Play it on the PS6, it will have a 120fps patch or the PS6 Pro with 8k and 240fps.Hmmm. Never knew Yoshida to lie to his fans. Would be sad if there's no PC version. I wanna play it, but still waiting on PS5 Pro. If that means I can't play it until it releases...well then so be it.
Sony paid for a 6-month PS5 full exclusivity deal.I was going to buy PS5 version regardless since I’m not in to or even own gaming PC.
With that being said I can understand a little not wanting come out on Xbox but why not just release both PC version and PS5 version at the same time?
My guess is SE needs time to do proper PC version.
Completely untrue. Every game is developed on PCs but not every game is playable on PC. Playstation games don't have a PC (Windows) build unless one is made.
We will have to wait 2 years for the PC version cuz Epic Games Store exclusive deal doesnt count as a PC release
Again, this is not how it works. If there is a PC build, this means it's being developed for PC. You seem to think that just because the game is made on PCs means it's super easy to just run it on PC. This couldn't further from the truth.Fair, I can admit there are exceptions to the rule, but it's still far more common than not to be able to build for pc even in a custom engine like this for many reasons.
Except that's exactly what it means. Different versions cost thousands of man-hours to produce. They just don't do them because "why the fuck not?". They do them because there is an intent to release them.fact remains that having footage from PC does not really mean there is a PC specific version being made, just that the developers think it's worth it to have an engine that does require a dev kit to check every little thing.
It's guaranteed that they're working on one. They could scrap it of course but they don't develop a PC build unless there are plans to release one.Seeing "Captured on PC" and thinking a PC version is guaranteed is very wrong.
All consoles have exclusives it’s nothing new.I have a Ps5 if you are concerned about it.
Still doesnt change the fact that this is a dick move, Same with nintendo.
Regardless of the quality of its games, current Square Enix gives off strong late-2016-2020 Bethesda vibes; releasing flop after flop. I'd be surprised if they're still an independent publisher a few years from now.I know we’re just goofing but there are a few signs that this may actually be in the works.
Again, this is not how it works. If there is a PC build, this means it's being developed for PC. You seem to think that just because the game is made on PCs means it's super easy to just run it on PC. This couldn't further from the truth.
What? A way to play the game in the engine itself? WTF does that even mean?No, I just know most engines even proprietary ones like RE engine or the engine for spoken are built with a way to play the game in the engine itself.
Again, WTF?Devs see it as worth it to no need dev kits and these days.
No, and you're clearly in over your head in this discussion. You haven't got the faintest clue of game development or even the basics of software engineering with the nonsense you typed. If you they manage to capture a game running on PC, it means all the fundamental building blocks are working properly. So no, you cannot "poke it and make it fall apart". This is nonsensical.So again no, being able to play the game on PC during development is not an indication of a planned PC release of this game, The game could fall apart as soon as you poke it to hard doesn't mean it might not be able to render out a cutscene.
what flop are you talking aboutRegardless of the quality of its games, current Square Enix gives off strong late-2016-2020 Bethesda vibes; releasing flop after flop. I'd be surprised if they're still an independent publisher a few years from now.
And it was released 6 years ago.what flop are you talking about
FFXV are second highest selling final fantasy game in record history
and yet its their latest entriesAnd it was released 6 years ago.
And it was released 6 years ago.
Some flops yes some good games.Regardless of the quality of its games, current Square Enix gives off strong late-2016-2020 Bethesda vibes; releasing flop after flop. I'd be surprised if they're still an independent publisher a few years from now.
and yet its their latest entries
their number one best selling final fantasy game is FVII ( original+ remake )
Two best selling record FF game recently chart the top
FF XIV one of the biggest MMO around right now
So your narratives of SE about "current Square Enix gives off strong late-2016-2020 Bethesda vibes; releasing flop after flop. I'd be surprised if they're still an independent publisher a few years from now. " doesnt add up.
I mean, look at most of their 2021-2022 games: Balan Wonderworld, Neo: The World Ends with You, Babylon's Fall, Chocobo GP, Various Daylife, The Diofield Chronicle, Valkyrie Elysium, Star Ocean: The Divine Force and Harvestella; none of these games did well at all, with the only exceptions so far being the 2D-HD titles.FFXIV is like the biggest MMO on the planet, and FF7R was a hit. DQXI, KH3…etc
Their Asano games have also been pretty successful…this sounds like wish fullfillment. Square Enix is still one of the biggest japanese 3rd party publishers.
Too many people are bitter over Square Enix and Sony (even though they provide more exclusives to Nintendo) having a tight relationship is what a lot of this sounds like
those are such a minor a much smaller game ip never even heard some of those they prob outsourced it to other studiosI mean, look at most of their 2021-2022 games: Balan Wonderworld, Neo: The World Ends with You, Babylon's Fall, Chocobo GP, Various Daylife, The Diofield Chronicle, Valkyrie Elysium, Star Ocean: The Divine Force and Harvestella; none of these games did well at all, with the only exceptions so far being the 2D-HD titles.
FFXIV is still doing amazing, but it's a MMO released in 2013 and in the case of DQXI and KH3; these games came out YEARS ago, so I don't count them as current Square. I'm not saying they're going out of business or anything like that, but their output seems to be having a lot of flops more recently.
I mean, look at most of their 2021-2022 games: Balan Wonderworld, Neo: The World Ends with You, Babylon's Fall, Chocobo GP, Various Daylife, The Diofield Chronicle, Valkyrie Elysium, Star Ocean: The Divine Force and Harvestella; none of these games did well at all, with the only exceptions so far being the 2D-HD titles.
