Basically if you want top DPS, why not make a premade?
Well, you're welcome to live in the land of unicorns.
I have been pretty good at avoid playing with new players honestly. Via joining a different kind of FC, avoiding dungeons, using pre-mades. The issue is a lot of the content made by SE is created to encourage carrying players. The dungeon atma (Nexus>Zodiac stage) for example, I couldn't pre-made that except for a run or two, because each person has different drop rates. I would need to set up a pre-made every single dungeon run.
So is that on me who is doing everything to avoid playing with new players, or is that on SE for making content for more active players to carry their new players?.
I kinda wish SE would let me see what my DPS was like because I have no idea what else I could do to improve other than have every mechanic of the fight down, get better with my jumps, and possibly switch targets faster.
You act like it needs to be a magic bullet for it to help. Not everyone would use it to improve but there are plenty that would, and even a small percentage having a chance at improving is better than nothing. And yeah, healing is harder. You're sweating bullets because it's a new experience that you got to relearn, but it's mostly muscle memory for dps at a certain point. Healer's job is way more important, and requires far more improvisation if something goes wrong. DPS, and tanks for that matter, can really only do so much for the group. Healers are the safety net and can easily carry an entire group through crazy tough situations. That kind of stress and importance is why people say it is harder.Parsers won't help things, explaining things won't help things, there's always gonna be people who are bad for one reason or another. People make too many assumptions. I keep seeing "Healing is so much harder than DPS you guys" and my only reaction is, are you serious? I've been healing for a year and I'm good at it, but the second I switched to a melee DPS I'm sweating bullets trying not to drop rotation and not MPK everyone in sight with mechanics.
Basically if you want top DPS, why not make a premade?
This would be really cool, I've never heard of the Proving Grounds but looking it up it seems like a great idea. Some of the early class quests were actually like that, but they were far far too basic to be of real use once you reach endgame.i would actually like more in depth level 50 stuff to work with similar to WoW's Proving Grounds that has specific instances to complete based on Tank Healer or DPS, and made clearing Silver a requirement for DF. Dev team totally caved and made it so easy that off-role jobs can do the DPS one though, maybe S.E. would do slightly better or make it class specific? I remember some of the FF11 ones being fairly brutal (lolMaat), but I'd like them designed a bit better than that too.
I keep seeing "Healing is so much harder than DPS you guys" and my only reaction is, are you serious? I've been healing for a year and I'm good at it, but the second I switched to a melee DPS I'm sweating bullets trying not to drop rotation and not MPK everyone in sight with mechanics.
And I don't get why we can't have it somewhere in between. Top dps - I don't even consider myself a top dps player - and just plain bad dps. That middle-ground where they aren't great but they aren't bad either.
At this point I'm convinced it's not so much easy/hard as it is obvious/non-obvious failure states.
...or that I have no idea when to actually use Eye for an Eye...
The fact that you used cleric stance at all puts you above a lot of healers. I don't think it is particularly hard to spot bad healers/tanks even when you are still clearing content either. Furthermore, you can fuck up a million tiny things but still do decent dps too. I think that is an important point that is being overlooked, there is a massive difference between not pushing max dps and being extremely bad at your job. When I complain about dps I am talking about the DRG who never uses HT and just uses thrust combos, the BLM that thinks he is a frost mage, the MNK who never rotates to sides or the SMN who puts up dots once and then just ruin spams. If your max potential is 400 and you do 350, whatever, you are making some errors but you got the fundamentals of your class. If you can do 400 but you're pushing 200(or less!), you're doing something fundamentally wrong. If a tank is that bad then he will likely lose aggro or a healer will let people die, DPS should be held accountable on same reasoning.At this point I'm convinced it's not so much easy/hard as it is obvious/non-obvious failure states. While yes there's a measurable bar for success for a tank or healer that isn't as apparent for a DPS, that bar is pretty consistently set low outside of maybe Final Coil. I'm not a good healer, I almost never heal, and still made it through a few dungeon runs tonight with minimal issue because my bar for success was 'did everyone die' and it is considerably easier to keep everyone from dying in casual content (what was originally being discussed here--I don't really care if srs Coil groups want to tear each other apart over DPS crap because thats something I'd never go near) than it is to push max deeps in the same content. It didn't matter that I fucked up a million tiny things, or that I had to pop Benediction because I got distracted, or that I have no idea when to actually use Eye for an Eye, or that I should have been able to spend more time in cleric stance. We didn't wipe, I did gud.
