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Final Fantasy XIV |OT6| Casino Royale

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Tabris

Member
Now that I think about it, it's nice that Savage Coil remains untouched by echo. If you ever want to experience the turns as they were intended, you can run the savage versions. They should do the same to First Coil and Final Coil. Also give a mount or minions or something for completing them.
 

Frumix

Suffering From Success
T8 doesn't seem all that relaxed but I guess you can now push towers at random and buttroll through consequences.
 

BLCKATK

Member
Somewhere deep down I'm afraid that they made an error on the patch notes and Turn 9 has been demolished difficulty wise as well.
 

Kagari

Crystal Bearer
Now that I think about it, it's nice that Savage Coil remains untouched by echo. If you ever want to experience the turns as they were intended, you can run the savage versions. They should do the same to First Coil and Final Coil. Also give a mount or minions or something for completing them.

Even if it was, you can click it off.
 

iammeiam

Member
T8 doesn't seem all that relaxed but I guess you can now push towers at random and buttroll through consequences.

It's really weird to me, given the savaging T6 got, that they apparently didn't touch Allagan Field at all. Defensive Reaction + Field is still going to give you a bad time if you're just face rolling.

I mean, is T6 burn even a burn anymore if the damage debuff doesn't matter?
 

Valor

Member
It's really weird to me, given the savaging T6 got, that they apparently didn't touch Allagan Field at all. Defensive Reaction + Field is still going to give you a bad time if you're just face rolling.

I mean, is T6 burn even a burn anymore if the damage debuff doesn't matter?

Probably not. T6 and 7 are just straight up fights now. The mechanics are basically pointless.
 

WolvenOne

Member
T5 wasn't nerfed much, aside from a few adds having reduced health, (and lets be honest, echo and better gear effectively accomplishes the same thing.)
 

Frumix

Suffering From Success
T5 after it was adjusted for twister bugs was never mechanically complex especially considering there's a way to cheese DB and Hatch. You can't cheese Cauterize.
 

studyguy

Member
Of course it got nerfed to the ground.
It always happens. T9 will get a nerf as well eventually, there's literally no reason not to assume it won't in the coming weeks.
T5 got nerfed to hell eventually, same thing will happen here.
Betting on a few things:

  • Golems & ghosts getting health reduced
  • Lightning paralysis severely weakened, can be esuna'd
  • Some random Nael damage nerfs
They did similar things for T5, it's going to happen

T5 wasn't nerfed much, aside from a few adds having reduced health, (and lets be honest, echo and better gear effectively accomplishes the same thing.)

T5 was fundamentally changed with the nerfs bruh, the snake strategies changed tremendously along with the reduction of the first adds (conflag) as well requiring no DPS check due to health reduction.
We've gone over this old ground a couple times now.
 

WolvenOne

Member
You know what, I usually avoid pugging Second Coil, (sans T9, because unhealthy obsession.)

Tomorrow though, I think I'm going to go in, just to see how badly people can herp it up and still clear. XD
 

studyguy

Member
The enhancing effect granted to the Avatar when multiple support modules are charged in unison has been reduced.
Wonder how much the buffs got hit?

I mean if it was enough to warrant posting it then you can probably live with a few stacks now or something.
 

Tiops

Member
lol, T6 is baby mode now. T7 is still going to give some trouble with randoms, as group coordination is necessary and petrifaction wasnt nerfed.
 

ponpo

( ≖‿≖)
Can you still use duty finder (lol) for post 50 primals and 8 person dungeons? I'm approaching end game stuff and think my progress might slow quite a bit since I'm not in an FC or have a "static"

A..at least I can fish.
 

WolvenOne

Member
Of course it got nerfed to the ground.
It always happens. T9 will get a nerf as well eventually, there's literally no reason not to assume it won't in the coming weeks.
T5 got nerfed to hell eventually, same thing will happen here.
Betting on a few things:

  • Golems & ghosts getting health reduced
  • Lightning paralysis severely weakened, can be esuna'd
  • Some random Nael damage nerfs
They did similar things for T5, it's going to happen



T5 was fundamentally changed with the nerfs bruh, the snake strategies changed tremendously along with the reduction of the first adds (conflag) as well requiring no DPS check due to health reduction.
We've gone over this old ground a couple times now.

Yes, and my counter remains the same. The bulk of T5 nerfs were made before they decided what the nature of the echo buff was. As such, most of said nerfs were mainly HP reductions of the adds.

Echo effectively does the exact same thing, so there's no point. Heck, they didn't reduce add health in any other turn in the entirety of Coil, there's a reason for that.

As for other Mechanical T9 nerfs, don't expect it. The developers do not come back and adjust the mechanics in previous fights all that often. Their development team for battle mechanics isn't all that big, they likely don't have the resources for it.
 

studyguy

Member
Yes, and my counter remains the same. The bulk of T5 nerfs were made before they decided what the nature of the echo buff was. As such, most of said nerfs were mainly HP reductions of the adds.