FFXIV is still doing amazing, but it's a MMO released in 2013 and in the case of DQXI and KH3; these games came out YEARS ago, so I don't count them as current Square. I'm not saying they're going out of business or anything like that, but their output seems to be having a lot of flops more recently.
I don't see how this could possibly confuse you, it's a feature in the most used game engine available.What? A way to play the game in the engine itself? WTF does that even mean?
No, and you're clearly in over your head in this discussion. You haven't got the faintest clue of game development or even the basics of software engineering with the nonsense you typed. If you they manage to capture a game running on PC, it means all the fundamental building blocks are working properly. So no, you cannot "poke it and make it fall apart". This is nonsensical.
God, no.Play it on the PS6, it will have a 120fps patch or the PS6 Pro with 8k and 240fps.
But that's completely wrong. You said "running the game on the engine itself". The game isn't "running on the engine itself", it's running on Windows. You couldn't just copy the files on an Apple Silicon Mac and use Rosetta to launch the Epic Games exe and run the samples...because the Mac cannot run them. You need the Apple Silicon build.I don't see how this could possibly confuse you, it's a feature in the most used game engine available.
If you wanna so that it's the exception fine but at this point you'd have to have done zero game development to not understand what it means.
No, that's utterly false. Running samples through the UE5 program on Windows runs the Windows version of them. It calls upon DirectX and uses Windows-specific DLLs and files. DLLs are Windows shared libraries which the Playstation does not have (has its own set). If the footage is "captured on PC", it means it's running the PC build. The PS and PC builds aren't cross-compatible as they don't even use the same APIs for one and the memory configuration is completely different for two. The Playstation version will run on a Playstation development kit, not on a PC which cannot even run the game properly, let alone display fully non-pre-rendered cutscenes.I'm saying that for the last decade or so large game developers have been working on engines that allow them to (while in engine) hit a button and run the game inside of an editor or some kind of development suite even when you are working on a standard windows PC while developing a game for 3DS. Granted I can't speak for every engine in the industry but I can atleast say that's the case for Capcom's "RE Engine" and Square's "Crystal tool". It does not mean that the game doesn't have a bunch of PC specific glitches and giant performance issues.
This may have additional costs but it's been seen as extremely worth it. Additionally usually devs try not to make and Engine that only works for one console. So even while you are still getting a black screen on the console you are targetting yourself you may be able to render things out on PC.
So yes, it's a fact that you can be showing off footage from PC without really having a pc specific version planned for release.
You mean it sounds like I've provided proof from a lead software engineering who port games rather than talk out of my ass like you've been doing?It kind of sounds you are just quoting developers you think support you without actually understanding what they are saying.
And you cannot name a single example of that happening. You're basically telling us Square wasted thousands of man-hours developing a PC version they'll never use, because why?It's a fact you can show off "PC footage" without a PC version planned for release. I should know, I've done it.
Except that there is a working Windows version that runs well. If there was no intent on porting the game to PC, the developer would have never bothered going to the lengths that it takes to have the game run properly. That final 20% to have the game not crash, bug, and render like shit is the longest and hardest part of the development. Square wouldn't have done it unless they're working on a PC version.TLDR: "CAPTURED ON PC" means nothing.
But according to you, it's as simple as pushing "Play" on their PC editor and have the game run. Sure.Matt DeWald: So, we've actually been working on this for a while, but it started kind of slow to begin with. It just started as like, "Hey, can we even do this? Do we have the technical expertise? How do we work together? blah, blah, blah." So, there's a lot of interstitial work that needs to happen just to figure that out. It's probably been about two years of total work, but with a very small crew - there's a team of four at Jetpack that have been doing the primary engineering efforts. And they're almost all engineering efforts, there's been a little bit of assistance from internal, just where things are, "Hey, how does this work? Where is this thing placed?" and then internal Santa Monica, myself leading the project from a production standpoint, but then mostly, it's just QA support, and then tapping different individuals to help fix bugs that may have existed on PC. So, it's a very small team that we've tried to produce this with. Keep it lean and mean.
This what I've started to do if a game is released later than the original release date on PC. Get if on sale or buy it at a lower price from GMG or CD Keys.Yoshi's punishment for staggering that PC release is me buying it for $30-40 off CD Keys when the PC port finally does release.
“I don’t know, people are talking about a PC version, but no one has said anything about a PC version. Why are they making it sound as if the PC version will be out in six months? Just buy a PS5, (laughs)” said Naoki Yoshida during the Final Fantasy XIV live stream.
Just buy a PS5, (laughs)” said Naoki Yoshida during the Final Fantasy XIV live stream.
Launches Star Ocean 6
- Of their third party games, most don't sell that well, with a few exceptions. Unfortunately, Squeenix only cares about those franchises until they keep selling more than the previous one. As soon as they do poorly it's goodbye (they're mid-low budget projects after all, made to be discarded)
My guess is SE needs time to do proper PC version.
Japan market has become irrelevant. For a series such as Final Fantasy, I am pretty sure they get the most sales in the West.Sony and Square Enix absolutely need 16 to perform well in Japan's market and that's why the game's staff will not talk about the PC version of the game for a long, long while.
There is nothing either company make I want or need to play.Imagine not owning a Sony or Nintendo Console these dayscouldn't be me.