Been having a lot of fun since I came back, said I wasn't really going to do much and just level up classes casually. Yet I'm now on Shiva Ex and Turn 9 xD
all that zard practice paying off
So looking into stuff to mine for gils. Why does Volcanic Rock Salt sell? Looked at it and there is no HQ left on the board, the buyer history shows only HQ seems to sell (and for a lot of gil)
Just wondering why this in particular sells so well (at least HQ ones do, NQ ones seem to linger there)
Well let me tell you this, parry has saved me alot in T10/11/12. Nothing better then when on low health and you see that hit getting parry'd and saves you from getting killed.
Do ex primals even have enrage timers? I've never found out.
Do ex primals even have enrage timers? I've never found out.
So at the start of any fight are DPS expected to hold off going full throttle until the tank establishes hate or should the tank be able to establish hate with DPS going all out from the get-go? I just attempted T8 for the first time and I had to fight for aggro on avatar for a few seconds with a couple of the melee DPS.
So at the start of any fight are DPS expected to hold off going full throttle until the tank establishes hate or should the tank be able to establish hate with DPS going all out from the get-go? I just attempted T8 for the first time and I had to fight for aggro on avatar for a few seconds with a couple of the melee DPS.
DPS generally have ramp up time or Quelling Strikes before they hit aggro stealing range. You can usually get off your main combo before it becomes an issue. Of course there's no helping a big gear difference if that was the case.
Of course there's no helping a big gear difference if that was the case.
I was using i110/i120 everything except one i100 weathered noct ring and the i95 wave sword. I figure my weapon had a lot to do with my having to fight for aggro. I can keep hate comfortably, it's just the start of the fight that I noticed I kind of struggle to get hate.
The only time I've ever seen an issue is those over-excited bards in light farming parties that just go all out on garuda or whichever just as the tank starts moving (but is out of range of shield lob). It's like they don't realize the range of shield lob.
Yes, enable the R2+L2/L2+R2 expanded control options. Up to 16 extra buttons! Mess around with target filters, too, because this game does tab target weird.
Might as well join ASAP and enjoy the teleport discounts. Also so when you hit 50 you know who to avoid.
join whenever. I believe you have to fill out the application on neogaf.guildwork.com and also send an invitation in game
I would also go to System Configuration → Controller Settings and disable Mouse as Touchpad Controls (you can enable the joystick virtual mouse anytime by pressing L1+R3) and enable Expanded Touch Pad Controls. When you have the expanded touch controls enabled you can use the touch pad click to select UI elements like the chat window, active duties, map, etc.... without having to fumble around using the touch mouse.OK applied at the site.
I'll explore the tab targeting options and the expanded controls.
So at the start of any fight are DPS expected to hold off going full throttle until the tank establishes hate or should the tank be able to establish hate with DPS going all out from the get-go? I just attempted T8 for the first time and I had to fight for aggro on avatar for a few seconds with a couple of the melee DPS.
Because that 20 / 29 / Whatever Parry is most likely not going to make a noticeable impact in your actual Parry rate. I suppose the same argument could be made for Determination but it's honestly doing a lot more towards the fight than a maybe 1-2% boost to Parry. Realistically speaking, what will save you on most of your attempts will be your healer's knowledge of the fight and not a Parry.
If anything, getting more STR to increase your Parry Block% is a better way to build for tanking than gearing Parry.
Problem is range that can attack quickly, attacking before you can even get Tomahawk/Shield Lob off. Or healers using regen/medica II just as you start to pull before you get enmity. (or worse, they see you click off regen and put it back on when you're trying to pull like if you're doing two pulls close together and need to click off regen before the second one)
dps should wait until the tanks get the boss/adds to the desired position. this is when i hate overeager dps. if you need a second to establish hate with your gear, talk to your group. they can hold back for an attack, hopefully....
Eh, that stuff is more common in dungeons where people are doing whatever than in Coil, especially the healer thing you brought up.
My money is on our current relics getting tossed out in favor of new relics in the Expansion that don't require anything of the old quests. Hope the final relic upgrade is a decent payoff.
I think there will be a riot if that happens. There are many people working on their relics right now. Some are just starting out.
How long would it take to reach Nexus if I just Daily Expert Roulette and a Treasure Map each day? lol
I'm already strenght spec'd to increase parry.
Ofcourse when stuff becomes easy and farmable and people get more geared you could totally trow parry down the drain but when we are progressing with i110 and healers are fairly new to content you can't just say deal with it and keep me up. all the little bits help
There are few times where a tank's weapon will hold them back. This is probably one of those times. With echo and at least a few of your DPS, if not all, with i100/110 weapons, you're gonna get straight up smoked in initial aggro, especially if there's a DRG or a BLM/BRD that doesn't know Quelling Strikes.I was using i110/i120 everything except one i100 weathered noct ring and the i95 wave sword.
The issue is what scy is saying in that the gain from Parry is so minimal (fractions of a percent) that you're basically throwing points down the drain after a certain parry threshold. They're better utilized in STR/DET/CRIT or even a few points of SS. I'm also not a believer in Parry to begin with, so there's that. However, whatever works for you is cool, because I know plenty of tanks who believe in and stack parry, so it's really all good.I'm already strenght spec'd to increase parry.
