FINAL FANTASY XVI |OT| Ifrit Bleeds We Can Kill It

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Hey guys you may have missed this subtle bit of characterization, but if you pay careful attention you can see that Bearers are treated as sub-human while their masters are a bunch of mean poopy heads.
 
Did the Hugo fight earlier. It was damn fun and I really appreciated the bit of gore at the end. When the combat hits, it's incredibly fun. Super chaotic, I play with a weird claw technique so I can just spam Torgal (down) and dodge/attack. It's really chaotic and sometimes leads to taking easily avoidable damage but the chaos with the freewheeling combat is too fun to not completely embrace.

I'm completely checked out from the story at this point. I don't connect with any of the characters. Everything is incredibly one note and drawn out. Takes forever for the plot to say not much of anything at all.

The bosses and environment graphics keep me engaged. I've done all the hunts and side quests so far. I'm thankful they are short/easy cause the game is largely a complete slog.

It still feels like a PS3/360 game but that isn't inherently a bad thing. I wish there was stuff to actually do in the "open" areas. No caves, small dungeons, no doors to open, nothing to do outside of a chest that contains materials you already have in excess, or a potion.

I'm looking forward to the Titan fight, I don't think I've done that yet.
 
Still struggling to really enjoy the game, but one thing I can agree with some of the stuff I've been reading is this game definitely has a shit ton of Game of Thrones parallels or inspirations.
 
So wow, just beat the boss
Titan - the 3 Phase version
and when the hell did this become Devil May Cry all of a sudden! that was incredible
 
So wow, just beat the boss
Titan - the 3 Phase version
and when the hell did this become Devil May Cry all of a sudden! that was incredible
The music for that section was insane, seriously both Octopath 2 and FFXVI deserves on the best soundtrack of the year.
 
From my impression, Ultima as the antagonist seems to fall into those immaterial types, that are more like personifications of natural forces.
They're typically godlike in nature but have a less emotional resonance, with respect to their motives.
I can see why some didn't walk away a fan.
Ultima is same as Zanza from Xenoblade they are both detached from humanity they believe they can do what they want with their own creation.

Also it's not like Ultima came out of no where, this guy has pulling strings from early games, now that I'm playing for second time Ultima influence has been pretty clear.
It's not so much that Ultima didn't have influence, it was fairly obvious he did. It's that antagonists like that don't typically emotionally resonate as much as the ones that retain some of their humanity or feel justified when committing evil.
It's just harder to relate to a god than it is to a person if there isn't some well-crafted writing to provide that impact.
I like the idea of them attempting to mix eastern and western fantasy tropes when it comes to certain aspects of the game, especially how the antagonist behaves. However, I just think that the execution could have been explored a bit better. I know they're supposed to come off as cold and otherworldly but instead they felt detached and awkward.

Ultima feels like a Kingdom Hearts antagonist character randomly inserted into something like The Witcher

You have to be extremely careful when doing this type of mix.
 
I like the idea of them attempting to mix eastern and western fantasy tropes when it comes to certain aspects of the game, especially how the antagonist behaves. However, I just think that the execution could have been explored a bit better. I know they're supposed to come off as cold and otherworldly but instead they felt detached and awkward.

Ultima feels like a Kingdom Hearts antagonist character randomly inserted into something like The Witcher

You have to be extremely careful when doing this type of mix.
I think if Barnabas had more character development it could have helped. If you played Xenoblade 3 and Future Redeemed, in that game both N and Na'el fill the same role as Barnabas in FFXVI but the difference is both N and Na'el had much more character development, we know their reason why they do this and know what they used be like before they got manipulated by Z and Alpha which makes us hate the main antagonist even more because what they done to them, but we never got that with Barnabas, he seems was broken man from very beginning.
 
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I think if Barnabas had more character development it could have helped. If you played Xenoblade 3 and Future Redeemed, in that game both N and Na'el fill the same role as Barnabas in FFXVI but the difference is both N and Na'el had much more character development, we know their reason why they do this and know what they used be like before they got manipulated by Z and Alpha which makes us hate the main antagonist even more because what they done to them, but we never got that with Barnabas, he seems was broken man from very beginning.
Not quite, if you read the active time lore it hint on how becoem broken.
 
