role he can fill.
 

WolvenOne

Member
Tia is thirsty for that T9 kill. I can just imagine his ears perking up everytime a farm group needs a role he can fill.

I don't jump into farms. They almost always want clear experience and to claim that I have clear experience would be dishonest.

Clearing T9 is indeed important to me, but my principals are important too.

Edit: I might add, that I'm close enough to the end of T9, that I can officially announce the order in which I rate Second Coil turns, in terms of enjoyability.

1: T9
2: T6
3: T7
4: T8

T7 might be painful to pug, but I think learning how to DRG while learning T8, just ruined that turn for me. :p
 
So, finally got to the point to where my raid group is wiping to Turn 9 at under 5% Boy, is that horribly exciting and soul crushing all in one go.

Going forward, you will likely need to get used to >10% wipes on coil turns before you clear.

Oh boy, all world maintenance on the 17th. I forsee the first nerf bat to ScoB.

They saw our all-GAF failure last night and that was the last straw.

We need all of the echos.

All the echo in the world isn't going to save people who can't figure out the mechanics because every turn in SCoB has a point where any one person can screw up a mechanic that wipes the entire raid/is unrecoverable.

As for the all-GAF failure, the issue with SCoB is when people who have cleared the turns a certain way for almost 6 months are suddenly mixed together with people from other statics that have done it a different way. Last night was the second example of seeing this in action (first was trying to get somebody a T9 clear two weeks ago). Now that virtually everyone does burn method on T6, the only variation is briars or LoS. And realistically, they're pretty similar, so people can figure it out after being selected once for the mechanic and then they're good. T7 and T8 will always cause issues because of how people handle kiting/renaud stacking and land mines/ballistic missiles/towers. And then there is T9 with meteor placement that can easily trip up people used to placing them in a certain fashion, especially when it comes to the second set.

Not sure what to say other than state the obvious fact. Static lockout system promotes narrow-focused strategy sets that when the lock is removed, many individuals struggle with the the stuff they've cleared already when thrown into other groups because people learned to handle mechanics in different ways. They're too reliant on their static and don't truly know the full scope of the mechanics. For example, our last wipe on T8 last night, I didn't realize you couldn't be standing in the middle of Ballistic missiles if you were the priority to jump in on any set that needed 3 people if the small circle was inside the larger circle and the two stunned people were in the middle. I never did ballistic missile duty, but I knew a small circle needed 2 and large needed 3, and thought if they overlapped just stick a third person in the middle. Now I know that's wrong, but never had to know that or saw that cause a wipe in all of our static's attempts and clears of T8. It would be awesome if we were allowed to clear/run coil turns more than once a week so for some of us we not only to get more practice running it with other groups to see the various strategies in action, but to go as different jobs/classes to get a better understanding of the mechanics (especially ones you might never have to directly deal with as another role). This overall will help people get better at harder content, and reduce the frustration felt by those who can't find a static group for whatever reason.
 

Trojita

Rapid Response Threadmaker
I don't jump into farms. They almost always want clear experience and to claim that I have clear experience would be dishonest.

Clearing T9 is indeed important to me, but my principals are important too.

Edit: I might add, that I'm close enough to the end of T9, that I can officially announce the order in which I rate Second Coil turns, in terms of enjoyability.

1: T9
2: T6
3: T7
4: T8

T7 might be painful to pug, but I think learning how to DRG while learning T8, just ruined that turn for me. :p

There's something to do as a Dragoon in T8?
 

scy

Member
As for the all-GAF failure, the issue with SCoB is when people who have cleared the turns a certain way for almost 6 months are suddenly mixed together with people from other statics that have done it a different way.

but the echos

Also, it was like 3 AM for a bunch of us and we were just sort of "hey, lets do this" with nothing really set up and planned out. Like, if we actually discussed how we were going to do things ahead of time it wouldn't have been a big problem. We just sort of went in.
 

WolvenOne

Member
There's something to do as a Dragoon in T8?

Just DPS, running into Towers, etc.

Issue was that DRG was a class I hardly touched after getting it to 50, since there's typically so much more of a demand for Warriors. So when I was asked to DRG, I had broken out the class after a couple months of no use, and zero real use at endgame. So I ended up having to learn a passable rotation, in Second Coil. Whenever I had poor results it was extremely embarrassing, so I tended to tunnel extra hard on getting my rotation right, (which occasionally caused other problems.)

I probably would've been bored to tears on my Warrior in T8, but I would have probably also learned the Turn a lot more thoroughly.
 

Tiops

Member
No CDs needed during P2.

I don't use any CDs during P3 either (never have, not even during learning stages). If you're solo tanking, you should only see 1 ghost. If you're seeing 2 ghost while solo tanking, you may as well go with two tanks.

