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Final Fantasy XIV |OT6| Casino Royale

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Tabris

Member
Apparently the latest version of ACT was not counting Bio 1's DPS properly for SMNers if contagion was used shortly after.

So if you've been wondering why SMN DPS is lower, that may be it.

Apparently going to be a new update in a couple days.
 

QisTopTier

XisBannedTier
Been having a lot of fun since I came back, said I wasn't really going to do much and just level up classes casually. Yet I'm now on Shiva Ex and Turn 9 xD
 

Semper88

Member
I'll probably get burned for this but man what's the obsession with DET for Warriors these days?

You shouldn't get parry but go full DET because DET is god tier and parry is for noobs.

Well let me tell you this, parry has saved me alot in T10/11/12. Nothing better then when on low health and you see that hit getting parry'd and saves you from getting killed.

But WAR is an OT and should switch to dealing damage from time to time.

Yea oké, we do sometimes but Final Coil is more tanky then the other turns so no your main prio is tanking and always will be.

If you have a decent set of DPS players you shouldn't worry about doing damage and a warrior that knows what to do can still dish about 250 dps in a fight while tanking.

Rant over, now burn me :D
 

kierwynn

Member
So looking into stuff to mine for gils. Why does Volcanic Rock Salt sell? Looked at it and there is no HQ left on the board, the buyer history shows only HQ seems to sell (and for a lot of gil)

Just wondering why this in particular sells so well (at least HQ ones do, NQ ones seem to linger there)

It's also used to make spirits of salt to turn in for artisans glasses which desynth into mastercrafts (which are 600k+ on the mb). You need HQ salts, so you need at least 1 HQ for a good chance, 2 if you wanna get closer to 100%.
 

scy

Member
Well let me tell you this, parry has saved me alot in T10/11/12. Nothing better then when on low health and you see that hit getting parry'd and saves you from getting killed.

Because that 20 / 29 / Whatever Parry is most likely not going to make a noticeable impact in your actual Parry rate. I suppose the same argument could be made for Determination but it's honestly doing a lot more towards the fight than a maybe 1-2% boost to Parry. Realistically speaking, what will save you on most of your attempts will be your healer's knowledge of the fight and not a Parry.

If anything, getting more STR to increase your Parry Block% is a better way to build for tanking than gearing Parry.
 

MogCakes

Member
So at the start of any fight are DPS expected to hold off going full throttle until the tank establishes hate or should the tank be able to establish hate with DPS going all out from the get-go? I just attempted T8 for the first time and I had to fight for aggro on avatar for a few seconds with a couple of the melee DPS.
 

Nohar

Member
Do ex primals even have enrage timers? I've never found out.

Shiva has one. Once she reaches 11 stacks of damage (soft enrage), she will do Bow mode one last time. Afterwards, when she exits this mode, she will cast Diamond Dust and wipe the party (hard enrage).
 

Stuart444

Member
So at the start of any fight are DPS expected to hold off going full throttle until the tank establishes hate or should the tank be able to establish hate with DPS going all out from the get-go? I just attempted T8 for the first time and I had to fight for aggro on avatar for a few seconds with a couple of the melee DPS.

Imo, DPS should hold off for a few seconds til the tank gets enmity.

But in quite a few fights, you don't have much of a choice, such as T4.

Still at the start of encounters (ie any boss in ST/normal dungeons), healers and dps should ideally hold back for a second or two for the tank to get enmity otherwise the boss will be going straight for the DPS (who decided to start the encounter >_> ) or healer who decides to put regen on before the tank is even able to tomahawk/shield lob.
 

Ken

Member
So at the start of any fight are DPS expected to hold off going full throttle until the tank establishes hate or should the tank be able to establish hate with DPS going all out from the get-go? I just attempted T8 for the first time and I had to fight for aggro on avatar for a few seconds with a couple of the melee DPS.

DPS generally have ramp up time or Quelling Strikes before they hit aggro stealing range. You can usually get off your main combo before it becomes an issue. Of course there's no helping a big gear difference if that was the case.
 

Stuart444

Member
DPS generally have ramp up time or Quelling Strikes before they hit aggro stealing range. You can usually get off your main combo before it becomes an issue. Of course there's no helping a big gear difference if that was the case.

Problem is range that can attack quickly, attacking before you can even get Tomahawk/Shield Lob off. Or healers using regen/medica II just as you start to pull before you get enmity. (or worse, they see you click off regen and put it back on when you're trying to pull like if you're doing two pulls close together and need to click off regen before the second one)
 

MogCakes

Member
Of course there's no helping a big gear difference if that was the case.