Just finished this game and can say that in my opinion, this is the best mainline Final Fantasy we have received since 10, I would argue that it's even better than 10, I certainly like Clive a lot more as a main character than Titus. Gameplay and the story were amazing, I wasn't sure making the game into an all action game would work out but I was pleasantly proven wrong. I still have a lot of questions regarding the story, hoping we get dlc or possibly a sequel in this universe.

Final Fantasy Game GIF by Square Enix
 
Playing through NG+ in FFXVI I feel like I'm doing more character building in this game than I ever did game like DQXI or even Cyberpunk 2077. Everyone will have own favourite Eikon set up that matches their own play style,

To me Ekion system in FFXVI somewhat similar to weapon system in Monster Hunter, each Eikon has its own quirks and mechanics which everyone will have their own favourites.

So this game as much RPG as any other JRPG out there.
 
Just wrapped up, what a final stretch. Great game overall.

Soundtrack, visuals, and combat are of course the standouts. Really just enjoyed the moment to moment action and everything audio visual wise was so on point. I will say as much as I enjoyed eikon fights from a spectacle perspective, they weren't that fun to play through imo.

Would have liked a bit more RPG elements - the gear especially could have done with a bit more stats. Party would have been nice. I did like the eikon/character building aspect. Side quests were big zzzzzz.

Story itself was whatever, got the job done I guess, can't say I cared that much about it but served it's purpose of pushing me to the next big moment.

Definitely understand people not liking the direction the series went in some ways but it's undoubtably the best mainline, single player entry since 12 (probably 10, for me). Not counting 7R which is a few steps above this imo and does all the same good things while also doing a better job maintaining the RPG dna.
 
Jesus christ the whole bahamut fight, the lead up to it and the cutscenes after... i cant. How is this not the end??? Never seen anything crazy like this and it looked fucking unbelievable on OLED. I need a break now, sorry otto and mid, i cant do chores after this.
 
Playing through NG+ in FFXVI I feel like I'm doing more character building in this game than I ever did game like DQXI or even Cyberpunk 2077. Everyone will have own favourite Eikon set up that matches their own play style,

To me Ekion system in FFXVI somewhat similar to weapon system in Monster Hunter, each Eikon has its own quirks and mechanics which everyone will have their own favourites.

So this game as much RPG as any other JRPG out there.
I agree that some of the RPG mechanics and aspects begin to shine in New game Plus but it's just a shame that it's locked behind such a Time sink. Many people are going to get the wrong impression due to never bothering with New game plus and I'm a little burnt out so I don't feel like completing new game plus right now but I do recognize that when I did play through some portion.
 
Playing through NG+ in FFXVI I feel like I'm doing more character building in this game than I ever did game like DQXI or even Cyberpunk 2077. Everyone will have own favourite Eikon set up that matches their own play style,

To me Ekion system in FFXVI somewhat similar to weapon system in Monster Hunter, each Eikon has its own quirks and mechanics which everyone will have their own favourites.

So this game as much RPG as any other JRPG out there.
i love 16 combat but i wish they had done the Eikon power into weapons ( like a job system ) , that way we would have a lot more variety in the gameplay, for exemple:

Ifrit/Phoenix ( Warrior ): the standard game sword.
Garuda ( Rougue ): two daggers and the skills to attack faster and cause more stagger, maybe a back stab for critical damage.
Titan ( Fighter ): two stones gaulets for big damage and block ( like the ones we see ifrit using )
Bahamut ( Dragoon ): Spear, lots of jumps and AOE attacks for mob control.
Odin ( Samurai ): big ass Katana for counter damage and zantetsuken.

i think this would be my dream scenario for a FF action focused.
 
