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Final Fantasy XIV |OT7| 1000 years DRAGONSONG War

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Valor

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wdtsAU2.jpg


Back in September, on the rare occasion I checked Party Finder. I wonder if he accepts green girls too.

Probably falls under the "darker" category.
 

IvorB

Member
Bard to 50!


I have to say I thoroughly enjoy this job :). Now to figure out what the f**k I'm actually doing and get all the stuff I need from WoD.

Question for any bards out there about the songs: how do you judge what ballad to play? Obviously I'll like to avoid singing anything that hits my DPS. Do you try and judge what ditty the occasion might call for or just take requests? If there's black mages/summoners in the party I guess I can just go ahead with foe requiem with no DPS penalty...
 

Valor

Member
Bard to 50!



I have to say I thoroughly enjoy this job :). Now to figure out what the f**k I'm actually doing and get all the stuff I need from WoD.

Question for any bards out there about the songs: how do you judge what ballad to play? Obviously I'll like to avoid singing anything that hits my DPS. Do you try and judge what ditty the occasion might call for or just take requests? If there's black mages/summoners in the party I guess I can just go ahead with foe requiem with no DPS penalty...

Typically you can open with Foes Requiem since it's zero dps loss. You sing Paeon as your melee request it, since you can't see TP in game. Or you sing it when you need it. You sing Ballad based on Healer MP. Typically when a WHM's MP starts hovering around 2000 you should -probably- start to sing. The only requests you usually take are for paeon's, because if your healer is requesting a ballad, usually it's already too late. If you ever pop Battle Voice, always keep the song on until Battle Voice ends at the very least.

If you're going to play bard, it's good practice to put singing first and dps second. As you get more used to the class you can figure out by feel when to dps and when to sing and when to pop your buffs. It's really a matter of feel.
 

IvorB

Member
Typically you can open with Foes Requiem since it's zero dps loss. You sing Paeon as your melee request it, since you can't see TP in game. Or you sing it when you need it. You sing Ballad based on Healer MP. Typically when a WHM's MP starts hovering around 2000 you should -probably- start to sing. The only requests you usually take are for paeon's, because if your healer is requesting a ballad, usually it's already too late. If you ever pop Battle Voice, always keep the song on until Battle Voice ends at the very least.

If you're going to play bard, it's good practice to put singing first and dps second. As you get more used to the class you can figure out by feel when to dps and when to sing and when to pop your buffs. It's really a matter of feel.

That's cool; I can totally be down with the whole support thing. Thanks for the tips. I thought Foes was 10% magic resistance debuff so if there's no DPS mages in the party is there any point singing that one? Paeon is for personal and as requested and watch WHM MP bar for Mage's Ballad. Cool.

I have another question in terms of the range of these songs. I normally position at max range from the opponent, should I be concerned about people/enemies being out-of-range or is the range quite generous?

Gonna jump into ST to ease into doing eight-man stuff then head over to WoD I reckon.

The trick is to always let other bard sing so you can focus on looking good on your ACT overlay

Well being a console player I have no clue what I'm parsing so I'll just do the support stuff and tell myself that my DPS is fabulous. :)
 

Valor

Member
Seriously, why 2000? I've done it at 1000 and we've been fine (or more accurately, I haven't been yelled at).
Firstly, because I'm a worrywort and I always like to play things safe in basically every game I play. You never want a healing spike to happen and for your healer to suddenly be at three digits. That'll end up in you spending more time singing. If you sing with the MP being at a higher number, you can stop singing sooner. If you wait until they're under 1000 you may have to BV it if the party is in bad shape and then you're stuck singing for 30+ seconds minimum. If you sing earlier you can cut it at 3k, which is a perfectly safe number.

Basically 2000 is always the number I start thinking about singing ballad for. It depends on the party's health, the stage of the fight, what the fight even is, and so on. Is there raid damage coming up? Spike damage on the tank? Is there downtime coming up where you can sing instead? All things I think about because I think too much.