I was using i110/i120 everything except one i100 weathered noct ring and the i95 wave sword. I figure my weapon had a lot to do with my having to fight for aggro. I can keep hate comfortably, it's just the start of the fight that I noticed I kind of struggle to get hate.
 

Tabris

Member
The only time I've ever seen an issue is those over-excited bards in light farming parties that just go all out on garuda or whichever just as the tank starts moving (but is out of range of shield lob). It's like they don't realize the range of shield lob. So because of them I don't bother saying Hello and just get ready to run in right away on most trial roulettes.
 

Tabris

Member
I was using i110/i120 everything except one i100 weathered noct ring and the i95 wave sword. I figure my weapon had a lot to do with my having to fight for aggro. I can keep hate comfortably, it's just the start of the fight that I noticed I kind of struggle to get hate.

What do you start with? I start with fight or flight + bloodbath > shield lob while running in > spirits within (potency 300 is going to beat most things they are doing at that second) > circle of scorn > rage of halone rotation.

Weapon will make a pretty big difference too (just get the soldiery weapon), but you may be losing hate on the time between shield lob and savage blade due to fast blade doing barely anything for your enmity. Just be hitting those two (spirits and circle) while you're positioning boss.
 

Stuart444

Member
The only time I've ever seen an issue is those over-excited bards in light farming parties that just go all out on garuda or whichever just as the tank starts moving (but is out of range of shield lob). It's like they don't realize the range of shield lob.

They probably don't nor do they look at the tank before attacking (or wait for the enemy name to go red).

Some folks are too busy being mindless while hitting buttons.
 
Yes, enable the R2+L2/L2+R2 expanded control options. Up to 16 extra buttons! Mess around with target filters, too, because this game does tab target weird.



Might as well join ASAP and enjoy the teleport discounts. Also so when you hit 50 you know who to avoid.

join whenever. I believe you have to fill out the application on neogaf.guildwork.com and also send an invitation in game

OK applied at the site.

I'll explore the tab targeting options and the expanded controls.
 

Killthee

helped a brotha out on multiple separate occasions!
OK applied at the site.

I'll explore the tab targeting options and the expanded controls.
I would also go to System Configuration → Controller Settings and disable Mouse as Touchpad Controls (you can enable the joystick virtual mouse anytime by pressing L1+R3) and enable Expanded Touch Pad Controls. When you have the expanded touch controls enabled you can use the touch pad click to select UI elements like the chat window, active duties, map, etc.... without having to fumble around using the touch mouse.


On a slightly unrelated note, did you use a recruitment code when signing up for the game? You get a lv boost item you can use on classes lower than lv 25 after your first sub payment and your recruiter gets a fancy chocobo after you sub for 90 days. Toss me a PM if you didn't enter one and want to help me out with the choco!
 
So at the start of any fight are DPS expected to hold off going full throttle until the tank establishes hate or should the tank be able to establish hate with DPS going all out from the get-go? I just attempted T8 for the first time and I had to fight for aggro on avatar for a few seconds with a couple of the melee DPS.

dps should wait until the tanks get the boss/adds to the desired position. this is when i hate overeager dps. if you need a second to establish hate with your gear, talk to your group. they can hold back for an attack, hopefully....
 

Semper88

Member
Because that 20 / 29 / Whatever Parry is most likely not going to make a noticeable impact in your actual Parry rate. I suppose the same argument could be made for Determination but it's honestly doing a lot more towards the fight than a maybe 1-2% boost to Parry. Realistically speaking, what will save you on most of your attempts will be your healer's knowledge of the fight and not a Parry.

If anything, getting more STR to increase your Parry Block% is a better way to build for tanking than gearing Parry.

I'm already strenght spec'd to increase parry.

Ofcourse when stuff becomes easy and farmable and people get more geared you could totally trow parry down the drain but when we are progressing with i110 and healers are fairly new to content you can't just say deal with it and keep me up. all the little bits help :)
 

Ken

Member
Problem is range that can attack quickly, attacking before you can even get Tomahawk/Shield Lob off. Or healers using regen/medica II just as you start to pull before you get enmity. (or worse, they see you click off regen and put it back on when you're trying to pull like if you're doing two pulls close together and need to click off regen before the second one)

Eh, that stuff is more common in dungeons where people are doing whatever than in Coil, especially the healer thing you brought up.
 

Tiops

Member
We wiped twice to dreadnaughts yesterday because of that aggro thing. DPS started hitting it as soon as it spawned. I think a whm got aggro once too for spamming high enmity stuff as the dread spawned.