Echo effectively does the exact same thing, so there's no point. Heck, they didn't reduce add health in any other turn in the entirety of Coil, there's a reason for that.

As for other Mechanical T9 nerfs, don't expect it. The developers do not come back and adjust the mechanics in previous fights all that often. Their development team for battle mechanics isn't all that big, they likely don't have the resources to come back and tweak fights all that often.

You already admited before that you didn't run T5 pre nerfs homie, I'm not gonna tread on this ground again. T9 will get nerfs though, I'd bet gil on it.
 

WolvenOne

Member
You already admited before that you didn't run T5 pre nerfs homie, I'm not gonna tread on this ground again. T9 will get nerfs though, I'd bet gil on it.

I didn't clear T5 before nerfs, and this somehow prevents me from reading what the T5 nerfs were, what the circumstances were, and making logical extrapolations of the developers likely actions.

Oooooookay, not sure I follow your logic here, but whatever.
 

Valor

Member
You already admited before that you didn't run T5 pre nerfs homie, I'm not gonna tread on this ground again. T9 will get nerfs though, I'd bet gil on it.

Oh yeah, man. They're gonna nerf it into the ground, moreso than they just neutered T7.
 

QisTopTier

XisBannedTier
It's not like T5 was anything too crazy unless you played a healer or solo tanked it.

You couldn't make mistakes sure, but the mechanics were spaced out enough and simple to learn.

hardest part was probably snakes and divebombs at the same time.

Twisters were just a ARE YOU PAYING ATTENTION!? check
 

studyguy

Member
Simply too much idealism flowing in here over the eventual trajectory of this content.
It'll all hit super casual eventually, just a matter of time before YoshiP and crew see that shelf life has expired and retire it to T4 status.

Personally I'm glad that some of my other FC mates who have been lagging/returning since the patch can catch up now.
Seems a group is forming from old players.
 

WolvenOne

Member
Mechanical adjustments to a fight actually require testing and debugging, which requires resources, ie, money. As such, there are loads of fights in this game that have flaws, (Leviathan, Ifrit, etc,) that have not received fixes, and it is likely a budget issue.

Even T5, which a LOAD of people are still stuck behind, hasn't received any additional changes beyond a larger echo buff, in roughly half a year.

If this were mandatory content, or if Coil was going to continue beyond the most recent addition, I think the chances of mechanical nerfs to T9 would be considerably higher. As is however, Coil will be over and done with in about six months, and will probably be largely abandoned afterward.

Granted, I cannot rule out mechanical nerfs entirely, but the most likely time for mechanical nerfs was now.
 

Stuart444

Member
T6 should be easy now via DF right? Even if the DPS is sloppy (just because it's DF, I have to assume other DPS will be sloppy so I'm not disappointed/surprised >_> )
 

WolvenOne

Member
T6 should be easy now via DF right? Even if the DPS is sloppy (just because it's DF, I have to assume other DPS will be sloppy so I'm not disappointed/surprised >_> )

If you just want to see what the fight looks like, go ahead and DF it. I wouldn't get your hopes up too much though. Some people will be able to clear it that way, but, as with the bulk of content in this game, DF clears will be a distinct minority.
 

Stuart444

Member
If you just want to see what the fight looks like, go ahead and DF it. I wouldn't get your hopes up too much though. Some people will be able to clear it that way, but, as with the bulk of content in this game, DF clears will be a distinct minority.

I know what the fight looks like for the first 40% of the health but didn't clear it sadly :(.

But T6 looks so easy now that I'm wondering what the rate of DF kills will be at.
 

WolvenOne

Member
I know what the fight looks like for the first 40% of the health but didn't clear it sadly :(.

But T6 looks so easy now that I'm wondering what the rate of DF kills will be at.

Last 40% should just be a big burn (mostly) if people have done the transition correctly, and that transition has been eased up quite a bit since the bee's just disappear regardless now.

Shouldn't be too difficult for you to find a group to clear it with now, just, don't keep banging your head against a the DF wall if you find it's not working for you. PF is usually a little more reliable, at least in comparison.
 

Sophia

Member
Some of those changes for Turn 6/Turn 7 seem like overkill. I mean... how do you adjust the damage of Blighted Bouquet?

"Before it was going to kill you! Now it's only probably going to kill you! Aren't we such nice developers?!?"
 

Stuart444

Member
Shouldn't be too difficult for you to find a group to clear it with now, just, don't keep banging your head against a the DF wall if you find it's not working for you. PF is usually a little more reliable, at least in comparison.

Indeed. I did mess up the LoS once or twice so this will be good practice before I resort to PFing it.

Some of those changes for Turn 6/Turn 7 seem like overkill. I mean... how do you adjust the damage of Blighted Bouquet?

"Before it was going to kill you! Now it's only probably going to kill you! Aren't we such nice developers?!?"

I plan on doing Blighted the same way as before (stop attacking) just to see how many people try to cheese through it without thinking.
 
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