That's cool; I can totally be down with the whole support thing. Thanks for the tips. I thought Foes was 10% magic resistance debuff so if there's no DPS mages in the party is there any point singing that one? Paeon is for personal and as requested and watch WHM MP bar for Mage's Ballad. Cool.

I have another question in terms of the range of these songs. I normally position at max range from the opponent, should I be concerned about people/enemies being out-of-range or is the range quite generous?

Gonna jump into ST to ease into doing eight-man stuff then head over to WoD I reckon.
No point really singing it if there aren't any casters in the group, but you may get some ninjas who want it for raiton or some scholars who want it for their dots. If not, then don't bother with it. Some people see MP as a resource for bards and a "why not use it" mentality, especially when you look at foe requiem.

The range of the songs is relatively large, so you don't need to be like on your melee's hip when Paeon is being sung, but you also shouldn't be too far away. You can see icons on your party members when they're in range of your songs, so as long as you see them you're fine.
 
Firstly, because I'm a worrywort and I always like to play things safe in basically every game I play. You never want a healing spike to happen and for your healer to suddenly be at three digits. That'll end up in you spending more time singing. If you sing with the MP being at a higher number, you can stop singing sooner. If you wait until they're under 1000 you may have to BV it if the party is in bad shape and then you're stuck singing for 30+ seconds minimum. If you sing earlier you can cut it at 3k, which is a perfectly safe number.

Basically 2000 is always the number I start thinking about singing ballad for. It depends on the party's health, the stage of the fight, what the fight even is, and so on. Is there raid damage coming up? Spike damage on the tank? Is there downtime coming up where you can sing instead? All things I think about because I think too much.
.

our group's special
 

IvorB

Member
Firstly, because I'm a worrywort and I always like to play things safe in basically every game I play. You never want a healing spike to happen and for your healer to suddenly be at three digits. That'll end up in you spending more time singing. If you sing with the MP being at a higher number, you can stop singing sooner. If you wait until they're under 1000 you may have to BV it if the party is in bad shape and then you're stuck singing for 30+ seconds minimum. If you sing earlier you can cut it at 3k, which is a perfectly safe number.

Basically 2000 is always the number I start thinking about singing ballad for. It depends on the party's health, the stage of the fight, what the fight even is, and so on. Is there raid damage coming up? Spike damage on the tank? Is there downtime coming up where you can sing instead? All things I think about because I think too much.


No point really singing it if there aren't any casters in the group, but you may get some ninjas who want it for raiton or some scholars who want it for their dots. If not, then don't bother with it. Some people see MP as a resource for bards and a "why not use it" mentality, especially when you look at foe requiem.

The range of the songs is relatively large, so you don't need to be like on your melee's hip when Paeon is being sung, but you also shouldn't be too far away. You can see icons on your party members when they're in range of your songs, so as long as you see them you're fine.

Cool, man. Gonna road test this and see how it goes. Thanks for the tips!
 

plake

Member
Glad to hear you like BRD. It's my fav DPS job and a lot of fun. Also very easy and laid back compared to the other DPS jobs.
 

dramatis

Member
Seriously, why 2000? I've done it at 1000 and we've been fine (or more accurately, I haven't been yelled at).
As usual, it depends on the situation.

If you're in Titan Ex, the boss still has 40% HP and the WHM has 2000 MP, probably a good time to sing. If you know the WHM and how he/she plays, you can adjust Mage Ballad for the player.
 
Just tanked a few things with my new 50 WAR.

I'm really glad that they're adding a new combo and skills to PLD because it needs them to bring up the fun factor in line with what WAR currently has.

Are there going to be any more live letters or presentations before Heavensward releases? I really want some info on the new skills.
 

-tetsuo-

Unlimited Capacity
FATEs, guildleves / levequests, hunting log, challenge log, daily beastmen quests, queue for dungeons & guildhests, and daily duty roulette: low level.
Oh lord what are all of these things lol. What lvl do i unlock them my guy is only lvl 12
 

suzu

Member
That's what happened to me lol

EDIT: Having a lot of fun with Archer, how long does level 30 usually take? Is it better to grind Pugilist first or wait for 30 first?