After I asked them to at least wait until I could shield lob them, we didn't have problems anymore.
 

Drac

Member
dps should wait until the tanks get the boss/adds to the desired position. this is when i hate overeager dps. if you need a second to establish hate with your gear, talk to your group. they can hold back for an attack, hopefully....

As a monk, it takes me 12s to reach my max potency so if the tank didn't manage to build his aggro by then, we're going to have a problem on the long run :) Noway I'm going to wait. Usual suspects are bards and black mage though, especially if the black mage is lucky like the one in my group and it's fucking Christmas on his hotbar on the pull every time. Thankfully our tanks are good at their jobs.

Some other... I've tanked my share of garuda while farming for nexus light (same ilvl). When we went full group for that though it was a game on its own to steal aggro from our tanks :) Gotta spice things up after the 10th primal.
 

Stuart444

Member
Eh, that stuff is more common in dungeons where people are doing whatever than in Coil, especially the healer thing you brought up.

Maybe but with Second Coil being DFable, i wouldn't be surprised to see it. Plus he said at the start of any fight so I listed some examples of people doing stupid things :p
 

LiQuid!

I proudly and openly admit to wishing death upon the mothers of people I don't like
I picked this up last week and started a character on Ultros. Joined an FC with some friends of mine but is there someone I can talk to to get a GAF linkshell or something? There's almost no public chatter in this game at all besides the gil spammers and it's kind of driving me crazy.
 

IvorB

Member
My money is on our current relics getting tossed out in favor of new relics in the Expansion that don't require anything of the old quests. Hope the final relic upgrade is a decent payoff.

I think there will be a riot if that happens. There are many people working on their relics right now. Some are just starting out.
 

scy

Member
I'm already strenght spec'd to increase parry.

Ofcourse when stuff becomes easy and farmable and people get more geared you could totally trow parry down the drain but when we are progressing with i110 and healers are fairly new to content you can't just say deal with it and keep me up. all the little bits help :)

I'd still say to skip out on Parry. You have enough base Parry% that it takes an unrealistic amount on gear to reach a level that has a noticeable impact on survival. Especially in Final Coil where auto-attacks aren't what kill tanks outside of them linked with tank killing moves (that are typically not-parryable anyway). Encounters in FFXIV are not designed where you spam heals due to auto-attacks being a threat or where the healers get to actually appreciate a string of parries and react accordingly; damage is low until it spikes, rinse repeat.

And, again, unless you're adding hundreds of Parry, you're only netting a few (e.g., 1% or less) actual raw mitigation. You'd honestly get more out of Determination and the healing boost you'd get as a WAR over the course of the fight than damage mitigated from that extra Parry.
 

Valor

Member
I was using i110/i120 everything except one i100 weathered noct ring and the i95 wave sword.
There are few times where a tank's weapon will hold them back. This is probably one of those times. With echo and at least a few of your DPS, if not all, with i100/110 weapons, you're gonna get straight up smoked in initial aggro, especially if there's a DRG or a BLM/BRD that doesn't know Quelling Strikes.

I'm already strenght spec'd to increase parry.

Ofcourse when stuff becomes easy and farmable and people get more geared you could totally trow parry down the drain but when we are progressing with i110 and healers are fairly new to content you can't just say deal with it and keep me up. all the little bits help :)
The issue is what scy is saying in that the gain from Parry is so minimal (fractions of a percent) that you're basically throwing points down the drain after a certain parry threshold. They're better utilized in STR/DET/CRIT or even a few points of SS. I'm also not a believer in Parry to begin with, so there's that. However, whatever works for you is cool, because I know plenty of tanks who believe in and stack parry, so it's really all good.
 

IvorB

Member
Riots in 2015.]

Wait hold up here. Do people seriously think they will junk the relic at the expansion? I know MMO's, gear, obsolete and all that but still. This wasn't some weapon from Rowena after a few runs of ST and a bit of hunting. I thought they would just keep adding to it. If it is likely to be the case I will kill this relic quest today. What do people think?
 

scy

Member
The issue is what scy is saying in that the gain from Parry is so minimal (fractions of a percent) that you're basically throwing points down the drain after a certain parry threshold. They're better utilized in STR/DET/CRIT or even a few points of SS. I'm also not a believer in Parry to begin with, so there's that. However, whatever works for you is cool, because I know plenty of tanks who believe in and stack parry, so it's really all good.

Pretty much. It's a simple numbers thing, really. Parry is tanking "crit", essentially, and FFXIV is entirely designed around predictable damage. It is just fundamentally not a great mechanic in this game with current raid design.

