This worries me:
http://www.neogaf.com/forum/showthread.php?t=935029
Really looking forward to this in FFXIV. I'm not sure how tying the FFXIV part into this version with microtransactions is going to work...
Cause honestly, I never thought of using it in a single target rotation before. Which is why Im poking around for advice!
The nerfs really didn't touch anything that was causing T8 wipes last night, though. The only concrete change I can see would be echo consistently helping you skip fifth towers, and I don't think you need that even double tank because if you can do it when I'm subbing in and occasionally playing Paeon, there's no reason you couldn't do it with your better-geared BLM in there taking advantage of Dark's Foe Req. It felt more like everyone was out of sync than anything (and I think Ramuh later proved this out because OMG Beardman Why), and echo won't fix that. Wasn't a clear night but no shame in trying, and with Nael apparently allowed to continue her reign of terror unimpeded any group practice is probably a good thing.
I'm pretty sure I cankiteface tank and heal T7 easily with this renaud nerf.
Chocobo racing in Gold Saucer is fine and all....but the real appeal to it has always been a possible card game. If they fuck it up with a paywall then they may as well just put something else entirely in.
I really dont see the problem with opening up old content to a wider audience, its not as if anyone going into it for the first time now was "doing it properly" anyway (being significantly better geared than progression groups)
It's inevitable more than anything. There's not even a reason for people to get up in arms over it.
I really dont see the problem with opening up old content to a wider audience, its not as if anyone going into it for the first time now was "doing it properly" anyway (being significantly better geared than progression groups)
It's nice to know I might be able to get some high allagan gear now with the adjustments that were made to second coil.
The lulz and laughing itt is pretty dumb, tho. Not everyone has a static in order to clear these turns or can get enough fc members to get past them. Then pf is all "must have clear no noobs lulz"z
It's hard to explain exactly how overkill these nerfs seem as a first step in easing difficulty. Some of it was expected (Rafflesia's phase change no longer dooming parties with honey out, the extended Renaud freeze making phase pushing no longer a pain in the ass), but some of it is just sort of excessive as a first step for 6/7, and are going to kill a lot of the sense of accomplishment that comes from getting them down and reduce them to just gear piñatas for everyone right off the bat. It does seem like they should have done a better job at finding a middle ground; turn 7 in paticular went from my least favorite thing in the game to... Like... Nothing. It's like them suddenly making Titan EX Titan Story; yeah it removes the roadblock, but it's just sort of silly how big the difference is.
The nerfs for 8 seem to make more sense and will still require the party to perform to at least some level of function, which from what I can tell is probably a better compromise.
Then 9 is something there's still really no point in trying to run in DF. Which is annoying, but I guess is part of trying to extend the gear treadmill for non-progression players.
I'd guess they're going to further nerf 8 later and start nerfing 9 at that point. 6 and 7 nerfs remain funny, though, because they're just so overkill.
It's hard to explain exactly how overkill these nerfs seem as a first step in easing difficulty. Some of it was expected (Rafflesia's phase change no longer dooming parties with honey out, the extended Renaud freeze making phase pushing no longer a pain in the ass), but some of it is just sort of excessive as a first step for 6/7, and are going to kill a lot of the sense of accomplishment that comes from getting them down and reduce them to just gear piñatas for everyone right off the bat. It does seem like they should have done a better job at finding a middle ground; turn 7 in paticular went from my least favorite thing in the game to... Like... Nothing. It's like them suddenly making Titan EX Titan Story; yeah it removes the roadblock, but it's just sort of silly how big the difference is.
The nerfs for 8 seem to make more sense and will still require the party to perform to at least some level of function, which from what I can tell is probably a better compromise.
Then 9 is something there's still really no point in trying to run in DF. Which is annoying, but I guess is part of trying to extend the gear treadmill for non-progression players.
I'd guess they're going to further nerf 8 later and start nerfing 9 at that point. 6 and 7 nerfs remain funny, though, because they're just so overkill.
And neither of those were changed with the patch. But every other mechanic is pretty much an "okay who cares" on them.
And if LoS is bullshit, just do Briars I suppose?
7 month old content turning into loot piñatas is exactly what they did. We just had a conversation about burning T4 up for free money not too long ago. SCOB is like 7 months old now, who cares.
It's nice to know I might be able to get some high allagan gear now with the adjustments that were made to second coil.
The lulz and laughing itt is pretty dumb, tho. Not everyone has a static in order to clear these turns or can get enough fc members to get past them. Then pf is all "must have clear no noobs lulz"z
It's difficult to find people who actually do briars... =/
Mah exclusive lootz
Mah exclusive lootz
T6 was always a pain in the ass for new statics and pugs because los is bullshit and everyone forgets to attack the bulb in the middle if it appears.
Dudes catching feelings over pugs having wearing their old n busted gear too lmao
7 month old content turning into loot piñatas is exactly what they did. We just had a conversation about burning T4 up for free money not too long ago. SCOB is like 7 months old now, who cares.
So T9 is the same + 10% echo.
That should keep carry prices still on the higher side if we want to sell.
o noz filthy casuals are gonna get loot I already had several months ago
Well technically before the weekly lockout was released, you had to both beat the content and pray to rngesus to get your loot for your class, god forbid you are rolling against someone else for the same piece.
Reason why I never got the bard gloves in t7 after months of farming it and at this point have no intention of farming it when t10/poetics have much better alternatives lol.
There's also the issue of consistency with difficulty. Right now, we've got a very awkward system where content goes from extremely easy (anything at the level cap that's not the original three Extreme Primals) to extremely difficult (Turn 5 for a new person) back to fairly easy (Turn 6/7 as they exist now) and then back to extremely difficult (Turn 9.) That's not a good problem for an MMO to have, especially for new players. They'll not learn the skills they need to learn to pass the difficult content and get roadblocked. They're also less likely to stay invested when they do hit a roadblock. Already I've seen someone new miss out on a few essential endgame skills because they got geared up in Syrcus Tower quickly.
I dunno about all this nerf talk. T6 just became harder for me as a healer cause everyone will run through blighted. They just made it a raid wide 3000k AOE.
Also per random Reddit guy, doube-tapping towers in T8 shouldn't be a problem; he estimated that two taps took about a third of the character's HP (8% first, then 25% with a single stack of Languishing.)
What are these T8 mechanics you speak of? Can you just carry me through T8 farm runs while I do 500+ dps with my new weapon please?
What are these T8 mechanics you speak of? Can you just carry me through T8 farm runs while I do 500+ dps with my new weapon please?
Do ballistics still cause people to explode or does failing it make the Avatar do a little jig now for our enjoyment?
Missiles apply another 10% echo.
Meanwhile Allagan Field puts the fight into time out mode so everyone can heal up and ready check to start again.
Let both towers charge in sync all 5 times for the secret ending/kill
Lightning-sama comes back to slay bahamut and carry you off into the sunset.