You get an exp bonus (50%) when leveling a class that is lower level than your highest level class. Might as well get to 30 first.

Oh lord what are all of these things lol. What lvl do i unlock them my guy is only lvl 12

Check this! http://ffxiv.gamerescape.com/wiki/Guide:Progression_and_Level_Locked_Content

At level 12 there should be plenty of side quests. Make sure you go back and pick up any main story quests and class/job quests.
 

Aselith

Member
FATEs, guildleves / levequests, hunting log, challenge log, daily beastmen quests, queue for dungeons & guildhests, and daily duty roulette: low level.

Beastmen doesn't open til 50 does it?

Guildhest roulette is 10 and dungeon roulette is 16.

Hinting log should be from the start?

Yep hunting log is from level 1

You want FATES, Leves, Hunting Log, Challenge Log, go to a different starter area and you can probably grab some quests there too.
 

Tiops

Member
Does anyone here use the Guildwork client? Can I get banned for using it? It would help me a lot with my last Alexandrites to do Hunts while FATEing, but Hunts are dead and no one calls or wait for them anymore. That Hunting thing from the client would be great :(
 
Does anyone here use the Guildwork client? Can I get banned for using it? It would help me a lot with my last Alexandrites to do Hunts while FATEing, but Hunts are dead and no one calls or wait for them anymore. That Hunting thing from the client would be great :(

ive used it and havent gotten banned.
 

Stuart444

Member
Does anyone here use the Guildwork client? Can I get banned for using it? It would help me a lot with my last Alexandrites to do Hunts while FATEing, but Hunts are dead and no one calls or wait for them anymore. That Hunting thing from the client would be great :(

I use it and generally do the same thing with it that I do with ACT. I don't mention it publicly.

Had no issues and not been banned.
 

Ruruja

Member
Did quite a few frontlines today. Still don't reaaaaaaally know what is going on and as a PLD I spend most of the time fleeing from BLMs. Good source of poetics though.
 
http://ffxiv.consolegameswiki.com/wiki/Beast_Tribe_Quests

Beast Tribe Quests don't unlock until you reach level 41 of the Main Scenario Quests, even if your character is over level 41. Once unlocked via the Main Scenario Quests the Beast Tribe Quests become dependent on character level and not Main Scenario Quest level.

41 is not 50, so I guess you're agreeing with me.

There was a noticeable "gap" at ARR's launch in the 40's where you would run out of quests and have to run dungeons a lot or grind FATEs to level up, it's clear now the Beastmen tribe quests were meant to fill that gap and weren't ready to go at launch.
 

Aselith

Member
41 is not 50, so I guess you're agreeing with me.

There was a noticeable "gap" at ARR's launch in the 40's where you would run out of quests and have to run dungeons a lot or grind FATEs to level up, it's clear now the Beastmen tribe quests were meant to fill that gap and weren't ready to go at launch.

Tell us more about back in your day, grandpa. I was pointing out that it won't be available until late game my point was just saying do beast quests as a catch all "stuff to do" isn't taking into account he may not be high enough to take advantage. If asks people where to find the beast quest tribes and then runs out there and he's 10, he's not gonna get much done, yeah? "Much earlier" is relative.
 

Grisby

Member
So how far am I into the story if I'm on the hunt (massive spoilers)
for Cid's airship?

Felt a little bad piling up all my dead homies in the back of that wagon couple of quests back.

Games text is pretty well written. They did a nice job with the translation.

"Gotta go fast."
 

Aselith

Member
So how far am I into the story if I'm on the hunt (massive spoilers)
for Cid's airship?

Felt a little bad piling up all my dead homies in the back of that wagon couple of quests back.

Games text is pretty well written. They did a nice job with the translation.

"Gotta go fast."