But, yeah, either way works and, really, the difference the secondary stats will make on a tank aren't going to radically change an encounter.

Wait hold up here. Do people seriously think they will junk the relic at the expansion? I know MMO's, gear, obsolete and all that but still. This wasn't some weapon from Rowena after a few runs of ST and a bit of hunting. I thought they would just keep adding to it. If it is likely to be the case I will kill this relic quest today. What do people think?

I thought we already knew that there's a brand new relic quest in the Expansion. The one silver lining here is the chance that the current Relic will allow us to skip some stuff in that questline.
 

iammeiam

Member
Wait hold up here. Do people seriously think they will junk the relic at the expansion? I know MMO's, gear, obsolete and all that but still. This wasn't some weapon from Rowena after a few runs of ST and a bit of hunting. I thought they would just keep adding to it. If it is likely to be the case I will kill this relic quest today. What do people think?

They need to introduce a reset somehow. Who in their right mind is going to start at expansion and want to trudge through atma+animus+novus+nexus+next step to get a weapon that will be outdone by, like, dungeon drops in the expansion?

Parry is great! You guys should buy more Battledance IV materia.

If I ever do Novus I promise to put a lot of parry on it. Mostly because I laugh every time the parry message pops up.
 

BadRNG

Member
The issue is what scy is saying in that the gain from Parry is so minimal (fractions of a percent) that you're basically throwing points down the drain after a certain parry threshold. They're better utilized in STR/DET/CRIT or even a few points of SS. I'm also not a believer in Parry to begin with, so there's that. However, whatever works for you is cool, because I know plenty of tanks who believe in and stack parry, so it's really all good.
Throwing points down the drain is a bit of an overstatement. The gains you get from crit/det are just as minimal, especially in tank stance. And STR/parry should never be a realistic option/trade off. The only time you are picking one or the other is accessories and the real choice there is STR/VIT, and whether or not you can survive without the extra vit.

Parry vs damage secondary is really a choice between a tiny amount of extra damage or a tiny amount of extra mitigation. When doing progression undergeared the tiny amount of mitigation can really save you, you can't rely on it but that doesn't stop it from happening.

Pretty much. It's a simple numbers thing, really. Parry is tanking "crit", essentially, and FFXIV is entirely designed around predictable damage. It is just fundamentally not a great mechanic in this game with current raid design.

But, yeah, either way works and, really, the difference the secondary stats will make on a tank aren't going to radically change an encounter.
Except high constant damage is a real thing in final coil in current/progression gear. It's not a coincidence many of the first clear tanks geared max parry. The idea is to lower amount of healing needed, even a small amount, during non-tank kill move parts so that healers can either conserve MP or dps. Sure once you got it on farm/overgear it then things change, but that is always the case, and it seemed like semper was talking first progression.

But you're right on your final statement....except for when the tank doesn't have enough accuracy and misses a threat combo!
 
They need to introduce a reset somehow. Who in their right mind is going to start at expansion and want to trudge through atma+animus+novus+nexus+next step to get a weapon that will be outdone by, like, dungeon drops in the expansion?

Just like they did with ATMA, they'll nerf everything you need to do to get to whatever the heck the pre-3.0 Relic phase will be called. They'll probably reduce the number of ATMA to get (and increase the rate even further, reduce books you have to do for Animus, reduce the amount of light you have to get for Nexus, etc.

Hum, it seems some guys managed to beat Shiva Extreme with only 4 players. I have to admit, nice.

Pro-obey propaganda. Nah, that 4-person clear probably isn't possible without Eos on obey.
 

IvorB

Member
I thought we already knew that there's a brand new relic quest in the Expansion. The one silver lining here is the chance that the current Relic will allow us to skip some stuff in that questline.

Did they announce something about this?

They need to introduce a reset somehow. Who in their right mind is going to start at expansion and want to trudge through atma+animus+novus+nexus+next step to get a weapon that will be outdone by, like, dungeon drops in the expansion?

But it won't be like dungeon drops because they add another step to it to make it highest level weapon again. And it's precisely because it's been original relic train + ATMA grind + Animus marathon + Novus gil sink/ Alex grind + Nexus light farm that I think it would be simply unbelievable for them to just dead end it and leave you with a useless outdated weapon after all that. That would blow my mind. I think I would be out. That's too much for my blood. I know MMOs and all that but really that would be taking the p*ss.
 

scy

Member
Except high constant damage is a real thing in final coil in current/progression gear. It's not a coincidence many of the first clear tanks geared max parry.