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i love 16 combat but i wish they had done the Eikon power into weapons ( like a job system ) , that way we would have a lot more variety in the gameplay, for exemple:

Ifrit/Phoenix ( Warrior ): the standard game sword.
Garuda ( Rougue ): two daggers and the skills to attack faster and cause more stagger, maybe a back stab for critical damage.
Titan ( Fighter ): two stones gaulets for big damage and block ( like the ones we see ifrit using )
Bahamut ( Dragoon ): Spear, lots of jumps and AOE attacks for mob control.
Odin ( Samurai ): big ass Katana for counter damage and zantetsuken.

i think this would be my dream scenario for a FF action focused.
We could see that in next mainline FF game, but FFXVI was great direction if they are going go for true real time action RPG.

I also like the fact just like Monster Hunter I had to pay attention to enemies/bosses animation in FFXVI.
 
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The could do lift next mainline FF game, but FFXVI I great direction if they are going go for true real time action RPG.

Like the fact just like Monster Hunter I have pay attention to enemies/bosses animation in FFXVI.
as someone who played a lot Monster Hunter ( World and Sunbreak mostly ) i ll say that in FFXVI dodge window is waaaay bigger and forgivable than MH that's for sure, but i get ur point.
 
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as someone who played a lot Monster Hunter ( World and Sunbreak Mostly ) i ll say that in FFXVI dodge window is waaaay bigger than MH that's for sure, but i get ur point.
Dodge window yeah but I would say parry is much more tricky in FFXVI compare to LS in MH Iceborne and Rise/Sunbreak, I also noticed when you summon Odin's blade you have much easier time pulling off parry because you have faster attack animation.
 
Just finished this game and can say that in my opinion, this is the best mainline Final Fantasy we have received since 10, I would argue that it's even better than 10, I certainly like Clive a lot more as a main character than Titus. Gameplay and the story were amazing, I wasn't sure making the game into an all action game would work out but I was pleasantly proven wrong. I still have a lot of questions regarding the story, hoping we get dlc or possibly a sequel in this universe.

Final Fantasy Game GIF by Square Enix
I like Clive, but I wish they would have given Clive
some varied minigames to play on some of the sidequests, to expand upon the things he enjoyed doing in life other than fighting for those he cares for.

The more FF games I play, the more I realize how much Tidus stood out greatly as a protagonist. Tidus is a guy constantly trying to be positive and keep the team in good spirits while they endure such messed up moments, tragedies, and deaths. Even when
his own mortality was in question
Tidus held his head high, did his best to look at the bright side of things, and kept everyone moving forward. He went through all of this as a teenager. Other FF protagonists would have been far more depressed, dour, angry, etc. throughout the whole experience.
 
I like Clive, but I wish they would have given Clive
some varied minigames to play on some of the sidequests, to expand upon the things he enjoyed doing in life other than fighting for those he cares for.

The more FF games I play, the more I realize how much Tidus stood out greatly as a protagonist. Tidus is a guy constantly trying to be positive and keep the team in good spirits while they endure such messed up moments, tragedies, and deaths. Even when
his own mortality was in question
Tidus held his head high, did his best to look at the bright side of things, and kept everyone moving forward. He went through all of this as a teenager. Other FF protagonists would have been far more depressed, dour, angry, etc. throughout the whole experience.

I never agreed with the hate for Tidus. Thought he was a solid protagonist.
 
Just did (late game spoilers)
the Ultima fight in Stonehyrr expecting this to be the finale and feeling really sad about it wanting one more act and then boom, the heavens answered my prayers!

I can't believe how long the game is. Crazy!

Also the soundtrack is one of the best FF soundtracks ever. Memorable field themes, epic boss music, some lovely piano themes sprinkled in too. I think I'll be buying the soundtrack.

 
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I never agreed with the hate for Tidus. Thought he was a solid protagonist.
I think part of it is simply his character model. He looks way too adult and people forget that him and Yuna are very young in that game. However, I don't know what they could have done because the more athletic teenagers in life are usually built bigger and are sometimes taller than most too. At least as far as I've known it to be, that's always been the case. I have a nephew who's on his high school football team and he's built larger than most the other teens there who aren't athletes.
 
I never agreed with the hate for Tidus. Thought he was a solid protagonist.
I didn't like him initially when the game launched, but when I retrospectively looked at the game and played it again years later I came to really like him for a lot of reasons, some of which have been stated. I also enjoy the way he's able to naturally interface with Spira as a foreigner basically, even though he is from there. And it comes from a legitimate perspective due to his situation as opposed to some arbitrary amnesia or some other nonsense. This way the player and Tidus both learn about a lot of foreign concepts the game portrayed in a natural way.

