People who disliked the game are a loud minority, that's all. The majority liked it or loved it (Check out the reviews it's getting). Happens all the time at GAF, with games like MGS4, MGSV, Uncharted 3, Bioshock Infinite, etc.
Remember, reading something is "trash" in GAF means absolutely nothing.
Not done yet, but I'm feeling the same as you. Really loving it. It'll probably end up as one of my fave FFs along with IX, VII and X.
Even if the story takes a nose dive (though I'm really looking forward to the ending), it won't really erase how much I love the four boys and how much I apparently care for them lol.
Gladio turns from a bland character to straight up twat in chapter 10 wish game had a punch gladio button everytime he gobs off
Magic was the worst part of this battle system. I dreaded having to craft magic and ended up getting by without it.
I can't get over how disappointed I am with this game.
Chapter 13 was pretty rough mechanically, but I felt as though it was trying to achieve the same thing that the microwave corridor in MGSIV did and tie narrative with gameplay frustration. But I might be looking too hard at it. I definitely was feeling Noctis' sentiments by the end of it.
Magic was the worst part of this battle system. I dreaded having to craft magic and ended up getting by without it.
I can't get over how disappointed I am with this game.
Spent 20 hours on this over the weekend. I'm enjoying it, despite its flaws. The level design is definitely far above average for the genre (though it's funny how most the setpieces become pointless if you sprint through dungeons), the combat is satisfying even when you're facing easier enemies, and the visuals are among the best I've ever seen, especially the lighting.
The world is a mixed bag - it doesn't really feel like its openness is utilised in the main missions, since a lot of the time important scenes happen (at least so far) at predetermined locations on a map, rather than in the game world that you're familiar with. It's nice that it's there for worldbuilding's sake, though, I appreciate how you can do stuff like pick up items in the market, every photo opportunity is properly scripted, driving around never ends up feeling samey and tiresome. Same thing with riding Chocobos.
It's a shame that traversal across the world often feels stiff and awkward, you'll often see land formations that are begging to be climbed that you in fact, cannot climb, for instance. Or invisible walls that just break the illusion that you're there. It feels even more odd given how Square Enix nailed the physics in other places, like animation.
The other thing that the game doesn't do very well at all are the side quests. I've done about 25 so far and only a couple have offered anything tangible or interesting. The game goes out of its way to introduce these characters to you, and all they have to offer is literally just tasks like fetching frogs for research or going to find more gemstones. The tasks themselves aren't a bad thing, it's the lack of any sort of meaningful or even interesting exposition.
I think Xenoblade Chronicles X nailed its side quests because it made them into mini-stories and scenarios that related back to the game's characters and its world. One of the benefits of having just one large town (New LA), though. FFXV's world never really feels like one interconnected game world as towns and locations rarely link up with one another in tangible ways.
Can you save at all duringCh. 13?
Yeah....in these stupid rooms off to the side.
LOL, I'm so overleveled. I was lvl 39 at the end of Ch. 3, now I'm in Ch. 6 and I'm 43. Looking forward to overleveling even more later.
LOL, I'm so overleveled. I was lvl 39 at the end of Ch. 3, now I'm in Ch. 6 and I'm 43. Looking forward to overleveling even more later.
You'll be surprised how quick the rest of the game goes. I was 43 ish in 6 and was 48 after 13. The second half is incredibly linear.
OP as fuck wow! I finished the game at level 38 with pretty much no issues.
OP as fuck wow! I finished the game at level 38 with pretty much no issues.
The most annoying thing in the game is the little trees. God I hate them.
I heard from others about how terribly linear the second half was so I spent like 30 hours before even going pat chapter 6.
I'm like Lv61 atm on Ch.13 lol
I'm surprised that every other post in this thread isn't a complaint about the camera it is that big a problem for me, it is nearly game-breaking how often I'm staring at a random piece of the environment while my characters get pummeled. I had a fight yesterday at night against a Hunt mark and a bunch of Imperials where I spun the camera literally 360 degrees and couldn't get an angle where I could see any of my characters.
The most annoying thing in the game is the little trees. God I hate them.
The biggest quality of life change they could make at this point is transparent foliage.
Wouldn't be surprised if holding to summon was hiding asset loading in the time it takes.
see: FFT
Never talked to the restaurateur in Lestallum, huh, so that's where all the hunts are.
It's the side quests that make is clear that FFXV is the spiritual successor to Lightning Returns. It has to be the same exact team of writers who were left to do their job in a separate room from the rest of the dev team. They have you do some menial task, and then when you come back and complete it they try to give it some kind of emotional weight to make you FEEL for this generic NPC, like: "oh thank you for finding my lost pencil! The truth is, this pencil belonged to my brother before he passed away. He built this whole town, you know! And now his legacy can move on, thank you so much here's 500xp oh yeah and fuck you!"
I also have the same problem. Is there even a restuarateur in Lesta?
I don't think so. There's flavor text about it absorbing the elements of fallen enemies but I've never really seen it do that.
Honestly I haven't been using the general swords that often. For 70% of cases the greatsword works wonders and the other 30% is usually best for daggers.
I also have the same problem. Is there even a restuarateur in Lesta?
Stand still and hold it for ages. It's stupid, except for that one person in the thread who thinks it makes perfect sense.
I also have the same problem. Is there even a restuarateur in Lesta?
Well, fuck... So, iron giant in a dungeon just glitched out for me. His magnet move is not ending. I can run out of his range but I can't get far away enough to stop battle. And I really don't want to redo the dungeong because of all the bombs...
Level 99? Is that hunt required for a trophy?As you go up the main street there is a little restaurant on the right side. He gives hunts from level12 up to 99 He should be beside a couple of tables.
I said the button prompt makes perfect sense (which it does as the game teaches you what it means via other actions like drawing magic from the elemental nodes).
Not he way the summons are called in general. :3
Went to compare trophies with my japanese friend
The trophy lists are separate. Why??
Level 99? Is that hunt required for a trophy?