Final Fantasy XV Platinum Demo PS4 vs Xbox One Frame Rate Test.

It runs so badly. I'd love for better IQ but performance needs to be a major focus for the tech team from here on out.

I also hope the motion blur in gameplay makes it back in. It's on for cutscenes.
So aside from the massive dips when a spell is cast, the demo seemed to run at as stable 30FPS quite frequently. I'm guessing the problem most people have with the performance is the frame pacing issue?
 
From those who have played the demo, is the gameplay like Kingdom Hearts?

Not really. The animation priority makes combat drag a little, and at least in the demo, the tools we had at our disposal weren't very diverse. We know there's a bigger variety of weapons in the final game, but I hope their diversity extends beyond "shurikens consume MP, 2H attacks restore MP, sword+shield enhances your block" etc.

I can see the potential in it, but I'm worried it might have an exaggerated version of KH's problem where combat feels good at high levels but really sluggish and simple at low levels.
 
Beautiful performance right there

HOtSKT1.jpg


Also, I just captured a moment where the XBone version has the most frame pacing issues, but in pretty much all other areas the PS4 is looking worse in this aspect. Absurd performance for 90% of the time.
 
The tech demo is pretty much what I'm expecting in terms of performance and visuals for the final product. Maybe the frame rate will be better but I doubt it.
 
So aside from the massive dips when a spell is cast, the demo seemed to run at as stable 30FPS quite frequently. I'm guessing the problem most people have with the performance is the frame pacing issue?
Probably. I can't tell the difference between frame pacing and actual drops.

The last area runs super poorly though, even without spells going.
 
Probably. I can't tell the difference between frame pacing and actual drops.

The last area runs super poorly though, even without spells going.
Really? I think I could tell frame pacing and actual drops in Bloodborne apart. To me frame pacing feels more like stuttering and are more severe while frame rate drops feel less severe overall, assuming the drop isn't massive, of course. Also, if the last area is the one with the boss, then, yeah, it seems to run poorly in the video. Dropped to the teens at one point, I think.
 
Not only FPS drops but also frame pacing issues as i suspected.

This game badly needs a motion blur to smooth things out. Its the biggest culprit along with weird camera positioning
 
Yeah I noticed that resolution has been improved compared to Duscae.
Frame rate still needs work (but at least on PS4 is not terrible).

Not terrible? I swear it ran less than 30fps most of the time. Well i guess this is probably PS4K game.
 
FFXV's temporal anti aliasing solution can produce some very clean results.. when rendering full 1080p and there's barely any movement between frames.

This is made worse by an artificial sharpen filter that's applied aggressively against the raw aliasing, further increasing contrast on the aliasing, making it more visible!

TITLE SCREEN CARBUNCLE

Less ear motion - more temporal supersampling - little aliasing
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More ear motion - less temporal supersampling - more aliasing and sharpening artefacts
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Well Tabata did say the only major thing to work on the game was the frame rate when he was talking about the game a few weeks ago. So he has been aware of the problem.
 
games still 7 months away, plenty of time for optimization, no?

6 months.

And they're obviously not finishing the game on the day before release, so a more realistic estimate would be 3 or 4 months at most.
I'm not expecting framerate to be significantly improved.

Edit:

Well Tabata did say the only major thing to work on the game was the frame rate when he was talking about the game a few weeks ago. So he has been aware of the problem.

Or maybe I'm wrong. Let's hope I'm wrong.
 
It's pretty strange that the PS4 version holds a framerate advantage despite running at a higher resolution than the Xbox One version. I thought lowering the resolution really helps out the Xbox One in allowing ESRAM to be properly utilized for framerate parity on multiplatform games. Which is why 900p on xbox one and 1080p on PS4 on multiplatform games is such a common thing. Or something...or I don't know...
 
It's pretty strange that the PS4 version holds a framerate advantage despite running at a higher resolution than the Xbox One version. I thought lowering the resolution really helps out the Xbox One in allowing ESRAM to be properly utilized for framerate parity on multiplatform games. Which is why 900p on xbox one and 1080p on PS4 on multiplatform games is such a common thing. Or something...or I don't know...

There are very rare cases in which xbox has fps advantage even with lower resolution.
 
Beautiful performance right there

HOtSKT1.jpg


Also, I just captured a moment where the XBone version has the most frame pacing issues, but in pretty much all other areas the PS4 is looking worse in this aspect. Absurd performance for 90% of the time.