And his attitude is great, he's an outlier compared to everyone else in the game whom is either jaded or set to specific methods of thinking due to them being embedded in the culture, though their particular perspectives vary (Rikku as Al Bhed, etc). All the while he has his own journey to deal with regarding his past and future.

I think X is really good and some of the better/cohesive/coherent story telling in the series.
 
another FFXIV reference that i notice, look how close Ultima "Ifrit risen" lesser form is close to Eden Verse Furor Ifrit/Garuda fusion.

Sjl68oH.jpg
FHUKUUm.jpg
 
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Just finished it, what an absolute classic. An incredible feat. Final Fantasy continues to be one of the greatest series in gaming. I've been playing these games for 30 years and am in awe with how they continue to push every time.

I'm legit shocked that some playthroughs have gone over 35 hours. I did all sidequests and hunts and finished in 26.
 
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Just finished it, what an absolute classic. An incredible feat. Final Fantasy continues to be one of the greatest series in gaming. I've been playing these games for 30 years and am in awe with how they continue to push every time.

I'm legit shocked that some playthroughs have gone over 35 hours. I did all sidequests and hunts and finished in 26.
how ? did u skip all cutscenes ? watching and reading everything, all hunts, all chronoliths, took me 70+ hours to finish this game.

cutscens alone ll take 11 hours, all 76 sidequests ll took at least 13 hours to complete if u read and watch everything, hunts at least 2 hours, it left you with 0 hours to finish the game, if u skiped all the cutscenes and dialogues its doable, but then u wouldnt know how incredible the game is.

Season 2 Showtime GIF by The L Word: Generation Q
 
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I'm struggling with continuing the game. Man am I disappointed by performance of the Performance mode, it's so freakin bad. I'm playing on my large 85" and the low resolution coupled with low and uneven fps in exploration and 30 fps cutscenes are really hurting my eyes. Even with the now available setting to reduce motion blur I'm thinking I maybe should wait for the PC version. I'm on a 4090+13900 after all. This hurt so much knowing how well both Horizon FW and God of War R ran in performance mode, yet they look amazing albeit the resolution taking a little bit of a hit, but that I can live with. Here their engine is either not up to the task or they are prioritizing some stuff which quality level tanks the fps. Sigh! Are there any more people who have paused the game for either a PS5 performance patch or will wait for PC after trying it on the PS5?
 
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I'm legit shocked that some playthroughs have gone over 35 hours. I did all sidequests and hunts and finished in 26.

just under 70 for me: never skipped any dialog, read every lore entry. I feel like if I was skilled I could have shaved off 15 hrs max (mostly from the hand of ___ stone trials), but I do think a ton of time comes from dialog and reading.
 
Finished the game 2 days ago and had the time to reflect on my experience...

I think FFXVI is a masterpiece but it's not perfect for my tastes. The music is S++ Tier, the story is actually great, the world is gorgeous, the combat feels awesome, the voice acting can pull your heart strings, the rpg elements are lacking...the side quests SUCK ASS!

Seriously it felt like I was doing crap MMORPG side quests. While it is true that some of them really add to the world's lore, there are just too many of them and they are boring as fuck. I don't want 50 sidequests, I want 8-10 that will last me the whole game and their rewards be worth it. The best example of a great sidequest is the Chocobo sidequest where you dig for Chocographs and try to find the exact locations depicted in the pictures.

Also while the combat felt great, I hope the franchise return to a more tactical experience. I want to control teammates, I want to equip them with gear, I want to have to deal with status effect, etc

That being said I had a blast playing through it.
 
The story is so fucking great during the main story levels, then the pacing just grinds to a big o'l fucking hault when they drag you back to the hide away to do fetch quests. I have not seen padding this agregious in years
 
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The story is so fucking great during the main story levels, then the pacing just grinds to a big o'l fucking hault when they drag you back to the hide away to do fetch quests. I have not seen padding this agregious in years
I'm not really sure what's the issue with that, that's how I play all my JRPGs. After main story quest, I will do all available side quests before moving on to the next chapter and unlike most other JRPGs they don't give you 20 quests at once and you still have the choice not to do them.
 