I don't believe too many OTs geared max Parry. Like, left-side melds sure but that's simply due to the stat spread on the Wootz and that Parry / Det where they could is the best option there outside of filling Accuracy. i90 for WARs is usually Ruby with Det melded, not Parry while I think most the PLD i90s did Topaz which is native VIT/Parry anyway. That said, they even had a few that geared DEX for the Parry/Block rate so it IS a thing :x

Regardless, it isn't about high constant damage but the fact that it's relatively slow constant damage. In the case of T13, it is roughly one auto every 3s. It takes 2.5 of them to match the cleave and 3 to match Flatten. The risk in the fight is the Flatten/breath/auto timings syncing up but you're not really at risk during raw auto damage to the point that Parry warps the healing. Can it reduce the damage taken / raw healing number needed? Sure. But, for the most part, it won't change how healers respond to it.

But, really, it won't matter too much. Parry will err on the side of caution but I dislike the "stack Parry to survive" mentality much like I dislike the "stack Determination to big DPS" mentality. Both directions will have a small impact in ways that could be chalked up to the RNG rather than raw stat values. As long as expectations of the stats are kept in check when discussing them, it's all fine in the end.

Edit: I suppose put another way, if Parry was the same mitigation% but reliable, it would be a lot better of a stat to me.
 
Just wanted to pop my head in here and say how much fun I've been having with the game after going back to it with my PS4. I find the interface pretty much MADE for a controller. Only 22 archer for now, but looking to run some duties with friends. If you are on PS4 and want some company, please go ahead and add me. Name on there is bemusedchunk
 

iammeiam

Member
Just like they did with ATMA, they'll nerf everything you need to do to get to whatever the heck the pre-3.0 Relic phase will be called. They'll probably reduce the number of ATMA to get (and increase the rate even further, reduce books you have to do for Animus, reduce the amount of light you have to get for Nexus, etc

I certainly hope they go this route (I will sit around FATE camping for a book or two but not the seven books worth of FATES I have left), but I'm not sure how far they'd have to nerf it to make it worth going through when the expansion comes and blows up all current gear (especially where the new jobs are concerned.) Drawing the questline to a close at the end of the 2.x series wouldn't be the worst thing in the world; at least it would preserve some vanity value in the relic.

I mean, whatever path they pick is going to devalue a lot of work and effort people put into the current relic, but MMO grind in general should never be viewed as a smat long-term time investment.
 

Jayhawk

Member
Maybe it will be like FFXI's expansions where they introduce a new weapon line that is similar to relic weapons. Mythic weapons and empyreal weapons! A new weapon line that requires a new set of grinding, and maybe some options to keep the relic weapon relevant and similar in power. Of course, they eventually made all these grind weapons obsolete.
 

Mairu

Member
I don't believe too many OTs geared max Parry. Like, left-side melds sure but that's simply due to the stat spread on the Wootz and that Parry / Det where they could is the best option there outside of filling Accuracy. i90 for WARs is usually Ruby with Det melded, not Parry while I think most the PLD i90s did Topaz which is native VIT/Parry anyway. That said, they even had a few that geared DEX for the Parry/Block rate so it IS a thing :x

Regardless, it isn't about high constant damage but the fact that it's relatively slow constant damage. In the case of T13, it is roughly one auto every 3s. It takes 2.5 of them to match the cleave and 3 to match Flatten. The risk in the fight is the Flatten/breath/auto timings syncing up but you're not really at risk during raw auto damage to the point that Parry warps the healing. Can it reduce the damage taken / raw healing number needed? Sure. But, for the most part, it won't change how healers respond to it.

But, really, it won't matter too much. Parry will err on the side of caution but I dislike the "stack Parry to survive" mentality much like I dislike the "stack Determination to big DPS" mentality. Both directions will have a small impact in ways that could be chalked up to the RNG rather than raw stat values. As long as expectations of the stats are kept in check when discussing them, it's all fine in the end.

Edit: I suppose put another way, if Parry was the same mitigation% but reliable, it would be a lot better of a stat to me.

Parry doesn't do anything against the burst damage in T13 (Flare Breath, Akh Morn), though it does work on Flatten. It'd be nice if in 3.0 they ended up revamping tank stats to make them useful so there's a point to going for something other than Vitality but I'm not holding my breath.
 

Sorian

Banned
Maybe it will be like FFXI's expansions where they introduce a new weapon line that is similar to relic weapons. Mythic weapons and empyreal weapons! A new weapon line that requires a new set of grinding, and maybe some options to keep the relic weapon relevant and similar in power. Of course, they eventually made all these grind weapons obsolete.

Everything becomes obsolete in an MMO, its a moot point.
 
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