Since the PS4 version seems to be maintaining 30fps,
I guess I'm getting motion sickness from Frame Timing or whatever?
(I know about fps, but not familiar with frame timing)

Forest is the worst for me.
 
They really have to fix a LOT in this last 6 months...

HDR needs changes, its just reall agressive and annoying to look at.
Framerate
Image Quality
AA&AF



I mean the Trailers they released looked AMAZING. But im worried that we wont see that kind of quality in the final game on this consoles, graphicly.
 
Past frames are also blended to help smooth shadow dithering but sparse dithering's still mostly visible in the demo build. In the following pictures, time of day is normal-speed (which is still accelerated like most games) and leaves are fluttering in the breeze, the camera's been still for several seconds.

25900309980_d33774debb_o.png


The sharpen filter again darkens and adds contrast to the dithering pattern, where it's not wanted.

26080961072_bb0e74d072_o.png


This is a rare viewpoint, unique with fluttering leaves casting shadows on other fluttering leaves close to a still camera. SSS on the leaves is adding another variable into the mix.

26173169995_9e6e8e986d_o.png


26147210796_586c7bc2c7_o.png


The dithering's blended more strongly but visibly smeary in motion and still captures.
 
It's pretty strange that the PS4 version holds a framerate advantage despite running at a higher resolution than the Xbox One version. I thought lowering the resolution really helps out the Xbox One in allowing ESRAM to be properly utilized for framerate parity on multiplatform games. Which is why 900p on xbox one and 1080p on PS4 on multiplatform games is such a common thing. Or something...or I don't know...

SE is putting much more work into PS4, Xbone version is an afterthought
 
Since the PS4 version seems to be maintaining 30fps,
I guess I'm getting motion sickness from Frame Timing or whatever?
(I know about fps, but not familiar with frame timing)

Forest is the worst for me.

you could be getting motion sickness from the FoV. im fine with other games running at 60fps but give me a game with fucked up FoV like Halflife2 or Metro and I get sick.
 
PS4K save us from that framerate....All jokes aside I hope these next few months they can really smooth it out, it is a lot better than the older demo. Damn this demo really threw me back to Kingdom hearts
 
Framerate on PS4 was surprisingly bad. It's not like most FF games were ever framerate kings, but this actually made me feel slightly ill.
 
It's pretty strange that the PS4 version holds a framerate advantage despite running at a higher resolution than the Xbox One version. I thought lowering the resolution really helps out the Xbox One in allowing ESRAM to be properly utilized for framerate parity on multiplatform games. Which is why 900p on xbox one and 1080p on PS4 on multiplatform games is such a common thing. Or something...or I don't know...

Nothing strange about it. PS4 is just simply stronger hardware.
 
It's a Final Fantasy game. I'm pretty used to them not being the benchmark for graphics, but I'd love to have them sort that FPS issue out. Downgrade if necessary but get that locked to 30 FPS. No fun to play if my eyes hurt.
 
Almost 720p on Xbone, damn son.

There's still time to get there. Lowering the resolution is one trick. I mean they have to do something about the frame rate issues. It was horrible (IMO).

My bet is 720-900p on PS4 and ~720p on Xbone. Then they work really hard for the superior version for PS4K and Xbone and ½.
 
you could be getting motion sickness from the FoV. im fine with other games running at 60fps but give me a game with fucked up FoV like Halflife2 or Metro and I get sick.

I noticed the bad FoV too.

But I also notice that theres a lot of frames skipping and looking choppy.
So I don't understand the analysis above showing a stable 30 fps.
So I'm guessing its frame pacing people are mentioning.
And I've experienced a similar symptom during the Rainbow Six Siege beta on PS4 only on Terrorist Hunt mode.
I heard from a friend that UBI fixed it by letting the user choose between enable/disable v-sync.

I normally don't get motion sickness from low frame rates.
Like, I'm playing Division on PS4 right now and the fps sometimes drops, but I don't get motion sickness from it at all.
Maybe its a mix of FoV and frame pacing.
 
And it still looks like crap. Downloaded, hated it. Deleted already. Horrible controls, framerate didn't seem solid, jaggies everywhere, blurred textures all over the place and so on.

Who cares, did you like the gameplay or not? That's all that matters in the end. I don't get what the big deal is the game looks incredible to me and if framerate ends up stable 30 I'm satisfies. Question is will the gameplay be to my liking
 
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