You are maybe 80% to what I assume is the end of the 2.0 content. And then you'll be able to do about double the amount of content it took you to get from the beginning to the end of that part to do the rest of the story content that was added for post 50. You have some work ahead.

Here's a list of main scnario quests if you want to just check where you are: http://na.finalfantasyxiv.com/lodestone/playguide/db/quest/?category2=1&page=5

If you don't want to be spoiled, you are on around 210 of 346 quests

On the plus side, I just checked and I only have 16 left~!
 

Grisby

Member
You are maybe 80% to what I assume is the end of the 2.0 content. And then you'll be able to do about double the amount of content it took you to get from the beginning to the end of that part to do the rest of the story content that was added for post 50. You have some work ahead.

Here's a list of main scnario quests if you want to just check where you are: http://na.finalfantasyxiv.com/lodestone/playguide/db/quest/?category2=1&page=5

If you don't want to be spoiled, you are on around 210 of 346 quests

On the plus side, I just checked and I only have 16 left~!
Wowsers. I was hoping I had a bit left and I guess I do, lol.

Thanks for the link.
 
Tell us more about back in your day, grandpa. I was pointing out that it won't be available until late game my point was just saying do beast quests as a catch all "stuff to do" isn't taking into account he may not be high enough to take advantage. If asks people where to find the beast quest tribes and then runs out there and he's 10, he's not gonna get much done, yeah? "Much earlier" is relative.

Look, I gotta find some clouds to go shout at so I'll be more brief.

He's not going to be "running out there" to do Beastman dailies at 10 anyways since those are in zones he won't be visiting at level 10. Furthermore I've been playing MMOs long enough to know that any point in the game where are you are still leveling towards the cap is still very early in the game. When you're level 41 you're still a young Padawan, the modern MMO doesn't even start until you're at the level cap. For better or worse, I suppose. I gather there are still a group of people who pine for the days of FFXI and EQ where every level you gained towards the cap was paid for with immense suffering.
 

Aselith

Member
Look, I gotta find some clouds to go shout at so I'll be more brief.

He's not going to be "running out there" to do Beastman dailies at 10 anyways since those are in zones he won't be visiting at level 10. Furthermore I've been playing MMOs long enough to know that any point in the game where are you are still leveling towards the cap is still very early in the game. When you're level 41 you're still a young Padawan, the modern MMO doesn't even start until you're at the level cap. For better or worse, I suppose. I gather there are still a group of people who pine for the days of FFXI and EQ where every level you gained towards the cap was paid for with immense suffering.

2z9k65g-gif.5069
 
So after doing the hard modes of all the dungeons going back and doing your duty roulette for lower level characters just feels boring. I'm pretty sure I definitely pissed off a dragoon for barely paying attention in the manor
 

grimmiq

Member
So after several months off I came back and finally finished the Main Campaign quests...wow..

Did
Momodi straight up betray everyone? She was so nice..
 

Aselith

Member
His attitude doesn't change that you were wrong gg

Wrong about what? I said I *thought* it was 50. He said much earlier than that (which 9 levels is not) and I said the guy might be 10 and then he vomited out some shit about the game not beginning until 50. What was that even supposed to mean?
sick.gif


Edit: Actually if you go back and read the guy was level 12 so gg indeed
 

Dandte

Member
Can someone pls explain this error to me?

First we got stuck in the starting circle for around 5 min, when we finally started a healer and me got stuck, no movement, no skills and according to our status we were watching a cutscene. As you can see there was no cutscene. Also i wasn't able to log out.

what was going on? Oo
 
This is basically what all bards do anyway.

Don't listen to this RMT.

Can someone pls explain this error to me?

First we got stuck in the starting circle for around 5 min, when we finally started a healer and me got stuck, no movement, no skills and according to our status we were watching a cutscene. As you can see there was no cutscene. Also i wasn't able to log out.

This is something that has been an error for as long as I can remember, we used to fix it by having everyone leave, but that isn't practical anymore since there are new people going through it still.
 
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