Finished the game 2 days ago and had the time to reflect on my experience...

I think FFXVI is a masterpiece but it's not perfect for my tastes. The music is S++ Tier, the story is actually great, the world is gorgeous, the combat feels awesome, the voice acting can pull your heart strings, the rpg elements are lacking...the side quests SUCK ASS!

Seriously it felt like I was doing crap MMORPG side quests. While it is true that some of them really add to the world's lore, there are just too many of them and they are boring as fuck. I don't want 50 sidequests, I want 8-10 that will last me the whole game and their rewards be worth it. The best example of a great sidequest is the Chocobo sidequest where you dig for Chocographs and try to find the exact locations depicted in the pictures.

Also while the combat felt great, I hope the franchise return to a more tactical experience. I want to control teammates, I want to equip them with gear, I want to have to deal with status effect, etc

That being said I had a blast playing through it.
There was nothing "technical" about the old final fantasy. It was all spaming your most power attack. FFVI? all about spaming Sabin skill, Ebagr tools, ultima. FFVII, highest tier spell, strongest summon. FFVIII? just junction. FFIX, same thign strongest skill and summon.
 
I'm not really sure what's the issue with that, that's how I play all my JRPGs. After main story quest, I will do all available side quests before moving on to the next chapter and unlike most other JRPGs they don't give you 20 quests at once and you still have the choice not to do them.
This amount of sidequest is nothing.... in XIV when you think you are done with quest? 10 more pop up by the crystal.
 
Being able to remove motion blur is great, but they didn't fix the vrr screen flickering issue. Guess I gotta keep it off unfortunately

Also does HDR look washed out to anyone else? Should I turn it off?
 
Being able to remove motion blur is great, but they didn't fix the vrr screen flickering issue. Guess I gotta keep it off unfortunately

Also does HDR look washed out to anyone else? Should I turn it off?
VRR gamma flicker is a known issue and is usually a problem with the display, not the game.

The game's HDR has a very low paperwhite point. It's camera has it's exposure set to a pretty low level, it's likely graded on a dim OLEDs in a dark room. This sux for us with high end HDR microLED TVs that can really push HDR to the next level. Fortunately my Sony TV can stretch out the dim luma range with the Brightness Prefered tonemap option. Also the game is graded more in a "realistic" manner, with restrained colors and less contrast in general. So yeah, I'm not a fan of the HDR in this game.
 
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Now that most people have beaten this game. The one button masher trolls are no where to be seen.
The way the combat works button mashing is not really beneficial and in "Final Fantasy" mode it just gets you killed.
 
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I think part of it is simply his character model. He looks way too adult and people forget that him and Yuna are very young in that game. However, I don't know what they could have done because the more athletic teenagers in life are usually built bigger and are sometimes taller than most too. At least as far as I've known it to be, that's always been the case. I have a nephew who's on his high school football team and he's built larger than most the other teens there who aren't athletes.
I mean, his outfit was always a big wtf mishmashed thing, even back when it was released. Nomura being Nomura:
FFX_HD_Tidus_Render.png
 
I mean, his outfit was always a big wtf mishmashed thing, even back when it was released. Nomura being Nomura:
FFX_HD_Tidus_Render.png
True. It's a weird mishmash of design and that's what also makes it unique and somehow work within it's own universe. It's like "islander punk".

I bet that Shuyin was going to be Tidus' original design but it probably came across as too dark.
 
Finally got to play the game, in fact, finally got a PS5 too.

Watching a let's play of the demo tipped me from "this looks tedious" (stagger) to "wow that looks cool", so I jumped in.

So far, glad I did. I think even with only Phoenix the combat system is fun, although the non boss stagger gauge enemies are way too spongy, and ruin it a bit, but for bosses it makes sense.

Than again, I still think that it would be better without the system as a few seconds of slightly increased damage is a bit pointless? Not sure if the effect gets relevant later in the game, guess I will see.
 
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