Ofcourse when stuff becomes easy and farmable and people get more geared you could totally trow parry down the drain but when we are progressing with i110 and healers are fairly new to content you can't just say deal with it and keep me up. all the little bits help
Riots in 2015.]
The issue is what scy is saying in that the gain from Parry is so minimal (fractions of a percent) that you're basically throwing points down the drain after a certain parry threshold. They're better utilized in STR/DET/CRIT or even a few points of SS. I'm also not a believer in Parry to begin with, so there's that. However, whatever works for you is cool, because I know plenty of tanks who believe in and stack parry, so it's really all good.
Wait hold up here. Do people seriously think they will junk the relic at the expansion? I know MMO's, gear, obsolete and all that but still. This wasn't some weapon from Rowena after a few runs of ST and a bit of hunting. I thought they would just keep adding to it. If it is likely to be the case I will kill this relic quest today. What do people think?
Not counting bonus that''s 8 light a day. You'll need 2000.
So 250 days.
Wait hold up here. Do people seriously think they will junk the relic at the expansion? I know MMO's, gear, obsolete and all that but still. This wasn't some weapon from Rowena after a few runs of ST and a bit of hunting. I thought they would just keep adding to it. If it is likely to be the case I will kill this relic quest today. What do people think?
Parry is great! You guys should buy more Battledance IV materia.
Are there ever any bonuses for Treasure Maps? 100 days doesn't seem so bad, need to cut it down a bit.
Throwing points down the drain is a bit of an overstatement. The gains you get from crit/det are just as minimal, especially in tank stance. And STR/parry should never be a realistic option/trade off. The only time you are picking one or the other is accessories and the real choice there is STR/VIT, and whether or not you can survive without the extra vit.The issue is what scy is saying in that the gain from Parry is so minimal (fractions of a percent) that you're basically throwing points down the drain after a certain parry threshold. They're better utilized in STR/DET/CRIT or even a few points of SS. I'm also not a believer in Parry to begin with, so there's that. However, whatever works for you is cool, because I know plenty of tanks who believe in and stack parry, so it's really all good.
Except high constant damage is a real thing in final coil in current/progression gear. It's not a coincidence many of the first clear tanks geared max parry. The idea is to lower amount of healing needed, even a small amount, during non-tank kill move parts so that healers can either conserve MP or dps. Sure once you got it on farm/overgear it then things change, but that is always the case, and it seemed like semper was talking first progression.Pretty much. It's a simple numbers thing, really. Parry is tanking "crit", essentially, and FFXIV is entirely designed around predictable damage. It is just fundamentally not a great mechanic in this game with current raid design.
But, yeah, either way works and, really, the difference the secondary stats will make on a tank aren't going to radically change an encounter.
They need to introduce a reset somehow. Who in their right mind is going to start at expansion and want to trudge through atma+animus+novus+nexus+next step to get a weapon that will be outdone by, like, dungeon drops in the expansion?
Hum, it seems some guys managed to beat Shiva Extreme with only 4 players. I have to admit, nice.
I thought we already knew that there's a brand new relic quest in the Expansion. The one silver lining here is the chance that the current Relic will allow us to skip some stuff in that questline.
They need to introduce a reset somehow. Who in their right mind is going to start at expansion and want to trudge through atma+animus+novus+nexus+next step to get a weapon that will be outdone by, like, dungeon drops in the expansion?
Except high constant damage is a real thing in final coil in current/progression gear. It's not a coincidence many of the first clear tanks geared max parry.
Just like they did with ATMA, they'll nerf everything you need to do to get to whatever the heck the pre-3.0 Relic phase will be called. They'll probably reduce the number of ATMA to get (and increase the rate even further, reduce books you have to do for Animus, reduce the amount of light you have to get for Nexus, etc
I don't believe too many OTs geared max Parry. Like, left-side melds sure but that's simply due to the stat spread on the Wootz and that Parry / Det where they could is the best option there outside of filling Accuracy. i90 for WARs is usually Ruby with Det melded, not Parry while I think most the PLD i90s did Topaz which is native VIT/Parry anyway. That said, they even had a few that geared DEX for the Parry/Block rate so it IS a thing :x
Regardless, it isn't about high constant damage but the fact that it's relatively slow constant damage. In the case of T13, it is roughly one auto every 3s. It takes 2.5 of them to match the cleave and 3 to match Flatten. The risk in the fight is the Flatten/breath/auto timings syncing up but you're not really at risk during raw auto damage to the point that Parry warps the healing. Can it reduce the damage taken / raw healing number needed? Sure. But, for the most part, it won't change how healers respond to it.
But, really, it won't matter too much. Parry will err on the side of caution but I dislike the "stack Parry to survive" mentality much like I dislike the "stack Determination to big DPS" mentality. Both directions will have a small impact in ways that could be chalked up to the RNG rather than raw stat values. As long as expectations of the stats are kept in check when discussing them, it's all fine in the end.
Edit: I suppose put another way, if Parry was the same mitigation% but reliable, it would be a lot better of a stat to me.
Maybe it will be like FFXI's expansions where they introduce a new weapon line that is similar to relic weapons. Mythic weapons and empyreal weapons! A new weapon line that requires a new set of grinding, and maybe some options to keep the relic weapon relevant and similar in power. Of course, they eventually made all these grind weapons obsolete.