Healing and tanking in the type of content being discussed here--casual pug stuff--has a much more obvious success/fail, but success in that same content doesn't mean you're not terrible.
You're sweating bullets because it's a new experience that you got to relearn, but it's mostly muscle memory for dps at a certain point.
I don't know if it's just camera trickery but that dragon looks way bigger than any other mob in the game. Are they actually fighting him or just the little dragons in front and bombarding him with the canons? (what's up with Ishgard fights and canons)Going to be epic.
Looks like the dragon from the old 2.5 trailer, who was confirmed to not be Nidhogg in one of the interviews done right befor the patch iirc.Is that supposed to be Nidohogg or whatever his name is?
so's your faceWow that looks dumb.
WoW has parsers, goes fine there right?!
You don't get an early access code, you get the pre-order bonus items code which can't be used until May sometime. The early access code will be mailed to us at a later date.
Welp, unlocked Castrum Meridianum finally. I have a feeling it's going to be an interesting experience first time tanking this tonight.
Welp, unlocked Castrum Meridianum finally. I have a feeling it's going to be an interesting experience first time tanking this tonight.
Just a warning: if you DF it, you'll most likely get a group of players geared to the teeth who expect to speedrun it in 5 minutes, skipping cutscenes as they go. If you would prefer to play it for the story and not get dragged through it by the ankles, I'd suggest making a PF group or asking your FC for a group.
That dragon...
Awwwww man we're finally going to Ishgard guuuiiiss!
Stop right there adventurer scum!!
I see canons, we're probably going to shoot it with a fucking canon to death ala GW2.
Please no.
gaf fc is geared to the teeth and hardcore cutscene skippers too :3
That dragon...
Awwwww man we're finally going to Ishgard guuuiiiss!
Stop right there adventurer scum!!
I see canons, we're probably going to shoot it with a fucking canon to death ala GW2.
Please no.
I'll be up for a wait-for-cutscenes run.
What's the difference here? Console pleb here, but my brother is on PC and parses. Every parse I've seen has auto attacks being the absolute highest damage output that anyone does. Missing or delaying auto attacks is extremely counter productive.You know that you don't "miss" auto-attacks, right? They just delay until you next face the boss.
Absolutely false. I've had several DF'd healers who only used Cleric Stance while spamming cure/physick until zero mp.The fact that you used cleric stance at all puts you above a lot of healers.
Cutscenes are for casuals. Go to youtube, scrub.gaf fc is geared to the teeth and hardcore cutscene skippers too :3
Oh man, you're still alive <3Not much has changed in here I see
Cutscenes are for casuals. Go to youtube, scrub.
I don't lock on as Dragoon and my DPS is good. You can minimize the impact if you know it's an issue. I guess part of the problem is that I needed someone to point it out to me in the first place.That first comment in that reddit thread is spot on. There is no feedback loop for DPS, so they often are ignorant to not knowing what they are doing. Hell, half the DPS I see in this game don't use strafe or lock-on, and run around a bunch, missing half their auto attacks.
I don't think this is true.What's the difference here? Console pleb here, but my brother is on PC and parses. Every parse I've seen has auto attacks being the absolute highest damage output that anyone does. Missing or delaying auto attacks is extremely counter productive.
Haha, you bet. No, really, I actually don't care much for cutscenes and I know I can watch them again in the inn/on youtube/run the dungeon multiple times. I have no issue with that. I was more afraid of what was mentioned earlier, most people getting in not being new to the dungeon and just expecting quick runs.
I've already watched the video for the dungeon so I know the details, but the first time in there is going to be slow no matter what for me. Also I think the dps won't be giving me a few seconds - *cough*.
Paladin parse, so this is kind of silly:I don't think this is true.
I do this when healing CT/ST/WoD.Autoattack is absolutely the unsung hero of DPS.
Everyone should lock on whenever possible to ensure you're not missing a beat.
ALSO GIMME DAT BOOK DEEPS HEALERS, ARE YOU EVEN TRYING?
I've already watched the video for the dungeon so I know the details, but the first time in there is going to be slow no matter what for me. Also I think the dps won't be giving me a few seconds - *cough*.
I
Honestly, I feel like there's not a really good solution to this for pad players. Left stick click is lock/unlock by default and it's easy to accidentally click when moving to deal with a mechanic. I might try to switch auto-run to L3 and lock-on to L1 when coil unlocks and practice up that way and see if it improves my numbers at all.