Worry about mastering those before even thinking about P4.

Cooldowns are about situation awareness, no straight up rule, here are guidelines:

For Phase 1 - Use a cooldown for each ravens beak

For Phase 2 - Use a cooldown if you got a green golem with 1 or 2+ meteor stacks, otherwise save them.

For Phase 3 - Don't listen to that guy above me, he obviously is very cruel to his healers. Use a cooldown during 1st heavensfall, use 2nd cooldown in middle of ghost (I also do this because we stand in the explosion from ghost to optimize DPS)

For Phase 4 - Think of this as a gradual climb in damage. So you want to prioritize your cooldowns like Rampart > Sentinel > Foresight + Awareness > Rampart + Convalesence > Hollowed Ground. Something like that, depending on where things are at. The hardest one for new healers to deal with is the not the one before Favour as they can buff up for that and be ready, it's the one after theromatic blast. Most healers panic at party lower HP and heal them instead of buffing / focusing tank. Best thing to advise new healers is don't worry about the party there, they won't take damage again until meteor streams / dive bombs, focus on tank.
Thanks for the help :)

Let's see if we progress some more today. Our healers are good, but I don't think it's fair to put all the responsibility of Phase 3 on them. Let's see how it goes :p
 

WolvenOne

Member
PSA for PLD's.

Level WHM, get Stoneskin.

Being able to stoneskin yourself while Healers are cleaning up the rest of the party, is of immense value.

PSA for WAR's.

Keep Storms Path up while healers are learning content. Later on higher DPS will be more important, but while learning 10% less damage on the Main tank is very important.
 
To be clear, there was no etc. To get our T8 clear, I removed all responsibility from Tia. And he only had to run into 3 towers in the entire fight.

A waste of dps anyway. There are a ton of ranged classes, or second tank if you are running it, that can handle towers without making a melee leave the boss on that fight. Guess with the gear now or one tanking it that doesn't maters as much and a good DRG could cover for a bad ranged with extra responsibilities there.
 

Sorian

Banned
A waste of dps anyway. There are a ton of ranged classes, or second tank if you are running it, that can handle towers without making a melee leave the boss on that fight. Guess with the gear now or one tanking it that doesn't maters as much and a good DRG could cover for a bad ranged with extra responsibilities there.

Everyone needs to do towers unless you want to stack debuff which I never felt like doing.

man I can't wait till riou and nuadha eb in game. They truly are the otp

Truth right here.
 
Everyone needs to do towers unless you want to stack debuff which I never felt like doing.

Don't think it matters much anymore since it is old content, but not really how I remember it. Only time me or Vero had to do towers was if one of us got field in the last phase and it was one of the 2 times you had to push the aoe tower to pop before the next field went out. No stacking debuffs, just 1 person on one tower till third phase then 2 and 1 on separate towers on last phase. Guess I filled in if absolutely needed on the transition to the last phase if people still had the debuff but that's it as far as I remember.

No changing the topic. We're talking about EB right now. Currently preparing my fanfics.

Yeah, kiss already.
 

Tabris

Member
I got a gift for Tia:

il_fullxfull.160333225.jpg
 

BadRNG

Member
Just ... just touch the wall.

You know you want to.
All fights need insta kill wall mechanics, they are so handy for when you need to wipe it quickly.
also it's really funny when someone accidentally touchs it

You act like there wouldn't just be one strat 99% of groups would expect you to do no matter what because it was either deemed easier or was the first one that came about so clearly it must be the right one. See: Enrage method or the far far worse culprit, fucking bone dragon. TANK HIM IN MID YOU HEATHENS.

There's something to do as a Dragoon in T8?
Man you say this, but go in there knowing almost nothing about the class and try to pull respectable numbers (before everyone is geared and can compensate for a bad). T8 was an interesting experience for me as well, though quite a bit different from Tia's apparently, as it was one I enjoyed overall. Challenging, as I was also the brainjack/homing/did towers but it was fun seeing my progress throughout the attempts.
I'm still pretty shit
It gave me a new appreciation for dragoon too, I have been mocked for this before but I seriously think it's the most difficult/punishing of all the dps classes (outside of possible NIN now I guess, I haven't experienced that yet.) An incredibly easy to mess up rotation with a low damage floor, and even if you reach the ceiling you don't touch the top dps classes. I am honestly surprised it has taken this long for the cries for buffs, my only guess is it was some kind of WAR syndrome where a large chunk of their players see all these big numbers and think they are badass and things must be ok even when the real math/numbers behind the scenes prove they aren't.

To be clear, there was no etc. To get our T8 clear, I removed all responsibility from Tia. And he only had to run into 3 towers in the entire fight.
Maybe that's why he didn't enjoy the experience, he didn't have enough responsibility and got bored!
 
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